ISSN (Online) 2394-2320
International Journal of Engineering Research in Computer Science and Engineering
(IJERCSE)
Vol 8, Issue 3, March 2021
An Empirical Study on the Current State of Internet
of Multimedia Things (IoMT)
[1]
Dr. Yusuf Perwej, [2] Dr. Faiyaz Ahamad, [3] Dr. Mohammad Zunnun Khan, [4] Nikhat Akhtar
[1] Associate
Professor, Department of Computer Science & Engineering, India
Professor, Department of Computer Science & Engineering, Integral University, Lucknow
[3] Assistant Professor, Department of Computer Science & Engineering, Integral University, Lucknow
[4] Research Scholar (Ph.D), Department of Computer Science & Engineering, Babu Banarasi Das University, Lucknow
[2] Assistant
Abstract: As the Internet continues to expand, immense people around the globe join the Internet. The Internet of Things (IoT)
can be defined as the interconnection of peerless identifiable embedded computing devices within the current Internet
infrastructure. This paradigm encompasses an infrastructure of software, hardware, and services that link tangible objects called
things to the Internet. In Internet of Things technology, multimedia big data which is said to be the huge amount of data from
multimedia devices will be generated with the swiftly rise of the multimedia gadgets and devices. The multimedia devices need
higher processing and memory resources to process the obtained multimedia information. The Internet of Things systems are
fiasco in realizing the multimedia devices connectivity unless they are able in processing multimedia gadgets and devices at a
moment. In this paper, we are introduces a new concept of Internet of Multimedia Things (IoMT) for multimedia communications
in Internet of Things (IoT). Internet of Multimedia Things (IoMT) communications play a vital role in Internet of Things (IoT)
applications such as traffic control and handling, environmental monitoring, healthcare sector, observation & surveillance, event
recognition and house monitoring and automation. In this paper, we present a comprehensive survey of IoMT and future research
directions. The Internet of Multimedia Things (IoMT) applications such as real-time multimedia based security and monitoring in
smart house, Smart Agriculture, multispecialty hospitals, metropolitan area, and smart transportation handling systems are of the
most difficult systems to deploy.
Keywords: Internet of Multimedia Things (IoMT), Cloud Computing, Internet of Thins (IoT), Quality of Things (QoT), Wireless
Sensor Network (WSN), Machine to Machine (M2M), Machine to Human (M2H).
1. INTRODUCTION
The Internet of Things (IoT) is a modern concept that has
transformed conventional lifestyles into high-tech ones.
The rise of intelligent environments [1] means that
technologies are becoming more interconnected and that
the Internet is being used more. The internet of things
(IoT) is rapidly expanding, and the ability to link physical
and virtual reality is opening new doors for innovation in
almost every field of life [2]. The Internet of Things (IoT)
is a set of heterogeneous objects or devices with varying
computing and connectivity capabilities that can gather
data from the physical world linked by the internet.
Machine to machine (M2M) communications, on the
other hand, would be the most prevalent technology in
IoT concepts [3]. Sensors, actuators, cell phones, home
automation systems, and smart grid devices all have the
ability to have a huge impact on our lives and how we
communicate with them. The Internet of Things (IoT) is a
mixture of information technology, computer science,
electronics, telecommunications, and other fields [4]. The
concept of the Internet of Things (IoT) was introduced by
Kevin Ashton in the year 1999.
The Internet of Things (IoT) has shown that computers
are not the only devices with Internet connectivity, and
that various devices and artefacts have this capability. It
has become the most vital research topic in the last 15
years [5], whose objective is based on everyday objects
having identification, detection, and interconnection and
processing capabilities to communicate with each other
and with services via the Internet to unriddle a specific
and useful need of people [6]. Internet of Things (IoT) is
a broad-spectrum system which includes many integrated
system. Wireless sensors in the Internet of Things
communicate with one another via short-range wireless
communication. A wireless sensor network (WSN) is a
set of sensors linked to the Internet through one or more
gateways [7]. Single-hop or multi-hop wireless
communications can be used to communicate between the
sensors and the sensor network's gateways [8].
The Internet of Multimedia Things (IoMT) is a new
paradigm created by smart heterogeneous multimedia
devices that communicate and cooperate with one another
and with other devices through the Internet of Multimedia
Things (IoMT). Smart objects in the Internet of
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International Journal of Engineering Research in Computer Science and Engineering
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Vol 8, Issue 3, March 2021
Multimedia Things (IoMT) are usually [9] limited in
terms of energy, memory capacity, and processing power.
To make the devices smaller, cost effective and energy
efficient, sensors are usually designed to be battery
operated or solar powered with only a few kilobytes of
memory, and limited processing power in megahertz [10].
Multimedia data is a set of unstructured characteristics
that includes audio, images, and video. Transmission of
such large, unstructured data over a network with limited
bandwidth and computing power necessitates an efficient
and intelligent network topology. Real-time multimedia
contact due to bandwidth constraints and packet loss, IoT
applications can experience network delays and
congestion, lowering the quality of transmitted
multimedia. To fix the aforementioned [11] concerns,
multimedia communications in IoT have been proposed in
recent years. In most IoMT smart systems, the
intelligence generated by Deep learning methods is tightly
bound to the application that implements it, restricting the
provisioning [12] of that particular intelligence service to
other applications, also within the same system domain
[13]. For example, in a intelligence university campus
scenario, it is reasoning that the same facial recognition
system should be applied to register the presence of
undergraduate & postgraduate students in the university
classroom as well as to unlock a laboratory door for a
researcher. This article presents a comprehensive state of
the art survey on Internet of Multimedia Things (IoMT)
[14]. Multimedia wireless sensor networks which process
enormous multimedia traffic in real time IoT applications
[15] namely traffic monitoring, remote system monitoring
and home security monitoring, smart grid monitoring
need huge memory and computational resources and
consume more energy differentiate with traditional
wireless sensor networks collecting information from the
physical environment for example temperature, pressure,
and light.
The rest of this paper is organized as follows. The related
work is presented in Section II. We describe the Internet
of Multimedia Things (IoMT) in Section III and Internet
of Multimedia Things (IoMT) architecture in Section IV.
In Section V, we present the Internet of Multimedia
Things (IoMT) in wireless sensor. We present Internet of
Multimedia Things (IoMT) in cloud computing in Section
VI. We provide Quality of Things (QoT) for Internet of
Multimedia Things (IoMT) in Sections VII. We are
discussing Internet of Multimedia Things (IoMT)
enabling technologies in Sections VIII. We are widely
discussing Internet of Multimedia Things (IoMT)
applications in Sections IX. In Section X, we present
Internet of Multimedia Things (IoMT) uncovered matter.
We conclude this paper in Section XI.
RELATED WORK
Through numerous applications, the Internet of Things
(IoT) has changed the use of the Internet in recent years.
The internet-of-things (IoT) paradigm is one of the next
evolutionary steps in internet-based computing, and it is
already having a positive effect in a wide range of
application domains, such as smart cities, sustainable
living, healthcare, manufacturing, and more [16[. The
foundation of IoT is served by integration of RFID tags,
actuators, sensors etc and defines the communication
between physical objects through internet and reaches
common goals [17]. The various areas of Industry got
affected by emergence of IoT and has many projects
associated with it such as agriculture, food processing etc
industry, security surveillance, environment monitoring
etc.[18]. Yusuf Perwej et al. provide a technical overview
of Internet of Things protection in multimedia data.
Because, the protection was a major concern when just
two devices were coupled [19]. Furthermore, multimedia
data differs from scalar data in that it imposes quality-ofservice criteria on green communications IoT [20].
Physical devices layer, network layer, mixture layer, and
background layer are the four layers proposed for the
multimedia IoT in [21]. In [22], image and video frames
were divided into important premium blocks and
unimportant regular blocks to save energy on IoT devices
and provide high QoE to end users. Many Cross layer
protocols have been proposed in recent past [23] for WSN
and they have optimized the various parameters of the
layers. But these protocols require to be enhanced by the
optimization model for multimedia IoT as proposed
(IoMT) in this paper. IoMT services are real-time in
nature and need to provide guaranteed quality and
performance [24].
The first research to present the vision and standardisation
of the Internet of Multimedia Things (IoMT) [25]. The
paper introduces the “IoMT” paradigm, which allows
multimedia objects to communicate with one another and
connects to the Internet of Things to enable multimediabased services while keeping applications and users in the
loop. Based on the use of multimedia content as IoT input
and output, multimedia as IoT input, and multimedia as
IoT output, the authors specified IoMT in three scenarios
[26]. The paper suggested a layered QoE model for IoMT
applications, presented a use case involving remote
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International Journal of Engineering Research in Computer Science and Engineering
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monitoring driving activities, and performed subjective
QoE evaluations. It introduces architecture for IoMT and
presented its possible use-cases and applications. Existing
hardware and communication protocol layer technologies
reviewed in paper [27]. Perera et al. [28] proposed an IoT
middleware solution that can work on resource
constrained mobile devices allowing them to collect and
process data from sensors easily. Mobile sinks and mobile
relays have been suggested for improving the
performance of data collection in WSNs.
one of the most important technologies of the 21st
century. Now that we can connect everyday objects
kitchen appliances, cars, thermostats, baby monitors to the
internet via embedded devices, seamless communication
is possible between people, processes, and things. IoT
systems cannot successfully realize the notion of
ubiquitous connectivity of everything [38] if they are not
capable to truly include ’multimedia things’. We will
show some glims of Multimedia before launching the
Internet of Multimedia Things (IoMT).
The survey [29] includes the most important work in the
area of multimedia stream processing. In this paper
develops a detailed taxonomy for multimedia big data
(MMBD) computing in the context of the Internet of
Things. It also looked at the literature on issues including
scalability, usability, data durability, and heterogeneity.
Bisnik et al. [30] studied the problem of providing quality
coverage using mobile sensors and analyzed the effect of
controlled mobility on the fraction of events captured.
The existing survey on energy-efficient IoMT is presented
in [31]. This study explains the working of each layer of
the traditional IoT architecture; however, the intrinsic
nature of multimedia data is not considered in any aspect.
Xu et al. [32] further studied delay tolerant event
collection in sensor networks with mobile sink which
considers the spatial-temporal correlation of events in the
sensing field. Kaaradi et al. [33] have presented the
concept of Quality of Things (QoT) for IoMT. He et al.
[34] analyzed the performance of data collection
theoretically to evaluate service disciplines of MEs
through a queuing model. Thiyagarajan et al. [35] have
proposed a secure video transmission energy-aware
encryption scheme for IoMT. Singh and Al Turjman [36]
studied the use of heuristically accelerated learning
techniques for improving the data delivery success rate in
information-centric sensor networks. It examined the
performance in terms of influence on the network
lifetime, average good outcome and bad outcome rates,
energy consumption, and the QoI at the accomplishment.
Multimedia is a concept that combines the words multi
and media. The term media (medium) has a double
meaning: it refers to a device that stores data on a disc,
CD, tape, semiconductor memory, and other devices.
Second is the transmission of information carriers, such as
numbers, text, sound, graphics and so on. Therefore, the
corresponding term and multimedia is a single media,
literally, the media is compounded by a single media.
Multimedia is anything and everything that you watch and
listen. It is graphics, audio, sound, text and many. This is
usually recorded and played, displayed or accessed by
information content processing devices such as
computerized and electronic devices.
INTERNET OF MULTIMEDIA THINGS (IoMT)
The Internet of Things (IoT) is a term used to describe a
system of interconnected, internet-connected devices that
can capture and transmit data over a wireless network
without the need for human interaction. Devices
embedded with internet connectivity, sensors, and other
hardware enable communication and control through the
web in the Internet of Things (IoT) [37]. IoT has become
Multimedia includes everything you see and hear in the
form of text, images, audio, video, and other formats [39].
Information content processing systems, such as
computerized and electronic devices, typically recode and
play, view, or access this. We may use multimedia in the
workplace, schools, residences, public spaces, and virtual
reality. These have many functions to do many things and
have made the things to more mobile. Multimedia
enhanced simple, text-only computer interface and
production acquisition and holding of attention and
interest in measurable benefits. In short, is to improve
multimedia information retention. When it’s properly
constructed, can be profound and useful multimedia
entertainment. Multimedia can be use in many way are
business, school, home, public places and virtual reality.
The Internet of Multimedia Things (IoMT) can be
described as a “network of interconnected objects capable
of acquiring multimedia contents from the real world and
presenting information in a multimedia way” [40] by
including multimedia content. The idea of combining
multimedia and IoT is relatively new. The word "Internet
of Multimedia Things" (IoMT) was recently coined to
describe
IoT-based
multimedia
communications.
Multimedia objects, on the other hand, can be described
as "objects capable of acquiring multimedia contents from
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the physical world while being equipped with multimedia
devices". Processing of multimedia events and their
execution environments are essential in IoMT for
analyzing the huge amount of unstructured data generated
in smart cities [41].
IoMT is described as the addition of IoT challenges, such
as protection, routing, quality of service (QoS) and quality
of experience (QoE) issues, heterogeneity of multimedia
sensors, and so on [42]. IoMT devices need higher
bandwidth, bulky memory resources, and higher
computational power to analyze and process the procured
multimedia data[43]. The traditional multimedia
application involves the data transmission of multipointto-point communication for example the surveillance
system of the entire smart metropolitan area and
multipoint-to-multipoint scenarios. The table 1 represents
a comparison of IoMT and IoT based technologies.
Table 1. The Comparison of IoMT and IoT Based
Technologies
Around the globe multimedia systems have been
employed a wide range of applications [44], including
emergency response systems, traffic monitoring, medical
Applications (for patient or child monitoring), crime
inspection, smart cities, smart homes, smart hospitals,
smart agriculture, video-surveillance devices might be
deployed in various scenarios, such as within public
transport management systems (managing buses,
airplanes or road traffic), Internet of bodies (IoB), image
processing, mobile computing [45], Industrial IoT (IIoT),
smart systems, personal asset protection (within homes or
construction sites) and many other applications [46].
Multimedia communication in the IoT faces enormous
challenges due to dynamic networks, heterogeneous
devices and data, strict QoS, and delay sensitivity and
reliability requirements over resource-constrained IoMT
[47]. The goal is to make these devices smart by allowing
them to communicate with one another, effectively
turning them into smart objects.
INTERNET OF MULTIMEDIA THINGS (IoMT)
ARCHITECTURE
The orchestration of the Internet of Multimedia Things
allows systems, apps, the cloud, and smart sensors to be
integrated into a single platform. The IoMT works for
both scalar and multimedia data [48]. The timely and
efficient delivery of data is the most important feature of
IoMT. As a result, stringent quality of service (QoS)
standards is imposed, as well as effective network
architecture. The rapid growth of multimedia traffic in
IoT has led the way to innovating new techniques to meet
its requirements [49]. The novel Internet of Multimedia
Things (IoMT) architectures are presented in this section
shown in figure 1. Multimedia traffic has drastically
grown in the last few years.
The robust increase in multimedia traffic necessitates an
efficient network traffic management system. Rego et al.
[50] propose an intelligent network management system
for the IoT video surveillance system based on SDN and
Artificial Intelligence [51]. SDN (Software Defined
Networking) emerged as a technique for increasing
network functionality while lowering costs, simplifying
hardware, and encouraging groundbreaking research.
Software specified networks (SDNs) enhance network
management capabilities. Artificial intelligence, when
combined with SDN, can provide network solutions based
on classification and estimation techniques [52].
Artificial intelligence helps to manage resources and
network traffic dynamically. Using AI to study the traffic
of the network, we can discover the different types of
flow that are being transmitted. Thus, traffic patterns can
be obtained, which can then be applied in SDN decision
making.
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Fig. 1 Internet of Multimedia Things (IoMT) Architecture
Integrate artificial intelligence techniques with SDN,
adaptive behaviors are achieved in order to improve the
performance of the network. The Multi agent cloud
computing-based
architecture
for
multimedia
communication in IoT due to the bulky and unstructured
nature of multimedia content. Multimedia sensing,
monitoring, and addressability, multimedia aware cloud,
and multi-agent systems are the four key parts of this
architecture. Kaeri et al. [53] further enhance the multi
agent IoMT architecture to make it more practical by
proposing and implementing the five layer architecture.
An innovative agent based architecture for systems
supporting remote collaboration based on an IoMT
approach. Basic IoT elements and instruments, such as
cameras, microphones, sensors, and multimedia
communication lines, are used in these applications. This
architecture is divided into five layers applications,
service execution agents, resource connectors, IoMT
services & resources, and IoMT devices &
communications. Each interface and communication, such
as touch screens, synchronous and asynchronous
communication lines, and cloud storage, are represented
by the bottom three layers. Parallel channels necessitate
the simultaneous use of several graphical user interfaces
and, more critically, a display surface.
Those channels can be incorporated into applications
dynamically by users to enhance the expandability of the
IoMT system. Rahman et al. [54] propose a context-aware
fog cloud hybrid based framework that integrates spatio
temporal multimedia data from IoT mobile and stationary
nodes for the massive ad-hoc crowd. In this article [55], a
three-tier architecture mobile client tier, fog node tier, and
remote cloud tier, is presented. The authors aim to
optimize energy resource utilization and reduce end-toend delay for the massive crowd in the smart city. The
mobile client tier includes service consumers. Fog nodes
tier comprises Smartphone’s and other IoT fog nodes
distributed in the city to assist in real-time processing of
spatio-temporal collective or individual queries. To
analytical compute, store, and process offline queries, the
cloud tier is made up of IP-based massive big data
architecture. A sustainability and energy efficiency
model, as well as huge geo-tagged, multimedia big data
architecture, are included in the communication
architecture between mobile users and fog nodes, as well
as between fog nodes and the cloud.
The authors [56] suggested a six-layered IoMT
architecture focused on big data aggregation,
computation, and multimedia content extraction. Instead
of using the word media, the writers used the term modal,
which explains how data is perceived to convey meaning.
Moreover, they have listed three main problems
associated with multimodal big data computation that is to
compute the huge amount of data, to detect and extract
meaningful information and the current limitation of big
data processing platforms for multimedia [57]. The six
layers proposed in IoMT architecture. Moreover, the
article presents a unique and efficient technique that is
Divide and Conquers Principal Component Analysis (DCPCA) to reduce the dimensions, subdivides the data,
process the subdivided data in parallel fashion, and fuse
the final parallel processed data to extract the features.
Mediaware Traffic Protection Architecture (MTSA) for
IoMT was developed by Zhou and Chao [58] and consists
of four key components. Key management, which
involves service control, user control, flow control,
scalable, and non-scalable schemes [59], is one of these
elements. Watermarking is used to identify the origin of
multimedia content, trace illegal distribution [60], and
block unauthorized access by embedding a unique
watermark into multimedia content [61]. Security is of
critical importance for various multimedia applications in
IoT. The media-aware traffic security architecture
(MTSA) is applied to obtain satisfying traffic
management based on the given media-aware traffic
classification and analysis. MTSA is one of the first
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security-aware traffic manage- ment strategies for
multimedia applications running over the IoT. For
facilitating various multimedia applications in the Internet
of Things, the author proposed an efficient [62] mediaaware security system. This system of multimedia traffic
classification and analysis is designed to deal with the
heterogeneity of various applications. To support
multimedia content in various IoT applications, a
standardized IoMT architecture is required.
INTERNET OF MULTIMEDIA THINGS (IoMT) IN
WIRELESS SENSOR
The IoMT is an extension of the IoT, with one of its
primary goals being to support video streaming as part of
IoT implementation. In the Internet of Things, resourceconstrained
low-cost,
low-power
heterogeneous
multimedia devices can communicate with one another
and be globally accessible via unique IP addresses, in the
same way as computers and other networking devices
connected via the Internet can. IoMT faces similar
challenges to IoT, such as dealing with large quantities of
data, requests, and computation, as well as some unique
requirements. The multimedia devices in IoMT-based
wireless multimedia networks [63] are expected to be
small artefacts with a limited amount of power resources,
which they must effectively use to extend network life
time.
Multimedia communication in the Internet of Things
(IoT) can potentially reach into a vast array of areas and
touch people’s lives in profound and different ways. For
example, real For example, governments can allow its
citizens to upload real-time multimedia data using some
Smartphone applications to report about the road and
traffic conditions within the cities. The real-time
multimedia streaming information can be applied to the
current emergency response services, e.g., 112 in
Lucknow and 1090 in Lucknow woman helpline. It will
allow an emergency response service to provide accurate
information about the nature or seriousness of an incident,
such as a robbery, accident, or domestic abuse, if the
caller may send video or photographs of the incident or
the incident location. The current trend is for devices and
things to migrate away from non-multimedia data support
and toward multimedia streaming, especially video
streaming. Here upon, it is important to have an
understanding of multimedia streaming and the sensor
embedded in these devices, multimedia sensor nodes in
this case.
IoT technology enables massive data collection, which
leads to the emergence of a large number of sensor-based
applications. Wireless Sensor Networks (WSNs) have
become the most common IoT-based data collection
platforms. In Wireless Sensor Networks (WSNs), data
collection is one of the most important operations [64]. In
view of the characteristics of these data, we believe that
very large-scale and heterogeneous WSNs can be very
useful for collecting and processing these Big Data [65].
WSNs (Wireless Sensor Networks) have exploded in
popularity over the last decade. In traditional WMS and
WMSN, the sensors are constrained devices in terms of
their energy, processing and computational resources.
WMSN is a network of interconnected sensor nodes that
sense the environment, and retrieve multimedia and
ordinary data ubiquitously from the physical environment
[66] shown in figure 2. Multimedia data include still
images, audios, and videos and even live media streams
that are supported by sensor nodes with installed cameras
and microphones.
At the multimedia unit, the massive amount of
multimedia data acquired is compressed using various
pre-transmission processing procedures such as
transformation, quantization, estimation, entropy coding,
and so on, in order to minimize bandwidth requirements
during transmission [67]. These processes are
computationally complex and consume significant
amount of energy. IoMT devices exhibit limited
bandwidth capacity, but enabling a good video quality
needs high compression that is infeasible due to high
energy consumption. Wireless Multimedia Sensor
Networks are a special type of Wireless Sensor Network
(WSN) where huge amounts of multimedia data are
transmitted over networks composed of low power
devices [68].
The majority of wireless multimedia devices are supposed
to run on batteries. Since multimedia retrieval and
processing are both energy-intensive processes.
Multimedia data processing is a computationally intensive
task. Local multimedia processing necessitates the
temporary storage of data during sensing and
manipulation. The volume of data in WMSNs is much
bigger as compared to WSNs primarily due to the use of
video and audio streaming. IoMT based multimedia
devices have limited energy and processing capability, so
the complexity should be shifted to the cloud. Intelligent
traffic control systems, military software, security
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systems, and wildlife monitoring are only a few of the
areas where WMSNs have found use. Since they require
both non-multimedia and multimedia knowledge, all of
these applications are heterogeneous in nature [64].
Fig. 2 Internet of Multimedia Things (IoMT) Wireless
Communication
The ultra-wideband (UWB) is normally used as a shortrange, wireless communication standard for sending and
receiving multimedia information data and that operates
through radio waves. Ultra-wideband is used for a
bandwidth (BW) that is larger or equal to 500 MHz or a
fractional bandwidth (FBW) greater than 20% where
FBW = BW/fc, where fc is the center frequency. In
contrast, various WPAN standards such as, Zigbee,
Bluetooth [69], IEEE 802:15:4. ZigBee has been adopted
for IoT due to its energy efficient operation. Multimedia
sensing demands high processing and continuous data
acquisition, which results in higher energy consumption.
Since, the IoMT devices are expected to be operated on
batteries that may not last longer due to demanding nature
of multimedia data [70]. Thus, efficient energy harvesting
procedures need to be devised to energize sensors and
prolong the network lifetime.
without having to physically acquire them [71]. Cloud
computing generally includes Infrastructure as a service
(IaaS), Platform as a Service (PaaS), and Software as a
Service (SaaS). Reduce the computation time and to
overcome the storage space shortage issues, most of the
organizations nowadays shifting to cloud computing from
the traditional process of computation. It manly focuses
on distributing data and computations over a scalable data
centers of network. Nowadays users can easily access the
multimedia content over the internet at any time. Here the
user can efficiently store the multimedia content of any
type and of any size in the cloud after subscribing it with
no difficulties.
The cloud provides a stable environment in which data
can be accessed, stored, and processed in a transparent
manner. Users have higher expectations when it comes to
multi-screen applications. Users can access the cloud's
multimedia content through multiple devices, with a wide
range of video, audio codecs, aspect ratios, and screen
sizes supported on a live or pay-per-use basis. In addition,
the Cloud multimedia has to provide application &
service specific QoS adaptation, in terms of bandwidth
and delay while performing tasks such as storage,
delivery, sharing, submission, and retrieval, for enormous
number of heterogeneous end-user devices [73].
INTERNET OF MULTIMEDIA THINGS (IoMT) IN
CLOUD COMPUTING
Cloud computing is a new IT technology that is being
used in computation today. Previously, we stored our data
on hard drives in computers. Hard drive technology has
been replaced by cloud storage services. Cloud computing
is defined as the delivery of resources such as storage,
databases, servers, networking, and software over the
Internet. It is a green technology that allows users to
access, compute, and store resources over the internet
Fig. 3 Internet of Multimedia Things (IoMT) in Cloud’s
Cloud multimedia computing provides cost-effective
services to service providers by efficiently multiplexing
media contents such as audio, video, and image by
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offering a common infrastructure, using the server,
optimization, virtualization, accessibility, and automatic
processing [74] as shown in figure 3. The use of
Blockchain technology in IoMT may have a number of
advantages [75]. Blockchain is a cutting-edge technology
that has been employed to security via data access
management, tamper proof recording [76], transparency,
support for smart contracts, and trustless consensus
properties, which indicates it has the potential to be
utilized to protect service discovery for IoMT [77].
However, integrating a cloud platform into IoMT and IoT
systems is a difficult task that comes with numerous
challenges, including management, synchronization,
reliability, and enhancement. For real-time multimedia
services, Video Service Providers (VSPs) are shifting
their infrastructures to public clouds [78]. The integration
of cloud computing with IoMT & IoT enables the user to
access their desired data anywhere and anytime. If the
services and applications are properly managed on cloud
platforms, users will not only be able to access the data
but, will control their systems too. For example, the users
can be enabled to ubiquitously access the sensor data
from remote sensor devices as a Sensing as a Service
(SaaS) [79], rule engines can be implemented to control
the actuators operation automatically from the cloud as a
Sensing and Actuation as a Service (SAaaS) [80],
providing control to identity and policy management
systems Identity and Policy Management as a Service
(IPMaaS) [81], enabling access to video analyses and
streaming of recorded video content in the cloud video
surveillance as a service (VSaaS) [82]. The IoMT & IoT
are multi-layer technologies that are used to control and
automate connected devices. To put it another way, this
aids you in getting physical objects online. This platform
will give you the tools you need to attach devices for
machine-to-machine communication.
Table 2. The IoMT & IoT Cloud Platforms
Characteristics
The IoMT & IoT is software that connects the edge
hardware, access points, and data networks to the other
end which is usually the end user application. The ZWave has demonstrated acceptable performance and
despite being somehow more expensive than ZigBee, it
has been used widely in smart home applications.
Furthermore, Z-Wave applications can benefit from the
flexibility and security of this protocol. For real-time
M2M communications, the Data Distribution Service
(DDS) is a published subscribes protocol. Data
Distribution Service (DDS) has 23 QoS policies that
cover a broad range of communication criteria such as
security, urgency, priority, durability, and reliability,
among others. At this time numerous cloud platforms are
available in market and these cloud platforms are
designed to support different applications and
organizational requirements. The table 2 provides a
summary of cloud platforms currently available for IoMT
& IoT [83]. These services include, support for WAN via
gateways, configuration support, delivery and billing of
services provided by various application layer protocols
and in this table yes stands for support and no stands for
lack of support shown in table 2.
QUALITY OF THINGS (QoT) FOR INTERNET OF
MULTIMEDIA THINGS (IoMT)
Multimedia communications in real time IoT applications
may experience network delay and congestions due to
bandwidth constraints and packet loss, which have an
adverse impact on the delivered multimedia quality [84].
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Millions of users connect, store, share, edit, compute, and
transmit multimedia data over the internet, which has
strict QoS and QoE specifications in terms of bandwidth,
latency, and jitter, which would be a bottleneck for
ordinary cloud providers [85]. As a result, general
purpose cloud providers face unsatisfied users in terms of
media traffic Quality-of-Service (QoS) and Quality-ofExperience (QoE) [86]. In order to fulfill these needs
cloud providers requires huge storage capacity, faster
graphical processing units (GPUs), strong security aids,
high speed network connectivity, and longer battery life.
Non-functional properties of objects are captured by a
QoT model. These characteristics apply to the ability of
things to perform tasks such as detecting, actuating, and
communicating. It is important to design and build a
quality aware IoT architecture to ensure the quality of
multimedia content such as audio, video, and image to be
received, processed, and distributed in IoMT applications.
However, M2M communications will be the dominant
applications in IoT. The concept of QoT comes into
consideration for M2M communications in IoMT [87]. In
general, QoT stands for Quality of Things, and it refers to
the smooth operation of an IoT device. In an IoT setting,
it focuses on the quality of multimedia data to be
recorded, processed, and delivered between two or more
devices and objects.
The aim of the QoT is for an IoT object to meet the
minimum quality requirement of an IoT application. It
focuses on the minimum quality of multimedia data
captured by the camera node to be processed and
delivered by edge and cloud nodes. As a result, the edge
and cloud nodes will process and deliver appropriate QoE
for multimedia data. The Quality of Things metrics are
critical for improving device-to-device or machine-tomachine communication. For machine to human
communications such as E-health monitoring and
navigation systems, it takes the QoE metrics into
consideration such as end-user devices, preferences,
satisfaction, and background. The main QoT factors for
IoMT applications that can affect service & application
performance which includes monitoring, data collection,
processing, and delivery [88]. These factors are described
as follows.
IoT applications can be impacted. For example, the
information or data collected by multimedia devices and
sent to the network gateway must be accurate enough to
be used for further processing, such as physical location,
time, and temperature.
B. Device Influence
In an IoT platform, real-time multimedia monitoring can
result in high energy consumption. As a result, system
influences such as device type, device transmission, and
battery may affect the device's life time based on its
current state.
C. Network Influence
The network efficiency is affected by network influences
such as packet loss and jitter. For example, packet loss
would result in data loss, lowering the quality of data
transmission.
D. Application Influence
To meet the requirements of an IoMT device, application
impact such as application and codec types are oriented.
For example, instead of H264, a codec like H265 may be
used to save network bandwidth while still delivering
high-quality video transmission.
INTERNET OF MULTIMEDIA THINGS (IoMT)
ENABLING TECHNOLOGIES
IoMT is enabled by several technologies including
wireless
sensor
networks,
cloud
computing,
communication protocols, Machine to Machine (M2M),
and Machine to Human (M2H). In this section, we are
discussing five enabling technologies towards IoMT
shown in figure 4.
A. Ecosystem Influence
In this situation, QoT specifications on ecosystems such
as physical location, temperature, and time accuracy for
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resources to users as metered services in a "pay as you
go" model [91]. Cloud computing is a service that is PaaS
(Platform as a Service), IaaS (Infrastructure as a service)
and SaaS (Software as a service). Cloud computing
provides a variety of capabilities, such as flexible
computing and storage space. Devices can be monitored
and controlled at any time and from any place. Fog &
edge computing has recently become a common method
for dealing with delay-sensitive IoMT applications [92].
The provisioning of resources is a completely automated
operation. Cloud computing resources can be accessed
over the network using standard access mechanisms that
provide platform independent access through the use of
heterogeneous client platforms such as the workstations,
laptops, tablets, and Smartphone’s.
Fig. 4 Internet of Multimedia Things (IoMT) Enabling
Technologies
A. Wireless Sensor Networks (WSN)
A wireless sensor network is made up of sensors that are
spread across the network and are used to detect
environmental and physical conditions. A WSN is made
up of several end-nodes, routers, and a coordinator. End
Nodes are equipped with a number of sensors and can
also serve as routers. The data packets are routed via
routers from end-nodes to the coordinator. The
coordinator collects the data from all the nodes [89].
Coordinator also acts as a gateway that connects the WSN
to the internet. Deploying WSN for IoMT applications is
gaining attraction from the both academia and the
industry in areas such as home & building energy
monitoring and environment monitoring. Using WSN
including camera sensors and actuator sensors that can
sense scalar data such as temperature, pressure, humidity,
and multimedia information from the surrounding
environment can improve the efficiency, reliability, and
safety of an IoMT application. For example wireless
multimedia sensors are able to monitor the renewable
energy sources such as sun & wind intensity and
direction, and predict the information. Also real-time
multimedia monitoring system such as CCTV can be used
to monitor critical aspects [90].
B. Cloud Computing
Cloud computing is a transformative computing paradigm
that entails distributing software and services over the
internet. It entails provisioning of computing, networking,
and storage resources on demand and offering these
C. Communication Protocols
Communication protocols act as the foundation of IoT
and IoMT systems, allowing for network connectivity and
device coupling. Devices can share data over a network
using communication protocols [93]. Multiple protocols
are sometimes used to denote various aspects of a single
communication. A group of protocols designed to work
together are known as a protocol suite, when implemented
in software they are a protocol stack. The Voice packets
and the Video packet are transmitted in the existing
infrastructure using the Voice over Internet Protocol
(VoIP). VoIP (Voice over IP, VoIP and IP telephony) has
become more popular in the recent years due to its
advantage of low-priced calls than to the existing Public
Switch Telephone Network [94].
D. Machine to Machine (M2M)
M2M (machine-to-machine) communication is a
promising technology for next-generation communication
systems. M2M, or machine-to-machine communication, is
just what it sounds like: two machines “communicating,”
or exchanging data, without the need for human
interaction [95]. Without any human contact, this refers to
multimedia communication between two or more devices.
For example in traffic control system there are camera
sensors used to monitor variables such as traffic speed,
accidents, and road congestions. There is detection
software used to send all the information across the
computers that controls the traffic by showing traffic
lights and signs.
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E. Machine to Human (M2H)
Machine to human interaction is a form of communication
in which humans collaborate with AI systems and other
machines rather than using them as tools or devices. The
aim of this human-machine partnership is to leverage each
other's strengths, physical abilities, and weaknesses.
Multimedia contact between computers and humans is
referred to as this.
The most popular M2H application is E-health
monitoring, which is an application and service that
allows doctors to monitor patients remotely. Smart
sensors capture patient data and display it in a multimedia
format so that doctors can learn more about the patient's
health. Another application of M2H is navigation system,
which is a service where roads equipped with camera
sensors provide accurate information (such as traffic
delays) to the end-user, so that the user could select a
better route.
INTERNET OF MULTIMEDIA THINGS (IoMT)
APPLICATIONS
The Internet of Multimedia Things (IoMT) infrastructure
opens up a slew of possibilities for bettering services and
applications by maximizing the use of multimedia data.
Multimedia data is jam-packed with useful details. The
multimedia content in the IoMT app is used to display a
geographical region, which can be both outdoor and
indoor. In this section, we are talk about the Internet of
Multimedia Things (IoMT) applications.
microwave radars to deal with this issue. These traditional
methods have high installation and maintenance costs, as
well as a lack of precision. The researcher put forward
IoMT based techniques to effectively detect and identify
the volume of traffic and predict the reason for a traffic
jam.
C. Behavioral Interpretation in IoMT
Behavioral analytics focused on multimedia content has
recently emerged as a useful tool. Unusual activity in
video streams can be detected automatically, and
autonomous reactive measures, such as alerts, can be
initiated. A truck with prohibited dimensions or a vehicle
going in the wrong direction, for example, may be
detected and warnings issued. Multimedia networks the
behavioral analytics can be done at smart camera nodes to
interpret the event and appropriate reactive approaches
can be executed such as reporting to a public safety
department, triggering alarms to notify the responsible
personnel, calling for medical or other types of assistance.
D. Crime Detection in IoMT
In this paper authors is [97] presented a novel concept of
IoMT based crime detection in a smart city by analyzing
human emotions and CCTV videos. After detection and
identification of crime, it is stored in the database and
visualized using a Geographic Information System (GIS).
E. Surveillance in IoMT
A. Real Time Multimedia in IoMT
The Web is the most widely used system for transmitting
multimedia documents, which include text, audio, video
(natural or synthetic), and other types of information.
Multimedia data are fundamentally continuous,
heterogeneous, and isochronous, three characteristics that
when combined have significant real-time implications.
Multimedia services, like video-on-demand or distributed
simulation, are real-time applications with sophisticated
temporal functionalities in their user interface. Real time
multimedia will be very demanding is terms of
bandwidth.
B. Traffic Monitoring in IoMT
One of the big problems in the smart city is effective
traffic management and regulation. There are various
solutions based on infrared detectors, magnetic loops, and
Until now, the authentication scheme relied on the use of
passwords. However, to close security gaps, the
researcher has suggested a variety of IoT security and
surveillance systems based on multimedia data, such as
retina scanning, biometric scanning, voice recognition,
and video surveillance systems. IoMT can tremendously
enhance the capabilities of the traditional surveillance and
security systems.
F. Telemedicine in IoMT
The IoMT paradigm has the potential to improve the
applicability of telemedicine and bring significant
advancements in tele-healthcare technology, especially in
rural areas. IoMT's technical solutions have the potential
to be particularly beneficial to developing countries. The
patients under observation in a hospital can be examined
by doctors from a remote location via multimedia devices.
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Data collected from these patients can enable doctors to
identify any indication of upcoming severe event so that
necessary action may be taken pre-determinedly.
G. Public Warning in IoMT
When a disaster strikes and local or national authorities
need to warn residents to take precautions, IoMT devices
such as bus stop displays, connected billboards or road
displays, and even displays within buses and connected
cars may help disseminate reliable and timely information
to those in the affected area, whether on a local or
national scale.
H. Retina Authentication in IoMT
The researcher proposes different strategies for
implementing retina scanning and iris recognition to
further improve the protection level of IoT using
multimedia communication [98] describes a retina-based
face recognition authentication method. In this article,
retina modeling is improved by accurate truncation
adaption, illumination classification, and lighting
estimation. Yale B database is utilized to validate their
model.
I. Multimedia Security in IoMT
A type of content-based defense is multimedia security.
Content alludes to a higher level representation or
semantics of the data in the sense of knowledge
generation, processing, transmission, and storage [99].
Digital watermarking, data encryption, multimedia
authentication, digital rights management, and other
security issues are addressed by IoMT security. Network
security does not sufficiently address the needs of content
security because they often process information at the bitlevel which does not allow appropriate consideration of
the semantics of the information.
K. Smart Agriculture in IoMT
Another important industrial field is agriculture.
Researchers are attempting to use IoMT to revolutionize
the agriculture sector and increase productivity. Authors
is [100] present automatic irrigation and an infected area
monitoring system using a wireless camera in the crop
field to aid farmers.
l. Health Monitoring in IoMT
Multimedia data provides the medium to communicate,
monitor, and cooperate with various aspects of daily life
at numerous levels of granularity across various
applications, which in terms of health is known as
personal health media. Zafra et al. [101] addressed the
issue of coexistence wearable devices for e-health with
traditional three-layered IoT architecture and proposed a
pervasive layered architecture to integrate M2M
communication between e-health wearable and IoT
devices.
J. Recommendation Systems in IoMT
In IoMT scenarios, a large number of services and
applications are created, making it difficult for users to
identify the most applicable ones. In this context,
recommendation systems [102] are important enablers
that allow for the identification of suitable resources and
applications [103]. Recommendation systems suggest
items of relevance examples of such recommendations
[104] in IoMT scenarios are apps to be installed on a
gateway, additional devices to be deployed and managed
by a gateway. Further applications of recommendation
technologies in the IoT context are the recommendation
of health monitoring, traffic monitoring, smart
agriculture, multimedia security prediction etc.
UNCOVERED MATTER IN THE INTERNET OF
MULTIMEDIA THINGS (IoMT)
J. Societal Interaction in IoMT
In the presence of IoMT multimedia devices, the concepts
of smart societies and social interactions, which are
currently a hot topic in science, can be given a new
dimension. The societal and communal impact of the
multimedia devices is huge and the increase in offered
functionalities enabled by multimedia sensor devices is
reshaping people-to-people interaction, people-to-device
interaction and inter-devices interaction.
The IoMT technology creates large amounts of
multimedia data. IoMT technology faces a difficult
challenge in managing large amounts of multimedia data.
It's difficult to keep produced big multimedia data
consistent, reusable, and reconcilable without proper
management. Low-cost and small IoMT multimedia
devices with limited memory resources are required
[105]. Thus, efficient data acquisition methodologies
should be developed which can alleviate the burden on
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memory resources. The need for higher data rates in the
IoT communication stack to enable multimedia
communication is one of the most important challenges.
Since IEEE 802.15.4 was never designed to handle
multimedia traffic [106], IoMT can rely on unlicensed
wireless technology with higher data rates, such as Wi-Fi.
Video is the element most often associated with the term
multimedia. The communications channel capacity and
storage requirements for transmitting and storing digital
video are the most demanding of the multimedia
elements. One minute of high-quality uncompressed
video can consume 500 megabytes (MB) of storage space.
Since the processing power of IoMT multimedia devices
is restricted, existing multimedia encoding schemes
cannot be used on these devices. As a result, less
computationally complex encoding techniques are
required; compressive sensing-based encoding techniques
appear to be a promising technology in this regard. The
multimedia streaming support of end-user devices can
vary dramatically, from a mobile phone with minimal
cellular bandwidth to a high end desktop computer with
high-speed broadband Internet access. Therefore, real
time streaming protocols are required to initialize sessions
and retrieve multimedia content from servers, considering
the processing capability and the Internet bandwidth of
the user device. Higher compression of acquired
multimedia raw data needs higher processing resources as
a result the transmission bandwidth requirement is relaxed
and vice versa. Therefore, it is a trade off between the
level of compression achieved and the bandwidth
requirement. To reduce the processing and energy
consumption overheads from the multimedia sensing
devices in the IoMT system, the acquired multimedia
video must be encoded using low complexity encoders.
Due to the demanding nature of multimedia data, IoMT
devices are required to run on batteries that may not last
very long [107]. Thus, efficient energy harvesting
procedures need to be devised to energize sensors and
prolong the network lifetime.
CONCLUSION
The world is undergoing a choreographic rapid change
from isolated systems to widespread Internet based
enabled ‘things’ competent of interacting each other and
generating data that can be analyzed to bring out valuable
information. This highly linked worldwide network
structure known as Internet of Things (IoT) will enrich
everybody existence. The smart distinct multimedia
devices that interact and cooperate with one another and
with other devices via the Internet create a new emerging
paradigm called the Internet of Multimedia Things
(IoMT). The Internet of Multimedia Things (IoMT)
devices are totally distinct from IoT devices. The
Multimedia Internet of Things (IoT) is the collection of
interfaces, protocols, and allied multimedia associated
information representations that enable advanced services
and applications based on human to device and device to
device interlink in naturalistic and virtual environments. It
needs large memory, higher computational power, and
more power peckish with higher bandwidth. The Internet
of Multimedia Things (IoMT) orchestration enables the
unification of systems, software, cloud, and smart sensors
device into a solitary platform. In this paper, we present
an extensive review of Internet of Multimedia Things
(IoMT) and enabling technologies. We have also
discussed some of the architectures of IoMT environment
along with their applications and the future research
challenges. Ultimately, novel solutions for multimedia
data processing and management in the IoMT ecosystem
can renovate comfortably quality of life, metropolitan
environment, and smart city administration. Finally, this
paper points out the open and prospective research areas
that need to be solved in future Internet of Multimedia
Things systems.
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