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"Playing with" museum exhibits: designing educational games mediated by mobile technology

Published: 03 June 2009 Publication History
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  • Abstract

    In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our analysis focuses on the principles of the educational design, on the use of mobile technology and on the envisaged interaction between the exhibits and the children. The main argument of the paper is that mobile technology can support the play with the exhibits of a museum -instead of just viewing them in the more traditional way--and in this context the spectrum of children interaction with the exhibits can be broadened and enriched.

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    Cited By

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    • (2023)Exploring the Digital Atmosphere of Museums: Perspectives and PotentialTechnologies10.3390/technologies1105014911:5(149)Online publication date: 22-Oct-2023
    • (2023)LYDSPOR: AN URBAN SOUND EXPERIENCE WEAVING TOGETHER PAST AND PRESENT THROUGH VIBRATING BODIESProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581523(1-16)Online publication date: 19-Apr-2023
    • (2023)Play in museums: a scoping reviewMuseum Management and Curatorship10.1080/09647775.2023.2269184(1-24)Online publication date: 16-Oct-2023
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    cover image ACM Other conferences
    IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
    June 2009
    347 pages
    ISBN:9781605583952
    DOI:10.1145/1551788
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 03 June 2009

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    Author Tags

    1. educational games
    2. mobile technologies
    3. museums

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    Cited By

    View all
    • (2023)Exploring the Digital Atmosphere of Museums: Perspectives and PotentialTechnologies10.3390/technologies1105014911:5(149)Online publication date: 22-Oct-2023
    • (2023)LYDSPOR: AN URBAN SOUND EXPERIENCE WEAVING TOGETHER PAST AND PRESENT THROUGH VIBRATING BODIESProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581523(1-16)Online publication date: 19-Apr-2023
    • (2023)Play in museums: a scoping reviewMuseum Management and Curatorship10.1080/09647775.2023.2269184(1-24)Online publication date: 16-Oct-2023
    • (2023)A systematic review of the pedagogical roles of technology in ICT-assisted museum learning studiesEducation and Information Technologies10.1007/s10639-023-12208-329:8(10069-10103)Online publication date: 25-Sep-2023
    • (2023)Play and Interpret in Art Museum’s Games: A Systematic ReviewDesign, User Experience, and Usability10.1007/978-3-031-35705-3_7(88-100)Online publication date: 23-Jul-2023
    • (2021)Data through Movement: Designing Embodied Human-Data Interaction for Informal LearningSynthesis Lectures on Visualization10.2200/S01104ED1V01Y202105VIS0138:3(1-127)Online publication date: 8-Aug-2021
    • (2021)Museums across BoundariesExploring Cultural Value10.1108/978-1-78973-515-420211017(199-213)Online publication date: 25-Jan-2021
    • (2021)Gamification and cultural institutions in cultural heritage promotion: a successful example from ItalyCultural Trends10.1080/09548963.2021.191049031:1(3-22)Online publication date: 12-Apr-2021
    • (2021)Supporting child–group interactions with hands-off museum exhibitInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2020.10024027:COnline publication date: 1-Mar-2021
    • (2021)The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framingInternational Journal of Computer-Supported Collaborative Learning10.1007/s11412-021-09350-wOnline publication date: 9-Sep-2021
    • Show More Cited By

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