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  • Xenofon Bitsikas is an artist, Professor (Painting) at the School of Fine Arts University of Ioannina. His field of ... moreedit
The works presented are mixed media on paper (charcoal, acrylic, collage) and are based on two ideas: the conceptual use of collage and the painting as a three-dimensional unfolding.Handling the forms with the technique of on-laying and... more
The works presented are mixed media on paper (charcoal, acrylic, collage) and are based on two ideas: the conceptual use of collage and the painting as a three-dimensional unfolding.Handling the forms with the technique of on-laying and cutting-off, his works are placed in a limbo bounded by the areas of painting and installation. The title of the exhibition “in limbo” refers to the concepts of void, suspension, vagueness and dis-contextualization of the human condition.
The work lays upon concerns present in his previous exhibitions. The works presented are mixed media on paper (charcoal, acrylic, collage) and are based on two ideas: the conceptual use of collage and the painting as an installation in... more
The work lays upon concerns present in his previous exhibitions. The works presented are mixed media on paper (charcoal, acrylic, collage) and are based on two ideas: the conceptual use of collage and the painting as an installation in space. Paintings become three-dimensional, fragile installations and space-installations result paintings that unfold and revolve the observer. The title of the exhibition “Precario” refers to the concepts of ephemeral, uncertain, fragile, vulnerable; concepts that are easily detected in this recent work.
Research Interests:
Each work consists of two levels: the first paper surface is overlapped by a second one of rice-paper. The result of this overlaying process is a double image that in some areas through a fusion process becomes a new one, mean while in... more
Each work consists of two levels:  the first paper surface is overlapped by a second one of rice-paper. The result of this overlaying process is a double image that in some areas through a fusion process becomes a new one, mean while in other parts of the scene overcomes the background or the foreground image. The overlaying process and consequently the erasing process that is been provoked by the overlapped levels is a common phenomenon and inevitable: the idea of the palimpsest that crosses through... 
The image behind the image, the picture in the picture, the space that unfolds behind the rice-paper and, in addition, the positioning of the spectator are crucial matters in his work. The structure of the image in layers in space and its shifting capacity, depending on the spectator’s position, providing the picture with a active character that calls upon the spectator to move, to get closer so that the second level may disappear and appears the first one, dissolved up to then, level. The work becomes a space that is activated through the spectator, who is no longer placed passively in front of it but, instead, functions as a dynamic agent activating the intermediate, the unfolding, in-between spaces
This is a work “on the limit”. It is placed at the limit of what is considered traditional canvas painting and of what can be called installation, including the third dimension and transferring to the spectator a central role. But it can... more
This is a work “on the limit”. It is placed at the limit of what is considered traditional canvas painting and of what can be called installation, including the third dimension and transferring to the spectator a central role. But it can also be characterized “on the limit” because it is about limits, because it defines them, it penetrates them, it dilates them and it reveals them as autonomous and secret spaces, where events of other, parallel worlds are taking place.
The spectator obtains a central position, as it is he, who activates these parallel secret worlds, which remain at a second level, at the darkness, until the spectator’s movement reveals, illuminates the other dimension, until he discloses the dilatation of the limit. The spectator becomes a participant, the esthetical distance is reconsidered; the first level provokes the spectator to come closer and, finally, it incorporates him, it swallows him and as for the second level it can only be accessed and revealed to him through elements that interfere, mediate.
This exposition is based on the concept of the “transparency” and the qualities of the transparent materials. Each work consists of four or five layers with a different drawing, a different organization of shapes, that constitutes a... more
This exposition is based on the concept of the “transparency” and the qualities of the transparent materials. Each work consists of four or five layers with a different drawing, a different organization of shapes, that constitutes a selected section of the concrete space and object, and finally the coincidence of all them offers, like a 3D hologram, the entire picture. 
The superimposition of multiple levels, the existence of elements witch belong to more than one systems of reference, the interconexion and the mutation of the forms, create nets and finally fluid space with intense activity, and reforms the role of the observer. In this  particular perception of space contribute two important agents: the light and the air (that interval between the transparent layers) witch provoke refractions, reflexions, optical pauses and finally  ambiguous space relations and delay to the reading of the space organizations. The spectator obtains a central role, as it is he, who with his movement activates different visions, vision in paralaxis, reveals other dimensions.
Digital technologies are reshaping traditional static urban typologies, as the museum, urging a rethinking of how Cultural Heritage (CH) is experienced. The work presents the PALIMPSEST Project, an Interreg V-A Greece–Italy funded... more
Digital technologies are reshaping traditional static urban typologies, as the museum, urging a rethinking of how Cultural Heritage (CH) is experienced. The work presents the PALIMPSEST Project, an Interreg V-A Greece–Italy funded project, which proposes a dynamic, interactive, participatory, and personalized museum experience in the urban context of Ioannina, Greece, establishing an open-air, immaterial, immersive museum route in the city. The project’s innovative approach involved three methodological stages. In the first stage, a collection of past stories of the city was achieved through transgenerational collaboration of students and older generations. In the second stage, the collected material was organized to create an interactive mobile app, allowing users to access existing and add new stories, fostering bottom-up development. In the last stage, a museum experience was built around interactive installations from selected stories through co-creation processes and dispersed ...
Abstract: This article investigates the concept of sound, in relation to the new means and sciences from different perspectives, ultimately providing an analysis of the newborn artistic movement of bioart. It is divided into two parts.... more
Abstract: This article investigates the concept of sound, in relation to the new means and sciences from different perspectives, ultimately providing an analysis of the newborn artistic movement of bioart. It is divided into two parts. The first part of the study is based upon reference, investigating the interconnection between art and science. This mechanism is characterized by transformation processes in the interdisciplinary practices that are applied mainly by various artists and movements of the post-Second World War period. The ...
... media visitor to enter in a magical dimension and to live the events presented in a corporal, bodily way, particularly pleasant and surprisingly ... 391-405 Eriksson, E., Hansen, T., Lykke-Olesen, A. (2007) Reclaiming public space:... more
... media visitor to enter in a magical dimension and to live the events presented in a corporal, bodily way, particularly pleasant and surprisingly ... 391-405 Eriksson, E., Hansen, T., Lykke-Olesen, A. (2007) Reclaiming public space: designing for public interaction with private devices ...
ABSTRACT This proposal inserts responsive, personalized, embodied environments to the public urban space in order to animate and augment it by means of story-telling and creation of dreamlike atmosphere. The construction of a narrative... more
ABSTRACT This proposal inserts responsive, personalized, embodied environments to the public urban space in order to animate and augment it by means of story-telling and creation of dreamlike atmosphere. The construction of a narrative that relates past times to the present and stages historical facts, traditions and legends through an artistic-oriented reinterpretation is webbed with the use of transparent and almost invisible interactive technologies to the material space. Spectacular and thematization strategies are combined with a high-standard aesthetic intervention in order to revive public urban spaces and to attract high- quality tourism.
The paper presents the preparation for the implementation of the PALIMPSEST (Post-Alphabetic, Interactive Museum using Participatory, Space-Embedded Story-Telling) project, funded by the GRIT Interreg EU program. The presentation of the... more
The paper presents the preparation for the implementation of the PALIMPSEST (Post-Alphabetic, Interactive Museum using Participatory, Space-Embedded Story-Telling) project, funded by the GRIT Interreg EU program. The presentation of the research group SindeFin is followed by an overview of PALIMPSEST and the theoretical background on which the project is based, making special reference to the post-alphabetic approach. The partnership involved and the multidisciplinary team are also presented as important assets of the project. Open challenges as well as specific issues and considerations regarding mainly the first phases of the project are also explained.
Dr. Polyxeni Mantzou, School of Architecture, Democ ritus University of Thrace, Library Building, 67100, Xanthi, pmantzou@arch.duth.gr Elisavet Mandoulidou, School of Architecture, Democ ritus University of Thrace, Roupel 2, 16233,... more
Dr. Polyxeni Mantzou, School of Architecture, Democ ritus University of Thrace, Library Building, 67100, Xanthi, pmantzou@arch.duth.gr Elisavet Mandoulidou, School of Architecture, Democ ritus University of Thrace, Roupel 2, 16233, Athens, emandoul@arch.duth.gr Dr. Xenofon Bitsikas, Fine Art and Art Sciences Dep artment, University of Ioannina, University Campus, 45110, Ioannina, xbitsika@uoi.gr Emmanouil Grafanakis, School of Fine Arts, Complute nse University of Madrid, Paseo Ermita del Santo 16, 6o C, 28011, Madrid, mns.graf@gmail.com Katerina Zamzara, School of Architecture, Technical University of Madrid (Universidad Politecnica de Madrid) , Pondou 18 11528 Athens, katzamzara@gma il.com Dimitra Riza, School of Architecture, Democritus Un iversity of Thrace, Solomou 35, 10682 Athens, dimitradriza@gmail.com
The paper presents the concerns that arise regarding authorship, but also authority, when cultural assets are digitized, reproduced and even reinterpreted and when participatory collective processes coexist with traditional artistic... more
The paper presents the concerns that arise regarding authorship, but also authority, when cultural assets are digitized, reproduced and even reinterpreted and when participatory collective processes coexist with traditional artistic creation. It does so in reference to a specific project, PALIMPSEST: Post-Alphabetic, Interactive Museum using Participatory, Space-Embedded Story-Telling project, funded by the GRIT Interreg EU program. The project attempts to discuss the urban palimpsest as it is constructed by oral history and revived by art and culture as an open and progressive process, which involves many actors and takes place at the urban public space, configuring a new collective and participatory way to address culture and incite artistic creation.
LogIn Design City is a project for the revitalization of public city?s space through the involvement of individuals, collectivities and municipalities, managed by a specific team and structured upon an augmented platform. The management... more
LogIn Design City is a project for the revitalization of public city?s space through the involvement of individuals, collectivities and municipalities, managed by a specific team and structured upon an augmented platform. The management system permits the organization of self-managed events and actions, offering support and assistance for the implementation of these actions in the offered spots of the city. Actions can be of cultural, commercial, educational or leisure-oriented nature and depending on their purpose the spots can be offered free of charge or with fees, creating a possibility for remuneration and providing a tool for development in underprivileged zones of the city. An important aspect is the emphasis on the digital outlook of the city, which is structured as an interface that allows communication with the management system and information upon actual, past and upcoming events.
Urban public spaces are an ideal field for investigation on how digital and physical can coexist concur, interact, intermingle and co-generate a new hybrid and augmented reality. Digital spheres mixed with the physical, material... more
Urban public spaces are an ideal field for investigation on how digital and physical can coexist concur, interact, intermingle and co-generate a new hybrid and augmented reality. Digital spheres mixed with the physical, material surroundings, create association, amplification, multiplicity and diversification, alongside with the possibility of constant re-interpretation and meta-production. The city historically has been an open laboratory of meta-production and overlapping layering that sometimes cover and perhaps erase previous layers, or in other cases leave them in a pending state constructing a palimpsest that reveals the vertical time organization of the city in different, successive layers. PALIMPSEST is a program funded by GRIT INTERREG, Priority Axis 2-Integrated Environmental Management that works on the concept of the city's palimpsest and the potential that digital technologies provide to recuperate lost or forgotten layers of the city. PALIMPSEST rethinks concepts such as the Archive and the Museum that are transformed by the post-alphabetic era and redesigns their novel, fluid, participatory and interconnected version. The main aim is to revitalize the city's palimpsest by incorporating forgotten events and stories that took place in the city's urban web. This way , PALIMPSEST will activate an open and editable archive in the form of an app and an open, immaterial museum that embeds art installations and organizes an extra stratification in the city. Content for the PALIMPSEST museum is co-created by the public involved in the collection of narratives from the city's past and artists responsible for the mise en scène of the narratives in the public urban space. This interrelation of experts and public, of traditional emitters and receivers, of authors and audience for the co-creation and the common authorship of the content is an issue of great significance. Architects are re-positioned as mediators that interrelate people, stories, art and the city.
Urban public spaces are an ideal field for investigation on how digital and physical can coexist concur, interact, intermingle and co-generate a new hybrid and augmented reality. Digital spheres mixed with the physical, material... more
Urban public spaces are an ideal field for investigation on how digital and physical can coexist concur, interact, intermingle and co-generate a new hybrid and augmented reality. Digital spheres mixed with the physical, material surroundings, create association, amplification, multiplicity and diversification, alongside with the possibility of constant re-interpretation and meta-production. The city historically has been an open laboratory of meta-production and overlapping layering that sometimes cover and perhaps erase previous layers, or in other cases leave them in a pending state constructing a palimpsest that reveals the vertical time organization of the city in different, successive layers. PALIMPSEST is a program funded by GRIT INTERREG, Priority Axis 2-Integrated Environmental Management that works on the concept of the city's palimpsest and the potential that digital technologies provide to recuperate lost or forgotten layers of the city. PALIMPSEST rethinks concepts such as the Archive and the Museum that are transformed by the post-alphabetic era and redesigns their novel, fluid, participatory and interconnected version. The main aim is to revitalize the city's palimpsest by incorporating forgotten events and stories that took place in the city's urban web. This way , PALIMPSEST will activate an open and editable archive in the form of an app and an open, immaterial museum that embeds art installations and organizes an extra stratification in the city. Content for the PALIMPSEST museum is co-created by the public involved in the collection of narratives from the city's past and artists responsible for the mise en scène of the narratives in the public urban space. This interrelation of experts and public, of traditional emitters and receivers, of authors and audience for the co-creation and the common authorship of the content is an issue of great significance. Architects are re-positioned as mediators that interrelate people, stories, art and the city.
The paper presents the preparation for the implementation of the PALIMPSEST (Post-Alphabetic, Interactive Museum using Participatory, Space-Embedded Story-Telling) project, funded by the GRIT Interreg EU program. The presentation of the... more
The paper presents the preparation for the implementation of the PALIMPSEST (Post-Alphabetic, Interactive Museum using Participatory, Space-Embedded Story-Telling) project, funded by the GRIT Interreg EU program. The presentation of the research group SindeFin is followed by an overview of PALIMPSEST and the theoretical background on which the project is based, making special reference to the post-alphabetic approach. The partnership involved and the multidisciplinary team are also presented as important assets of the project. Open challenges as well as specific issues and considerations regarding mainly the first phases of the project are also explained.
P. Mantzou, E. Mandoulidou, X. Bitsikas, K. Zamzara, E. Giannopoulou, M. Grafanakis (2013) Login Design City: in Charitos D. , Theona I., Dragona D. Rizopoulos H., Meimaris M. (editors) (2013) Hybrid City 2013: Proceedings of 2nd... more
P. Mantzou, E. Mandoulidou, X. Bitsikas, K. Zamzara, E. Giannopoulou, M. Grafanakis (2013)  Login Design City:  in Charitos D. , Theona I., Dragona D. Rizopoulos H., Meimaris M. (editors)  (2013)  Hybrid City 2013: Proceedings of 2nd international Hybrid City conference, Athens : National and Kapodistrian University of Athens, University Research Instirute of Aplied Comunication (p.151-159)

Abstract.
LogIn Design City is a project for the revitalization of public city’s space through the involvement of individuals, collectivities and municipalities, managed by a specific team and structured upon an augmented platform. The management system permits the organization of self-managed events and actions, offering support and assistance for the implementation of these actions in the offered spots of the city. Actions can be of cultural, commercial, educational or leisure-oriented nature and depending on their purpose the spots can be offered free of charge or with fees, creating a possibility for remuneration and providing a tool for development in underprivileged zones of the city. An important aspect is the emphasis on the digital outlook of the city, which is structured as an interface that allows communication with the management system and information upon actual, past and upcoming events.
Keywords: event, urban, collaborative, design, online platform, network
ABSTRACT. Public spaces have been under a lot of pressure in the late decades as a lot has changed in the traditional understanding of the city and its function. This paper argues that public space is about sharing, community, and thus... more
ABSTRACT. Public spaces have been under a lot of pressure in the late decades as a lot has changed in the traditional understanding of the city and its function. This paper argues that public space is about sharing, community, and thus duration and tradition, continuance and belonging. To rebalance exaggerated mobility and denaturalization of our surroundings nature is rediscovered as a fraction, an element detached and redesigned in order to connect us with archetypes of the past. At the same time, a new kind of wilderness emerges where city and artificial landscapes are shrunk. Urban spaces are webbed to a narrative version of nature where time, duration, memories and projections are the tools in order to achieve a sense of belonging and community. Resilience, as a main issue for the design of public space, becomes the key in order to achieve continuance and ultimately preserve our presence.
Research Interests:
Research Interests:
SKIN-less Polyxeni Mantzou, Xenofon Bitsikas Abstract At frst there is only skin. The proposed paper examines the skin as a model for understanding our relation to our world. From the wholeness of the body, which at the moment of... more
SKIN-less
Polyxeni Mantzou, Xenofon Bitsikas
Abstract
At frst there is only skin. The proposed paper examines the skin as a model for understanding our relation to our world. From the wholeness of the body, which at the moment of creation is encountered in the skin, progressively the body develops in its complexity, unfolding differences and specications. The skin is not only the deepest but furthermore, the oldest. We are originated from ectoderm and endoderm, which in a later moment peel away, in order to give way to a third surface, the mesoderm. And it is from these three dermal layers that everything else is formed, internal organs, blood muscles, connective tissues and the skeleton. (Taylor, 1998) Once the body has come into being, the skin becomes a mediator, a way to interact with our surroundings. But when other mediators, such as contemporary interfaces, become more and more determinant, the skin is left hanging, it becomes a rather awkward packaging, a detached envelope; very adaptable, very interactive, very controllable and changeable, but not very essential.  Artists have pointed out this obsolescence of the skin, which of course is linked to an obsolescence of the proper body. Digital interfaces facilitate a relation to our surroundings that is not mediated by the skin. The skin’s characteristics, its porosity, its complexity, its aliveness and its adaptability, become therefore characteristics of non-functional use. Interfaces operate without necessity of other mediators. The subject contracts and shrivels in an unspecied interior, immaterial and non-localizable. When the skin becomes obsolete, the body is no longer a denitive condition for the existence. The subject’s last habitat becomes its proper code. Exteriority and interiority are mere impressions. New possibilities arise. This new corporeal condition is analyzed through theoretical approaches as well as artistic works, such as Sonia Cillari’s “Sensitive to Pleasure”, Marce-li Antunez’s “Protomembrana” and Jordan Wolfson’s animatronic sculpture, titled “Female gure”.
Keywords: Skin, interface, body, code, art.\

SKIN-less
Πολυξένη Μάντζου, Ξενοφών Μπήτσικας
Περίληψη
Στην αρχή υπάρχει μόνο δέρμα. Η προτεινόμενη παρουσίαση εξετάζει το δέρμα ως μοντέλο για την κατανόηση της σχέσης μας με τον κόσμο. Από την ολότητα του σώματος, που τη στιγμή της δημιουργίας του απαντάται στο δέρμα, σταδιακά το σώμα αναπτύσσει την πολυπλοκότητά του, ξεδιπλώνοντας διαφορές και ειδικεύσεις. Το δέρμα δεν είναι μόνο το πιο βαθύ αλλά επιπλέον, το πιο παλιό. Προερχόμαστε από εκτόδερμα και ενδόδερμα, που σε δεύτερο χρόνο αποκολλούνται, προκειμένου να δώσουν χώρο στο μεσόδερμα.  Από αυτά τα τρία στρώματα δέρματος, προκύπτουν όλα τα άλλα, εσωτερικά όργανα, αίμα, μύες, συνδετικοί ιστοί και ο σκελετός. Όταν το σώμα έρθει στη ζωή, το δέρμα γίνεται ένας διαμεσολαβητής, ένας τρόπος να διαδρούμε με το περιβάλλον μας. Αλλά όταν άλλου διαμεσολαβητές, όπως οι σύγχρονες διεπαφές, γίνονται πιο καθοριστικό, το δέρμα μένει εκκρεμές, μετατρέπεται σε μία μάλλον αμήχανη συσκευασία, ένα αποσπασμένο περίβλημα, πολύ προ-σαρμοστικό, πολύ διαδραστικό, πολύ ελεγχόμενο και μεταβαλλόμενο, αλλά όχι πολύ ουσιαστικό. Οι καλλιτέχνες σημειώνουν το παρωχημένο του δέρματος, το οποίο βέβαια συνδέεται με το παρωχημένο του ίδιου του σώματος. Οι ψηφιακές διεπαφές μας επιτρέπουν να συσχετιστούμε με το περιβάλλον χωρίς τη διαμεσολάβηση του δέρματος. Τα χαρακτηριστικά του δέρματος, το πορώδες, η πολυπλοκότητα, η ζωντάνια και η προσαρμοστικότητά του, μετατρέπονται σε χαρακτηριστικά χωρίς λειτουργική χρήση. Οι διεπαφές λειτουργούν χωρίς ανάγκη άλλων διαμεσολαβητών. Το υποκείμενο συστέλλεται και συστρέφεται σε ένα εσωτερικό, που δεν εντοπίζεται, απροσδιόριστο κι άυλο.  Όταν το σώμα είναι πια απαρχαιωμένο το δέρμα δεν είναι πια μία καθοριστική συνθήκη για την ύπαρξη. Το τελευταίο κατοικείν του υποκειμένου είναι ο ίδιος του ο κώδικας. Εξωτερικότητα κι εσωτερικότητα είναι απλά εντυπώσεις. Νέες δυνατότητες ανακύπτουν.  Αυτή η νέα σωματική συνθήκη αναλύεται με θεωρητικές προσεγγίσεις και καλλιτεχνικά έργα, όπως τα “Sensitive to Pleasure” της Sonia Cillari, “Protomembrana” του Marce-li Antunez και Αnimatronic sculpture “Female Figure” του Jordan Wolfson.
Λέξεις-κλειδιά: Δέρμα, διεπαφή, σώμα, κώδικας, τέχνη


στο "Μεταμορφώσεις της Σωματικότητας. Τέχνη - Σώμα - Tεχνολογία" Πρακτικά διημερίδας, Ιόνιο Πανεπιστήμιο - Τμήμα Τεχνών Ήχου και Εικόνας. Το eBook των πρακτικών  έχει δημοσιευθεί με ISBN 978-960-7260-54-3 και σύνδεσμο πρόσβασης στην έκδοση http://www.fagottobooks.gr/details.php?isbn=978-960-7260-54-3.
http://www.scribd.com/doc/260779183/Metamorphoses-of-Corporeality-Art-Body-Technology
Keywords contemporary art new media bioart biomusic bioart ECG sonification ON SOuNd dimitri Batsis and Xenophon BitsiKas university of Ioannina anastasia GeorGaKi university of Athens anGelos evaGGelou university of Ioannina panaGiotis... more
Keywords contemporary art new media bioart biomusic bioart ECG sonification ON SOuNd dimitri Batsis and Xenophon BitsiKas university of Ioannina anastasia GeorGaKi university of Athens anGelos evaGGelou university of Ioannina panaGiotis tiGas university of Bristol Biomusic: the carrier aBstract This article investigates the concept of sound, in relation to the new means and sciences from different perspectives, ultimately providing an analysis of the newborn artistic movement of bioart. It is divided into two parts. The first part of the study is based upon reference, investigating the interconnection between art and science. This mechanism is characterized by transformation processes in the interdiscipli-nary practices that are applied mainly by various artists and movements of the post-Second World War period. The expressive element seeks an unworldly explanation through audio and visual conjunctions. This nature is obvious in Paul Klee's reflections of musical elements in his paintings, and Rimmington's attempts to marry audiovisual influences in his 'colour organs'. The experimentations of composers such as Xenakis and Stockhausen at various locations with light and colour illustrate the continuous quest to render sound by the use of new means. Technology is a vital component of transformation as it enhances syncretic creativity for various 1. 2.
Polyxeni Mantzou, Elissavet Mandoulidou, Katerina Zamzara, Dept. of Architecture, DUTH-Xanthi Xenophon Bitsikas, Dept. of Fine Arts and Art Sciences, University of Ioannina P.Mantzou, with X. Bitsikas, E.Mandoulidou and K.Zamzara... more
Polyxeni Mantzou, Elissavet Mandoulidou, Katerina Zamzara, Dept. of Architecture, DUTH-Xanthi
Xenophon Bitsikas, Dept. of Fine Arts and Art Sciences, University of Ioannina

P.Mantzou, with X. Bitsikas, E.Mandoulidou and K.Zamzara coin the term "Tran-S-urface" to describe the idea of the casting out of the virtual onto the actual. Architecture has always been concerned with inter-action but over the last decades this concern has become very substantial and inter-action has gradually given its place to interface and even to trans-action. Inter-active architecture and trans-architecture are terms that are used in the context of the utilisation of new media in architecture, on the crossroad of architecture and virtuality. Following the above, the essay discusses a special kind of superficiality evolving as the result of a new approach to architectural design, whereby surface, the traditional space divider, acts as a mediating interface, which, in its function to connect all the parts, presumably absorbs them. The remaining is nothing but the inter-face, as a trans-surface where everything is "across" and "beyond", or in other words everything is connectivity, constant communication and movement of interconnected entities and objects, a special kind of "trans-architecture".
p.168-174
Public spaces have been under a lot of pressure in the late decades as a lot has changed in the traditional understanding of the city and its function. This paper argues that public space is about sharing, community, and thus duration and... more
Public spaces have been under a lot of pressure in the late decades as a lot has changed in the traditional understanding of the city and its function. This paper argues that public space is about sharing, community, and thus duration and tradition, continuance and belonging. To rebalance exaggerated mobility and denaturalization of our surroundings nature is rediscovered as a fraction, an element detached and redesigned in order to connect us with archetypes of the past. At the same time, a new kind of wilderness emerges where city and artificial landscapes are shrunk. Urban spaces are webbed to a narrative version of nature where time, duration, memories and projections are the tools in order to achieve a sense of belonging and community. Resilience, as a main issue for the design of public space, becomes the key in order to achieve continuance and ultimately preserve our presence.
Open public spaces are becoming more and more the scenery for the implantation of digital interactive technologies. Through a short and selective examination of specific paradigms of media incorporation in open public... more
Open  public  spaces  are  becoming  more  and  more  the  scenery  for  the implantation of digital  interactive  technologies. Through  a  short  and  selective examination of specific paradigms of media incorporation in open public space and  reference  to  issues  such  as  the  inclusion  of  narrative,  the  insertion  of duration  or  the  incorporation  of  interactivity  in  the  design  procedure,  a  basic analysis for the project presented is offered. The project refers to the creation of an augmented scenario where a story is told. Urban spaces or historic sites can host transparent media that interact with their visitors, wearing activators, upon demand  and  configure  an  expanded,  intelligent,  environment, where  different temporalities, as well as realities, are fused, so that the subject can interact, by means of construction of non-linear events, not only with the factual present but also with a narration that takes place at the virtual past.
Grand Realism – Grand Abstraction: this dipole has been a crucial issue for recent art as it concerns not only the interpretation and representation of the form but,also, the spectator’s condition in relation to it. Wassily Kandinsky in... more
Grand Realism – Grand Abstraction: this dipole has been a crucial issue for recent art as it concerns not only the interpretation and representation of the form but,also, the spectator’s condition in relation to it. Wassily Kandinsky in the text «About the question of the form», published in 1912 , points out that Grand Abstraction and Grand Realism trace two different paths that eventually lead to the same destination. Between these two extremes there are many intermediate combinations of the realistic and the abstractive, of the representation and the artistic expression relieved now from the representational obligations of the past.Grand Verre ( 1915-1923 ) and Etant Donnes (1946 -1966 ), both works of MarcelDuchamp, constitute two of the more heterodox positions of the 20th century. These two works, symmetrical with regard to the theme but of a different perceptive and creative approach, are presented and analyzed through concepts like the anamorphosis of the image, the point of view, the analogy and symmetry of the different positions, in order to demonstrate the convergence of the two antithetical tendencies, that is Grand Abstraction and Grand Realism. For one part, Grand Verre is a paradigmatical structure of abstraction and, for another, Étant Donnés is a simulation of real space that reaches the limits of optical illusion. The concept of anamorphosis is transpired in the comparison of the two works, which present astrong analogy, as they constitute two faces of the same thing, as if they were one face with two facades. In both cases, in Grand Abstraction as in Grand Realism,there is a certain convergence, in the center of which there is the redefinition of the condition and position of the observer.
Περίληψη Η εισήγηση προσεγγίζει δύο εκφράσεις του ίδιου θέματος προερχόμενες από διαφορετικούς σχηματοποιητικούς μηχανισμούς: τις εικαστικές τέχνες και τη λογοτεχνία. Το κοινό στοιχείο της σπείρας στο έργο «Spiral Jetty» (1970, Great... more
Περίληψη
Η εισήγηση προσεγγίζει δύο εκφράσεις του ίδιου θέματος προερχόμενες από διαφορετικούς σχηματοποιητικούς μηχανισμούς: τις εικαστικές τέχνες και τη λογοτεχνία. Το κοινό στοιχείο της σπείρας στο έργο «Spiral Jetty» (1970, Great Salt Lake, Utah USA) του Robert Smithson και στο διήγημα «A Descent into the Maelstrom» (στη δίνη του Μάελστορμ) του Edgar Allan Poe, εισάγει τον επισκέπτη-αναγνώστη σε μια υπαρξιακή δίνη της οποίας το τέλος συμπίπτει με την αρχή.

«Από το Spiral Jetty στη δίνη του Maelstrom», στο Workshop: Networks and Interactive Landscapes Interventions in the area Limnio in the city of Xanthi 03 - 11 Dec 2007 Democritus University of Thrace Department of Architectural Engineerin. Τμήμα Αρχιτεκτόνων Μηχανικών του Δ.Π.Θ.
Research Interests:
«Από τη Διαφάνεια στη Διεπαφή» Πολυξένη Μάντζου, Ξενοφών Μπήτσικας, στα πρακτικά του Επιστημονικού Συνεδρίου «Αρχιτεκτονική και Διαφάνεια. Προκλήσεις και όρια», σελ. 57-62, Εκδ. Ζήτη & Τμήμα Αρχιτεκτόνων της Πολυτεχνικής Σχολής του ΑΠΘ,... more
«Από τη Διαφάνεια στη Διεπαφή» Πολυξένη Μάντζου, Ξενοφών Μπήτσικας, στα πρακτικά του Επιστημονικού Συνεδρίου «Αρχιτεκτονική και Διαφάνεια. Προκλήσεις και όρια», σελ. 57-62, Εκδ. Ζήτη & Τμήμα Αρχιτεκτόνων της Πολυτεχνικής Σχολής του ΑΠΘ,  Θεσσαλονίκη 2007
«Αναμορφώσεις» Ξενοφών Μπήτσικας, Πολυξένη Μάντζου, στα πρακτικά του Επιστημονικού Συνεδρίου  «Αρχιτεκτονική και Διαφάνεια. Προκλήσεις και όρια», σελ. 47-56, Εκδ. Ζήτη & Τμήμα Αρχιτεκτόνων της Πολυτεχνικής Σχολής του ΑΠΘ,  Θεσσαλονίκη 2007
Blanc Negre, Subjecte, Espai, Percepció = Blanco Negro: Sujeto, Espacio, Percepción Authors: Joan Robledo Palop, Xenofon Bitsikas. Ed. Fundación Chirivella Soriano, Valencia 176 Pages, Published 2009 ISBN-13: 978-84-482-5159-8, ISBN:... more
Blanc Negre, Subjecte, Espai, Percepció = Blanco Negro: Sujeto, Espacio, Percepción
Authors:  Joan Robledo Palop, Xenofon Bitsikas. Ed. Fundación Chirivella Soriano, Valencia
176 Pages, Published 2009
ISBN-13: 978-84-482-5159-8, ISBN: 84-482-5159-8
http://www.consorciomuseos.gva.es/pub11_004.asp?doc=23
Νίκος Γ. Ξυδάκης (επιμ. έκδ.), "Ξενοφών Μπήτσικας, Σύγχρονη Εικαστική Δημιουργία, Μητροπολιτικές Ιστορίες", Εκδ. Metropolis Εκδοτική ΑΕ, Αθήνα 2010