Atte Oksanen is professor of social psychology and the leader of Emerging Technologies Lab at the Tampere University. His research focuses on emerging technologies, social interaction, criminology and addiction research. He has successfully led several major research projects funded by the Academy of Finland, the Kone Foundation, the Aaltonen Foundation, the Finnish Foundations for Alcohol Studies, the Finnish Work Environment Fund, Helsingin Sanomat Foundation and international foundations. He has published extensively on social media, online communities and cyberhate during the last years and has over 230 publications to his name, with over 80 peer-reviewed international journal articles, including flagship journals (e.g. Criminology, Addiction, Pediatrics). Publications include two international monographs on cyberhate and cybervictimization published by Springer (2016) and Routledge (2017). Address: Faculty of Social Sciences, 33014 Tampere University, Finland
Over the past few decades, various types of hate material have caused increasing concern. Today, ... more Over the past few decades, various types of hate material have caused increasing concern. Today, the scope of hate is wider than ever, as easy and often-anonymous access to an enormous amount of online content has opened the Internet up to both use and abuse. By providing possibilities for inexpensive and instantaneous access without ties to geographic location or a user identification system, the Internet has permitted hate groups and individuals espousing hate to transmit their ideas to a worldwide audience.
Online Hate and Harmful Content focuses on the role of potentially harmful online content, particularly among young people. This focus is explored through two approaches: firstly, the commonality of online hate through cross-national survey statistics. This includes a discussion of the various implications of online hate for young people in terms of, for example, subjective wellbeing, trust, self-image and social relationships. Secondly, the book examines theoretical frameworks from the fields of sociology, social psychology and criminology that are useful for understanding online behaviour and online victimisation. Limitations of past theory are assessed and complemented with a novel theoretical model linking past work to the online environment as it exists today.
An important and timely volume in this ever-changing digital age, this book is suitable for graduates and undergraduates interested in the fields of Internet and new media studies, social psychology and criminology. The analyses and findings of the book are also particularly relevant to practitioners and policy-makers working in the areas of Internet regulation, crime prevention, child protection and social work/youth work.
Mana Mana, Lyijykomppania, Timo Rautiainen and Trio Niskalaukaus, Kotiteollisuus, and Viikate com... more Mana Mana, Lyijykomppania, Timo Rautiainen and Trio Niskalaukaus, Kotiteollisuus, and Viikate combine in their music the gloominess of metal music with national themes of Finnish rock music. The Finnish lyrics of these groups deal with the problem of male self-destruction and violence. Anguished men seem to be living in an immediate proximity of death, and the reasons do not remain unknown. The groups conjure up the equation of death and masculinity.
The strategy is a study of literature from the socio-psychological point of view, in which lyrics are read against the societal and cultural contexts. It is asked in the study how different masculinities are shaped in relation to society and death. As the methodological basis is used, in particular, Gilles Deleuze's idea of literature as a social diagnosis, in which literary works or their authors are not viewed as individual cases. Rather, literature is integrally linked with social reality and shapes maps about social and cultural problems.
Key words: death, rock, masculinity, suicide, violence, subjectivity, self
Digital societies demand technological competence, including for actors in illegal activity. Insp... more Digital societies demand technological competence, including for actors in illegal activity. Inspired by Bourdieu’s theory of cultural capital and related criminological concepts such as street capital, this study analyses digital capital as a wider concept relating to digital drug markets that capture both technological and cultural competences. We pursue this empirically via interview data ( N = 107) on social media and darknet drug markets. The overall need for digital competence erodes the earlier divide in drug markets based on either subculture or networks. The need to be familiar with mainstream technological tools and behaviours connects digital drug markets to more general cultural competencies. Consequently, illegal activities become connected with mainstream cultural capital because both fields value the same competencies.
International Journal of Environmental Research and Public Health
This paper examines factors correlated with online self-help—an informal form of social control v... more This paper examines factors correlated with online self-help—an informal form of social control vis-à-vis intervention—upon witnessing a cyberhate attack. Using online surveys from 18- to 26-year-old respondents in the United States, we explore the roles of various types of online and offline formal and informal social control mechanisms on the enactment of self-help through the use of descriptive statistics and ordinal logistic regression. The results of the multivariate analyses indicate that online collective efficacy is positively related to self-help, as is having close ties to individuals and groups offline and online. Formal online social control, however, is not significantly related to engaging in self-help. Other findings demonstrate that personal encounters with cyberhate affect the likelihood that an individual will intervene when witnessing an attack, and that individuals with high levels of empathy are more likely to intervene to assist others. This work indicates that...
International Journal of Environmental Research and Public Health
The COVID-19 pandemic impacted workers globally during 2020–2022 and it has had major psychologic... more The COVID-19 pandemic impacted workers globally during 2020–2022 and it has had major psychological implications for workers’ wellbeing. This longitudinal study analyzed risk and protective factors predicting COVID-19 anxiety among workers in Finland. Longitudinal national sample of Finnish workers (n = 685) participated in a five-wave study conducted in 2020–2022, covering multiple waves of the COVID-19 pandemic and its aftermath. Our outcome measure was COVID-19 anxiety. Predictors were psychological distress, work exhaustion, technostress, and loneliness. Models also controlled for self-regulation; social support at work and remote working; and socio-demographic background factors. Both within-person and between-person effects were analyzed using multilevel hybrid regression models. COVID-19 anxiety varied between time points which is explained by changes in circumstances during the pandemic. Highest anxiety was expressed in the middle of the Delta variant surge and lockdown in s...
Robotization of work is progressing fast globally, and the process has accelerated during the COV... more Robotization of work is progressing fast globally, and the process has accelerated during the COVID-19 pandemic. Utilizing integrated threat theory as a theoretical framework, this study investigated affective attitudes toward introducing robots at work using a four timepoint data (n = 830) from a Finnish working population longitudinal study. We used hybrid multilevel linear regression modelling to study within and between participant effects over time. Participants were more positive toward introducing robots at work during the COVID-19 pandemic than before it. Increased cynicism toward individuals’ own work, robot-use self-efficacy, and prior user experiences with robots predicted positivity toward introducing robots at work over time. Workers with higher perceived professional efficacy were less and those with higher perceived technology-use productivity, robot-use self-efficacy, and prior user experiences with robots were more positive toward introducing robots at work. In addi...
Social media tends to gather users around social cliques consisting of similar-minded individuals... more Social media tends to gather users around social cliques consisting of similar-minded individuals and shared identities. These online group processes can have significant influence on user behavior, which is alarming when considering risky behaviors such as gambling. This study examined how online clique involvement predicts young people's interest in gambling content and following observed group norms on social media. Survey respondents were 15-25-year-olds from Finland (n = 1200), the United States (n = 1212), South Korea (n = 1192) and Spain (n = 1212). A self-reported measure of online clique involvement and a gambling-related social media vignette experiment were utilized. The results show that online clique involvement was related to higher interest in gambling content. Content liked by a majority gathered more interest, indicating conformity to a group norm. This finding was especially true among participants with past involvement in online cliques, and the association was strongest in South Korea. The tendency to participate in online clique behavior creates a potentially risky setting when encountering online gambling content, because it may accentuate the effect of observed group norms. Interacting with gambling content increases the visibility of such content due to algorithmic filtering technologies, which can fuel gambling-related intentions and behaviors, and normalize gambling.
Gambling is a potential hazard to life satisfaction, yet peer relationships online might buffer t... more Gambling is a potential hazard to life satisfaction, yet peer relationships online might buffer this risk. This study analyzed the ways problem gambling is associated with life satisfaction as well as the extent to which the use of online-gambling community participation and, alternatively, offline belonging affect this association. A web-based survey was conducted among people aged 15–25 in Finland (n = 1,200), the United States (n = 1,212), South Korea (n = 1,192), and Spain (n = 1,212). The main variables included life satisfaction, problem gambling measured by the South Oaks Gambling Screen, online-gambling community participation, and offline belonging. Controls included compulsive internet use, hazardous drinking, psychological distress, income, age, and gender. Linear regression models were employed with country interactions. Results showed problem gambling had a negative relationship with life satisfaction, but the association was explained by control variables. Online-gambl...
Hateful, threatening or degrading content has become a common part of today's online interactions... more Hateful, threatening or degrading content has become a common part of today's online interactions. However, little is known about the people who produce such content. This study analyzes online hate content production and its associations with cognitive indicators of social capital in both offline and online social networks. The data are derived from American, Finnish, German and British Internet users aged 15-30 (N=3,565). Measures included questions concerning online hate, social capital and contextual control variables. The results indicate that hate content production is rare overall, despite its high visibility, and is related to social capital in two key ways. First, respondents with high social capital in offline social networks were less likely to produce hate content, and second, high social capital in online networks was associated with a higher probability of production.
Research indicates that youths are particularly susceptible to peer influence and that identifyin... more Research indicates that youths are particularly susceptible to peer influence and that identifying with substance using peer groups predicts substance use. Today, youth spend more time interacting with distal peer groups via the Internet and have increased access to online drug cultures. Theoretically, this should have important implications for substance use. This study employs a nationally representative sample of U.S. youth (n=1212), ages 15-25 years old, to examine whether online peer group identification and social media homophily predict substance use. Results indicate that online belonging and social media homophily are associated with some forms of substance use. While these factors were not significantly associated with regular marijuana or alcohol use among those who had initiated use, they predicted regular stimulant and opioid use among substance users. This suggests that online peer groups may promote progression into more problematic forms of substance use. Additional analyses of adolescent and young adult subgroups revealed important similarities and differences among the groups. The findings imply several directions for future research, and suggest that prevention policies and programs should continue to consider the role of online peers, and the Internet generally, in substance use initiation, escalation, and prevention.
Online hate is widely identified as a social problem, but its social psychological dimensions are... more Online hate is widely identified as a social problem, but its social psychological dimensions are yet to be explored. We used an integrative social psychological framework for analyzing online hate offending and found that both personal risk factors and online group behavior were associated with online hate offending. Study 1, based on socio-demographically balanced survey data (N = 1200) collected from Finnish adolescents and young adults, found that impulsivity and internalizing symptoms were positively associated with online hate offending. Furthermore, social homophily was positively associated with online hate offending but only among those with average or high level of internalizing symptoms. Social identification with online communities was not associated with hate offending. In Study 2, based on a vignette experiment (N = 160), online hate offenders were more likely than others to rely on in-group stereotypes (i.e. self-stereotype) in anonymous online interaction and, as a consequence, follow perceived group norms. These associations were found only when a shared group identity was primed. We conclude that both personal risk factors and group behavior are related to online hate but they have different implications for reducing hateful communication in social media.
The use of online surveys has grown rapidly in social science and policy research, surpassing mor... more The use of online surveys has grown rapidly in social science and policy research, surpassing more established methods. We argue that a better understanding is needed, especially of the strengths and weaknesses of non-probability online surveys that can be conducted relatively quickly and cheaply. We describe two common approaches to non-probability online surveys – river and panel sampling – and theorize their inherent selection biases: topical self-selection and economic self-selection. We conduct an empirical comparison of two river samples (Facebook and web-based) and one panel sample (from a major survey research company) with benchmark data grounded in a comprehensive population registry. We examine (1) how closely the online samples correspond with the benchmark, and (2) their usefulness in studying a non-demographic subpopulation. The river samples diverge from the benchmark on demographic variables and yield much higher means on non-demographic variables, even after weighti...
This paper examines cross-national commonalities and differences in online hate speech content, e... more This paper examines cross-national commonalities and differences in online hate speech content, exposure, and emotional reaction. Using online surveys from 18 to 25 year old respondents in six countries, we find a majority of respondents were exposed to online hate in the preceding three months. Commonalities across countries are the platform where the respondents were exposed and how they arrived at such content. Unique national cultures of hate speech also exist, including the common targets and respondents' emotional reactions. A majority of respondents report feeling angry, sad, or ashamed, but most worrisome may be the substantial numbers who report feelings of hatred or pride after seeing online hate. Given the potential for repeated exposure and the recent increase in hate crimes in the U.S. and Europe, this finding should serve as a reminder of the dangers of online hate and its potential link to offline violence.
Purpose The purpose of this paper is to explore the relationship between subjective well-being (S... more Purpose The purpose of this paper is to explore the relationship between subjective well-being (SWB) and exposure to online hate material using samples of Finnish and American youth and young adults. The authors aim to identify socio-demographic determinants of SWB and the social ties prevalent both online and offline that may be relevant to the discussion of how hate material associates with well-being. Design/methodology/approach The data are derived from online survey responses from both Finnish (n=555) and American (n=1,014) young people aged 15-30. The authors control for the possible effects of social trust, offline friendships, online victimisation and economic status, which have been found to associate with SWB in earlier studies. Findings The findings show a clear association that highlights the uniformity in how negatively intended material online affects young people, despite the inclusion of a cross-national comparison. The study confirms previous work concerning happine...
Over the past few decades, various types of hate material have caused increasing concern. Today, ... more Over the past few decades, various types of hate material have caused increasing concern. Today, the scope of hate is wider than ever, as easy and often-anonymous access to an enormous amount of online content has opened the Internet up to both use and abuse. By providing possibilities for inexpensive and instantaneous access without ties to geographic location or a user identification system, the Internet has permitted hate groups and individuals espousing hate to transmit their ideas to a worldwide audience.
Online Hate and Harmful Content focuses on the role of potentially harmful online content, particularly among young people. This focus is explored through two approaches: firstly, the commonality of online hate through cross-national survey statistics. This includes a discussion of the various implications of online hate for young people in terms of, for example, subjective wellbeing, trust, self-image and social relationships. Secondly, the book examines theoretical frameworks from the fields of sociology, social psychology and criminology that are useful for understanding online behaviour and online victimisation. Limitations of past theory are assessed and complemented with a novel theoretical model linking past work to the online environment as it exists today.
An important and timely volume in this ever-changing digital age, this book is suitable for graduates and undergraduates interested in the fields of Internet and new media studies, social psychology and criminology. The analyses and findings of the book are also particularly relevant to practitioners and policy-makers working in the areas of Internet regulation, crime prevention, child protection and social work/youth work.
Mana Mana, Lyijykomppania, Timo Rautiainen and Trio Niskalaukaus, Kotiteollisuus, and Viikate com... more Mana Mana, Lyijykomppania, Timo Rautiainen and Trio Niskalaukaus, Kotiteollisuus, and Viikate combine in their music the gloominess of metal music with national themes of Finnish rock music. The Finnish lyrics of these groups deal with the problem of male self-destruction and violence. Anguished men seem to be living in an immediate proximity of death, and the reasons do not remain unknown. The groups conjure up the equation of death and masculinity.
The strategy is a study of literature from the socio-psychological point of view, in which lyrics are read against the societal and cultural contexts. It is asked in the study how different masculinities are shaped in relation to society and death. As the methodological basis is used, in particular, Gilles Deleuze's idea of literature as a social diagnosis, in which literary works or their authors are not viewed as individual cases. Rather, literature is integrally linked with social reality and shapes maps about social and cultural problems.
Key words: death, rock, masculinity, suicide, violence, subjectivity, self
Digital societies demand technological competence, including for actors in illegal activity. Insp... more Digital societies demand technological competence, including for actors in illegal activity. Inspired by Bourdieu’s theory of cultural capital and related criminological concepts such as street capital, this study analyses digital capital as a wider concept relating to digital drug markets that capture both technological and cultural competences. We pursue this empirically via interview data ( N = 107) on social media and darknet drug markets. The overall need for digital competence erodes the earlier divide in drug markets based on either subculture or networks. The need to be familiar with mainstream technological tools and behaviours connects digital drug markets to more general cultural competencies. Consequently, illegal activities become connected with mainstream cultural capital because both fields value the same competencies.
International Journal of Environmental Research and Public Health
This paper examines factors correlated with online self-help—an informal form of social control v... more This paper examines factors correlated with online self-help—an informal form of social control vis-à-vis intervention—upon witnessing a cyberhate attack. Using online surveys from 18- to 26-year-old respondents in the United States, we explore the roles of various types of online and offline formal and informal social control mechanisms on the enactment of self-help through the use of descriptive statistics and ordinal logistic regression. The results of the multivariate analyses indicate that online collective efficacy is positively related to self-help, as is having close ties to individuals and groups offline and online. Formal online social control, however, is not significantly related to engaging in self-help. Other findings demonstrate that personal encounters with cyberhate affect the likelihood that an individual will intervene when witnessing an attack, and that individuals with high levels of empathy are more likely to intervene to assist others. This work indicates that...
International Journal of Environmental Research and Public Health
The COVID-19 pandemic impacted workers globally during 2020–2022 and it has had major psychologic... more The COVID-19 pandemic impacted workers globally during 2020–2022 and it has had major psychological implications for workers’ wellbeing. This longitudinal study analyzed risk and protective factors predicting COVID-19 anxiety among workers in Finland. Longitudinal national sample of Finnish workers (n = 685) participated in a five-wave study conducted in 2020–2022, covering multiple waves of the COVID-19 pandemic and its aftermath. Our outcome measure was COVID-19 anxiety. Predictors were psychological distress, work exhaustion, technostress, and loneliness. Models also controlled for self-regulation; social support at work and remote working; and socio-demographic background factors. Both within-person and between-person effects were analyzed using multilevel hybrid regression models. COVID-19 anxiety varied between time points which is explained by changes in circumstances during the pandemic. Highest anxiety was expressed in the middle of the Delta variant surge and lockdown in s...
Robotization of work is progressing fast globally, and the process has accelerated during the COV... more Robotization of work is progressing fast globally, and the process has accelerated during the COVID-19 pandemic. Utilizing integrated threat theory as a theoretical framework, this study investigated affective attitudes toward introducing robots at work using a four timepoint data (n = 830) from a Finnish working population longitudinal study. We used hybrid multilevel linear regression modelling to study within and between participant effects over time. Participants were more positive toward introducing robots at work during the COVID-19 pandemic than before it. Increased cynicism toward individuals’ own work, robot-use self-efficacy, and prior user experiences with robots predicted positivity toward introducing robots at work over time. Workers with higher perceived professional efficacy were less and those with higher perceived technology-use productivity, robot-use self-efficacy, and prior user experiences with robots were more positive toward introducing robots at work. In addi...
Social media tends to gather users around social cliques consisting of similar-minded individuals... more Social media tends to gather users around social cliques consisting of similar-minded individuals and shared identities. These online group processes can have significant influence on user behavior, which is alarming when considering risky behaviors such as gambling. This study examined how online clique involvement predicts young people's interest in gambling content and following observed group norms on social media. Survey respondents were 15-25-year-olds from Finland (n = 1200), the United States (n = 1212), South Korea (n = 1192) and Spain (n = 1212). A self-reported measure of online clique involvement and a gambling-related social media vignette experiment were utilized. The results show that online clique involvement was related to higher interest in gambling content. Content liked by a majority gathered more interest, indicating conformity to a group norm. This finding was especially true among participants with past involvement in online cliques, and the association was strongest in South Korea. The tendency to participate in online clique behavior creates a potentially risky setting when encountering online gambling content, because it may accentuate the effect of observed group norms. Interacting with gambling content increases the visibility of such content due to algorithmic filtering technologies, which can fuel gambling-related intentions and behaviors, and normalize gambling.
Gambling is a potential hazard to life satisfaction, yet peer relationships online might buffer t... more Gambling is a potential hazard to life satisfaction, yet peer relationships online might buffer this risk. This study analyzed the ways problem gambling is associated with life satisfaction as well as the extent to which the use of online-gambling community participation and, alternatively, offline belonging affect this association. A web-based survey was conducted among people aged 15–25 in Finland (n = 1,200), the United States (n = 1,212), South Korea (n = 1,192), and Spain (n = 1,212). The main variables included life satisfaction, problem gambling measured by the South Oaks Gambling Screen, online-gambling community participation, and offline belonging. Controls included compulsive internet use, hazardous drinking, psychological distress, income, age, and gender. Linear regression models were employed with country interactions. Results showed problem gambling had a negative relationship with life satisfaction, but the association was explained by control variables. Online-gambl...
Hateful, threatening or degrading content has become a common part of today's online interactions... more Hateful, threatening or degrading content has become a common part of today's online interactions. However, little is known about the people who produce such content. This study analyzes online hate content production and its associations with cognitive indicators of social capital in both offline and online social networks. The data are derived from American, Finnish, German and British Internet users aged 15-30 (N=3,565). Measures included questions concerning online hate, social capital and contextual control variables. The results indicate that hate content production is rare overall, despite its high visibility, and is related to social capital in two key ways. First, respondents with high social capital in offline social networks were less likely to produce hate content, and second, high social capital in online networks was associated with a higher probability of production.
Research indicates that youths are particularly susceptible to peer influence and that identifyin... more Research indicates that youths are particularly susceptible to peer influence and that identifying with substance using peer groups predicts substance use. Today, youth spend more time interacting with distal peer groups via the Internet and have increased access to online drug cultures. Theoretically, this should have important implications for substance use. This study employs a nationally representative sample of U.S. youth (n=1212), ages 15-25 years old, to examine whether online peer group identification and social media homophily predict substance use. Results indicate that online belonging and social media homophily are associated with some forms of substance use. While these factors were not significantly associated with regular marijuana or alcohol use among those who had initiated use, they predicted regular stimulant and opioid use among substance users. This suggests that online peer groups may promote progression into more problematic forms of substance use. Additional analyses of adolescent and young adult subgroups revealed important similarities and differences among the groups. The findings imply several directions for future research, and suggest that prevention policies and programs should continue to consider the role of online peers, and the Internet generally, in substance use initiation, escalation, and prevention.
Online hate is widely identified as a social problem, but its social psychological dimensions are... more Online hate is widely identified as a social problem, but its social psychological dimensions are yet to be explored. We used an integrative social psychological framework for analyzing online hate offending and found that both personal risk factors and online group behavior were associated with online hate offending. Study 1, based on socio-demographically balanced survey data (N = 1200) collected from Finnish adolescents and young adults, found that impulsivity and internalizing symptoms were positively associated with online hate offending. Furthermore, social homophily was positively associated with online hate offending but only among those with average or high level of internalizing symptoms. Social identification with online communities was not associated with hate offending. In Study 2, based on a vignette experiment (N = 160), online hate offenders were more likely than others to rely on in-group stereotypes (i.e. self-stereotype) in anonymous online interaction and, as a consequence, follow perceived group norms. These associations were found only when a shared group identity was primed. We conclude that both personal risk factors and group behavior are related to online hate but they have different implications for reducing hateful communication in social media.
The use of online surveys has grown rapidly in social science and policy research, surpassing mor... more The use of online surveys has grown rapidly in social science and policy research, surpassing more established methods. We argue that a better understanding is needed, especially of the strengths and weaknesses of non-probability online surveys that can be conducted relatively quickly and cheaply. We describe two common approaches to non-probability online surveys – river and panel sampling – and theorize their inherent selection biases: topical self-selection and economic self-selection. We conduct an empirical comparison of two river samples (Facebook and web-based) and one panel sample (from a major survey research company) with benchmark data grounded in a comprehensive population registry. We examine (1) how closely the online samples correspond with the benchmark, and (2) their usefulness in studying a non-demographic subpopulation. The river samples diverge from the benchmark on demographic variables and yield much higher means on non-demographic variables, even after weighti...
This paper examines cross-national commonalities and differences in online hate speech content, e... more This paper examines cross-national commonalities and differences in online hate speech content, exposure, and emotional reaction. Using online surveys from 18 to 25 year old respondents in six countries, we find a majority of respondents were exposed to online hate in the preceding three months. Commonalities across countries are the platform where the respondents were exposed and how they arrived at such content. Unique national cultures of hate speech also exist, including the common targets and respondents' emotional reactions. A majority of respondents report feeling angry, sad, or ashamed, but most worrisome may be the substantial numbers who report feelings of hatred or pride after seeing online hate. Given the potential for repeated exposure and the recent increase in hate crimes in the U.S. and Europe, this finding should serve as a reminder of the dangers of online hate and its potential link to offline violence.
Purpose The purpose of this paper is to explore the relationship between subjective well-being (S... more Purpose The purpose of this paper is to explore the relationship between subjective well-being (SWB) and exposure to online hate material using samples of Finnish and American youth and young adults. The authors aim to identify socio-demographic determinants of SWB and the social ties prevalent both online and offline that may be relevant to the discussion of how hate material associates with well-being. Design/methodology/approach The data are derived from online survey responses from both Finnish (n=555) and American (n=1,014) young people aged 15-30. The authors control for the possible effects of social trust, offline friendships, online victimisation and economic status, which have been found to associate with SWB in earlier studies. Findings The findings show a clear association that highlights the uniformity in how negatively intended material online affects young people, despite the inclusion of a cross-national comparison. The study confirms previous work concerning happine...
Introduction and AimsInternet use has changed drug dealing over the past decade owing to the emer... more Introduction and AimsInternet use has changed drug dealing over the past decade owing to the emergence of darknet services. Yet, little is known about drug dealing in public online services. This study reports findings from a Nordic comparative study on social media drug dealing. It is the first in‐depth study on the increase of digitally mediated drug dealing outside the cryptomarkets.Design and MethodsA qualitative study using online ethnography and semi‐structured interviews. One hundred and seven participants aged 16–45 years (mean age 23.1 years), with 83.2% being male, were interviewed. Data was coded in NVivo using general themes: modus operandi, trust and risk.ResultsEthnographical data shows a high degree of drug‐dealing activity on Facebook, Instagram, Snapchat and Facebook Messenger. Buyers and sellers also use encrypted platforms, such as darknet forums and the Wickr app on their smartphones. The medium used varies across the countries, as well as motivations for usage i...
Individuals use online communities for social networking and to find similar others. These commun... more Individuals use online communities for social networking and to find similar others. These communities can be attractive for individuals who are dissatisfied with their offline relationships. This article reports two studies analyzing the daily participation in online gambling-communities. In Study 1, self-reported measures were used to examine the role of loneliness, excessive gambling, and Internet use in daily online gambling-community participation. In Study 2, a gambling-related vignette experiment was used to analyze how characteristics of online behavior predict daily online gambling-community participation. Both studies are based on three samples collected among Finnish (N = 1,200 and N = 230) and U.S. (N = 1,212) adolescents and young adults. In Finland and the U.S., daily online gambling-community participation was more likely among compulsive Internet users and individuals who gambled excessively. In Finland, loneliness moderated the effect between gambling problems and daily gambling-community participation, but in the U.S., loneliness had no moderating effect. Preferring pro-gambling to antigambling content also predicted more likely daily online gambling-community participation. Online gambling-communities LONELINESS AND ONLINE GAMBLING-COMMUNITIES 2 are attractive for young individuals who experience gambling problems and are interested in gambling overall.
Purpose of Review The internet and virtual environments have enabled the formation of online comm... more Purpose of Review The internet and virtual environments have enabled the formation of online communities around a variety of interests. Online communities focused on gambling are increasingly popular and attract users to interact and share ideas and experiences with likeminded others. This study reviews evidence from the latest research examining the role of online communities in gambling behaviors and gambling problems. Recent Findings A systematic literature search resulted in 17 studies. Research shows that online communities are used for diverse reasons like discussing gambling experiences and problems, sharing tips, and celebrating winnings with others. These reasons of online community use can have both adaptive and maladaptive implications. Online gambling communities often grow through social means by inviting friends or social media contacts to join. Active users of online gambling communities are more likely at-risk or problem gamblers. Summary Online communities have an i...
The present study examined how neuroticism, extraversion, and emotion regulation were related to ... more The present study examined how neuroticism, extraversion, and emotion regulation were related to loneliness and well-being during 6 weeks of major public life restrictions in the Covid-19 pandemic in Switzerland. Cross-sectional results from 466 participants showed that neuroticism and emotion regulation strategies were associated with higher loneliness and lower well-being. However, in contrast to prior research, associations of extraversion with loneliness and well-being were weak and were qualified by interactions with emotion regulation. For introverts, maladaptive cognitive strategies such as rumination or catastrophizing were related to higher levels of loneliness. For extraverts, emotion suppression was related to lower levels of affective well-being. Individuals with low maladaptive regulation reported higher well-being the longer the public life restrictions were in place at the time of study participation. These findings suggest that first, extraversion may lose some of it...
International Journal of Environmental Research and Public Health
This article introduces and applies an integrative model of cyberharassment victimization. The mo... more This article introduces and applies an integrative model of cyberharassment victimization. The model combines routine activity theory (RAT), the general theory of crime (GTC), and the personal resources approach to analyze risk factors for victimization while acknowledging the protective role of a sense of mastery. Survey respondents were aged 15 to 25 years (N = 4816) from the U.S., Finland, Spain, and South Korea. Logistic regression models were used to analyze cyberharassment victimization. RAT-related factors were positively associated with cyberharassment victimization. Low self-control was positively associated with cyberharassment victimization in the U.S., Finland, and Spain but not in South Korea. The sense of mastery was negatively associated with cyberharassment victimization in the U.S., Finland, and South Korea but not in Spain. Protective factors against cyberharassment victimization should be utilized in future studies as adequate knowledge of protective factors could...
Excessive online behaviors refer to harmful or disproportionate use of digital network applicatio... more Excessive online behaviors refer to harmful or disproportionate use of digital network applications. Such behaviors are likely to be associated with escapist motives. Our aim was to analyze whether escapism predicts excessive gambling, excessive gaming, and excessive internet use over time. A longitudinal sample of Finnish residents aged 18–75 years (N = 1,022, 51.27% male) was surveyed at three time points in 6-month intervals: April 2021 (Time 1), October–November 2021 (Time 2), April–May 2022 (Time 3). Of the original Time 1 respondents, 66.80% took part in the surveys at both Time 2 and Time 3. All surveys included measures for excessive gambling (Problem Gambling Severity Index), excessive gaming (Internet Gaming Disorder Test), and excessive internet use (Compulsive Internet Use Scale). Three escapism-specific questions were used to construct a dedicated escapism variable. Socio-demographic variables, alcohol consumption, and psychological distress were used as controls. The s...
Background: The COVID-19 pandemic has changed work life profoundly and concerns regarding the men... more Background: The COVID-19 pandemic has changed work life profoundly and concerns regarding the mental well-being of employees' have arisen. Organizations have made rapid digital advancements and have started to use new collaborative tools such as social media platforms overnight. Objective: Our study aimed to investigate how professional social media communication has affected work engagement before and during the COVID-19 pandemic and the role of perceived social support, task resources, and psychological distress as predictors and moderators of work engagement. Methods: Nationally representative longitudinal survey data were collected in 2019-2020, and 965 respondents participated in all 4 surveys. Measures included work engagement, perceived social support and task resources, and psychological distress. The data were analyzed using a hybrid linear regression model. Results: Work engagement remained stable and only decreased in autumn 2020. Within-person changes in social media communication at work, social support, task resources, and psychological distress were all associated with work engagement. The negative association between psychological distress and work engagement was stronger in autumn 2020 than before the COVID-19 outbreak. Conclusions: The COVID-19 pandemic has exerted pressure on mental health at work. Fostering social support and task resources at work is important in maintaining work engagement. Social media communication could help maintain a supportive work environment.
International Journal of Environmental Research and Public Health, 2021
Background and aims: Loneliness and a low sense of mastery are associated with excessive gambling... more Background and aims: Loneliness and a low sense of mastery are associated with excessive gambling, but the underlying processes of these relationships remain unstudied. Because psychological distress can increase vulnerability to excessive gambling, we investigated its mediating role in these relationships among young people. To meet the need for cross-country research, we also observed how these relationships occur in four countries with different cultures. Design, setting, and participants: Demographically balanced cross-sectional survey data were collected from 15–25-year- olds in Finland (n = 1200; 50% male), the United States (n = 1212; 49.8% male), South Korea (n = 1192; 49.6% male), and Spain (n = 1212; 51.2% male). Measurements: Excessive gambling was measured with the South Oaks Gambling Screen, psychological distress was assessed with the 12-item General Health Questionnaire, loneliness was measured with the three-item Loneliness Scale, and low sense of mastery was assessed with the Pearlin Mastery Scale. Associations were examined first using zero-inflated negative binomial regression analyses with excessive gambling as the outcome. In addition, path analyses were performed to study how loneliness and low sense of mastery relate to excessive gambling, with psychological distress as the mediating variable. Findings: Loneliness and low sense of mastery were associated indirectly with excessive gambling via psychological distress in all country samples. Low sense of mastery was also directly associated with excessive gambling. There was a direct association between loneliness and excessive gambling only in samples from South Korea and Spain. Conclusions: Psychological distress is an important factor in understanding how loneliness and sense of mastery relate to gambling.
International Journal of Information Management, 2021
We investigated how people react emotionally to working with robots in three scenario-based role-... more We investigated how people react emotionally to working with robots in three scenario-based role-playing survey experiments collected in 2019 and 2020 from the United States (Study 1: N = 1003; Study 2: N = 969, Study 3: N = 1059). Participants were randomly assigned to groups and asked to write a short post about a scenario in which we manipulated the number of robot teammates or the size of the social group (work team vs. organization). Emotional content of the corpora was measured using six sentiment analysis tools, and sociodemographic and other factors were assessed through survey questions and LIWC lexicons and further analyzed in Study 4. The results showed that people are less enthusiastic about working with robots than with humans. Our findings suggest these more negative reactions stem from feelings of oddity in an unusual situation and the lack of social interaction.
International Journal of Environmental Research & Public Health, 2021
Problem gambling among young people is an emerging trend globally. The online environment in part... more Problem gambling among young people is an emerging trend globally. The online environment in particular offers various possibilities for gambling engagement. This is the first crossnational survey study using the social ecological model to analyze problem gambling, especially in the online context. The study aimed to analyze how different social ecological spheres explain problem gambling. Participants were young people aged 15-25 in the United States (n = 1212), South Korea (n = 1192), Spain (n = 1212), and Finland (n = 1200). The South Oaks Gambling Screen (SOGS) instrument measured problem gambling. The regression models analyzed problem gambling with measures of intrapersonal, interpersonal, organizational, and societal spheres. Spanish participants had the highest SOGS score for problem gambling. In all countries, the variations in problem gambling were best explained by the organizational sphere measures (26%) when compared to the intrapersonal (11%), interpersonal (5%), and societal (3%) spheres. In the full model, the organizational sphere measures had strong associations with problem gambling. These included consumer debt, online gambling community participation, online casino participation, and exposure to online pop-up advertisements. Problem gambling was also associated with conformity to group norms in the interpersonal sphere, and male gender and impulsivity in the intrapersonal sphere. Cross-national results were similar in different countries. Within the final model, gambling community participation had the strongest association with problem gambling (β = 0.23, p < 0.001). The online context plays a major role in problem gambling behavior. The social ecological model is a useful tool for tackling problem gambling and developing preventative measures.
Aims: The global crisis caused by the outbreak of a novel coronavirus rapidly increased working r... more Aims: The global crisis caused by the outbreak of a novel coronavirus rapidly increased working remotely in many countries. The aim of this study was to analyze psychological stressors predicting increased drinking during the COVID-19 crisis. Also, individual and socio-demographic differences were analyzed. Methods: A nationally representative sample of Finnish workers (N = 1308) was collected before the crisis in September-October 2019 and 82.02% of them responded to a follow-up survey conducted in March-April 2020. Increased drinking was the outcome variable and it was measured with the AUDIT-C before and during the COVID-19 crisis. Predictors measured before the crisis included cyberbullying victimization at work, psychological distress, burnout and work climate. Additional measures included personality factors, socio-demographic factors and occupational information. Results: One-fourth of Finnish workers (25.37%) reported increased drinking during the COVID-19 crisis. Cyberbullying victimization at work and psychological distress before the crisis predicted increased drinking during the crisis. Conscientious workers and those working in educational and health and welfare sectors were less likely to increase drinking, while increased drinking was most common among workers under 30 years of age. Conclusions: Psychological stressors are risk factors for increased drinking in unusual times such as the COVID-19 crisis. Cyberbullying victimization at work and psychological distress were found as major risk factors. The results suggest that preventive work should be done at workplaces. This is particularly important if alcohol consumption is used as a means of coping during a stressful time.
The global crisis caused by the outbreak of a novel coronavirus and the associated disease (COVID... more The global crisis caused by the outbreak of a novel coronavirus and the associated disease (COVID-19) has changed working conditions due to social-distancing policies. Many workers started to use new technologies at work, including social media applications. In this longitudinal study, we investigated the potential stress effects of social media communication (SMC) at work. Based on our integrative theoretical model, we expected that SMC at work would burden some workers, but those who were accustomed to SMC at work would be better off when the crisis started. We collected a nationally representative sample of Finnish workers before (N = 1308) and during (N = 1081) the COVID-19 crisis. Outcome measures included technostress and work exhaustion. Multilevel linear mixed-effects regression models investigated formal and informal SMC at work. Covariates included cyberbullying at work, social media usage, personality, occupational status, and sociodemographic factors. Results showed that formal SMC increased and predicted higher technostress. However, technostress and work exhaustion decreased among workers already accustomed to using SMC at work before the crisis. The results indicate a disparity in workers' resilience during remote work and highlight a need for organizational level support.
Background: The outbreak of the coronavirus disease (COVID-19) has dramatically changed societies... more Background: The outbreak of the coronavirus disease (COVID-19) has dramatically changed societies in 2020. Since the end of February, Europe has been hit particularly hard by COVID-19, but there are major country differences in both the spread of the virus and measures taken to stop the virus. Social psychological factors such as institutional trust could be important in understanding the development of the epidemic. Objective: The aim of this study was to examine country variations of COVID-19 mortality in Europe by analyzing social risk factors explaining the spread of the disease, restrictions and control measures, and institutional trust. Methods: The present study was based on a background analysis of European Social Survey data on 25 European countries (N=47,802). Multilevel mixed effects linear regression models focused on 84 days of the COVID-19 epidemic (January 22 to April 14, 2020) and modelled the daily COVID-19 mortality. Analysis focused on the impact of social relations, restrictions, and institutional trust within each country. Results: The spread of the COVID-19 epidemic has been fast everywhere, but the findings revealed significant differences between countries in COVID-19 mortality. Perceived sociability predicted higher COVID-19 mortality. Major differences between the 25 countries were found in reaction times to the crisis. Late reaction to the crisis predicted later mortality figures. Institutional trust was associated with lower COVID-19 mortality. Conclusions: The analyses demonstrated the importance of societal and social psychological factors in the spread of the COVID-19 epidemic. By considering multiple perspectives, this study showed that country differences in Europe are major, and this will have an impact on how countries will cope with the ongoing crisis in the following months. The results indicated the importance of timely restrictions and cooperation with people.
Augmented reality (AR) applications have recently emerged for entertainment and educational purpo... more Augmented reality (AR) applications have recently emerged for entertainment and educational purposes and have been proposed to have positive effects on social interaction. In this study, we investigated the impact of a mobile, indoor AR feature on sociability, entertainment, and learning. We conducted a field experiment using a quiz game in a Finnish science center exhibition. We divided participants (N = 372) into an experimental group (AR app users) and two control groups (non-AR app users; pen-and-paper participants), including 28 AR users of follow-up interviews. We used Kruskal-Wallis rank test to compare the experimental groups and the content analysis method to explore AR users' experiences. Although interviewed AR participants recognized the entertainment value and learning opportunities for AR, we did not detect an increase in perceived sociability, social behavior, positive affect, or learning performance when comparing the experimental groups. Instead, AR interviewees experienced a strong conflict between the two different realities. Despite the engaging novelty value of new technology, performance and other improvements do not automatically emerge. We also discuss potential conditional factors. Future research and development of AR and related technologies should note the possible negative effects of dividing attention to both realities.
Background: In the ever-growing and technologically advancing world, an increasing amount of soci... more Background: In the ever-growing and technologically advancing world, an increasing amount of social interaction takes place through the Web. With this change, loneliness is becoming an unprecedented societal issue, making youth more susceptible to various physical and mental health problems. This societal change also influences the dynamics of addiction. Objective: Employing the cognitive discrepancy loneliness model, this study aimed to provide a social psychological perspective on youth addictions. Methods: A comprehensive survey was used to collect data from American (N=1212; mean 20.05, SD 3.19; 608/1212, 50.17% women), South Korean (N=1192; mean 20.61, SD 3.24; 601/1192, 50.42% women), and Finnish (N=1200; mean 21.29, SD 2.85; 600/1200, 50.00% women) youths aged 15 to 25 years. Perceived loneliness was assessed with the 3-item Loneliness Scale. A total of 3 addictive behaviors were measured, including excessive alcohol use, compulsive internet use, and problem gambling. A total of 2 separate models using linear regression analyses were estimated for each country to examine the association between perceived loneliness and addiction. Results: Loneliness was significantly related to only compulsive internet use among the youth in all 3 countries (P<.001 in the United States, South Korea, and Finland). In the South Korean sample, the association remained significant with excessive alcohol use (P<.001) and problem gambling (P<.001), even after controlling for potentially confounding psychological variables. Conclusions: The findings reveal existing differences between youths who spend excessive amounts of time online and those who engage in other types of addictive behaviors. Experiencing loneliness is consistently linked to compulsive internet use across countries, although different underlying factors may explain other forms of addiction. These findings provide a deeper understanding in the mechanisms of youth addiction and can help improve prevention and intervention work, especially in terms of compulsive internet use.
Aims: To examine the continuing role of daily popular social media use in youth hazardous alcohol... more Aims: To examine the continuing role of daily popular social media use in youth hazardous alcohol consumption in four countries across continents. Methods: A web-based survey was given to youths aged 15-25 in the USA (n = 1212), South Korea (n = 1192), Finland (n = 1200) and Spain (n = 1212). Hazardous alcohol use (alco-hol use disorders identification test-C) was the dependent variable. Main independent variables measured daily use of different social media services. Controls included compulsive Internet use, offline belonging, psychological distress, impulsivity, risk-taking, age and gender. Linear regression models and mediation analyses with bootstrapping were done for each country.
This study is grounded in extensive online ethnographic fieldwork and interviews with 22 people w... more This study is grounded in extensive online ethnographic fieldwork and interviews with 22 people who expressed a deep interest in school shootings. Such people form a global online subculture; they share common interests and find the same cultural objects important. Media accounts of school shootings have fueled this subculture; its members participate in the recreation and circulation of online media content and give new meanings to that content. We found that people deeply interested in school shootings do not form a homogenous group, and they are divided into four subgroups within the subculture based on members' focus and interest: researchers, fan girls, Columbiners, and copycats. Out of these, copycats are the only subgroup explicitly interested in replicating the acts, although subgroup membership can overlap, and members can move from one subgroup to another. Beyond copycats, other subgroups also participate in giving perpetrators fame and circulate reasons for the shootings. These accounts may influence future perpetrators.
Advancements in smartphone technology have resulted in the proliferation of Augmented Reality (AR... more Advancements in smartphone technology have resulted in the proliferation of Augmented Reality (AR) applications and games. Researchers have acknowledged the great potential of AR applications to enhance entertainment and improve learning experiences. In this study, we examined the potential effects of gamified AR in public places. We developed ARQuiz, an AR-based quiz game, for a public exhibition space and conducted a user study with respondents via survey (N = 176; 55.68% female, mean age 35.94 and SD = 11.89) and face-to-face interview (N = 28; 57.14% female, mean age 31.07 and SD = 7.42). We analyzed the relationship between perceived application usefulness, perceived application enjoyment, perceived exhibition enjoyment, and perceived quiz enjoyment. In addition, we examined perceived sociability before and after the quiz, quiz score, and user behavior in the exhibition space. The results indicate that visitors who enjoyed playing the ARQuiz game enjoyed the exhibition more, obtained better quiz results and felt more social after visiting the exhibition. Furthermore, the ARQuiz was regarded as a possible platform for improving visitors' learning and overall experiences in public exhibitions. Although some players expressed concerns about the privacy and intrusiveness of AR, our results indicate that a well-designed AR game may boost the overall satisfaction of an exhibition visit and increase players' sociability. INDEX TERMS Augmented reality, museum experience, user behavior.
Background and aims: In recent years online gambling has become a potential risk for young people... more Background and aims: In recent years online gambling has become a potential risk for young people. The purpose of this study was to analyse patterns of gambling activities and their association with behavioural risk factors and protective factors. Data and Method: A demographically balanced sample of Finnish respondents aged 15-25 years (N ¼ 1200) filled out an online survey in March-April 2017. Principal component analysis was used to reduce the variables on gambling activities to smaller sets of components, and regression analysis was used to analyse whether behavioural risk factors and protective factors were associated with the gambling patterns found. Results: Two main components were found: online-and skill-based competent gambling and chance-based entertainment gambling. Competent gambling had statistically significant associations with a variety of behavioural problems and risks, including psychological distress, lower social support, lower delay of gratification, hazardous drinking, regular drug use, compulsive Internet use, and problem gambling. Entertainment gambling was associated with lower delay
Background: Severe economic difficulties are common among younger generations who currently have ... more Background: Severe economic difficulties are common among younger generations who currently have an easy access to consumer credit and payday loans in many Western countries. These accessible yet expensive short-term loans may lead to more severe financial difficulties, including default and debt enforcement, both which are defined as debt problems within this study. This study hypothesized that consumer debt and debt problems mediate the relationship between problematic gambling and psychological distress. Excessive gambling can be funded with consumer debt, which in turn leads to the accumulation of financial stressors and, eventually, psychological distress. Methods: Three studies were conducted to examine the hypotheses. Study 1 used a demographically balanced sample of Finnish participants aged 18 to 25 years (n = 985, 50.76% female). Study 2 used a sample collected from Finnish discussion forums and social networking sites, with participants ranging from 18 to 29 years of age (n = 205, 54.63% female). Study 3 used a demographically balanced sample of American youths aged 18 to 25 years (n = 883, 50.17% female). Analyses were based on generalized structural equation models examining the role of problem gambling, consumer debt, and debt problems (i.e., default and debt enforcement) on psychological distress. Additional mediation analysis was run with treating both instant loans and debt problems as mediators. Results: All three studies showed that problem gambling was associated with consumer debt, which was further associated with debt problems. Both consumer debt (studies 1 and 2) and debt problems (study 3) were associated with psychological distress. Problem gambling was also directly associated with psychological distress in studies 1 and 3, but not in study 2. In Finland, consumer debt mediated the relationship between problem gambling and psychological distress (studies 1 and 2), while study 3 underlined the mediating role of debt problems in the USA, where consumer debt itself was not positively associated with psychological distress. Conclusions: The results of the three studies indicate that problem gambling-related psychological distress is partly explained by consumer debt. Consumer credit and payday loans may provide resources for gamblers that enable them to keep up with the habit. This may eventually lead to debt problems and psychological distress. Cross-national differences exist, but in both Nordic and American models, similar mechanisms prevail. The results imply that limiting consumer debt among emerging adults could cushion the financial and psychological costs of problem gambling.
Fear is one of the negative outcomes of terrorist attacks. Currently, there
is a need to understa... more Fear is one of the negative outcomes of terrorist attacks. Currently, there is a need to understand how societal fear and fear of terrorism might be shaped and induced by social-media discussions. This study analyzed how exposure to cyberhate was associated with perceived societal fear after the November 2015 Paris terrorist attacks. Demographically balanced data sets were collected from France, Spain, Finland, Norway, and the United States four weeks after the attacks. Cyberhate exposure was associated with higher perceived societal fear in all countries studied even when adjusting for confounding factors. This was particularly evident in the case of cyberhate related to terrorism. Hateful online communication after disruptive events may contribute to a social climate of fear and escalate societal uncertainty. There are, however, indications that social trust may bolster against perceived societal fear, hence enhancing resilience.
Aim: To answer the question: ‘How prepared healthcare professionals are to take robots as their a... more Aim: To answer the question: ‘How prepared healthcare professionals are to take robots as their assistants in terms of experience and acceptance?’ Background: The ageing population, increasing care needs and shortage of healthcare professionals pose major challenges in Western societies. Special service robots designed for care tasks have been introduced as one solution to these problems. Design: A correlative design. Methods: Eurobarometer data (N = 969) and survey data of nurses and other healthcare professionals (N = 3800) were used to assess the relationship between robot acceptance and experiences with robots while controlling for the respondents’ age, gender, occupational status and managerial experience. Results: Healthcare professionals had less experience with robots and more negative attitudes towards them than the general population. However, in healthcare, robot assistance was welcomed for certain tasks. These regarded, for example, heavy lifting and logistics. Previous experiences with robots were consistently correlated with robot acceptance.
Objective: Research suggests the sense of belonging to primary groups functions as an important s... more Objective: Research suggests the sense of belonging to primary groups functions as an important social resource for youth well-being, but it can be compromised among those dealing with addiction. The current study examined how adolescents' and emerging adults' identification with a primary peer group consisting of friends, mediates the relationship between addictive behaviors and psychological distress. Method: The study utilized demographically balanced survey data on 1200 Finnish participants aged 15 to 25 (mean age 21.29, 50% female). Measures were included for psychological distress, excessive drinking, excessive drug use, excessive gambling, excessive Internet use, and peer group identification. Results: All forms of addictive behaviors had a significant direct relationship with higher psychological distress. Excessive drug use, gambling and Internet use were associated with a weaker identification with a peer group, which predicted higher psychological distress. Contrary to the above findings, excessive drinking was linked to stronger peer group identification, mediating psychological distress downwards. Conclusions: These findings support past research and provide a mediation model explanation onto how weaker social relations add to negative well-being consequences in different addictive behaviors, thus underlining the importance of expanding our understanding of social group outcomes among young individuals.
Robots today are working in both industrial and service sectors. Robots have evolved from one-fun... more Robots today are working in both industrial and service sectors. Robots have evolved from one-function automatons to intelligent systems of versatile features, and the new generation of service robots are sharing same space and tasks with humans. The aim of this systematic literature review was to examine how the social acceptance of robots in different occupational fields has been studied and what kinds of attitudes the studies have discovered regarding robots as workers. The data were collected in October 2016 from four major bibliographic databases. Preliminary search results included 336 research articles from which 42 were selected to the final research through inclusion criteria. Of the studies, 69 percent concerned robots working in health and social services. Positive attitudes occurred more frequently in studies exposing participants to robots. Robots were considered appropriate for different work tasks. Telepresence robots were highly approved by health care staff. The criticism was directed to decreasing human contact and unnecessary deployment of new technology. Our results imply that attitudes toward robots are positive in many fields of work. Yet there is a need for validated measures and nationally representative data that would help us to further our understanding of social acceptance of robots in work.
This study analyzed the impact of the November 2015 Paris attacks on online hate. On the basis of... more This study analyzed the impact of the November 2015 Paris attacks on online hate. On the basis of social identity based theories of group relations, we hypothesized that exposure to online hate will increase in social climate of fear, uncertainty, and polarization. We expected that the increase of hate will be evident in the case of online hate associated to ethnicity or nationality, religion, political views, or terrorism, but not specifically other hate-associated categories. Societal level determinants of the temporal changes in online hate exposure have not been tested before. Our study utilized two cross-sectional, demographically balanced datasets to analyze the change in online hate exposure among Finnish young people aged 15 to 30. The first sample was collected in MayeJune 2013 and the second one in December 2015, only 1 month after the November 2015 Paris attacks. The results supported the hypotheses indicating that the quantity and quality of online hostilities are affected by the wider societal conditions. We suggest that more evidence of societal level determinants of online hostility is needed in order to understand online hate exposure rates at different times.
The aim of this study was to develop and validate a measure of robot use self-efficacy in healthc... more The aim of this study was to develop and validate a measure of robot use self-efficacy in healthcare work (RUSH) based on social cognitive theory and the theory of planned behavior. This article provides a briefing on technology-specific self-efficacy and discusses the development, validation and implementation of an instrument that measures care workers' self-efficacy in working with robots. The validity evaluation of the Finnish-language measure was based on representative survey samples gathered in 2016. The respondents included practical and registered nurses, homecare workers, and physiotherapists. A majority of the respondents were female. The full instrument consists of a set of six task-specific self-efficacy items concerning general views of technological skills, confidence in learning robot use, and confidence in guiding others in robot use. Three items were chosen for the shorter version of the measure. The face validity, construct validity, and reliability were established to validate the instruments. Both 3-item and 6-item measures were found to be highly consistent in structure. Respondents with high levels of RUSH also reported more general self-efficacy and interest in technology, on average. A very brief instrument of three items is convenient to include in repeated employee surveys.
To cite this article: Jenni Raitanen, Sveinung Sandberg & Atte Oksanen (2017): The bullying-schoo... more To cite this article: Jenni Raitanen, Sveinung Sandberg & Atte Oksanen (2017): The bullying-school shooting nexus: Bridging master narratives of mass violence with personal narratives of social exclusion, Deviant Behavior,
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Books by Atte Oksanen
Online Hate and Harmful Content focuses on the role of potentially harmful online content, particularly among young people. This focus is explored through two approaches: firstly, the commonality of online hate through cross-national survey statistics. This includes a discussion of the various implications of online hate for young people in terms of, for example, subjective wellbeing, trust, self-image and social relationships. Secondly, the book examines theoretical frameworks from the fields of sociology, social psychology and criminology that are useful for understanding online behaviour and online victimisation. Limitations of past theory are assessed and complemented with a novel theoretical model linking past work to the online environment as it exists today.
An important and timely volume in this ever-changing digital age, this book is suitable for graduates and undergraduates interested in the fields of Internet and new media studies, social psychology and criminology. The analyses and findings of the book are also particularly relevant to practitioners and policy-makers working in the areas of Internet regulation, crime prevention, child protection and social work/youth work.
The strategy is a study of literature from the socio-psychological point of view, in which lyrics are read against the societal and cultural contexts. It is asked in the study how different masculinities are shaped in relation to society and death. As the methodological basis is used, in particular, Gilles Deleuze's idea of literature as a social diagnosis, in which literary works or
their authors are not viewed as individual cases. Rather, literature is integrally linked with social reality and shapes maps about social and cultural problems.
Key words: death, rock, masculinity, suicide, violence, subjectivity, self
Papers by Atte Oksanen
Online Hate and Harmful Content focuses on the role of potentially harmful online content, particularly among young people. This focus is explored through two approaches: firstly, the commonality of online hate through cross-national survey statistics. This includes a discussion of the various implications of online hate for young people in terms of, for example, subjective wellbeing, trust, self-image and social relationships. Secondly, the book examines theoretical frameworks from the fields of sociology, social psychology and criminology that are useful for understanding online behaviour and online victimisation. Limitations of past theory are assessed and complemented with a novel theoretical model linking past work to the online environment as it exists today.
An important and timely volume in this ever-changing digital age, this book is suitable for graduates and undergraduates interested in the fields of Internet and new media studies, social psychology and criminology. The analyses and findings of the book are also particularly relevant to practitioners and policy-makers working in the areas of Internet regulation, crime prevention, child protection and social work/youth work.
The strategy is a study of literature from the socio-psychological point of view, in which lyrics are read against the societal and cultural contexts. It is asked in the study how different masculinities are shaped in relation to society and death. As the methodological basis is used, in particular, Gilles Deleuze's idea of literature as a social diagnosis, in which literary works or
their authors are not viewed as individual cases. Rather, literature is integrally linked with social reality and shapes maps about social and cultural problems.
Key words: death, rock, masculinity, suicide, violence, subjectivity, self
Methods: A comprehensive survey was used to collect data from American (N=1212; mean 20.05, SD 3.19; 608/1212, 50.17% women), South Korean (N=1192; mean 20.61, SD 3.24; 601/1192, 50.42% women), and Finnish (N=1200; mean 21.29, SD 2.85; 600/1200, 50.00% women) youths aged 15 to 25 years. Perceived loneliness was assessed with the 3-item Loneliness Scale. A total of 3 addictive behaviors were measured, including excessive alcohol use, compulsive internet use, and problem gambling. A total of 2 separate models using linear regression analyses were estimated for each country to examine the association between perceived loneliness and addiction. Results: Loneliness was significantly related to only compulsive internet use among the youth in all 3 countries (P<.001 in the United States, South Korea, and Finland). In the South Korean sample, the association remained significant with excessive alcohol use (P<.001) and problem gambling (P<.001), even after controlling for potentially confounding psychological variables. Conclusions: The findings reveal existing differences between youths who spend excessive amounts of time online and those who engage in other types of addictive behaviors. Experiencing loneliness is consistently linked to compulsive internet use across
countries, although different underlying factors may explain other forms of addiction. These findings provide a deeper understanding in the mechanisms of youth addiction and can help improve prevention and intervention work, especially in terms of compulsive internet use.
is a need to understand how societal fear and fear of terrorism might be
shaped and induced by social-media discussions. This study analyzed
how exposure to cyberhate was associated with perceived societal fear
after the November 2015 Paris terrorist attacks. Demographically
balanced data sets were collected from France, Spain, Finland,
Norway, and the United States four weeks after the attacks. Cyberhate
exposure was associated with higher perceived societal fear in all countries
studied even when adjusting for confounding factors. This was
particularly evident in the case of cyberhate related to terrorism. Hateful
online communication after disruptive events may contribute to a social
climate of fear and escalate societal uncertainty. There are, however,
indications that social trust may bolster against perceived societal fear,
hence enhancing resilience.