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Paximadaki, the game: creating an advergame for promoting traditional food products

Published: 03 October 2012 Publication History

Abstract

This paper presents an advergame installation for promoting the brand and products of a food company producing various types of traditional Cretan rusks. The paper first presents some background and related work. Then the requirements set towards creating the game are outlined, followed by concept creation and design decisions taken in order to meet these requirements, as well as a description of the user interface, gameplay and implementation characteristics of the resulting game. The game has already been installed with remarkable success in two different food exhibitions.

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  • (2015)Immersing Users in Landscapes Using Large Scale Displays in Public SpacesProceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions - Volume 918910.1007/978-3-319-20804-6_14(152-162)Online publication date: 2-Aug-2015
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cover image ACM Other conferences
MindTrek '12: Proceeding of the 16th International Academic MindTrek Conference
October 2012
278 pages
ISBN:9781450316378
DOI:10.1145/2393132
  • Conference Chair:
  • Artur Lugmayr
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 03 October 2012

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Author Tags

  1. advergames
  2. game design
  3. public interactive installation

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AcademicMindTrek '12

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MindTrek '12 Paper Acceptance Rate 19 of 43 submissions, 44%;
Overall Acceptance Rate 110 of 207 submissions, 53%

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Cited By

View all
  • (2020)X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual MuseumsApplied Sciences10.3390/app1101033811:1(338)Online publication date: 31-Dec-2020
  • (2017)Digital Cultural Heritage Experience in Ambient IntelligenceMixed Reality and Gamification for Cultural Heritage10.1007/978-3-319-49607-8_19(473-505)Online publication date: 27-Apr-2017
  • (2015)Immersing Users in Landscapes Using Large Scale Displays in Public SpacesProceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions - Volume 918910.1007/978-3-319-20804-6_14(152-162)Online publication date: 2-Aug-2015
  • (2014)Serious game based therapeutic: Towards therapeutic game design model for adolescence2014 IEEE Conference on e-Learning, e-Management and e-Services (IC3e)10.1109/IC3e.2014.7081239(40-45)Online publication date: Dec-2014
  • (2014)Full-Body Interaction for the Elderly in Trade Fair EnvironmentsHCI in Business10.1007/978-3-319-07293-7_32(328-338)Online publication date: 2014

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