Furscience
A Decade of Psychological Research on the Furry Fandom
Edited by
Courtney N. Plante
Bishop’s University
Stephen Reysen
Texas A&M University-Commerce
Camielle Adams
University of Calgary
Sharon E. Roberts
Renison University College, University of Waterloo
Kathleen C. Gerbasi
Niagara County Community College
International Anthropomorphic Research Project
Commerce, Texas, USA
ISBN-13: 978-0-9976288-3-8
Copyright © 2023 Authors
Commerce, Texas, USA
Cover Art by @echoofjustice
This book is licensed under a Creative Commons Attribution 4.0
International License (CC BY-NC-SA 4.0)
Chapter 6
Being Furry: Fanship versus Fandom
Stephen Reysen, Courtney “Nuka” Plante
What comes to mind when you hear the word “fan?”1 Chances are, you’re
probably thinking about a person engaging in behavior related to an interest
that they’re passionate about—wearing interest-related clothing, watching or
producing interest-related media, and hanging out with others who share that
particular interest.
This notion of fans as a collection of fan-related behaviors represents a
fairly typical conceptualization of what it means to be a fan. Indeed, it makes
sense that most laypersons would think to define fans based on the most
visible, recognizable, and iconic behaviors that fans engage in. But this isn’t
how a psychologist—specifically a social psychologist—thinks of a fan. To a
social psychologist, a fan is more than a bundle of specific behaviors. To a
social psychologist, a fan is a person who identifies with a particular interest,
and it’s this identity that shapes the way they think, feel about, and act in the
world.
While it might seem like trivial hair-splitting to distinguish fan identity
from the behaviors fans engage in, coming to think about being fans in terms
of their identity has proven to be one of the most important and fruitful
avenues for psychologists to research and ultimately understand what makes
fans tick. By thinking about a fan as an identity, one attaches a sense of
significance and gravitas to fan interests, implying something far more than a
mere aesthetic preference: it’s a filter through which fans perceive the world,
convey information to others, frame their values and beliefs, and make
decisions about their behavior.
As an illustrative example of what we gain by thinking about fans as an
identity, let’s imagine what we can learn about a person based on another
identity they may have: their identification with a particular political party.
Most of us would reasonably assume, based on which political party
someone identifies with, that we have at least some insight into that person’s
worldview. We can probably make a reasoned inference about the policies
they would support, the people they consider to be allies and enemies, and
their behavior in certain circumstances (e.g., in the voting booth) just by
knowing whether they identify with a more conservative or liberal political
party. Moreover, we understand that this identity is not necessarily static or
1
Other than a device with oscillating blades used to circulate air!
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fixed, but rather something that can change, both within an individual over
time (e.g., changing party affiliation) and more broadly, as something whose
cultural meaning may shift (e.g., the policies of Republicans and Democrats
shifted dramatically across the 20th century).
By considering “fan” as an identity, we are implying that many of the
same psychological principles that drive other identities (e.g., political
affiliation, gender) are also at work in fans. In the present chapter, we’ll
delve into the implications of this approach by first reviewing the most
popular theoretical perspective on fan identity—the social identity approach.
Next, we’ll make an important theoretical distinction by splitting the concept
of fan identity into two parts, fanship, and fandom. Lastly, we’ll illustrate the
importance of thinking about fanship and fandom as separate facets of fan
identity by showing how they differently predict important beliefs and
behaviors for the furries in our studies.
What is the Social Identity Perspective?
The social identity perspective is the result of combining two separate
psychological theories, one called, appropriately enough, social identity
theory (Tajfel & Turner, 1979), and the other called self-categorization
theory (Turner et al., 1987). Put simply, social identity theory talks about
what happens when people think of themselves as members of a group, while
self-categorization theory outlines when people are the most likely to see
themselves as members of a group. While these are, technically speaking,
two distinct psychological theories and experts in the field might get a bit
caught up in the minute differences between them, most researchers
recognize that the theories complement one another quite well and prefer to
treat them as two parts of a social identity perspective.
Okay, but why should anyone who’s not a social psychologist care about
this social identity perspective? Chances are you picked this book up to learn
some interesting facts and trivia about furries, not to get lost in dense
psychological theory! Trust us, we haven’t included this chapter just to flex
all the reading we had to do in graduate school.2 In fact, we think the social
identity perspective is so important to being able to understand furries, that
we’ve put this chapter near the beginning of the book. Indeed, much of what
follows is consistent with, and can be best understood through, a social
identity perspective.3 And we’re not the only ones who think so: this
2
… okay, maybe there’s a hint of that going on, but only a little bit, we promise!
As an analogy, imagine that you’re looking at a gallery of artwork created by five
different artists. One way to learn about the pieces is to memorize a bunch of trivia
about each piece separately (e.g., date, artist, style, etc.). At the end of the day, you’d
3
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perspective has been used across academic disciplines to explain behavior
within groups (e.g., how fans and non-fans alike behave), and to explain
behavior between groups (e.g., how non-fans behave toward fans and viceversa).
With that in mind, let’s take a moment to see for ourselves what insights
we might glean from this social identity perspective that academics can’t
seem to stop talking about.
Social Identity Theory
Tajfel and Turner (1979) were interested, like many social psychologists
at the time, in understanding what caused groups of people to fight with one
another. Popular theories at the time argued that groups typically came into
conflict because the world is limited in its resources, meaning that if one
group got something that they wanted, it usually came at the cost of another
group not getting (or losing) that very thing (Sherif, 1966; Sherif et al.,
1961). Intuitively, this makes a lot of sense: examples abound of groups
fighting over something they both want, be it countries warring over land or
two different little league soccer teams competing for a trophy and a pizza
party.4
But Tajfel and Turner made a provocative suggestion: maybe groups
don’t need a reason to be at odds with one another. Maybe they would
disagree, compete, or outright fight with one another simply because they
were told that they were different from the other group. They suggested that
the very act of categorizing people into groups was enough, in and of itself,
to lead to intergroup conflict.
Their idea didn’t just spontaneously exist, of course. It was an
observation based on a series of studies using what they termed the minimal
group paradigm. In these studies, participants entered a laboratory and were
divided into groups in about as random a way as you can get: they were
shown a screen covered in dots and were asked to estimate how many dots
were on the screen. Those who overestimated were put into an “overbe left with a set of scattered facts about these specific pieces, and nothing more. But
if you had an organizational framework, a way of understanding the style,
techniques, and history of each artist, you would be able to look at each piece of art
in this gallery (and in others) and be able to predict which piece was made by which
artist, as well as to be able to make inferences about when it was made and what
might have inspired the piece. This framework ties together the scattered facts and
trivia and allows a deeper understanding of the subject.
4
At least, we assume winning the championship comes with a pizza party. Neither
of the authors of this chapter were especially athletic growing up!
133
estimator” group while those who underestimated were put into an “underestimator” group (but, in reality it was random assignment to groups).
Participants were then escorted off by themselves and given a task: they
had to decide how to assign points between the over-estimators and the
under-estimators. Importantly, they were told that they, themselves, would
not be the recipient of any of these points—they had no skin in this game, so
to speak. They were told that these points had monetary value, but that they
would not be receiving any of it themselves. Their only choice was whether
members of their group (called the ingroup) should receive more money than
members of the other group (called the outgroup). It’s also worth noting that
participants never actually got to see or interact with other members of their
group. For example, while a participant might have been told that they were
a dot over-estimator and that they were part of a group of over-estimators,
they never actually met any of their fellow over-estimators. The participants
were also told that their decision would be anonymous, meaning that they
could neither be praised nor condemned by the other participants in the study
based on their decision. They would simply make their decision and then
leave the lab, where they would never again have to think about their group.
This entire procedure was done to ensure that participants had no selfinterest in the decision and that the groups to which they were assigned were
entirely meaningless.5 Under such circumstances, there would seem to be no
reason for participants to favor their ingroup over the outgroup when it came
to giving out points. After all, they wouldn’t personally profit one way or
another, and it wasn’t like they had anything in common with the people in
their group (aside from supposedly sharing the same tendency to over- or
under-estimate the number of dots on a screen). Nevertheless, the results of
the study showed that most people gave preferential treatment to “their”
group, giving more points to the ingroup over the outgroup. If being put into
a group truly had no impact on peoples’ behavior toward group or non-group
members, we would expect the same number of points to be given out to
members of both groups. Instead, people showed a tendency to favor their
ingroup, even if it was a group they had only just learned about, knew next to
nothing about, and didn’t personally stand to benefit from.6
5
To drive this point home even more concretely, in one version of the study the
participants were outright told that they had been assigned to the groups at random
and that they were completely meaningless.
6
Participants probably couldn’t justify being completely one-sided in their allocation
of points, but they could probably play dumb and sweep a small amount of ingroup
favoritism under the rug as a coincidence.
134
These findings formed the backbone of social identity theory, which, in a
nutshell, states that people want to identify as part of distinctly positive
groups, and will spend time, effort, and resources to do so. As we saw in the
studies above, people willingly favored the group that they were part of,
contributing to the idea that it paid to be part of this group and that they
were, fortunately, part of the winning group, the group that one would want
to be part of. Their actions also contributed to a widening of the gap between
ingroup and outgroup members, adding one more difference between the
groups and making the distinction between them clearer.
But what does this have to do with fan groups? The study above applied
to a completely arbitrary group with whom someone shared nothing in
common, but fan groups—and indeed most of the groups to which we
belong—are far from random, and we have far more in common with other
group members than the over-estimators did with their group mates.
The logic of the argument goes like this: if we can find ingroup
favoritism, outgroup derogation, and a desire to increase group
distinctiveness in largely meaningless groups, these same tendencies should
be present, but even stronger, in groups that are meaningful and significant
to us. In other words, fans should show these same underlying tendencies,
but even stronger, especially when their identity as a fan is on their mind.
This is exactly what fan researchers have found. For example, Platow and
colleagues (1999) went to soccer games and set up charity booths that were
either related to the home team, the away team, or neither and found that fans
donated more money to the charity whose collectors wore symbols of the
home team. In another study of sports fans, Levine et al. (2005) made fans
think about their favorite team before sending them across campus to a
different building. While walking to the other building, participants saw a
person fall and hurt themselves. Importantly, the injured person was either
wearing a shirt of the participant’s favorite team, a rival team, or a neutral
shirt. The researchers found that fans were more likely to help the person if
they wore a shirt of their favorite team. We’ve also observed ingroup
favoritism in the furry community, where furries rated their fursona species
as having far more positive characteristics than the other nine species being
studied.
Some fairly influential early research on fan behavior has shown some of
the other ways these group processes can impact the way people think, feel,
and behave. One such phenomenon is known as basking in reflected glory
(Cialdini et al., 1976). In this study, the researchers took note of how likely
students were to wear school-themed clothing (e.g., hoodies, t-shirts) after
135
their school’s football team won or lost a game. They found that after a
victory, students were more likely to wear symbols of their school as
compared to after a loss. Why? Remember, according to social identity
theory people are motivated to be part of groups that are distinct and
positive. So if a person’s school wins a sporting event, they can siphon off
some of that glory for themselves (i.e., basking in the reflected glory of the
team) and get a self-esteem boost from being part of the winning group. In
contrast, a loss represents a threat to one’s self-esteem, since people typically
don’t want to be seen as losers—and so they keep the school hoodie in the
laundry hamper.
Skeptical readers might find themselves questioning the interpretation of
these results. Isn’t it a bit of a stretch to say that wearing one’s school hoodie
after a victory means that the person is identifying more strongly with the
school community? Fortunately, some follow-up data can speak to this
skepticism. As part of the same line of research, the psychologists called up
students after a victory or loss and asked them if they knew the results of the
recent game. Specifically, the researchers were looking at the choice of
words students used when describing the results: did they use the words
“we” or “us” to describe the outcome (suggesting a shared identity with the
team), or did they use the words “they” to differentiate themselves from the
team? Turns out, after a loss, students were less likely to use the words “we”
or “us” (e.g., “they lost”) than they were after a victory (e.g., “we won”).
Findings like these suggest that fans identify with a particular fan interest,
just as people identify with other group identities, to help them forge a
positive identity, one that lets them draw self-esteem from their group.7
While the above research suggests that people identify with groups because
of this positivity, other research suggests that the distinctiveness afforded by
a group—the fact that it helps you to feel different from others—may be just
as important, if not more important (Mlicki & Ellemers, 1996). In our
research, for example, we manipulated whether furries were compared to
sports fans (a dissimilar group), anime fans (a similar group), or made no
comparisons at all (control condition; Plante et al., 2015). When the
distinctiveness of furry as a social identity was threatened (e.g., when furries
were said to be the same as anime fans), highly identified furries were
especially likely to get defensive and respond by insisting that being furry
was something hard-wired into them, something biological and innate that
7
If you find yourself wondering how this can be the case when some fan groups are
stigmatized, which would seem to, if anything, hurt one’s sense of self-esteem, see
Chapter 21 and Chapter 22, where we talk about this at length.
136
made them categorically different from other people. Findings like these are
consistent with a social identity perspective and show the utility of
understanding furries specifically, and fan groups more generally, as group
identities.
Social identity theory also makes other important predictions about what
happens to people when you make them think about their group identity. For
one thing, people tend to treat members of other groups as all being the same
while seeing the distinctiveness and variability of members of their groups—
a phenomenon called outgroup homogeneity. This may lead to the
application of stereotypes to members of other groups (e.g., anime fans are
all geeks and nerds) while taking offense to the suggestion that members of
one’s own group are all the same (e.g., all furries have wolf fursonas).
As a test of this own-group bias, a tendency to recognize and distinguish
individuals from one’s own group better than members of an outgroup (see
Meissner & Brigham, 2001), we ran a study where we pitted furries and
college undergraduates against each other in a memory test for fursuit faces,
furry art faces, and human faces (Reysen et al., 2018). We showed
participants images from each of these categories at the beginning of the
study and then, after distracting them for a few minutes, we showed them
additional images, some of which were the same as before, and others that
were brand new. The results showed that while furries and students were
equally good at distinguishing human faces from one another, furries were
especially good at distinguishing fursuit and furry art faces. These findings
emphasize the fact that people tend to treat all outgroup members as being
the same (e.g., college students being unable to distinguish fursuit and furry
faces), while ingroup members are more likely to process ingroup
information more deeply and make these sorts of distinctions. It’s just
another example of how understanding furry as a social identity can help to
provide context, perspective, and an explanation for a phenomenon that, by
itself, would be little more than a weird, quirky piece of trivia about furries.
Taken together, the above findings illustrate how social identity theory
can help us to make sense of a wide range of behaviors, be it in fan groups
more broadly or in furries specifically. However, social identity theory is
only half of the theoretical backbone underpinning the social identity
perspective. Let us now briefly turn our attention to the second half of this
perspective.
Self-Categorization Theory
After helping Tajfel develop social identity theory as a graduate student,
Turner continued to advance the theory. Alongside his colleagues, the work
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eventually gave way to what we now call self-categorization theory (Turner
et al., 1987). According to this theory, people do not have a single identity
but instead shift between a variety of identities from situation to situation.
For example, when we are in the classroom, the authors of this chapter think
of ourselves as professors, psychologists, or researchers. But at the end of the
day, when we return home, our most relevant group identity switches. At
home, Stephen may think of himself as a spouse or as an anime fan, while
Courtney may think of himself as a furry or as a gamer. Turner and his
colleagues proposed that these different identities are not all equal but
instead differ in their level of abstraction and inclusiveness. At the most
concrete level is one’s identity, their sense of individuality or uniqueness,
what makes them different from the person sitting next to them. At higher
levels of abstraction is one’s group identity as compared to other groups of
comparable size—for example, a furry comparing themselves to an anime
fan—or comparing one’s group to broader, more inclusive groups—for
example, a furry compared to all of humanity.
How inclusive one’s identity is in a given moment, while abstract as a
concept, can have real-world consequences. For example, earlier we
mentioned the research by Levine et al. (2005) in which fans were more
likely to help an injured person if they were wearing a shirt of their favorite
soccer team. In a follow-up study, rather than making participants think
about themselves as fans of their favorite team before they went on their
walk, the researchers instead had them think about themselves as part of the
broader, more inclusive category of “soccer fan,” in which all soccer fans
were part of the ingroup, not just fans of their favorite team. In this
condition, participants were now likely to help both the person with their
favorite team’s shirt and the person wearing the shirt of the rival team. In
effect, by activating a more inclusive group identity in the participants’
minds, the researchers redrew the boundaries of who was and wasn’t part of
the participants’ ingroup, which had a notable impact on their behavior
toward others.
But we rarely have a researcher standing over our shoulder telling us
which of our many social identities we should be thinking about. So what, in
a given circumstance, determines which of our social identities will be on our
minds? As it turns out, there are two factors at play. The first factor is called
accessibility. Accessibility refers to whether someone has a prior history or
experience adopting that identity. To illustrate this, neither of the authors of
this chapter are Chinese. As such, a Chinese identity is not accessible to
either of us. It is not within our repertoire of available identities and so it will
138
not suddenly spring to our minds in a given situation—there are no
circumstances under which either of us will suddenly start to think of
ourselves as Chinese.8 The second factor is the fit of the identity, which
refers to whether the situation is one in which there are groups or stereotypes
around us that direct us into thinking of ourselves as part of a particular
social identity. So if, for example, Stephen is an anime fan and he walks past
an anime-themed store in the mall, this may activate this particular identity in
his mind.
Once an identity is on our mind, we begin to think of ourselves less as
individuals and more as a member of a group, a process called
depersonalization. When we are depersonalized, we start to act less and less
as unique individuals and give over more of our decision-making to the
beliefs, norms, and values of the group. For example, if a stereotype of sports
fans is that they are argumentative and boisterous, an otherwise mildmannered and quiet person who is a sports fan may become
uncharacteristically loud and confrontational when surrounded by fellow
sports fans. Put simply, when we’re thinking about ourselves as members of
a group, we tend to act more in line with how members of that group are
expected to act.
Armed, at last, with a basic understanding of the social identity
perspective and an appreciation of how being a fan affects the way we think,
feel, and behave, we can now turn our attention to the question of what,
precisely, it means to identify as a fan.
Identification: Fanship and Fandom
To this point, we’ve talked about being a fan as if fan identification were
a single concept. However, Tajfel and Turner (1979) make a distinction
between a social identity and a personal identity. They define a social
identity as the degree to which one feels a sense of psychological connection
to other members of a group (e.g., emotional connection, shared values, a
common sense of identity). One can see how this would apply to fans who
share a sense of community with other fans. But fans can also identify with
the interest itself, independent of other fans of the interest. For example, one
might really enjoy watching a particular television show while having no
interest whatsoever in the fan community and the memes and culture that
8
If, on the other hand, one of us were to suddenly find out that we were adopted and
that our extended family was Chinese, and if we were to go to China and spend 30
years living there, a Chinese identity might begin to become accessible to us.
139
surround it.9 Reysen and Branscombe (2010) use the term fanship to refer to
the degree of psychological connection one feels to an object of interest (e.g.,
“I love anime”) and the term fandom to refer to a psychological connection
with a fan group (e.g., “I love the anime community”). While fanship reflects
a personal identity that can be used to distinguish one person from another
(e.g., “I am a bigger anime fan than you”), fandom is a social identity that
embeds oneself within a fan group, distinct from other fan groups.
Fanship
Most psychology research examining fans has tended to focus on sports
fans. We suspect this is due to the popularity of sports (e.g., a whole section
of the news is dedicated to sports), but also because, generally speaking, it’s
easier to find sports fans to study than it is to find members of more niche
fan groups.
This is why, when Wann and Branscombe (1993) developed their
measure of fanship, they did so by sampling sports fans. However, a
drawback of this approach is that it led to the development of a measure of
fanship that included items that were only relevant to sports fans. For
example, participants were asked to indicate how important it was to them
that their favorite team wins games. While this question may well assess the
fanship of sports fans, the question itself cannot easily be adapted to other
fans (e.g., furries, anime fans).
To address this problem, Reysen and Branscombe (2010) developed a
measure of fanship that could be used for fans of any interest. While the
original scale was eleven items long, it was eventually reduced to a threeitem version (or, if space on the survey is really tight, a single-item version)
which asks participants to indicate the extent to which they agree with a
statement like “I strongly identify with being a furry” from 1 = strongly
disagree to 7 = strongly agree (Postmes et al., 2013; Reysen et al., 2013).
In nearly all of our furry studies, we include a measure of fanship. We
find that, from year to year, there are small fluctuations between samples
concerning their average fanship score, but, on average, it tends to be fairly
high—exactly what you’d expect to find in a sample of fans (see Figure 6.1).
What’s more, fanship scores tend to consistently be higher than scores on a
similar measure of fandom, which we discuss in the next section.
9
One of the authors of this chapter feels this way about the television show Rick and
Morty, being an avid viewer of the show while having little to no interest in
identifying as part of the fan community which has formed around the show.
140
Fandom
In the same way that psychological research on fans was dominated
extensively by research on sports fans, it was also heavily dominated by
research on fanship to the detriment of research on fandom. As such, there
are comparatively few studies in psychology looking specifically at the
variable of fandom identification. What little research does exist suggests
that fandom is an important social identity; science-fiction fans (Obst et al.,
2002a, 2002b) and fans across a range of interests more broadly (Chadborn
et al., 2018) report identifying more strongly with their fan communities than
they do with their local neighborhoods. Yoshida et al. (2015) assessed
fanship and fandom in a longitudinal study of Japanese soccer fans to find
fandom is a stronger predictor of game attendance.
Fanship
Fandom
6.5
6
5.5
5
4.5
4
3.5
3
2012 2013 2014 2015 2016 2017 2018 2019 2020 2021
Figure 6.1. Furries’ ratings of fanship and fandom across time. 7-point
Likert-type scale, from 1 = strongly disagree to 7 = strongly agree.
When it comes to measuring fandom identification, there are a number of
measures available from social identity theory which, while not developed
specifically for use with fan groups, can easily be adapted for use in this
context (see Reysen et al., 2013). As with fanship, we mostly use a threeitem measure, though we’ll occasionally use a single-item measure of
fandom if space gets tight; in both cases, the measure asks participants to
indicate their agreement with a statement like “I strongly identify with other
furries in the furry community” (Postmes et al., 2013; Reysen et al., 2013).
141
Pitting Fanship and Fandom Against One Another
At first glance, it’s easy to think that the distinction between fanship and
fandom is trite and meaningless. After all, studies show that fanship and
fandom are fairly highly correlated, meaning that people who score high in
one tend to also score high in the other (Plante et al., 2021; Reysen &
Branscombe, 2010). Even so, the same studies also suggest that, while highly
correlated, fanship and fandom are conceptually distinct. This is important
because, as the rest of the research in this chapter will show, knowing
whether we’re talking about fanship or fandom is important when talking
about the potential consequences or implications of one’s fan identity.
As an illustrative example, in a study of the brony community,10 Edwards
et al. (2019) allowed both fanship and fandom scores to simultaneously
predict fan behaviors. In doing so, they were able to measure the association
of one variable with fan behavior while statistically controlling for the other
one. In doing so, they found that fanship was positively associated with
purchasing official merchandise, displaying fan symbols (e.g., wearing a
shirt with a symbol), identification with a character from the show, and
feelings of entitlement as a fan. In contrast, fandom was positively associated
with watching fan-made content, talking to friends about the show,
purchasing fan-made products, creating content oneself, attending a fan
convention, and watching reruns of the show. In other words, despite being
similar to one another, fanship and fandom uniquely predicted different fan
behaviors.
To show that this wasn’t a coincidence, Reysen et al. (2021) conducted a
similar study with anime fans. They found, in line with the brony research,
that fanship predicted collecting official merchandise, watching anime,
looking at fan art, reading news and reviews, playing anime-related games,
listening to J-pop, obsessing about anime, feeling immersed while watching
anime, and dreaming about anime—all behaviors indicative of content
consumption and being a fan of the content itself. Fandom identification, on
the other hand, was associated with spending money on conventions, reading
fanfiction, talking with others about anime, posting in online anime forums,
and having more friends who also like anime—all behaviors associated with
the fan community.
Together, the brony and anime data suggest that when pitted against one
another, fanship tends to be related to consumption of the object of interest.
Fandom, on the other hand, tends to be related to social aspects of fan
10
Bronies are (typically adult male) fans of the television show My Little Pony:
Friendship is Magic.
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engagement. Relatedly, because fandom is related to forming and
maintaining social relationships with others, it is also connected to better
well-being, while fanship is typically not. Indeed, when fanship and fandom
are included in the same statistical model, fandom is more likely to be
associated with positive outcomes (e.g., well-being), while fanship is more
likely to be associated with negative outcomes, such as excessive or
obsessive behavior.
Fanship and Fandom and Furry Beliefs and Behaviors
At long last, we can now turn our attention to our research looking at
whether fan identification (fanship or fandom) can help us to predict
psychologically important thoughts, feelings, and behaviors in furries.
Similar to the research described above, we conducted a series of analyses
in which fanship and fandom simultaneously predicted a number of outcome
variables. Within each of the tables, values with an asterisk indicate a
statistically significant trend, with more asterisks indicating a greater degree
of confidence in the finding (* p < .05, ** p < .01). Positive values indicate a
positive association (e.g., as fanship scores go up, so too does the other
variable), while negative values indicate a negative association (e.g., as
fanship scores go up, the other variable goes down).
It should be noted that each of the analyses below represents data taken
from a multitude of studies over the past decade. In some cases, we used
single-item measures of fandom and fanship, while in other cases we used a
three-item scale. Some of these analyses are based on samples recruited inperson at furry conventions while others represent data collected online.
Given how many different results are presented here, for ease of presentation
we have left out information about which result came from which study,
although this information is available upon request from interested readers
who wish to get in touch with the authors.
Furry Activities
As shown in Table 6.2, furries’ fanship scores predicted being a furry for
a longer period of time while, if anything, fandom scores were associated
with being a furry for less time.11 Fanship, relative to fandom, was more
11
One possible explanation of this finding may be that younger furries may identify
more with the surrounding fandom while older furries feel less of a connection to the
fandom. Given that, demographically, the furry fandom is comprised of fairly young
furries (see Chapter 13), it might make sense that, as furries get older, they may feel
less of a sense of connection to the current furry fandom, which is more likely to be
comprised of furries younger than themselves. To this end, we also discuss issues of
ageism and generational differences in the furry fandom in Chapter 12.
143
strongly positively associated with open and avid consumption of furry
content, including watching and reading furry related-materials, wearing
furry-related apparel, being more likely to own a fursuit, having furry-related
dreams, immersion in furry-related media, disclosing one’s identity, and
liking furry pornography. Fanship was also more positively associated with
negative behaviors, such as problematic purchasing behavior (e.g., buying
more merchandise than one has money for). Fandom scores, in contrast, were
more positively associated with group-related behaviors, including
interacting with other furries online, attending local meetups, and attending
furry conventions. Finally, the results reveal some variables where both
fanship and fandom identification predicted outcomes to about the same
extent: reading news/blogs/reviews, talking with friends about furries,
interacting with furries in person, and frequenting furry-related websites.
Motivation
We’ll discuss the motivations that compel a person to be furry in greater
depth in Chapter 19. For now, however, we’ll quickly look at whether
fanship and fandom are differently associated with a furry’s underlying
motivation to be a furry. As shown in Table 6.3, fanship scores were more
strongly positively associated with being motivated by aesthetics (e.g., liking
of the style/content), economic motivations, escapism, the attention that
being furry provides, and sexual interest. Fandom scores, in contrast, were
more strongly associated with being motivated by a desire for belongingness,
a sense of family, a desire to experience positive / beneficial stress, and the
entertainment provided by being a furry. Notably, both fanship and fandom
predicted the extent to which self-esteem is a motivator to be part of the
fandom to about the same extent.
144
Table 6.2. Regressions with fanship and fandom predicting fan-related
activities.
Variable
Fanship Fandom
Years Furry
.20**
-.10**
Watch / Read Material
.28**
.06*
Read News / Blogs / Reviews
.17**
.13**
Talk with Friends about Furries .19**
.18**
Interact with Furries in person
.14**
.17**
Interact with Furries Online
-.04
.35**
Dress Furry-Apparel
.30**
.10**
Attend Local Meetups
.10
.18**
Number Furry Websites
.19**
.13**
Number of Conventions
.04
.10**
Number Fursuits
.14**
-.003
Furry Dreams
.24**
.12*
Immersion in Furry Media
.27**
.16**
Disclose Identity
.33**
.09**
Problematic Purchasing
.22**
-.26**
Liking Furry Porn
.14**
.07*
Table 6.3. Regressions of fanship and fandom predicting motivations.
Variable
Fanship
Fandom
Belongingness
.19**
.47**
Family
.18**
.28**
Aesthetic
.21**
.03
Self-Esteem
.25**
.25**
Economic
.16**
.01
Eustress
.19**
.30**
Escape
.22**
.11**
Entertainment
.02
.23**
Attention
.22**
.10**
Sexual Attraction
.23**
-.04
Individual Differences
We’ll discuss individual differences between furries such as personality
and fantasy (Chapter 18), as well as how furries develop a healthy sense of
identity (Chapter 24) later in this book. For now, we want to briefly highlight
the association between fanship and fandom scores and these measures of
individual differences (e.g., what makes one furry different from another).
145
As shown in Table 6.4, fanship scores were more negatively associated with
emotional stability and components of identity resolution (i.e., integration,
differentiation, productivity), meaning that those who scored higher in
fanship tended to have less stable emotions and had a less developed sense of
identity. Fanship scores were, relative to fandom scores, more positively
associated with how furries engage in fantasy, including fantasy proneness
(e.g., blurring the lines between fantasy and reality), negative fantasy
engagement (e.g., problematic fantasy behavior), having a pathological
personality, anxious attachment style (e.g., relationship insecurity), and
shyness.
Table 6.4. Regressions with fanship and fandom predicting individual
difference measures.
Variable
Fanship Fandom
Extraversion
-.05
.19**
Agreeableness
.01
.13**
Conscientiousness
-.05
.08
Emotional Stability
-.14**
.11*
Openness
-.01
.18**
Fantasy Proneness (Creative)
.18*
.09
Fantasy Proneness (Childhood) .15
.08
Negative Fantasy
.18**
-.06
Positive Fantasy
.26**
.39**
Primary Psychopathy
.07
-.14**
Pathological Personality
.16**
-.18**
Anxious Attachment
.13*
-.10
Avoidant Attachment
-.06
-.13*
Integration
-.23**
.36**
Differentiation
-.14**
.21**
Productive
-.13**
.12*
Worldview
.04
.02
Shyness
.13**
-.16**
Magical Thinking
.10
.21*
Magical Ideation
.12*
.13**
In contrast, compared to fanship scores, fandom scores were more
positively associated with greater extraversion, agreeableness, emotional
stability, openness to new experiences, positive fantasy engagement (e.g.,
healthy fantasizing activities), identity resolution (i.e., integration,
146
differentiation, productive), and magical thinking. Fandom was also less
likely than fanship to be associated with psychopathy, pathological
personality, and shyness.
Taken together, the results suggest that extreme levels of fanship may be
an indicator of psychological maladaptation or dysfunction in a way that
doesn’t seem to be the case for fandom scores. To put it another way, when
one thinks about an obsessive fan, they are probably imagining a fan who is
excessively high in fanship, not a fan whose fandom identification is high.
We’ll return to this idea in Chapter 19 and Chapter 22 when we talk about
social support and the benefits of the furry fandom for building social
support and resilience.
Identity and Intragroup Variables
In a 2015 paper, Roberts et al. proposed three ways in which furries could
experience a sense of connection to their favorite/fursona species:
identification (e.g., “I was born with this connection to my non-human
species”), liking (e.g., “I am preoccupied with my species”), and spiritual
connection (e.g., “I feel that I have a mystical connection to my non-human
species”). As shown in Table 6.5, fanship scores were more strongly
positively associated than fandom scores with all three types of connection.
Or, to put it another way, one’s fandom identity says very little about the
extent to which they feel a sense of connection to their fursona / favorite
non-human animal species. In a similar vein, fanship scores were, relative to
fandom scores, more strongly positively associated with one’s fursona
spilling over into furries’ everyday life.
In a 2020 paper, Plante et al. suggested that when it comes to elitism in
fan groups, there are two dimensions: inflating one’s sense of self and
looking down upon others (see Chapter 12). Fanship was positively
associated with both, whereas fandom identification was not associated with
self-inflation and, if anything, was negatively associated with derogation of
other furries. Fandom scores were also more likely than fanship scores to be
positively associated with helping other furries within the community, the
feeling that they are of higher status than others in the community, and with
feeling that all furries share a common fate (e.g., if the fandom does well,
then everyone benefits). Taken together, these findings again suggest that
fandom identification, unlike fanship identification, is much more tied to
feelings and behaviors that pertain to the broader furry community, and
generally suggests a more healthy and beneficial association with furry than
is the case with fanship.
147
Table 6.5. Regressions of fanship and fandom predicting identity and
intragroup variables.
Variable
Fanship Fandom
Fursona Identification
.57**
-.10**
Fursona Liking
.59**
-.04*
Fursona Spirit
.43**
-.02
Fursona Spillover
.26**
.11**
Intragroup Helping
-.03
.26**
Intragroup Status
.02
.30**
Willingness to Sacrifice
.22**
.21**
Common Fate
-.004
.40**
Subgroup Gatekeeping
-.01
-.17**
Elitism Self-Inflate
.38**
.06
Elitism Other-Derogate
.25**
-.28**
ID-Acceptance Concerns
.20*
-.13
ID-Concealment Motivation -.001
-.24**
ID-Identity Uncertainty
-.55**
-.13
ID-Internalized Negativity
-.17*
-.36**
ID-Difficult Process
-.02
-.37**
ID-Identity Superiority
.20*
.10
ID-Identity Affirmation
.23**
.61**
ID-Identity Centrality
.67**
.06
Building off the work of Mohr and Kendra (2011), we adopted a measure
that assesses various dimensions of being a member of a stigmatized
minority group.12 Specifically, the measure contains eight dimensions:
acceptance concerns (feeling that others may not accept me due to being a
furry), concealment motivation (desire to hide one’s furry identity), identity
uncertainty (feeling uncertain if one is a furry), internalized negativity
(rejecting one’s furry identity), difficult process (the process of becoming a
furry was difficult), identity superiority (perceiving furries as better than
non-furries), identity affirmation (affirming one’s furry identity), and identity
centrality (being a furry is central to one’s identity). Fanship scores, relative
to fandom scores, were associated with greater concern that others would
reject them for being furry, with less uncertainty about whether they were a
12
The original measure was designed to assess feelings toward being a member of a
sexual minority. Given that most furries are LGBTQ+ (see Chapter 15 and Chapter
16), many furries are likely to be familiar with the feelings tapped into in this
measure.
148
furry, with the feeling that furries were superior to non-furries, and with
perceiving furry to be a central part of one’s identity. Fandom, in contrast,
was more associated with greater disclosure, less negativity, perceiving the
process of becoming a furry as being an easy one, and with affirming one’s
furry identity. In short, fanship and fandom scores are differently associated
with different aspects of being a member of a stigmatized minority group,
although fanship tends to be associated with the more negative aspects of this
stigmatized group identification.
Well-Being
As has been suggested throughout the chapter, we suspect that fandom, as
compared to fanship, is more strongly and positively associated with wellbeing, given that it is associated with the social aspects of fan engagement
and given that group identification may contribute to a sense of social
support and resilience provided by the fandom (see Chapter 19 and Chapter
22).
While there is no one single measure of “well-being,” researchers often
employ a variety of different measures to assess different facets of the
broader concept of well-being (for a review see Linton et al., 2016). As
shown in Table 6.6, fanship, as compared to fandom, tends to be associated
with lower self-esteem, lower satisfaction with life, less of a sense of purpose
in life, and greater depression, anxiety, stress, and psychological distress.
Fandom, on the other hand, is associated with greater self-esteem,
satisfaction with life, purpose in life, flourishing, relationship well-being,
personal growth, environmental mastery, self-acceptance, and body
satisfaction, and is negatively associated with depression, stress, loneliness,
and psychological distress. These findings support the idea that fandom
identification is much more strongly positively associated with well-being,
regardless of what facet of well-being is being considered, than is fanship.
Miscellaneous
In this final section, we cover some variables that didn’t necessarily fit in
the other sections, but which may nevertheless be of interest to readers.
As an example, Amiot and Bastian (2017) developed a measure to assess
one’s felt connection to animals (e.g., “I feel solidarity toward animals”). As
shown in Table 6.7, fanship scores were more strongly associated than were
fandom scores with one’s felt connection to animals, suggesting that the
sense of community associated with fandom may not extend to non-human
animals.
Fanship scores are also more likely than fandom scores to be positively
associated with feeling that one has a phantom body part (e.g., tail, feathers),
149
while fandom scores are more positively associated with identifying as a
nerd, feeling empathy for others, and being a less individualistic, more
collectivistic person.
In a 2003 study, Vallerand et al. (2003) developed a measure of passion
that distinguishes between obsessive passion, an excessively felt pressure to
engage in one’s interest (e.g., “I am emotionally dependent on furry
activities”), and harmonious passion, feeling a sense of choice and control
over one’s interest (e.g., “For me, furry activities are a passion that I still
manage to control”). In a pattern consistent with prior findings in this
chapter, fandom scores were more strongly associated with harmonious
passion than were fanship scores, with the reverse being true for obsessive
passion.
Table 6.6. Regressions of fanship and fandom predicting well-being.
Variable
Fanship
Fandom
Self-Esteem
-.30**
.37**
Satisfaction with Life
-.18**
.24**
Purpose in Life
-.20*
.34**
Depression
.12*
-.18**
Anxiety
.11*
-.06
Stress
.21**
-.20**
Flourishing
-.02
.25**
BBC Physical
-.03
.17**
BBC Psychological
-.10*
.31**
BBC Relationships
-.11*
.16**
Loneliness
.14*
-.19**
Ryff-Autonomy
.01
-.01
Ryff-Environmental Mastery .003
.17**
Ryff-Personal Growth
-.01
.16**
Ryff-Positive Relations
-.06*
.26**
Ryff-Purpose in Life
.003
.13**
Ryff-Self-Acceptance
-.05
.14**
Optimism
-.18
.38**
Psychological Distress
.34**
-.19*
Body Satisfaction
-.14
.19*
150
Table 6.7. Regressions of Fanship and Fandom Predicting Miscellaneous
Variables
Variable
Fanship Fandom
Solidarity with Animals .21**
.11**
Nerd Identification
.04
.10**
Empathy
.10
.21**
Phantom Limb
.22**
.10
Individualism
.05
-.11*
Collectivism
-.05
.14*
Harmonious Passion
.27**
.50**
Obsessive Passion
.44**
.16**
Conclusion
This chapter began with a theoretical deep dive into what it means to
identify as a fan. After reviewing the social identity perspective and seeing
how useful it can be to understand fan identity as a social identity, we
distinguished between the concepts of fanship and fandom. Past research
(Edwards et al., 2019; Reysen et al., 2021) has shown that fanship tends to be
associated with consumption of the fan interest and, at its extreme ends, with
obsession, excess, and maladaptation. Fandom identification, in contrast,
tends to be associated with the social facets of fan interests and with
moderation and well-being. The results of our studies in the furry fandom
largely followed this same pattern, with fanship being associated with
consumption and negative variables (e.g., obsessive passion, elitism) and
fandom being associated with social facets of fan interest and well-being.
Given that fandom is typically omitted from research in fan psychology more
generally, and given that the most memorable exemplars of fan behavior also
tend to be the most extreme and maladaptive, the present results speak to the
importance of assessing not only how strongly fans feel connected to the
object of their interest, but also assessing the connections they form with
their fan communities, which may represent a protective factor against
obsession and excess. This healthy, protective aspect of fan identity is often
overlooked, both by researchers and by laypersons alike, and may be part of
why fans of unusual interests—such as furries—so frequently find
themselves stigmatized.
The findings of this chapter will be echoed time and again throughout this
book as we return to many of these topics in future chapters. For now,
however, it is most important to take away the fact that fanship and fandom
are distinct concepts and the fact that furry is a fan interest with a fairly
151
strong social component and sense of community for many furries and, as
such, it may be a source of stability, resilience, and well-being for all but the
most extreme, obsessive, or secluded members.
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