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      Sociology of SportSport PsychologyLatin American StudiesLatin American and Caribbean History
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    •   25  
      MarketingHistoryCultural HeritageHeritage Studies
Transmedia storytelling presents an integral structure relies on both today’s technological, sociological, economical qualifications which formulated through convergence, and also extensions between media and industries. The opportunities... more
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    •   6  
      Fan CulturesMedia ConvergenceTransmedia StorytellingWeb 3.0
ABSTRACT At the turn of the century, the explosion of over-the-top (OTT) services such as Amazon Prime, HBO Now, Hulu and Netflix, along with the never-ending production of a wide variety of serialized formats, have swiftly raised the... more
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    •   5  
      Fan CulturesSubtitlingTranslationFansubbing
This Master Thesis deals with the phenomena of "fans" and "fandom" in mainstream television. The work is divided into three parts. In the first part, after an introduction about the research process, and the... more
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    •   8  
      ArtTelevision StudiesSocial and Cultural AnthropologyFan Studies
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    •   8  
      SemanticsFan CulturesFilm and Media StudiesCult Cinema
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    •   22  
      ReligionMedia StudiesMedia and Cultural StudiesReception Studies
Swimming in the waters a half hour drive from Hermione's house, Hermione found some special seashells. She thought they were remarkably different from regular ones, in that these sparkled and transmitted coloured reflections from the... more
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    •   6  
      Harry PotterFan CulturesFandomShort story (Literature)
Full content of this issue is available at: https://www.sic-journal.org/CurrentIssue.aspx?iid=17. Years after the Frankfurt School, Roland Barthes’s work, Laura Mulvey’s film analysis, The Centre for Contemporary Cultural Studies, various... more
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    •   16  
      Japanese StudiesQueer StudiesGame TheoryTheatre Studies
College sports coaches and administrators can use open letters to repair images and weather crises, especially during losing seasons. Our rhetorical analysis uses Benoit’s typology of image repair to reveal three primary strategies... more
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    •   36  
      Sport PsychologyCoaching PsychologyCoaching (Education)Rhetorical Analysis
This article examines the Game of Thrones (GoT) fan phenomena in the Arab world. Although I contextualize GoT as a commodity within HBO’s global ambitions to attract a global audience, I study GoT Arab fans as an organized interpretive... more
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    •   9  
      Middle East StudiesEmotional LabourFan CulturesFandom
The animated music videos of Radiohead, Chris Hopewell and Gastón Viñas are entwined by intertextual threads that refer to each other in a reciprocal and generative way. As a graphic artist and applied fan of the band Radiohead, Viñas has... more
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    •   19  
      Media StudiesAnimationPopular MusicMusic Video
Ro: A analiza popular culture din Japonia, dar și popular culture în general, devine un demers local și global în același timp, tocmai pentru că mediul digital și fluxurile inegale de distribuție, adesea oficiale, cât și generate de fani,... more
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    •   5  
      AnimationManga and Anime StudiesFan CulturesJapanese Popular Culture
Not Here. David Bowie has always been a significant figure of the screen. Through appearing in experimental music videos, tense television interviews, controversial live performances, biographical documentaries, and auteur and genre... more
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      Cultural StudiesGender StudiesFilm StudiesPopular Music
The 2012 film The Hunger Games and its three sequels, appearing quickly over the following three years, represent one of the most successful examples of the contemporary popularity of youth-oriented speculative film and television series.... more
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    •   9  
      Film StudiesYouth StudiesGenre studiesPopular Culture
Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the... more
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    •   10  
      SociologyCultural StudiesMedia SociologyGame studies
Within the broad historical context in which transmedia has been practiced and studied, David Bowie and Floria Sigismondi are instructive for their transformative approaches toward creating art across media, and for their alchemical... more
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    •   20  
      Media StudiesMedia and Cultural StudiesTheatre StudiesPopular Music
Por meio da compreensão do ativismo de fãs como uma forma de resistência cotidiana cultural, econômica e criativa, o objetivo deste capítulo busca problematizar as relações entre participação, resistência e consumo de fãs do jogo on-line... more
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    •   52  
      Game TheoryGame studiesPolitical ParticipationPolitical Theory
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      Media StudiesPerforming ArtsTheatre StudiesPerformance
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    •   3  
      Creative IndustriesFan CulturesFan Theory and Culture
Fans constitute a very special kind of audience. They have been marginalized, ridiculed and stigmatized, yet at the same time they seem to represent the vanguard of new relationships with and within the media. ‘Participatory culture’ has... more
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      Fan StudiesFan Cultures
Audiences for blockbuster event-film sequels and adaptations often formulate highly developed expectations, motivations, understandings and opinions well before the films are released. A range of intertextual and paratextual influences... more
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      Media StudiesReception StudiesArtFilm Studies
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    •   7  
      National IdentityFan CulturesEnglandScotland
Introducción El pasado mes de marzo la Asociación de Productoras de Animación Japonesas presentó el informe anual sobre el estado de la industria. De acuerdo a los datos revelados en dicho documento, en el año 2012 se exhibieron en las... more
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    •   6  
      Manga and Anime StudiesFan CulturesFan Theory and CultureAnime
Resumo Com o crescimento da indústria de entretenimento, o conhecimento sobre a relação entre os consumidores e o consumo de experiências pode trazer importante contribuição para a área de marketing. Nesse sentido, o trabalho visa... more
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      Marketing ResearchFan CulturesConsumer ResearchMarvel Cinematic Universe
Conception of ‘star performance’ through popular music is stratified which generates diverse and often contradictory forms of thought. For example, stars and celebrities plausibly act as a ‘culture medium’ in which, through imagination,... more
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    •   6  
      Popular MusicAudience and Reception StudiesFan CulturesFandom
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    •   20  
      Media StudiesMedia and Cultural StudiesChinese StudiesPopular Culture
Anime fandom has been a fairly constant subject in fan scholarship, although only recently have conversations about fan subbing begun to circulate. As useful as those conversations are, none have directly dealt either with the mechanisms... more
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    •   9  
      Cultural StudiesMedia StudiesTranslation StudiesJapanese Anime
While anthropomorphizing nonhuman animals has been shown to increase identification with them and, by extension, concern for their wellbeing, little research has directly tested whether identifying with nonhuman animals is similarly... more
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    •   18  
      Social PsychologySelf and IdentitySocial IdentityIdentity (Culture)
“‘You’re not a human being, you’re a number, a product, an asset as long as you can perform. If you can’t perform, then you’re a liability and they’ll drop you.’” Professional athletes suffer tremendous damage to their bodies over the... more
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    •   20  
      Sociology of SportMarxismMarxist theorySports Injuries
Classical sociologists like Max Weber pointed out the relationship between processes of modernization and cultural discontents. In this chapter it is argued that such discontents where at the heart of the critique of the romantic... more
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    •   20  
      ReligionSociology of ReligionPopular CultureSpirituality
New Forms and Interactions is a collection of eleven articles highlighting the controversial relation between the two traditionally opposed realms. By determining the forms, conditions and consequences of interaction between fiction and... more
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    •   12  
      Game studiesEnglish LiteratureFilm StudiesPerformance Studies
Australians watch live sport in large numbers and traditionally consume high quantities of meat pies, chips and beer within stadiums. However, the food and beverage preferences of stadium-attending Australian sports fans are not well... more
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    •   8  
      Health PromotionSports ManagementFan CulturesHealth experiences
Talking politics online is not exclusively reserved for those spaces dedicated to politics, particularly the everyday political talk crucial to the public sphere. However, past net-based public sphere research has focused mostly on... more
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    •   185  
      Media StudiesNew MediaMedia and Cultural StudiesPolitical Participation
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    •   10  
      Media EducationFan StudiesFan CulturesFandom
This thesis deals with the emergence of fan communities around user-generated content. I will examine two case studies dealing with users and their transition to productivity through the use of contemporary technology, and characters and... more
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    •   7  
      Online CommunitiesUser-Generated ContentCreative IndustriesFan Cultures
The Takarazuka Revue is a popular Japanese theatrical company consisting solely of female performers. Since its establishment in 1914 Takarazuka has often been considered as part of shōjo culture but was its representation the same... more
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    •   5  
      Fan CulturesYaoi and Shojo Manga/AnimeRepresentationTakarazuka Revue
Historically, emerging music and music-engendered forms of youth expression and aggregation have been considered a threat to mainstream culture, due to the belief that they can corrupt it at a societal level. Expanding on these... more
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    •   22  
      Cultural StudiesMusicSocial SciencesYouth Studies
O conceito de fã vem sendo revisitado pela academia há décadas. Transita, de um lado, por imagens estigmatizadas – marcadas por estereótipos – e, por outro, por apreciações mais produtivas, nas quais os fãs são considerados como... more
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    •   5  
      Fan StudiesFan CulturesFandomMonografia
This article investigates how young Australians who consume both Japanese and Korean popular culture conceptualise their multicultural identities. Through semi-structured interviews with 14 fans, I chart how they first encountered... more
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    •   10  
      Asian StudiesJapanese StudiesGender StudiesMedia Studies
Chinese-speaking popular cultures have never been so queer in this digital, globalist age. The title of this pioneering volume, Boys’ Love, Cosplay, and Androgynous Idols: Queer Fan Cultures in Mainland China, Hong Kong, and Taiwan... more
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    •   6  
      Queer StudiesChinese StudiesQueer TheoryFan Cultures
Regendering, where fan creators change the gender of an existing character as part of the adaptation, offers a deconstruction of gender via the simultaneous examination of the engendering of the original character, and the manifestation... more
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    •   6  
      Gender StudiesFan StudiesFeminismFan Cultures
"Azriona's story "The Heart in Him" quoted in the title is an example of Omegaverse slash fan fiction, where characters develop supplementary gender identities at puberty. We can have male or female alphas, and male or female omegas. Male... more
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    •   24  
      Gender StudiesFeminist TheoryLiteraturePopular Culture
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    •   23  
      Gender StudiesQueer StudiesSex and GenderFeminist Theory
This paper examines the ways in which television imagines the relationship between creators and audiences in the contemporary media landscape. This is developed through an examination of the inaugural seasons of three American television... more
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    •   15  
      Television StudiesSF Film and TelevisionAudience and Reception StudiesFan Studies
There’s increasing evidence that, as media blogger Aja Romano notes, the “female, queer, genderqueer, nerdy, and unashamed” fans of Supernatural that make up the series’ own family are “diametrically opposed to the straightlaced... more
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    •   6  
      Fan StudiesFan CulturesFandomFan Theory and Culture
Draft version of Olaison, Lena; Saara L. Taalas. (2017). “Game of Gamification – Marketing, Consumer Resistance and Digital Play”, in Mikolaj Dymek and Peter Zackariasson (eds.) The Business of Gamification: A Critical Analysis.... more
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    •   8  
      Digital RhetoricsConsumer CultureFan CulturesConsumer Resistance