Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems
The main objective of the study was to thoroughly evaluate 15-minute fitness training sessions an... more The main objective of the study was to thoroughly evaluate 15-minute fitness training sessions and to assess the extent of the motivation of participants to participate in such sessions in virtual reality (VR) environments. The analysis was carried out using qualitative interviews. We recruited five participants, both male and female, who differed in their VR experiences and in the intensity of their weekly physical activity. The results show that people who had already experienced VR technology were the most willing to participate in VR training sessions. A key perceived advantage of VR training is the presence of trainers, which seemed to strongly motivate participants. To increase motivation to train, it is necessary to: explain the reasons for performing specific exercises; adjust the order of exercises during training sessions; and utilise the capabilities of VR environments. This article presents solutions that serve to enhance the attractiveness of VR fitness training.
This week introduces the problem of resource dynamics. We'll be investigating what happens wh... more This week introduces the problem of resource dynamics. We'll be investigating what happens when a community uses a renewable good (e.g. fish stock) and paying a closer attention to what happens in time. We'll be using a simple simulation to study what happens and what factors influence the process.<br>
This week is more about solutions. We will investigate how people usually deal with problems rela... more This week is more about solutions. We will investigate how people usually deal with problems related to sharing and cooperating. We will be discussing how social control mechanisms help us, humans, enforce and sustain cooperation, learn about Elinor Ostrom's research about managing the commons and experiment with some solutions that fishermen might use to prevent damaging the fish stock.<br>
Explore the issues humans face when sharing and cooperating, and use game theory, models, and sim... more Explore the issues humans face when sharing and cooperating, and use game theory, models, and simulations to identify solutions.<br> This four-week course will help you explore why sharing goods or tasks is difficult. You'll enrich your understanding of the problems people have when they share and cooperate, and examine essential models that can support you in your future career in social sciences and beyond.<br>
This paper discusses the relation between communication and preservation of social norms guarded ... more This paper discusses the relation between communication and preservation of social norms guarded by third-party sanctions. In 2001 Jonathan Bendor and Piotr Swistak derived deductively the existence of such norms from a simple boundedly rational choice model. Their analysis was based on a perfect public information case. We take into account communication and analyse at the micro level the process of production and interpretation of information on which decisions are based. We show that when information is fully private and we allow for communication a state of anomie can result. If some social control mechanisms are available, social stability can be maintained. The less efficient the social control mechanisms however, the more restrictive rules will be needed to sustain the social norms. Furthermore not all cognitive strategies for interpreting received messages are equally effective. Strategies based on reputation are better than strategies based on profit analysis.
This week we will investigate why sharing goods and tasks might lead to problems and explore the ... more This week we will investigate why sharing goods and tasks might lead to problems and explore the conflict between individual and social rationality. This will also be an opportunity to introduce the basics of game theory.<br>
Within ACTISS we are creating and producing open online courses that introduce the basics of comp... more Within ACTISS we are creating and producing open online courses that introduce the basics of computational social science. Our interactive courses are made with two types of audiences in mind:<br> individual learners who want to study by themselves -> massive open online courses (MOOCs), available for free on Futurelearn platform<br> academic teachers who would like to enrich their courses with engaging and easily accessible materials -> materials available at actiss-edu.eu <br> The materials available on the website are prepared on the basis of our Futurelearn courses but they are designed in such a way that makes it easy to incorporate them in your courses.<br>
One of the more prominent trends within Industry 4.0 is the drive to employ Robotic Process Autom... more One of the more prominent trends within Industry 4.0 is the drive to employ Robotic Process Automation (RPA), especially as one of the elements of the Lean approach. The full implementation of RPA is riddled with challenges relating both to the reality of everyday business operations, from SMEs to SSCs and beyond, and the social effects of the changing job market. To successfully address these points there is a need to develop a solution that would adjust to the existing business operations and at the same time lower the negative social impact of the automation process. To achieve these goals we propose a hybrid, human-centered approach to the development of software robots. This design and implementation method combines the Living Lab approach with empowerment through participatory design to kick-start the co-development and co-maintenance of hybrid software robots which, supported by variety of AI methods and tools, including interactive and collaborative ML in the cloud, transfor...
This paper presents a cooperative location-based game for the elderly with the use of tablets equ... more This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social inclusion, education in the field of modern technology, motivation for learning as well as physical activity. Mixed-aged teams consisting of two players: a junior and a senior took part in the game. The preliminary results suggest that the game can successfully address a number of issues including improving the elderly technical skills, increasing the elderly physical activity as well as positive intergenerational interaction. The paper describes the game setup in details and presents some initial data gathered during the gameplay.
In this paper we present the results of an exploratory study examining the potential of voice ass... more In this paper we present the results of an exploratory study examining the potential of voice assistants (VA) for some groups of older adults in the context of Smart Home Technology (SHT). To research the aspect of older adults' interaction with voice user interfaces (VUI) we organized two workshops and gathered insights concerning possible benefits and barriers to the use of VA combined with SHT by older adults. Apart from evaluating the participants' interaction with the devices during the two workshops we also discuss some improvements to the VA interaction paradigm.
One of the more prominent trends within Industry 4.0 is the drive to employ Robotic Process Autom... more One of the more prominent trends within Industry 4.0 is the drive to employ Robotic Process Automation (RPA), especially as one of the elements of the Lean approach. The full implementation of RPA is riddled with challenges relating both to the reality of everyday business operations, from SMEs to SSCs and beyond, and the social effects of the changing job market. To successfully address these points there is a need to develop a solution that would adjust to the existing business operations and at the same time lower the negative social impact of the automation process. To achieve these goals we propose a hybrid, human-centered approach to the development of software robots. This design and implementation method combines the Living Lab approach with empowerment through participatory design to kick-start the co-development and co-maintenance of hybrid software robots which, supported by variety of AI methods and tools, including interactive and collaborative ML in the cloud, transfor...
In the current digital era, with an increasingly complex and turbulent society, demand is rising ... more In the current digital era, with an increasingly complex and turbulent society, demand is rising for social scientists capable of analysing behavioural dynamics. Studying behavioural dynamics is a valuable lens, both in public policy making and community planning and in scientific projects on how human behaviour affects ecosystems. Computational social science (CSS) offers a framework for this type of studies, as it connects a complex networked systems perspective with a suite of computational tools and methodologies. Despite its potential and fast growth, CSS is still hardly found in programmes at bachelor and master levels in Europe. We would like to take a closer look at this discrepancy. We discuss why there is a need to develop computational education in the social sciences and why it is a challenge. We consider two perspectives. In the students’ perspective, there is the problem of mathematical anxiety and gender inequalities in STEM education. In the academic teachers’ perspective, there is the problem of a split within social sciences, inadequacy of statistical models for analysing dynamics, and insufficient educational resources at an appropriate level of difficulty. We build a case for creating a MOOC programme addressed specifically to social sciences students to fill in the existing gaps, facilitate the organisation of learning communities, and advance computational thinking within social science. Creating such a MOOC programme is the goal of our Erasmus+ project “Action for Computational Thinking in Social Sciences” (ACTISS).
In this paper we describe the initial outcomes of the Reconcile 1 study concerning Web content cr... more In this paper we describe the initial outcomes of the Reconcile 1 study concerning Web content credibility evaluations. The study was run with a balanced sample of 1503 respondents who independently evaluated 154 web pages from several thematic categories. Users taking part in the study not only evaluated credibility, but also filled a questionnaire covering additional respondents ’ traits. Using the gathered information about socioeconomic status and psychological features of the users, we studied the influence of subjectivity and bias in the credibility ratings. Subjectivity and bias, in fact, represent a key design issue for Web Credibility systems, to the extent that they could jeopardize the system performance if not taken into account. We found out that evaluations of Web content credibility are slightly subjective. On the other hand, the evaluations exhibit a strong acquiescence bias. Categories and Subject Descriptors H.5.4 [Information interfaces and presentation]: Hypertex...
Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems
The main objective of the study was to thoroughly evaluate 15-minute fitness training sessions an... more The main objective of the study was to thoroughly evaluate 15-minute fitness training sessions and to assess the extent of the motivation of participants to participate in such sessions in virtual reality (VR) environments. The analysis was carried out using qualitative interviews. We recruited five participants, both male and female, who differed in their VR experiences and in the intensity of their weekly physical activity. The results show that people who had already experienced VR technology were the most willing to participate in VR training sessions. A key perceived advantage of VR training is the presence of trainers, which seemed to strongly motivate participants. To increase motivation to train, it is necessary to: explain the reasons for performing specific exercises; adjust the order of exercises during training sessions; and utilise the capabilities of VR environments. This article presents solutions that serve to enhance the attractiveness of VR fitness training.
This week introduces the problem of resource dynamics. We'll be investigating what happens wh... more This week introduces the problem of resource dynamics. We'll be investigating what happens when a community uses a renewable good (e.g. fish stock) and paying a closer attention to what happens in time. We'll be using a simple simulation to study what happens and what factors influence the process.<br>
This week is more about solutions. We will investigate how people usually deal with problems rela... more This week is more about solutions. We will investigate how people usually deal with problems related to sharing and cooperating. We will be discussing how social control mechanisms help us, humans, enforce and sustain cooperation, learn about Elinor Ostrom's research about managing the commons and experiment with some solutions that fishermen might use to prevent damaging the fish stock.<br>
Explore the issues humans face when sharing and cooperating, and use game theory, models, and sim... more Explore the issues humans face when sharing and cooperating, and use game theory, models, and simulations to identify solutions.<br> This four-week course will help you explore why sharing goods or tasks is difficult. You'll enrich your understanding of the problems people have when they share and cooperate, and examine essential models that can support you in your future career in social sciences and beyond.<br>
This paper discusses the relation between communication and preservation of social norms guarded ... more This paper discusses the relation between communication and preservation of social norms guarded by third-party sanctions. In 2001 Jonathan Bendor and Piotr Swistak derived deductively the existence of such norms from a simple boundedly rational choice model. Their analysis was based on a perfect public information case. We take into account communication and analyse at the micro level the process of production and interpretation of information on which decisions are based. We show that when information is fully private and we allow for communication a state of anomie can result. If some social control mechanisms are available, social stability can be maintained. The less efficient the social control mechanisms however, the more restrictive rules will be needed to sustain the social norms. Furthermore not all cognitive strategies for interpreting received messages are equally effective. Strategies based on reputation are better than strategies based on profit analysis.
This week we will investigate why sharing goods and tasks might lead to problems and explore the ... more This week we will investigate why sharing goods and tasks might lead to problems and explore the conflict between individual and social rationality. This will also be an opportunity to introduce the basics of game theory.<br>
Within ACTISS we are creating and producing open online courses that introduce the basics of comp... more Within ACTISS we are creating and producing open online courses that introduce the basics of computational social science. Our interactive courses are made with two types of audiences in mind:<br> individual learners who want to study by themselves -> massive open online courses (MOOCs), available for free on Futurelearn platform<br> academic teachers who would like to enrich their courses with engaging and easily accessible materials -> materials available at actiss-edu.eu <br> The materials available on the website are prepared on the basis of our Futurelearn courses but they are designed in such a way that makes it easy to incorporate them in your courses.<br>
One of the more prominent trends within Industry 4.0 is the drive to employ Robotic Process Autom... more One of the more prominent trends within Industry 4.0 is the drive to employ Robotic Process Automation (RPA), especially as one of the elements of the Lean approach. The full implementation of RPA is riddled with challenges relating both to the reality of everyday business operations, from SMEs to SSCs and beyond, and the social effects of the changing job market. To successfully address these points there is a need to develop a solution that would adjust to the existing business operations and at the same time lower the negative social impact of the automation process. To achieve these goals we propose a hybrid, human-centered approach to the development of software robots. This design and implementation method combines the Living Lab approach with empowerment through participatory design to kick-start the co-development and co-maintenance of hybrid software robots which, supported by variety of AI methods and tools, including interactive and collaborative ML in the cloud, transfor...
This paper presents a cooperative location-based game for the elderly with the use of tablets equ... more This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social inclusion, education in the field of modern technology, motivation for learning as well as physical activity. Mixed-aged teams consisting of two players: a junior and a senior took part in the game. The preliminary results suggest that the game can successfully address a number of issues including improving the elderly technical skills, increasing the elderly physical activity as well as positive intergenerational interaction. The paper describes the game setup in details and presents some initial data gathered during the gameplay.
In this paper we present the results of an exploratory study examining the potential of voice ass... more In this paper we present the results of an exploratory study examining the potential of voice assistants (VA) for some groups of older adults in the context of Smart Home Technology (SHT). To research the aspect of older adults' interaction with voice user interfaces (VUI) we organized two workshops and gathered insights concerning possible benefits and barriers to the use of VA combined with SHT by older adults. Apart from evaluating the participants' interaction with the devices during the two workshops we also discuss some improvements to the VA interaction paradigm.
One of the more prominent trends within Industry 4.0 is the drive to employ Robotic Process Autom... more One of the more prominent trends within Industry 4.0 is the drive to employ Robotic Process Automation (RPA), especially as one of the elements of the Lean approach. The full implementation of RPA is riddled with challenges relating both to the reality of everyday business operations, from SMEs to SSCs and beyond, and the social effects of the changing job market. To successfully address these points there is a need to develop a solution that would adjust to the existing business operations and at the same time lower the negative social impact of the automation process. To achieve these goals we propose a hybrid, human-centered approach to the development of software robots. This design and implementation method combines the Living Lab approach with empowerment through participatory design to kick-start the co-development and co-maintenance of hybrid software robots which, supported by variety of AI methods and tools, including interactive and collaborative ML in the cloud, transfor...
In the current digital era, with an increasingly complex and turbulent society, demand is rising ... more In the current digital era, with an increasingly complex and turbulent society, demand is rising for social scientists capable of analysing behavioural dynamics. Studying behavioural dynamics is a valuable lens, both in public policy making and community planning and in scientific projects on how human behaviour affects ecosystems. Computational social science (CSS) offers a framework for this type of studies, as it connects a complex networked systems perspective with a suite of computational tools and methodologies. Despite its potential and fast growth, CSS is still hardly found in programmes at bachelor and master levels in Europe. We would like to take a closer look at this discrepancy. We discuss why there is a need to develop computational education in the social sciences and why it is a challenge. We consider two perspectives. In the students’ perspective, there is the problem of mathematical anxiety and gender inequalities in STEM education. In the academic teachers’ perspective, there is the problem of a split within social sciences, inadequacy of statistical models for analysing dynamics, and insufficient educational resources at an appropriate level of difficulty. We build a case for creating a MOOC programme addressed specifically to social sciences students to fill in the existing gaps, facilitate the organisation of learning communities, and advance computational thinking within social science. Creating such a MOOC programme is the goal of our Erasmus+ project “Action for Computational Thinking in Social Sciences” (ACTISS).
In this paper we describe the initial outcomes of the Reconcile 1 study concerning Web content cr... more In this paper we describe the initial outcomes of the Reconcile 1 study concerning Web content credibility evaluations. The study was run with a balanced sample of 1503 respondents who independently evaluated 154 web pages from several thematic categories. Users taking part in the study not only evaluated credibility, but also filled a questionnaire covering additional respondents ’ traits. Using the gathered information about socioeconomic status and psychological features of the users, we studied the influence of subjectivity and bias in the credibility ratings. Subjectivity and bias, in fact, represent a key design issue for Web Credibility systems, to the extent that they could jeopardize the system performance if not taken into account. We found out that evaluations of Web content credibility are slightly subjective. On the other hand, the evaluations exhibit a strong acquiescence bias. Categories and Subject Descriptors H.5.4 [Information interfaces and presentation]: Hypertex...
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Papers by Katarzyna Abramczuk