Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
…
9 pages
1 file
This paper discusses applications of new media technologies, such as augmented reality (AR) to visualization of heritage within urban settings.
Sustainability
The objective of this study is to analyze the impact that augmented reality (AR) and virtual reality (VR) are having on our conception, appreciation, and use of urban heritage spaces. Although most evaluations that appear in the specialized literature are clearly positive in this respect, there is a critical line of thought that considers these new technologies as connected to prior theoretical assumptions about heritage, in terms of what we value, how we value it, and for what reasons. To contrast the two perspectives, we have selected and examined scientific literature evaluating the application of AR and VR in urban heritage spaces, in order to analyze whether, in addition to positive effects, certain negatives linked to the ‘virtualization’ of space are also at work. A qualitative methodology has been developed supported by the ATLAS.ti tool (Scientific Software Development GmbH, Berlin, Germany), which allows definition of the different thematic lines treated in the literature ...
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage EARTH 2018, 2019
The chapter presents the outcomes of an experience that rises from the realization of L’Aquila Smart City (Italy). Its realization roots on the possibly given by the realization of a smart tunnel with a net of optical fibers and by 5G mobile networking. This system of real time and diffused data computing and transmission allows the project of a ubiquitous Augmented Reality (AR) application. It favors the relationship between buildings and urban spaces with different kind of information, mainly of visual nature, such as 3D models, images, videos, texts. This interdisciplinary study gives the opportunity to develop a theoretical and methodological reflection on AR as mixed-media and on the relation that it establishes between tangible heritage and information, also in relation with the current post-digital approach to cultural heritage.
Mobile devices provide an increasingly sophisticated support to enhanced experiences and understanding the remote past in an interactive way. The use of augmented reality technologies allows to develop mobile applications for indoor exploration of virtually reconstructed archaeological places. In our work we have built a virtual reconstruction of a Roman Villa with data arising from an urgent partial excavation which were performed in order to build a car parking in the historical city of Valladolid (Spain). In its current state, the archaeological site is covered by an urban garden. ocalization and tracking are performed using a combination of GPS and inertial sensors of the mobile device. In this work we prove how to perform an interactive navigation around the 3D virtual model showing an interpretation of the way it was. The user experience is enhanced by answering some simple questions, performing minor tasks and puzzles which are presented with multimedia contents linked to key features of the archaeological site.
This chapter aims to connect the digital resources of knowledge with the historical and cultural heritage in the context of smart cities. Specifically, combining the joint intervention in the Real Sitio of Aranjuez, as well as the Foundation Square of the University of Alcalá, both in Spain. Through traditional historical research and the innovative use of new technologies like augmented reality (AR), a historical, biological and cultural heritage is conserved, consisting of forests, gardens, agricultural spaces, urban centers and palatial residences. Cultural and artistic heritage is a resource of the first magnitude for the sustainable development of smart cities. It evolves with time and society; it is this that determines what goods are to be conserved and protected for posterity, according to the values attributed to them. Hence, the importance of achieving an awareness in society plays an active part in the conservation, enjoyment and dissemination of heritage. In this context, the augmented reality is presented as a powerful tool for contextualizing and disseminating the heritage, as well as to make the resources created more accessible, making an innovative use of the new technologies applied to the transfer of knowledge and the enhancement of a country's cultural and historical heritage.
This chapter aims to connect the digital resources of knowledge with the historical and cultural heritage in the context of smart cities. Speciically, combining the joint intervention in the Real Sitio of El Pardo and Aranjuez, as well as the Foundation Square of the University of Alcalá, both in Spain. Through traditional historical research and the innovative use of new technologies like augmented reality (AR), a historical, biological and cultural heritage is conserved, consisting of forests, gardens, agricultural spaces, urban centers and palatial residences. Cultural and artistic heritage is a resource of the irst magnitude for the sustainable development of smart cities. It evolves with time and society; it is this that determines what goods are to be conserved and protected for posterity, according to the values atributed to them. Hence, the importance of achieving an awareness in society plays an active part in the conservation, enjoyment and dissemination of heritage. In this context, the augmented reality is presented as a powerful tool for contextualizing and disseminating the heritage, as well as to make the resources created more accessible, making an innovative use of the new technologies applied to the transfer of knowledge and the enhancement of a country's cultural and historical heritage.
New technology has been seen as a way for many businesses in the tourism industry to stay competitive and enhance their marketing campaign in various ways. AR has evolved as the buzzword of modern information technology and is gaining increasing attention in the media as well as through a variety of use cases. This trend is highly fostered across mobile applications as well as the hype of wearable computing triggered by Google’s Glass project to be launched in 2014. However, although research on AR has been conducted in various fields including the Urban Tourism industry, the majority of studies focus on technical aspects of AR, while others are tailored to specific applications. Therefore, this paper aims to examine the current implementation of AR in the Urban Tourism context and identifies areas of research and development that is required to guide the early stages of AR implementation in a purposeful way to enhance the tourist experience. The paper provides an overview of AR and...
Visual communication is commonly defined as the expression and conveyance of ideas and information using two dimensional visual aids. However, lately, augmented reality is said to be part of the visual communication. This paper presents the possibilities of augmented reality approach as innovations in conservation of historical buildings. With respect to this, conservation is highly crucial in protecting the cultural assets, particularly, historical buildings that have been partially or totally lost and needed reconstruction. Augmented reality as a recent technology has huge potential in the conservation of cultural heritage. It enables the 3D virtual object to be superimposed on real world simultaneously at same space and time. In addition, it enriches the immersive experience of visitors. Visitors interact in an environment that enables communication visually on history of the past in present without distraction from the real environment. Moreover, by using combination of texts and 3D virtual objects, it creates a powerful medium to inform and educate visitors for learning history in historical buildings. This also increases the level of interest of visitors to understand certain historical events. In this context, augmented reality allows designers to visually communicate the story underneath and present it in a more attractive way to visitors. This approach is perceived to change the visitors' point of view to learn about historical buildings. More importantly, at the same time, augmented reality is believed to conserve the historical remains for future generations.
The use of augmented realityfor renovation of cultural heritage sites, 2024
Augmented reality is an innovative technology that merges the virtual and real worlds to create a unique interactive experience for users. Although the technology only became widely known in the mid-2000s, its potential and applications continue to evolve rapidly, especially with the advent of smartphones and other mobile devices that allow a wide range of users to interact with augmented reality in their everyday lives. In the field of cultural heritage and tourism, augmented reality opens up new opportunities for the restoration and presentation of historical buildings and places that no longer exist or have been altered by time, giving visitors the opportunity to see and experience the historical environment in its original form. However, to effectively use augmented reality in this area, it is necessary to ensure an exact correspondence between virtual objects and the real environment, as well as to implement navigation functions that will help users easily navigate the virtually restored space. Developing and implementing augmented reality solutions requires not only technological expertise but also a deep understanding of the historical, cultural and social context of the objects being recreated. Based on our research, we have developed a concept of an augmented reality application for the reconstruction and promotion of cultural heritage. This includes methods for accurately recreating historical locations and objects in a virtual environment, as well as developing intuitive navigation tools for users. The main achievement of the work is the creation of a foundation for the further development of augmented reality technologies in this area, with a focus on improving the interaction between virtual and real components, which will help increase audience engagement and raise awareness of historical and cultural heritage. This opens up broad prospects for the use of augmented reality for cultural heritage, and the proposed approaches can serve as a basis for future innovative projects in this area.
Representation Challenges. Augmented Reality and Artificial Intelligence in Cultural Heritage and Innovative Design Domain, 2021
Starting from a reflection on the new role of digital technology in this pandemic situation, and particularly the role of AR for Cultural Heritage, this paper presents two AR applications. The first is used to share the analyses carried out on the Pantheon surveys realized between the seventeenth and nineteenth centuries. The second is about the illusionistic dome in the Church of Sant'Ignazio in Rome, realized by Andrea Pozzo. These two applications can display three-dimensional models superimposed onto images and original drawings, and also two-dimensional contents: the results of graphical analysis carried out on digital copies. The final aim of this ongoing research is to develop some AR multimedia content, linked to semantic concepts.
2013 International Conference on Signal-Image Technology & Internet-Based Systems, 2013
In this paper, we propose an innovative mobile application to discover and valorize city heritage and its identity considering the city as a outdoors virtual museum. The application, namely "Once upon a Time" Magic GLASS, aims to exploit digital images of city glimpse preserved at National Central Library of Florence to provide an immersive experience to the users, that through the smart devices can look at the city as it was. This project paves the way for a new class of applications able of exploiting long term preserved digital objects.
Петр Великий и античность. Рецепция античного наследия в петровскую эпоху / под общей редакцией М. М. Позднева. Е.В.Анисимов, В. В. Зельченко, Е. Л. Ермолаева, О. В. Бударагина, А. В. Королев, С. К., А.А.Трофимова, И.Д.Чечот и др. — СПб, 2022
Journal for the History of Rhetoric, 2023
KERTHA WICAKSANA, 2018
Historia reciente del Movimiento Alterado: Producción de narcocorridos en la industria musical transnacional, 2024
South African medical journal = Suid-Afrikaanse tydskrif vir geneeskunde, 2010
Clinical rehabilitation, 2015
Logic Programming, 1997
European Heart Journal, 2008