2013
Proceedings of the 2nd European
Conference on Design 4 Health 2013
Shef f ield, 3 - 5 July 2013
Editors: Dr Alaster Yoxall and Kirsty Christer
ISBN: 978-1-84387-373-0
Proceedings of the Second European Conference on
Design 4 Health 2013
3 - 5 July 2013, Sheffield, UK
Sheffield Hallam University
Volume 2
Proceedings of the Second European Conference on Design 4 Health 2013, 3 - 5 July 2013, Sheffield
UK
Editors: Dr Alaster Yoxall and Kirsty Christer
ISBN: 978-1-84387-373-0 Vol 2
Copyright © 2014 Sheffield Hallam University, Art & Design Research Centre
Design: Kirsty Christer
Cover design: Michelle McKeon
Lab4Living, Art & Design Research Centre
Sheffield Hallam University
Sheffield, UK
S1 1WB
www.design4health.org.uk
tel: +44 (0) 114 225 6918 | fax: +44 (0) 114 225 6931
Proceedings of the Second European Conference on Design 4 Health 2013, 3 - 5 July 2013, Sheffield UK
ISBN: 978-1-84387-373-0
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Contents
Volume 2
Contents ................................................................................................................................................................................ 108
Dignified Spaces: participatory work de-institutionalises rooms in the heart of the clinical environment ........................... 109
1
2
3
Chris Fremantle , Alexander Hamilton and Jackie Sands .............................................................................................. 109
A Participatory Journey Towards Building Competency For People With Autism Through Technology.............................. 124
Molla T. Islam..................................................................................................................................................................... 124
Multisensory Environments (MSEs) in dementia care: the role of design - An interdisciplinary research collaboration
between design and health care............................................................................................................................................ 135
1
2
Anke Jakob , Lesley Collier ............................................................................................................................................... 135
Applying inclusive design principles to improve self-management in Spinal Cord Injury ...................................................... 144
Joe Langley, Claire Craig, Ian Gwilt, Paul Chamberlain, Roger Bateman and Rebecca Partridge ....................................... 144
Exploring design’s potential agency in changing roles and responsibilities in SCI rehabilitation .......................................... 155
Alastair S Macdonald ......................................................................................................................................................... 155
When a patient goes home: Meaningful lessons in designing for the patient experience of Cervical Radiculopathy and
Stroke paralysis ...................................................................................................................................................................... 166
Lasse Nørgaard Nielsen, Sven Døfler Poulsen, Ian Robert Coxon ...................................................................................... 166
Evidence-Based Design: The Effect of Hospital Layouts on the Caregiver-Patient Interfaces ............................................... 174
Rosica Pachilova, Kerstin Sailer .......................................................................................................................................... 174
Architecture and Psychiatric Disease - Rethinking places of care .......................................................................................... 185
1
2
3
Francesca Plantamura , Paola Albini and Pietro Lembi ................................................................................................... 185
Biophilic Design as a Medium Towards the Psychosocially-Supportive Design of Outpatient clinics Settings ...................... 198
1
1
2
Amal Ramadan , Jun Lu and Tim Heath .......................................................................................................................... 198
Cutlery, Composition and Canter: A method for investigating the stigmatising effect of assistive cutlery design................ 211
Gianni Renda, Simon Jackson, T.W. Allan Whitfield .......................................................................................................... 211
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Dignified Spaces: participatory work de-institutionalises
rooms in the heart of the clinical environment
Chris Fremantle1, Alexander Hamilton2 and Jackie Sands3
1
Independent Researcher and Producer, UK
2
Artist, UK
3
Arts & Health Senior, NHS Greater Glasgow & Clyde, UK
Abstract
There is increasing recognition of the need to treat not only patients but also families
and carers with dignity, particularly at times of stress. New hospital design includes
rooms variously labelled 'Quiet', 'Family' or 'Interview' for these purposes. This paper
reports on the design process used during the development of the New South Glasgow
Hospitals to meet user and service owner needs. The artist leading the project utilised a
biophilic design approach and a participatory process of working to both understand
users' issues and also to involve users in the design of elements of the scheme.
Keywords: dignity, art and design, families and carers, conversations,
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Background
The on-going work that this paper reports on is underpinned by the question, 'What does dignity
mean to users and how can an understanding of dignity inform the design process?'
“The hospitals should be an iconic development portraying a positive image of the NHS, reflecting their
importance and communicating respect and concern for the needs of patients, families and carers.”
Patient dignity has become an increasingly important aspect of healthcare, as evidenced by the
above statement from NHS Greater Glasgow and Clyde (NHSGGC) Community Engagement Team
report (2009) underpinning design of the new 160,000sqm adult and children's acute hospitals
being built on the site of the Southern General Hospital in Govan, Glasgow.
The Working Well People and Spaces: Therapeutic Design and Art Strategy (2011) for NHS Greater
Glasgow and Clyde's (NHSGGC) New South Glasgow Hospitals (NSGH) has a key focus on patient
dignity and participation. The Strategy for the New South Glasgow Hospitals has been developed
by Brookfield Multiplex's public art and design consultants, Ginkgo Projects.
This paper provides a reflection exploring the process of creative practice and innovation in the
ongoing Dignified Spaces project which forms part of the Working Well People and Spaces
strategy. 1 Whilst the priorities for hospital design were developed by NHSGGC Community
Engagement through public consultation, co-creative and participatory processes used by artists
and designers are different (and also distinctive from user-centred design if it involves the
participants directly in producing the work rather than just informing it). One aims to be
democratic, seeking to synthesise the views of a wide range of people including specific groups
with particular needs. The other works with a small group through a creative process to produce a
'work of art' whether that be a performance or installation or, as in this case, designs for rooms in a
hospital. For a more detailed reading of this issue see Fremantle and Harris (2013).
The Dignified Spaces project addresses some 80 rooms variously labelled Quiet, Interview,
Relatives or Family Rooms on the plans for the new hospital buildings. We will call them Quiet
Rooms for the purposes of this paper. Of the 80 rooms in NSGH, 21 were prioritised and of these
five were identified as the most important. The prioritisation was undertaken by the NHSGGC
Capital Planning Team. Highest priority was given to rooms in areas where staff most regularly
deal with very stressed families, relatives and carers including the Emergency Department, Critical
Care Unit, Child Protection Unit and Body Viewing Rooms.
The Dignified Spaces project was approved as one of eight core elements in the Therapeutic
Design and Art Strategy for NSGH. An Open Call was held and the artist Alexander Hamilton with a
team including Catalog Interiors and Grazyna Fremi, Curator were selected. The team has
expanded to include other designers and experts, as noted below.
The Brief for the project asked the appointed team to work with the lead architects to develop wall
colour and flooring designs for all 80 rooms, and contribute wall coverings, artworks, lighting and
furniture for the 21 prioritised rooms. Lighting in all the rooms will be 3500 Kv rather than the
1
The project will be completed prior to handover in early 2015.
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normal hospital 4000 Kv creating a sense of warmth in comparison to the clinical environments.
Furnishings for the remaining 59 rooms will be supplied by NHSGGC.
Context
The need for Quiet Rooms has emerged within hospital design and in NHS Greater Glasgow and
Clyde (NHSGGC); this is the first generation of buildings in which these spaces are included as part
of the Employer's Requirements. These spaces are used for a range of purposes of which the most
important are conversations between clinical, nursing or spiritual care staff and patients’ relatives
and carers.
Figure 1: Existing Quiet Room in Emergency Department (2014). Photo: Chris Fremantle
Previously these types of spaces have been created in older buildings as part of refurbishment
programmes. For instance they exist in the Emergency Department and Critical Care Unit at
Yorkhill Children's Hospital, Glasgow. Although located in clinical areas, these spaces are used for
a range of non-clinical purposes of which the most important are the 'difficult' or 'challenging'
conversations. They are also used by relatives and carers waiting to have conversations with
healthcare professionals. Waiting can be for significant lengths of time and is frequently a stressful
experience. Whilst these rooms can be used for other purposes, e.g. staff meetings, their primary
function is not best described as a 'meeting' room because of the emotional nature of the
conversations that take place. It is also important to understand that the function goes beyond
that of a waiting room, which is a holding space for something important that happens elsewhere.
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These spaces are places in themselves, distinct from wards, treatment rooms and theatres. They
indicate that the experience of families, relatives and carers is also considered.
The existing precedents for these spaces are developments such as Maggie's Centres and
initiatives within the King's Fund Enhancing the Healing Environment Programme.
There are two requirements for these rooms. On a practical level the rooms need to be
comfortable, safe and quiet. They also need to convey that users of the rooms are being treated
with dignity. We understand dignity to mean that the user is treated as an individual. To convey
this quality of being treated as an individual we have sought to achieve a level of deinstitutionalisation, by which we mean distinctiveness from the surrounding (institutional)
environment. The potential for creating de-institutionalised spaces is constrained within an acute
hospital setting. Particular factors are infection control, maintenance and renewal. All of these
rooms are located in clinical settings. Staff will be moving from clinical areas into these rooms and
back again, creating a risk for infection control. The rooms, their fixtures, fittings and furnishings
must therefore meet the same cleaning standards as other areas of the hospital. In terms of
maintenance and renewal, NHS budgets are constrained and focused on clinical need. This give
rise to a possible dichotomy between distinctiveness and clinical imperatives which the team (with
staff input) must negotiate.
Biophilia Informed Design Approach
The approach by Alexander Hamilton and his team in preparing design ideas for these rooms has
been to use biophilic design to bring nature into these rooms.
The term biophilia first came to prominence in the eponymously named book by the biologist E. O.
Wilson. Wilson says of biophilia,
"...which I will be so bold as to define as the innate tendency to focus on life and lifelike
processes.”
Biophilia, whilst remaining a hypothesis, has become increasingly influential in design. Hamilton
draws on the aesthetics of John Ruskin, the Victorian artist and critic, to inform his understanding.
Alan Davis says in his introduction to the exhibition Ruskin's Organic Vision: Nature, Life and Art
(2005),
“...his 'organic vision': a way of seeing the natural world as an integrated whole, resembling
a living organism in which the component parts undergo individual variation and growth,
subject to certain fundamental laws of life.”
Robert Ulrich makes a specific case for biophilic design in healthcare to address the challenge of
stress (Ulrich, 2008, p.88-89) saying,
"Stress is central to understanding how biophilic design, and healthcare physical
environments more generally, can influence outcomes (Ulrich, 1991, 1999, 2006). … In
addition to afflicting patients, stress is also a burden for families of patients and visitors,
and a pervasive problem amongst healthcare staff. "
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As noted the Quiet Rooms were identified as locations where stress was a particular factor, and
they were also prioritised based on the perceived levels of stress likely to be experienced in them.
The stress obviously applies both to the families and carers as well as the healthcare staff.
Another related area which helps to understand the value of biophilic design is Kaplan's Attention
Restoration Theory. Kaplan argues (1995) that certain sorts of environments, and he makes his
case around natural environments, provide a form of fascination that restores our ability to focus
our attention. Attention is a key factor specifically in relation to conversations with healthcare staff.
For a more detailed reading see Fremantle (2011).
A number of visual artists currently working in Scotland on projects in healthcare contexts (in
addition to Alexander Hamilton), including Dalziel and Scullion, Donald Urquhart, and Emma
Varley as well as the poet Thomas A Clark all articulate versions of biophilia as fundamental to their
design processes. See Fremantle (2014) for examples of some of this work.
Hamilton and his team used the analogy of walled gardens to give a practical dimension to the
broad idea of biophilic design. This was further reinforced by the use of an actual walled garden as
a site for creative engagement (see below), informing the development of the designs. Hamilton
highlighted certain key aspects of walled gardens including the aspects of care, the functional and
reflective quality of the space, the greater warmth of the spaces (making them suitable for
vulnerable plants) were also relevant characteristics for the designated rooms.
The Walled Garden concept fitted within the overall Working Well People and Spaces strategy
theme ‘layers within the landscape’, and helped to underpin the wayfinding strategy for the
hospitals. It also acknowledged the control and management of a space, translating from
gardening to healthcare and the requirement to meet levels of infection control and to provide
appropriate hygienic regimes required in the acute hospital context.
Engaged Design Process and Partnerships
To drive the biophilic design, a process of creative engagement was undertaken. This was
supported by a New Sponsor Award from Arts & Business (Scotland), 2 in a partnership with Ginkgo
Projects, Public Art and Design Agency, 3 and Teal Ltd, 4 a leading UK furniture manufacturer. The
aim was to deliver an enhanced program of creative engagement focused on the meaning of
dignity. The benefits to the commercial sponsor are to develop a clear understanding of dignity in
this context and to inform their design approach to healthcare furniture. It was agreed that the
process would be publicly accessible through a website http://designingfordignity.co.uk/, an
exhibition at The Hidden Gardens 5 and a publication. This paper forms part of the process of
making the creative engagement publicly accessible.
There were two strands to the engagement process.
2
http://www.aandbscotland.org.uk/ accessed 03 January 2014
3
http://www.ginkgoprojects.co.uk/ accessed 03 January 2014
4
http://www.teal.co.uk/ accessed 03 January 2014
5
The Hidden Gardens is a public greenspace and community development organisation located in
Glasgow. http://thehiddengardens.org.uk/ accessed 03 January 2014.
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•
•
Workshops at The Hidden Gardens with volunteers drawn from both The Hidden Gardens'
own programme and also from the Community Engagement Team's volunteers.
'Clinical conversations,' meetings between the Lead Artist and key Service Owners. These
emerged because of the difficulty in securing the participation of clinical staff in the
workshops at The Hidden Gardens.
Ideally both strands would have included creative activity, but the clinical conversations took a
more pragmatic form, focusing on the practical aspects of the uses of the Quiet Rooms.
Pattern of activity: Workshops
Table 1: Workshops
Date
Location
Participants
Focus
15/05/13
The Hidden Gardens
NHSGGC Staff and Volunteers from
The Hidden Gardens
Perceptions of Hospitals
29/05/13
The Hidden Gardens
NHSGGC Staff
Infection control and cleaning
regimes
08/06/13
Elder Park Farm
Volunteers from EPF
Community Farm
09/06/13
Forth and Union Canal
Volunteers/ Hidden Gardens team
Healing and Edible Plants
11/06/13
Battlefield Primary School
Children and class teachers
Uses of plants
19/06/13
The Hidden Gardens
Volunteers and staff Hidden Gardens
Healing and Edible Plants
Open Day at The Hidden Gardens
Storytelling and plants
Workshop led by medical herbalist
22/06/13
The Hidden Gardens
Participants had been selected by the NSGH Capital Planning Team and Community Engagement
Manager. Non-clinical participants were active volunteers within local hospitals. Some were also
representatives on NHSGGC Panels (e.g. Better Access to Health), or volunteers with The Hidden
Gardens. Some of the NHSGGC nominated participants had helped to advise on the selection of
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furniture for other hospitals. Clinical participants were nominated for their relevance to contribute
ensuring the design met clinical and users' needs.
A typical workshop began with the participants walking with the Lead artist around the garden.
This set the stage for the workshop, where the garden became for the day 'a laboratory,' a place to
listen to nature, to discuss ideas on dignity within clinical spaces and to make an image from
nature.
The garden was also a place to rebalance the participant’s engagement, so that the presence of
nature would help to guide the participant’s responses. The morning session (held within a Yurt
within The Hidden Gardens) was devoted to considering the design elements within the room; the
furniture, lighting, wall colours etc. Participants were encouraged to express preferences, based on
their own experiences of working or receiving support from the Health Service. Images of typical
types of clinical chairs, or light units, and visual examples of art were presented. Individual
expressed whether for example if they preferred abstract or realistic art. Natural scenes, painted or
photography.
The characteristics of the institutional environment were discussed including the conservative and
utilitarian character of furniture as well as the character of lighting: Strip lights were unanimously
agreed to be too harsh and people felt wall lights should be used instead. Natural light was seen
as essential, but where that wasn't available the idea of lightboxes with nature based imagery was
supported. Participants commented that rooms should have a sofa as well as chairs. A sofa allows
to people to sit together and someone can be comforted. It was also commented that in a difficult
relationship it is important that everyone is at an equal height, so everyone is included. Another
comment was that seating needed to accommodate the needs of different users and different
levels of mobility. The tactile qualities of furniture were commented on.
Figure 2: Workshop at The Hidden Gardens 2013 selecting plant material. Photo: Alexander Hamilton.
The afternoon session was devoted to a direct engagement with nature. In some workshops, a
creative writer or a plant specialist were involved. The final approach was however similar, in
which the workshop participants, walked around the garden and freely chose the leaf types and
flower petals that spoke to them. Their selection of plant material was then taken back to the Yurt.
The participants freely choose how the various leaf and petals should be arranged on a sheet of
paper. The guidance, offered by the Lead Artist, was to let Nature Speak. Some participants, found
the request difficult, a concern expressed was, “I am not an artist, I can’t make art.” The reassurance
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that they are not required to be artists, only to enjoy connecting to nature, helped free up the
creative responses.
Individuals chose plants for a range of reasons. One individual chose the fern as he said it
reminded him of Christmas with his family. It also spoke to him because he saw it as ancient and
powerful, growing on the planet whilst dinosaurs walked the earth. Another chose wild garlic. She
is a passionate cook and is interested in both the healing and edible properties of herbs and plants.
Figure 3: Workshop at The Hidden Gardens 2013 arranging plant material. Photo: Alexander Hamilton
Figure 4: Workshop at Battlefield Primary School 2013 arranging plant material. Photo: Alexander Hamilton
The participants then transferred the plant leafs and petals to paper prepared for making
cyanotype images and placing them under glass; the pressed plant forms were exposed to
sunlight. In the garden shed, within the grounds of The Hidden Gardens, a temporary
photographic studio had been set up and the cyanotypes, or 'sun pictures,' were then developed
and hung to dry. At each stage, the workshop participants saw the process unfolding. From the
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selection of leafs, to making a picture, to creating a photogram and finally to seeing the result
(web site for video clips of this process- www.designingfordignity.co.uk).
Figure 5: Workshop at The Hidden Gardens 2013 selected plant material under glass. Photo: Alexander
Hamilton.
At the end of day workshop all the cyanotypes were viewed by participants and further discussion
was held on the how the images would be used, in the furniture and other design requirements.
The Lead Artist explained that the cyanotypes would drive the design process and be used to
bring nature back into the clinical environment. The platform for these images would be fabric to
be used on the furniture and wallpapers to be used within the clinical rooms. The challenge was to
engage and direct these visual outcomes towards the complex arrangements that control the
delivery of design within clinical spaces.
Figure 6: Workshop at The Hidden Gardens 2013 completed cyanotypes. Photo: Alexander Hamilton.
In return for their engagement the commitment was made to keep participants informed and
return regularly to The Hidden Gardens to present the results of the design development process.
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A travelling exhibition of the key results from the community engagement process was also
prepared. The exhibition was launched at The Hidden Gardens January 2014 and then to be toured
to all the hospitals who were involved in the clinical conversations. Yorkhill, Western Infirmary and
Southern General Hospitals.
Pattern of Activity: Clinical Conversations
Table 2. 'Clinical Conversations'
Date
Participants
NHSGGC Facility
Focus
11/06/13
Occupational Therapist
Royal Alexandria Hospital
Current use of Quiet Room - scope for
improvements
02/07/13
Manager Infection Control
Royal Hospital for Sick Children
(Yorkhill)
Introduction of design elements (type of
fabric used etc) into clinical rooms.
02/07/13
Lead Nurse in Emergency
Department
Southern General &
The use of quiet rooms and design
preferences
Western Infirmary
02/07/10
Lead Nurse Coronary Care
Western Infirmary
The use of quiet room and design
preferences
31/07/13
Staff Nurse
Victoria Hospital
The use of quiet room and design
preferences
16/08/13
Consultant and Nurse,
Paediatric Emergency
Department
Royal Hospital for Sick Children
(Yorkhill)
The use of quiet room and design
preferences
3/09/13
Clinical Director, Child
Protection Unit
Royal Hospital for Sick Children
(Yorkhill
The use of quiet room and design
preferences
In the conversation with clinical staff, a similar process of looking at the requirements of the rooms
was undertaken. Clinical staff were happy to engage in discussion, but only in formal meetings in
their offices. Each discussion would last usually for one hour.
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A common concern was that they felt that the consultation process in designing the new hospital
was challenging. Usually they were expected to offer an opinion on key design requirements in
one brief 15 minute meeting. The focus of these consultations was on technical requirements.
Methods to successfully engage creatively with clinical staff clearly need to be better considered.
The conversations held by the Lead Artist in gaining their perspective on the importance of design
and art did create a positive pathway. The introduction of ideas on rethinking the designs for
furniture, lighting and art within clinical rooms received a very positive response. A frustration was
evident in comments concerning the sterile nature of new hospitals, the removal of flowers and
other items now considered unacceptable because of infection control. Anything to bring nature
back in clinical spaces was welcomed.
The primary focus of discussion was on the practical aspects of the rooms including cleaning,
dealing with people waiting for extended periods, security, access to refreshments, appropriate
distractions as well as simple things like coat hooks. Staff noted that there was an increased
expectation of access to plugs to charge mobile phones, as well as wifi. Staff made specific
references to the needs in the case of bereavement, particularly in the Children's Hospital context.
Throughout the process the use of imagery drawn from nature in the design and art was
welcomed by participants in the workshops and clinical conversations.
The key design characteristics identified by participants across this process can be summarised as:
•
•
•
•
•
•
•
•
Natural lighting, or design features which provide the quality and impression of windows
and daylight
Controllable artificial lighting
Availability of comfortable seating and furniture
Wayfinding (clarity and distinctiveness of the room within the Department and Hospital)
Reduction in noise level
Movement of fresh air
Distinctive surface treatment of walls and floors
Provision of nature-inspired art
A number of supportive elements were also identified:
•
•
•
•
Provision of wifi for communication
Provision of mobile phone charging points
Provision of tea making facilities
Security cupboard for bags, laptops
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Design Development
As noted above the cyanotypes created through the workshops at The Hidden Gardens and other
locations were developed into designs for wallpapers and fabrics. The Lead Artist worked with the
designer Nicola Murray, again supported by Teal Furniture, to produce designs. Alexander
Hamilton, the Lead Artist, emphasises the importance of the story of participants from the wider
hospital community making cyanotypes at workshops in The Hidden Gardens clearly linking to the
evolution of the designs for fabrics and wallcoverings to be installed into the new Hospitals.
The following sequence of images best articulates the development of designs from artwork to
fabric and also wallcoverings.
Figure 7: Initial development from cyanotype to design for fabric and wallpaper 2014.
Figure 8: Fully developed fabric design alternatives 2014.
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Figure 9: Visualisations of fabrics applied to furniture for Quiet Rooms 2014.
Figure 10: Wallcovering design alternatives 2014.
Conclusions
The extended creative engagement process, supported by NHSGGC, Teal Furniture Ltd, The
Hidden Gardens and Ginkgo Projects, has resulted in an understanding of the practical
requirements of users of Quiet Rooms in acute settings as described above. There is agreement on
the importance of comfort, privacy, peace, safety and security in the design of Quiet Rooms, but
dignity is about the fundamental need and right for each user to feel that they can be recognised
as an individual within the necessary constraints of a large institutional space. Challenges remain
in securing participation in creative engagement processes beyond traditional 'consultation by
meeting' with clinical and nursing staff.
Whilst there is substantial evidence of the value of biophilic design, bringing nature into buildings,
this process also utilises aspects of participatory art and design to both engage individuals
associated with NHS Greater Glasgow and Clyde's capital programme directly in the creative
process, not as 'consultees' but as contributors.
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Alexander Hamilton emphasises the importance of the story of the wider hospital community
engaging in creating artworks which have been developed through a design process to be used
on fabrics and wall coverings.
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A Participatory Journey Towards Building Competency
For People With Autism Through Technology
Molla T. Islam
Department of Health and Wellbeing, Faculty of Health and Social Care Research, Sheffield
Hallam University, Sheffield, UK.
(Contribution from the “Speak up for Autism” group members)
Abstract
Participatory research methodologies assume a level of cognition and understanding
of social and political processes and embrace an explicit political agenda. This study
aims to utilise participatory research methodologies to enable a group of people
(adults) with Autism Spectrum Conditions (ASC) how to recognise a level of
'consciousness' in the development of themselves and in relation to the group processes.
Participatory research aims to develop critical consciousness, to improve the lives of
those involved in the research process, and to transform fundamental social structures
and their relationship. This research seeks to enable greater accessibility of
participatory research methodologies by utilising more functional and behavioural
models, like Training in Systematic Instruction (TSI) and to use computer assisted
learning as a method of engagement to help individuals and groups participate in a
wider political and social dialogue about 'autism' as a defined condition. This study
follows a conceptual understanding of autism through the lens of the social model.
Keywords: participatory research, Autism/autism spectrum condition, technology, social
model, critical consciousness, development.
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Introduction
The aim of this study is to utilise participatory research methodologies to enable a group of people
(adults) with Autism Spectrum Conditions (ASC), who are concrete thinkers and sometimes unable
to understand abstract concepts, to recognise a level of 'consciousness' (Freire, 1970) in the
development of themselves and in relation to the group processes. Participatory research
methodologies assume a level of cognition and understanding of social and political processes
and embrace an explicit political agenda (Gouin, Cocq and McGavin 2011). Magiure (1987, p3)
states that "participatory research aims to develop critical consciousness, to improve the lives of
those involved in the research process, and to transform fundamental social structures and their
relationships". Adults "are capable of learning, of changing, of acting, and of transforming the
world" (Tandon, 1988, p5) is a cornerstone of participatory research.
This research seeks to enable greater accessibility of participatory research methodologies by
utilising more functional and behavioural models, like Training in Systematic Instruction (TSI),
(originally devised by Dr Marc Gold, an American psychologist in the mid 1970s) and to use
computer assisted learning as a method of engagement to help individuals and groups participate
in a wider political and social dialogue about 'autism' as a defined condition. This approach seeks
to break down barriers of inclusion in social and political process and enable individual and group
empowerment.
This study follows a conceptual understanding of autism through the lens of the social model
(Oliver, 1983). The social model requires a level of analysis of the disabling barriers that result in
exclusion from aspects of social and political life (Oliver, 2013). Being able to engage with research
through participatory research methodologies requires facilitation and enablement to challenge
the barriers of engagement. For people with autism, this is about challenging the abstract
language of the development of types of 'critical consciousness' (Freire, 1973). Levels of analysis
will involve examples of the 'translation' of political and social processes and explain how
individual and group decision making processes, the skills of reflection and the feelings of
empowerment are explained by individuals and the group, as a way to determine their own
destiny. The focus is to examine how a newly formed self-selected advocacy group can explain the
experience of 'critical consciousness' and how this in turn enables them to participate as self/peeradvocates.
While this article will focus on the development of 'inclusivity' of the theories of participatory
methodology (Cargo and Mercer, 2008), (through the use of teaching methods and via a
technological platform 'PebblePad'); the study will also report on the outcomes for individuals and
the groups (e.g. conference presentations; published papers; influencing policy and practice, such
as recruitment for employment).
There is a paucity of literature about ‘assistive technology and people with autism spectrum
condition’ with no study entirely devoted to examine how technology can help their participation
and help recognise social and political consciousness in people with autism through a process of
self-development. There is an absence of literatures that explains how state of "critical
consciousness" can be accessed and understood by people who are more concrete thinkers (Frith
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and Happe, 1999). There is no theoretical model to explain the accessibility of participatory
methodologies and the translation of key concepts such as 'critical consciousness'.
To explore the possibility of the development of social and political awareness of people with
autism, I have been working with a group over the last year, called "Speak up for Autism". The
Group (Speak up for Autism) is set-up by a group of self-selected people with autism within the
organisation 'Speakup Self Advocacy' in Rotherham (www.speakup.org.uk). 'Speakup Self
Advocacy' is an organisation run by and for people with learning disabilities and/or autism with an
aim to ensure that people with learning disabilities and/or autism are valued and included within
society. Speakup are experts in developing and delivering accessible information, training and
resources that improve the lives of people with learning disabilities and/or autism. They have a
level of expertise but lack social and political consciousness. ‘Speak up for Autism’ have devised
terms of reference for the group and have agreed to participate with co-opted research
collaborators from Sheffield Hallam University.
The group has gone through a journey in the last year. The group participated in a research project
as co-researchers to pilot a stress sensor device (worn as a watch) in September 2012 (the sensor
seeks to measure stress level of an individual through contact between the device and the skin) in
Sheffield Hallam University’s ACES (Faculty of Arts, Computing, Engineering and sciences) faculty.
The aim was to develop confidence and competency, build organisational skills, develop
knowledge and understanding about ethical issues on conducting and participating in research,
examine if a level of engagement with the stress sensor project will enable the development of
knowledge and understanding of stress, measure what difference engagement with the project
has made to them in terms of contributing to the self-monitoring of stress for self-management.
Figure 1: The Stress Sensor
Figure 2: Mood Diary Record Sheet
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The stress sensor (figure 1) with electro-dermal reads stresses level when people with autism are
stressed and relaxed. The study was to investigate if the device was able to record stress
experienced by physical symptoms of activity and temperature. The group members maintained a
mood diary (figure 2) recording events including how stressed they felt at that particular time. The
data collected by sensor were then analysed by matching them with the diary sheet to determine
whether the stress sensor can identify periods when the individual was highly stressed.
EDA on time base
8
7
6
EDA
5
4
3
2
1
0
0
1000
2000
3000
4000
5000
6000
time(sec)
7000
8000
9000
10000
Figure 3: EDA on Time Base
Figure 4: Signal Characteristics
Figures 3 and 4 illustrates different level of stress at different time.
At present, the group is working on PebblePad, an online portfolio with two main components:
Pebble+ and ATLAS. Pebble+ is the personal learning space where personal resources like
achievements and accomplishments, CV and records of personal learning can be kept. On the
other hand, ATLAS is the community space where the group can communicate with each other;
share their ideas with others through blogs.
Figure 5: PebblePad
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In this study, it will not be the stress sensor or PebblePad that helps them to raise critical
consciousness, but will be the facilitated group processes using the tools of PebblePad and
computer assisted learning.
What is Autism?
Autism is a condition that creates barriers to understand political and social process (Swain et al.
2013). Autism affects people in different ways. Some are able to live relatively ‘everyday’ lives;
others need a lifetime of specialist support. Yet, the right support at the right time can make an
enormous difference to people’s lives and help them to lead the life they choose (Bancroft et al,
2013). The National Autistic Society (NAS) defines autism as a lifelong developmental disability
that affects how a person communicates with, and relates to other people. It also affects how they
make sense of the world around them. Aylott (2003) highlighted that an understanding of autism
from a social model perspective helps to explain how some individuals can be disabled in one
environment, but enabled in another.
Medical and Social Model of Autism
The medical model is presented as viewing disability as a problem of the person, directly caused
by disease, trauma, or other health condition which therefore requires sustained medical care
provided in the form of individual treatment by professionals. The medical model informs the
definitions of the International Classification of Impairment, Disability and Handicaps proposed by
the World Health Organisation (WHO) and defines disability as referred to the restriction in the
ability to perform tasks (WHO 1980).
In contrast, the social model of disability (Oliver, 1983) helps to understand autism as it shifts the
focus from reshaping the individual to reshaping society in terms of society’s response, attitudes
and accommodation of those individuals (Autism and Oughtisms, 2011). Dewsbury et al. (2004)
coded (Oliver, 1996, p32):
It does not deny the problem of disability but locates it squarely within society. It is not individual
limitations, of whatever kind, which are the cause of the problem but society’s failure to provide
appropriate services and adequately ensure the needs of disabled people are fully taken into
account in its social organisation.
The social model of disability has furnished a significant and empowering political agenda (Oliver
1984, 1996) and allowed the contested notion of disability to become a significant and powerful
force influencing social policy (Backett and Wrighton, 2000). Social model defines a person with
autism in reference to how much the society is accommodating the individual, rather than as
something defined by the condition the person has. It does not seek to deny the impairments but
instead focus energy and effort on ‘enablers’ in the environment to enhance the life chances of
people with autism and tend to agree that there are sensory and communication differences, just
that these are an equally valid way to operate, not a disability (Autism and Oughtisms, 2011).
Shakespeare (2014) highlighted that distinction between impairment and disability lies at the
heart of the social model of disability and disability is what makes impairment a problem.
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But the emergence of social model of disability (UPIAS, 1976 and Oliver, 1983) talks about physical
disability and did not mention people with autism (Aylott, 2003).
Barriers Faced by People with Autism
Disabling barriers is a concept that has emerged from social model (Zarb, 1997, Swain et al, 2013).
Fundamental barriers exist for people with autism in engaging with the world around them. Taylor
and Marrable (2011) has pointed out that for many people with autism and their carers, it is a
wearing battle to get the social care they need.
Cargo and Mercer (2008) pointed out that participatory research approaches address potentials for
bridging gaps between research and practice, help remove social and environmental injustice and
enables people to gain control over determinants of their health. It also helps to determine one's
own destiny and transform individual via consciousness raising (Henderson, 1995).
A lack of awareness about autism among social care staff, other professionals and society as a
whole poses the biggest barriers for people with autism and this condition needs to be
understood differently from the more clinical model and practitioner need to understand autism
through social model (Aylott, 2011). The Equality Act 2010 replaced most of the Disability
Discrimination Act 1995 and highlights a ‘reasonable adjustments’ to the way things are done in
public service by changing a policy, changing the structure of the building or providing
information in an accessible format. The learning and outcome of this study could inform the
evidence base and rationale for the advocating of specific 'reasonable adjustments'.
One of the areas thus requiring further investment is the role that cognitive processes work with
this group of people with autism in the way they understand social and political processes.
Research suggests that people with autism have an impairment that is defined as a different
cognitive learning style (Prior, 1979). They lack the ability to abstract, have weak central coherence
and uses a rote or chunk learning style (Scott, Clark and Brody, 2000). People with ASC often have
difficulty using and understanding verbal and non-verbal language, such as gestures, facial
expressions and tone of voice and they process information better visually instead of linguistically
(Cashin, 2005) and prefer to use communication methods suitable to them.
This is why the participatory paradigm of research is so important to re-define and position the
power relationship between the researcher and the participants. There must be no ego, no
position of control from the researcher, more a facilitative, enabling and supportive role to help
participants develop an awareness of self in relation to the wider group.
Technology and Autism
The facilitative relation can be best practiced through technology. Putnam and Chong (2008)
highlighted that there are examples of ostensibly successful technology-based products and
prototypes, but very little is known and evidenced about how these are helpful and integrated
into lives of people with autism. Findings from their study indicated that people with autism and
their families desire technology that is designed to help people with autism to improve social skills,
academic skills and organisation skills.
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Barriers faced by individuals with autism spectrum conditions can be challenged by technological
innovations. Carothers and Taylor (2003) state that portfolios are a useful tool and are being used
in educational settings increasingly as it provide benefits to all in the educational process. These
portfolios are especially useful for students with autism spectrum conditions because they allow
for the collection and communication of authentic data across a variety of skills areas and setting.
Professor Simon Baron-Cohen in a conference in London in 2011 highlighted that the potential of
computers to help a group that struggles to communicate and form relationship in real life is
obvious. They can observe interactions, choose when to be sociable and make contact with other
people who have autism. However no mention is made of computer assisted learning helping
individuals to reflect on self, to consider self in relation to others with the condition and to
understand the condition from a social and political perspective.
Portfolios have been classified in a variety of ways by different authors. Salend (1998) defined
showcase, reflective, cumulative and goal-based portfolios and Carothers and Taylor (2003)
suggested that for learners with autism, a portfolio that combines the features of both reflective
and cumulative portfolios is the best. Reflective portfolios are used to help learners, parents and
teacher and other professionals think about dimensions of learners learning, such as effort and use
of strategies. Cumulative portfolios, on the other hand, contain items collected over an extended
period of time that are analysed to verify changes in students’ learning. These portfolios have the
advantage of illustrating developmental stages in the learner’s acquisition of new skills and/or
knowledge. They have the potential to store reflections on learning. Pebblepad is a combination
of both reflective and cumulative nature and facilitates the group to comment on each-other’s
reflections and this facility of feedback, can help develop self and enhance learning.
It is intended in this study that use of PebblePad would provide group members with
opportunities to develop self-regulating in learning and to make participatory research
methodologies accessible and to help translate the abstract concept of 'critical consciousness'.
Critical Consciousness, Critical Literacy and Autism
Critical Consciousness is a dialectical process; changes in an individual’s internal world can only
come about when there are changes in an individual’s external world. At the same time, changes
in one’s external world can only come about following changes in one’s internal world. Hence,
critical understanding of situations leads to critical action (Freire, 1970, 1972 and 1973). Critical
consciousness is a process that involves helping individuals names the multiple conditions of their
lives; identify the limits imposed by their situation, and take action to transform the conditions.
Diemer et al (2014) pointed out that critical consciousness helps oppressed and marginalised
people to critically analyse their social and political conditions and take individual or collective
action to change perceived inequalities. Consciousness allows people to question the nature of
their historical and social situation, to read the world, with the goal of transforming the object
experience into a subject experience (Freire and Macedo, 2013).
Interfaces of this study emerge from within Paulo Freire's radical, critical and liberating
pedagogical theoretical discourse. The group has explored consent, particularly 'evolving consent'
to enable them to have more meaningful participation, but this is also compliance to good
practice in Participatory Action Research (PAR) (Baum, MacDougall and Smith, 2006). Participatory
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Research (PR) processes and re-concept of co-production has led to the group devising “easy read”
and a “person centred ethics protocol” which has resulted in engagement in innovative learning
process.
Functional brain imaging studies of autism have found systematic differences in neural
functioning that could probably underpin differences in the learning process (Schipul et al., 2012).
Moreover, the under-connectivity theory of autism suggests a reduced communication bandwidth (rate of information transfer) between frontal and posterior cortical areas, may also be
account for learning differences in autism (Just et al., 2012).
Paulo Freire, in working with marginalised, indigenous and peasant communities in Brazil coined
'critical literacy'. In his work, Pedagogy of the Oppressed (1970), Freire criticised the "banking
model" of education which he levels 'bourgeois' and it does not take learners' lives and cultures
into account. Luke (2012, p5) pointed out that, since Freire's (1970) educational projects in Brazil,
approaches to critical literacy have been developed through feminist, postcolonial,
poststructuralist and critical race theory; critical linguistic and cultural studies; and, indeed,
rhetorical and cognitive models. Critical literacy is an overtly political orientation to teaching and
learning and to the cultural, ideological and sociolinguistic content of the curriculum.
Radical approaches to literacy are about 'critical reflection' (Mezirow, 1998). Under radical adult
education approaches, literacy is often claimed to be a tool for empowerment and social change.
But the development of literacy skills does not necessarily, on their own, lead to empowerment
and social change, though it can be a tool for working towards transformation at both the
individual and societal level (Foley 2001). It engages people in actively constructing literacy as a
tool for change. Freire believed that critical consciousness is demonstrated by a number of
qualities:
Power Awareness: Knowing that society and history can be made and remade by human action
and by organized groups.
Critical Literacy: Analysis of discourse that goes beyond surface impressions and traditional
myths.
Desocialization: Recognizing and challenging the myths, values and behaviours learned in mass
culture.
Self-Organization / Self-Education: Taking the initiative to transform relationships and society
away from authoritarian relations and the undemocratic, unequal distribution of power.
Although Freire's models provide a pedagogical approach and a political stance, they do not
specify how teachers and students can engage with the complex structure of texts, both
traditional and multi-modal (Luke, 2012). It does not indicate complexity of involving people with
autism and their cognitive abilities to critically reflect and any alternative to raise critical
consciousness for people with autism. In this study, it will not be PebblePad that helps them to
raise critical consciousness, but will be the facilitated group processes using the tools of PebblePad
and computer assisted learning. The above four elements (power awareness, critical literacy,
desocialization and self-organisation/self-education) will frame my enquiry which will be
channelled into qualitative open ended interview/facilitative interview with computer and
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PebblePad as media to understand social and political consciousness. To frame the interview, TSI
best meet the cognitive style of autism. Training in systematic Instruction (TSI) is an approach
intended for those directly working with people with learning disabilities and autism spectrum
condition to teach them how to enable those people to learn the skills associated with any given
tasks. The 'task analysis', which Alberto and Troutman (2003) says is the process of breaking down
a complex task into its smaller steps or components will help me to facilitate the group to enable
them of learning.
Employment and People with Autism
This study intends to enable to develop computer literacy through the use of PebblePad. This
would, in turn help them to get into employment. The National Autistic Society (NAS) statistics
shows that only 15% of people with autism are in fulltime employment while 9% work part-time.
The figures compare unfavourably with the 31% of people with disability in full-time work in the
UK. More than a quarter graduates with autism are unemployed, the height rate of any disability
group.
A level of critical consciousness in relation to self and others will help teach the individual levels of
insight into their own strengths and limitations. This will hopefully help individuals to negotiate
more successful placement in positions of work. Nevertheless, employers are increasingly coming
around to the arguments from disability advocates that employing those on the spectrum are not
about charity and social responsibility, but the empirical benefit of taking on people with unique
skills.
Regular employment can bring psychological and social benefits to people with autism, including
increased self-esteem and better social integration, as well as potentially generating financial and
economic benefits through increased productivity and reduced benefit payments. One of the ways
for people with autism to achieve their potentials is to develop their skills through educating them.
Conclusion
The group has participated and presented papers in various seminars including in the University of
York, RDaSH conference, partners in learning conferences and in Design4Health, a European
conference held in Sheffield. While the group is functional and operational, they do not have a
frame of references of social and political awareness.
The evidence to date is that the group are using reflection to help to make conscious decisions.
The next stage of the study seeks to explore how a model of teaching critical consciousness can
enable the group to develop self-awareness and the extent of development of critical literacy. The
participatory research paradigm seeks to support and enable this group to develop as adult
learners and to seek sustainable employment.
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Multisensory Environments (MSEs) in dementia care: the
role of design - An interdisciplinary research
collaboration between design and health care
Anke Jakob1, Lesley Collier2
1
Kingston University London, UK
2
University of Southampton, UK
Abstract
An interdisciplinary research project has evolved from a broad consideration in respect to the rising
number of people with dementia, rapid growth of an ageing population, over-prescribed use of
antipsychotic medication and the need for cost-effective interventions supporting dementia care.
Within this context, this research aims to explore the quality of multisensory stimulation offered in
homes for residents living with dementia, focusing on Multisensory Environments (MSEs) in
particular, and whether design can improve such experiences and maximise therapeutic benefits.
MSEs are widely used in dementia care as a meaningful leisure activity and a therapeutic
intervention. However, evidence suggests that they often fail to address the specific needs of people
with dementia due to inadequate design and poor facilitation. Also, little research has considered
the impact of MSE design on engagement and wellbeing. Hence, this research investigates the
aesthetic and functional qualities of MSEs currently provided, such as material, colour, imagery,
spatial set-up, usability, and accessibility, with the aim of establishing reasons for success and
failure. The research includes learning about the approach and challenges care home staff face in
their daily work and exploring how they can be supported in providing improved care. Care homes
have been visited to examine and record how they facilitate MSEs, applying ethnographic methods
that incorporate structured interviews with care staff and managers, observations of sensory
sessions and a focus group workshop with care home staff. The results of this study will inform the
development of design recommendations for MSEs for people with dementia, potentially
maximising the benefits for residents through improved design providing a person-centred
experience.
At the time of the conference the project was in its early stage and only preliminary results were
available. The paper therefore focuses on the research context and discusses the process of
identifying and setting the problem and research question. This research, a collaboration between
researchers from design and occupational therapy, is funded by the Arts and Humanity Research
Council (AHRC) and supported by Care UK.
(More information under fada.kingston.ac.uk/de/MSE_design_in_dementia_care)
Keywords: dementia, wellbeing of older people, Multisensory Environment (MSE),
multisensory stimulation, care home environment, inclusive design, evidenced-based
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Introduction
This paper presented at the Design4Health2013 conference emerges from an ongoing research
project that critically investigates the success and failure of multisensory facilities within a
residential care home context for people with dementia, with a particular focus on the role of
design. Against the sharp rise of the population affected by dementia, this interdisciplinary
research evolved from a broad consideration in respect to the quality of dementia care and the
need for cost-effective interventions in this sector. So far, very little research has considered the
impact of design on engagement and wellbeing or has addressed the functionality and aesthetic
quality of Multisensory Environments (MSEs) for people with dementia and older people in general.
As a result, it has rather been left at the discretion of the industry (Anderson et al, 2011; Collier et al,
2010).
At the time of the conference the research project was in its early stage and only preliminary
results were available. Therefore, the first part of this paper focuses on the contextual conditions
regarding the MSE and dementia care with reference to publications by the Department of Health
and current academic research. In the second part the process of identifying and setting the
problem within a design context is discussed. The paper explains preliminary investigations and
results leading to the detailed articulation of the research question. This includes observations
from initial visits to residential and nursing homes caring for people living with dementia in and
around London and conversations with care staff and home managers.
Project background
The project was developed on the basis of prior research by both authors culminating in a unique
collaboration between design and occupational therapy. Although coming from different
professional backgrounds, the authors identified similar questions, both recognising the need for
evidence-based research into the functionality and aesthetics of MSEs for people with dementia
and the role of design in this.
Anke Jakob is a design researcher and practitioner with a background in textile design and digital
media. Jakob’s research focuses on the design of multisensory experiences defined through the
experimental use of digital media, projection, light and textiles, and its potential application within
therapeutic environments and the health and wellbeing sector (Figure 1; Jakob, 2008). An
occupational therapist by profession, Lesley Collier’s research explores sensory processing in
people with moderate to severe dementia, in particular the efficacy of multisensory stimulation in
improving occupational performance as well as mood and behaviour. Her work includes designing
treatment protocols to assist with the delivery of multisensory stimulation (Pool, 2012).
Collaborative partnerships were formed involving experts and professionals from design and
health care including Care UK, a leading independent provider of health and social care services.
The project is funded by the Arts and Humanities Research Council UK (AHRC). A project summary
can be found under: fada.kingston.ac.uk/de/MSE_design_in_dementia_care.
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Figure 1: Examples of Jakob’s research investigating sensory experiences through the experimental use of
light and colour, projected imagery, textiles and space. (Images © A Jakob)
Dementia and the Multi Sensory Environment (MSE)
The need for non-pharmacological interventions in dementia care
Over 800,000 people in the UK are living with dementia - a figure expected to double in the next
40 years. As there is no cure for dementia currently, treatment focuses on care strategies
alleviating the signs and symptoms of the disease. Cost-efficient interventions optimising
dementia care are therefore urgently required. Living well with dementia - a National Dementia
Strategy, published by the Department of Health (DoH) in February 2009, emphasises the
importance of providing good-quality care for all with dementia (DoH, 2009). In November 2009,
the subsequent publication of a follow-up report made reference to the over-prescription of
antipsychotic medication in treating behavioural and psychological symptoms of dementia. The
report stated that out of 180,000 people receiving this form of drug therapy, two thirds of
prescriptions were deemed unnecessary (DoH, 2009). The Alzheimer’s Society argued that
behavioural and psychological symptoms can be managed without resorting to antipsychotic
drugs: “The person (with dementia) should also be helped to lead an active life, with interesting
and stimulating daily activities. In this way it is often possible to avoid the use of drugs altogether”
(Alzheimers Society, 2012). The principles of good person-centred care are posited as crucial in
achieving increased wellbeing and happiness in people with dementia. Further, the NICE clinical
guidelines, providing recommendations for treatment and care for people with dementia, suggest
a number of approaches for non-pharmacological interventions, including multisensory
stimulation (NICE, 2009/2012).
MSEs for people with dementia
As an alternative to drug therapy, the use of MSEs – sometimes also referred to as ‘Sensory Room’
or ‘Snoezelen’ - represents a potentially valid intervention. Multisensory stimulation aims to
actively stimulate the senses of vision, touch, hearing, smell, taste, and movement with limited
need for higher cognitive processing. An MSE is a designated space where this stimulation takes
place. It can be described as a ‘toolbox’ that contains a number of different sensory tools to
provide different intensity of stimulation. Structured use of multisensory stimulation aims to
enhance feelings of comfort and wellbeing supporting positive emotions, relieve stress and pain,
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maximise a person's potential to focus, and support communication and memory performance.
(Figure 2)
The MSE concept originated in 1966, when American psychologists Cleland and Clark set up
several Sensory Rooms they referred to collectively as a ‘Sensory Cafeteria’ (Cleland, Clark, 1966).
Following on from this the first ‘Snoezelen’ (the term derived from the two Dutch words ‘snuffelen’
and ‘soezen’ - the equivalents for English ‘sniffing’ and ‘dozing’) was subsequently developed by
Dutch therapists Jan Hulsegge and Ad Verheul in the 1970s for adults with severe learning
disabilities (Hulsegge, Verheul, 1987). The MSE concept has since been adopted worldwide coming
to the UK approximately 30 years ago where it was embraced as a leisure driven activity with a
focus on enablement (Hulsegge, Verheul, 1987).
Figure 2: MSE examples: Snoezelen room for people with severe cognitive disabilities in De Hartenberg
Centre, Netherlands (© A Verheul); Multisensory Room by ROMPA, one of the leading suppliers of MSE
equipment (Source: online, last accessed 12/12/2013, http://www.rompa.com/multisensory-environmentsrooms); MSE for older people in The Mount Hospital Leeds (Source: online, last accessed 12/12/2013,
http://www.communitycare.co.uk/blogs/mental-health/2010/02/multisensory-snoezelen-room-fo/)
As an enabling environment, the MSE is particularly effective for individuals with limited cognitive
functioning (Collier et al, 2010). It offers an alternative way to communicate with such individuals,
as communication does not have to take place on an intellectual level through language but on an
emotion-orientated level through the senses (Pagliano, 2008). Subsequently, the approach had
been broadened, offering a range of activities for diverse populations including people with
dementia. A number of studies have shown that the use of the MSE in dementia care has beneficial
effects as a resource for meaningful engagement and is a powerful tool in improving function,
alleviating psychological and behavioural symptoms e.g. challenging behaviour and depression,
increasing appropriate communication, and improving staff morale (Sanchez et al, 2013; Collier et
al, 2010; Staal, 2007). Research suggests that with a carefully constructed assessment and
intervention plan this approach can be used both in care homes as well as the community. Van
Weert’s work illustrated the positive effect on staff /resident behaviour as a result of a multisensory
environment approach (Van Weert et al, 2011).
However, little research has been published considering the actual design including functionality
and aesthetics of MSEs and its impact on engagement and wellbeing. A recent literature review
produced only two publications concerned with this issue. The research and practice of British
designer Katie Gaudion and Finnish artist and care practitioner Sari Hedman illustrate design
thinking and highlight the need for design interventions in relation to currently existing MSEs.
Gaudion criticises the lack of multisensory stimulation, the emphasis on sight neglecting other
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senses and the predominance of high-tech equipment often to be found in current MSEs (Gaudion,
2011). Hence her research project Textile props for multisensory environment focuses on the
development of ‘Occupational Textiles’ (textiles to engage with) and textile props to be used
within MSEs (Gaudion, 2011). The props aim to encourage touch, movement and the occupation
of play. Hedman identified that the aesthetics of traditional MSEs are not appropriate for older
people with dementia, referring to them as childish. Furthermore, items aimed at tactile
stimulation such as horsehair were used out of context which was not helpful for this user group
(Hedman, 2008). Consequently she started to explore what older people with dementia might
want to experience and implemented the results of her research within her design of six
multisensory spaces for older people in Helsinki.
The MSE in care homes: what is currently on offer?
As a consequence of reported benefits, MSEs have been established within a number of dementia
care settings to be used as a meaningful leisure activity and a therapeutic intervention. However,
evidence suggests that such facilities are often underused and sensory sessions are not performed.
Also, the MSE fails to address the specific needs of people with dementia due to inadequate
design and poor facilitation. A report by Dalke and Corso Living with dementia: can design make a
difference? states that “Reports on various kinds of sensory rooms have not been positive; poor
design, non-independent use by residents, fear of the spaces by both staff and visitors leave them
locked up.” (Dalke, Corso, 2010).
This gave reason to investigate further into the problem, and 40 care homes in and around London
were contacted to find out if they had either a Sensory Room or mobile sensory equipment. The
care homes were selected from a list already available through previous research projects at
Kingston University (Dalke, Corso 2010). Approximately two thirds of contacted homes did not
provide such facilities for various reasons such as: no space for an extra room; no funding;
management was not convinced it would make a difference if offered to their residents. One care
home stated that MSEs were not required by residents.
Subsequently, initial visits were arranged with six care homes who confirmed having a Sensory
Room, to view their facilities and interview staff about their use. Only two of the care homes visited
made regular use of the Sensory Room with the activity co-ordinator playing an active role in
providing multisensory stimulation. In the other homes the facilities were rather neglected, not
used very often, and installed equipment was not accessible to users. Overall, from a design
perspective, none of the rooms were suitable for people with dementia in terms of aesthetics and
functionality. (Figure 3).
In particular, the aesthetics were often not age-appropriate. Imagery applied was sometimes
juvenile and appeared patronizing. One member of staff commented that the Sensory Room was
not used very often as “the flashing lights might not be appropriate for this age group, who are
not familiar with disco lights as we are”. Often the spaces were cluttered with distracting and
unnecessary accessories or furniture; in some cases the room was used as a storage space. In all
homes there was insufficient range of multisensory equipment, in particular for tactile stimulation.
In most cases the rooms’ appearance in respect to seating, curtains, and carpet did not differ
significantly from the rest of the home, missing the chance of offering a different spatial
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experience. The furniture did not offer an alternative seating position; the vestibular sense was
neglected completely.
Figure 3: Existing MSE facilities / Sensory Rooms in some of the care homes visited
Furthermore, interviews with staff revealed that few had been trained in how a sensory approach
should be applied. Almost all of staff interviewed were not satisfied with the MSE equipment or
MSE items available through suppliers. Staff felt overwhelmed and uninspired by the suppliers’
catalogue and the researchers experienced a sense of helplessness amongst some of the staff.
Research question and problem
These preliminary visits were extremely informative, revealing a number of issues. It is apparent
that there is a large gap between research regarding the benefits of a MSE in dementia care and
how it might be implemented in practice. Often simple practicalities prevent the frequent use of
the Sensory Room such as that it is located too remotely from the daily action of the care home, or
there is not enough staff to take residents there. It is also evident that there is often a significant
lack of guidance and training about how to use a MSE as well as lack of inspiration and ideas
amongst staff.
In conclusion it would appear that MSEs / Sensory Rooms have been installed with little thought to
their design or how they are to be used. Often care homes rely on the supplier to design and set
up the room with little or no involvement of care home staff. Subsequently, the MSE does not
always achieve the beneficial effect for the person with dementia and staff become despondent as
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a result. The consequence is an unused space that is perceived as being of little value. Identifying
the design features that potentially can improve accessibility for older people with dementia will
help care homes to create an environment that is appropriate for residents and their families as
well as staff.
Ongoing Research
Following this first investigation, a more in-depth study has been undertaken involving 16 care
homes with MSEs in Greater London and the Southampton area with the aim of examining and
recording the current use of MSEs, the design features and the opinions of staff using these
facilities. Ethnographic methods have been applied to collect data including structured interviews,
observations of sensory sessions from the point of view of the person with dementia, and a focus
group workshop with staff. The research does not directly include people with dementia and/or
their immediate relatives, as this is beyond the remit of this research project. The study focuses
primarily on care staff and home managers aiming to learn from their experience and approach, to
develop understanding and insight of the daily tasks and challenges care homes and their staff
face, and how they can be supported in their work. The outcomes of the study will be published in
a subsequent paper.
Based on the results of this study, preliminary design recommendations tailored towards the
needs of care homes and their residents will be developed, to potentially support and improve age
appropriate multisensory stimulation. The design outcomes of this research, which will be
accessible online, aim to contribute towards improved care services positively enhancing the lives
and wellbeing of people living with dementia.
On the basis of the results of this project, subsequent research will be undertaken to establish a
‘proof of concept’ study involving residents with dementia, family members and staff.
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References
ANDERSON, Katrina, BIRD, Michael, MacPHERSON, Sarah, McDONOUGH, Vikki, DAVIS, Terri (2011).
Findings from a Pilot Investigation of the Effectiveness of a Snoezelen Room in Residential Care:
Should We Be Engaging with Our Residents More? Geriatric Nursing, 32 (3), 166-177
Alzheimers Society (2012). Drugs used to relieve behavioural and psychological symptoms in
dementia (Factsheet 408) [online] last accessed 09 December 2013
at: http://www.alzheimers.org.uk/site/scripts/documents_info.php?documentID=110
CLELAND, Charles C. and CLARK, Charles M. (1966). Sensory deprivation and aberrant behaviour
among idiots. American Journal of Mental Deficiency, 71, 213 – 225
COLLIER, Lesley, MacPHERSON, Kathryn, ELLIS-HILL Caroline, STAAL, Jason, BUCKS, Romola (2010).
Multisensory Stimulation to Improve Functional Performance in Moderate to Severe Dementia Interim Results. American Journal of Alzheimer’s Disease and other Dementias, 25 (8) 698-703
DALKE, Hilary and CORSO, Alessio (2010). Living with dementia: Can design make a difference?
Research Report funded by Audi Design Foundation, London, Kingston University.
Department of Health (2009). Living well with dementia - a National Dementia Strategy [online] last
accessed 09 December 2013 at: https://www.gov.uk/government/publications/living-well-withdementia-a-national-dementia-strategy
Department of Health (2009). Report on the prescribing of anti-psychotic drugs to people with
dementia [online] last accessed 09 December 2013
at: http://webarchive.nationalarchives.gov.uk/20130107105354/http://www.dh.gov.uk/en/Publicat
ionsandstatistics/Publications/PublicationsPolicyAndGuidance/DH_108303
GAUDION, Katie (2011). The Multisensory Environment (MSE): Encouraging Play and Promoting
Well-being for all ages. The role of the Textile Designer. In: Luo, Y., Zhu, X. (eds). Cumulus
Proceedings Shanghai - Young Creators For Better City, Better Life. Helsinki, Shanghai, Aalto University.
76 – 82
GAUDION, Katie (2011). Textile props for multisensory environment. Royal College of Art London,
The Helen Hamlyn Centre for Design [online] last accessed 09 December 2013
at: http://www.hhc.rca.ac.uk/3151/all/1/preview.aspx
HEDMAN, Sari (2008). Building a multisensory room for elderly care. In: Sirkkola, M., Veikkola, P.,
Ala-Opas, T. (eds). Multisensory Work Interdisciplinary approach to multisensory methods.
Hämeenlinna, HAMK University of Applied Sciences. 34 - 42
HULSEGGE, Jan and VERHEUL, Ad (1987). Snoezelen – Another World. Chesterfield UK, Rompa
JAKOB, Anke (2008). Light - virtual cloth and digital textile. Textile: The Journal of Cloth & Culture, 6
(3), 254 - 261
National Institute for Health and Clinical Excellence (NICE) (2006/2012). Dementia: Supporting
people with dementia and their carers in health and social care (CG42). [online] last accessed 09
December 2013 at: http://guidance.nice.org.uk/CG42/
PAGLIANO, Paul (2008). MSE definition. Presentation at 6th International Snoezelen Symposium,
Neuwied, Germany
POOL, J (2012). The Pool Activity Level (PAL) Instrument for Occupational Profiling. London UK, Jessica
Kingsley.
SANCHEZ, Alba, MILLÁN-CALENTI, José C., LORENZO-LÓPEZ, Laura, MASEDA, Ana (2013).
Multisensory Stimulation for People With Dementia: A Review of the Literature. American Journal of
Alzheimer’s Disease & Other Dementias, 28 (1), 7 – 14
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STAAL, Jason, et al. (2007). The effects of Snoezelen (multisensory behavior therapy) and
psychiatric care on agitation, apathy, and activities of daily living in dementia patients on a short
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Academic Publishing
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Applying inclusive design principles to improve selfmanagement in Spinal Cord Injury
Joe Langley, Claire Craig, Ian Gwilt, Paul Chamberlain, Roger Bateman and
Rebecca Partridge
Sheffield Hallam University, UK
Abstract
This paper describes an exploratory study undertaken in Sheffield which examined the
potential role of design in enabling individuals with spinal cord injury to manage their
condition. An inter-disciplinary team of researchers and designers facilitated a series of
five workshops on a spinal injuries unit in Sheffield with the aim of exploring concepts
of design thinking and looking at how these might be applied to the everyday
challenges that living with a spinal cord injury brings. This was part of a national piece
of work instigated by the Royal Society of Art (RSA) and has formed the basis of an
ongoing research study exploring the potential of design and health.
Keywords: Design thinking, spinal cord injury, rehabilitation
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Introduction
Spinal cord injury (SCI) is defined as damage or trauma to the spinal cord that results in loss or
impaired function or feeling. It is estimated that at present there are 40,000 people living with a
spinal cord injury in the United Kingdom. Initial treatment focuses on medical stabilisation
followed by inpatient rehabilitation. This can be lengthy and focuses on the one hand on helping
individuals to maximise function and on the other to develop compensatory techniques to
manage on-going disabilities caused by the injury.
In 2011 the Royal Society of Art instigated a study that sought to explore the potential of design
for people who are spinal cord injured (RSA, 2012). Initial work focused on people who were living
in the community and used design to reframe the injury and enable individuals to adopt a positive
problem-solving approach to everyday challenges. Further funding was made available for work to
be undertaken between designers and design researchers with identified spinal injuries units
across the country. The final sites chosen included Sheffield, Glasgow and Cambridge.
The focus of the Sheffield study was based around individuals who had recently experienced a
spinal cord injury and who were inpatients in the Sheffield Princess Royal Spinal Injuries Centre.
The study, which was the basis of a service evaluation, sought to answer the following questions:
1. Would people who had recently had a spinal cord injury be interested in attending
workshops that taught them design thinking?
2. What form would these workshops take and what considerations might there need to be
in relation to practicalities?
3. How could impact (including potential gains) be measured and evaluated?
Literature Review
Spinal cord injury (SCI) is defined as damage or trauma to the spinal cord that results in loss or
impaired function or feeling. Every eight hours, someone’s life will change forever in the UK as they
incur a spinal cord injury. It is estimated that there are 40,000 people living with a spinal cord
injury in the UK, with around 800-1200 new injuries each year, three quarters of them male. These
statistics only refer to the people who have been through a spinal cord injury centre, and do not
include those who have suffered paralysis and been treated in a general hospital. The majority of
this population are aged 16 to 35, although the proportion over 50 is increasing. The most
common causes are falls and road traffic accidents, but there are also many casualties from
sporting accidents, such as through horse riding, diving and rugby (The Back Up Trust).
The spinal cord communicates two-way messages to and from the brain and skin, muscle and
organs of your body. When your spinal cord is damaged it interrupts the flow of messages, leading
to the loss of movement and/or sensation in different parts of the body. The extent of this depends
on where the spinal cord has been damaged in relation to the vertebrae of the back and to the
level of injury, known as complete or incomplete. A complete injury means that there is no
function below the level of the injury; no sensation and no voluntary movement, with both sides
of the body equally affected. An incomplete injury means that there is some functioning below
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the primary level of the injury. (The Back Up Trust) A person with an incomplete injury may be able
to move one limb more than another, may be able to feel parts of the body that cannot be moved,
or may have more functioning on one side of the body than the other. With the advances in acute
treatment of SCI, incomplete injuries are becoming more common. SCI injuries are split into four
regions depending on which vertebra they affect; cervical, thoracic, lumbar and Sacral. Each will
affect different areas of the body (See figure 1) For the individual, SCI can affect bladder, bowels,
temperature, sleeping, diet, balance, trunk stability, sexual function, regulation of blood pressure,
the ability to sweat and can cause pressure sores. Thanks to modern medicine, life expectancy for
people with SCI is near normal. This is positive news, but the long-term demands on medical and
support resources are huge.
Comment [ RP1] : is this part necessary?
put in a drawingg.
Comment [ RP2] : WHere is this from?
Comment [ I G3] : Yes where is it from?
Figure 1: Diagram of SCI and the affected body parts.
Once medically stable, inpatient rehabilitation for people with SCI is predominately Physiotherapy
(focussing on muscles and movement) and can involve splinting, stretching, standing frames,
improving circulation for example) and Occupational Therapy (that focuses on meaningful activity)
and can involve practising daily life activities such as car transfers, toileting, computer work,
brushing or shaving). However, inpatient SCI patients can struggle with boredom and monotony,
which can reinforce depression (Campbell, 2011).
Subjective well-being (SWB) as an indicator of adjustment to disability has recently attracted more
attention from researchers in the rehabilitation field (Bracke, 2001; Chase, Cornille & English, 2000;
Cummins, 2002). Researchers tend to agree that SWB should be one of the major goals of
rehabilitation (Boswell, Dawson, & Heininger, 1998; Bracke, 2001). In the literature, SWB has been
defined as an individual's evaluative reaction to his or her life (Boswell et al, 1998; Fuhrer, 1996;
Krause, 1998a). SWB is a hierarchical and multidimensional concept and can be separated into
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Comment [ I G4] : WHERE DOES this
Digagram come from have we got iamge
rights to use it?
cognitive or affective aspects (Fuhrer, 1996; Krause, 1998a). The cognitive aspect includes general
life satisfaction and life domain satisfaction (Fuhrer, 1996). The affective aspect contains positive
emotions (e.g., joy, pleasure) and negative emotions (e.g., anxiety, sadness; Fuhrer, 1996)
Post-discharge, people with SCI are relatively well-served with opportunities to engage in sport
and physical activity (through charities such as the Back Up Trust) but programmes that bring
them together to share knowledge and experience of technical or professional issues are scarce.
There are outreach programmes in ICT and assistive technology, general work skills courses
covering interview techniques, employment rights and CV writing; and courses in drama for
personal skills development; but nowhere has design been identified as a key component of
autonomy worthy of specific training.
Other creative disciplines have a longer standing place in rehabilitation with art and music therapy
being at the forefront. Art therapy involves the discovery of new connections, relationships and
meanings, which in turn can provide alternative perspectives on life and relationships with others.
Art therapy can work in multifaceted ways involving the sensory-motor, perceptual, cognitive,
emotional, physical, social and spiritual. Art therapy is used as a form of rehabilitation that seeks to
fulfil the innate desire to be productive, seek creative autonomy, and provide an outlet for
expression. The recreational nature of art therapy also serves to reduce boredom, ease mood, as
well as build relationships (Van LITH et al, 2010).
The underpinning premise behind the introduction of design as a therapy is less about occupying
the mind or the therapeutic benefits of the creative process, although these could well be
beneficial secondary outcomes. The primary driver is to equip people who have a greater need to
be resourceful with the necessary tools to be more resourceful. The project was based on
Campbell’s premise that if people in general (not just designers) have tools available (cognitive
and physical) to be more resourceful, then changes may be seen in their self-management ability
(Campbell, 2009). Campbell defined resourcefulness as 'the confidence that comes with knowledge:
having a skill or a range of skills at your disposal; knowing enough to make a wise choice; having
analogous experience; having connections to draw on and knowing how to collaborate (Campbell,
2009 page 2). The workshops anticipated that design thinking, that is thinking like a designer and
applying design skills to problems, would foster independence by addressing the loss of
confidence and motivation that often results from a sudden physical impairment, by developing
methodological and practical skills for problem solving (Campbell, 2011). However, there has been
little documented use of the use of design thinking in the UK or internationally that specifically
applies design thinking in the context of teaching SCI patients and the skills involved in design
thinking, besides the work that was conducted by the RSA and partners mentioned above (Craig et
al, 2013). Currently, published National Institute for Health and Care Excellence (NICE) guidelines
do not exist for the rehabilitation of SCI patients. However, the National Spinal Cord Injury Strategy
Board, led by Dr Fiona Barr, is working towards developing SCI care pathways, consequently it is a
pertinent time to be evaluating the design thinking workshop and its impact on SCI patients (Craig
et al, 2013).
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Comment [ RP5] : reference the course
by places such as back up trsut
Methodology
The initial work conducted by the RSA and the Back-up Trust, the national spinal cord injury (SCI)
charity, delivered design workshops to people living with SCI to test the concept that this might be
of value, improving self-esteem, self-reliance and resourcefulness. Whist the feedback from this
initial work was positive, the optimum approach to transferring design thinking and practices to
people living with SCI remained open to definition. The RSA invited three universities to build
upon their work; to develop, test and evaluate methods of delivering design workshops for people
with spinal cord injury (SCI). Each university worked closely with one of the UK’s eleven specialist
units for SCI. The partnerships were:
•
Buckinghamshire New University and the National Spinal Injuries Centre at Stoke
Mandeville
•
The Glasgow School of Art/University of Strathclyde with Glasgow Queen Elizabeth
National Spinal Injuries Unit
•
Sheffield Hallam University and Sheffield Princess Royal Spinal Injuries Centre
The challenge to these three partnerships was to provide alternative views to the initial work by
the RSA. Whilst the methodology remained open to definition, the common element across these
three partnerships was the introduction of design related activities through a participatory
workshop format. Many questions remained amongst which were who the workshops were
delivered to, where they were delivered, the nature of the activities and who was facilitating the
workshops.
Representing Sheffield Hallam University was a team of designers/researchers from Lab4Living, a
creative partnership bringing together research expertise spanning the fields of health,
rehabilitation, design, engineering, ergonomics and user led design. They were accompanied by
several students from the MDes and MA design courses from the University.
The Sheffield project took an exploratory, responsive, and creative approach that recognised and
accepted a ‘zero’ start point with limited knowledge of how the intervention would work and used
little in the way of pre-defined concepts, instead privileging emergent ideas and activities as the
workshops unfolded. Unlike the RSA approach, Sheffield worked with in-patients; people who had
recently sustained some form of SCI, had moved out of the acute wards and were situated in the
rehabilitation wards on the Princess Royal Spinal Injury Unit. The duration of stay on the
rehabilitation ward varied from 6 to 18 months. Part of the rationale for the decision to select this
point in the patient pathway for the intervention was simplicity, to facilitate recruitment and
evaluation. Additionally, this approach posed a different intervention time in the patient pathway,
compared to the previous RSA work which could potentially yield additional learning about the
appropriateness of this intervention relative to its timing and patient’s readiness.
Due to a compressed time frame and a desire to sustain attendances to the course throughout the
entire duration of the workshop, a programme of six workshops at a rate of one per week was
scheduled with the rehabilitation unit. The workshops were typically three hours in duration with
drinks and comfort breaks. This duration was perceived to be optimal given the mixed activity
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approach. To open inclusion to the widest possible number of participants, these workshops were
scheduled on a Wednesday afternoon, a time that is typically kept less intensive with regards to
other rehabilitation activities.
The inclusion criteria were sufficient cognitive ability (the project team relied on routine cognitive
assessments by the ward teams) and a desire to be involved in the programme for as many
workshops as possible, with a maximum attendance at each workshop of 12 participants on a first
come first serve basis.
Exclusion criteria were insufficient cognitive ability, unwillingness to engage, physical health
instability or maximum workshop participant threshold achieved.
Participants were recruited to the workshops via adverts placed on the relevant ward notice
boards, information passed on by ward staff to those that met the cognitive and physical inclusion
criteria and by staff ‘touring’ the wards prior to each workshop to remind potential participants,
answer further questions, give participant information and take informed consent. These tours
also acted as a means of assisting willing participants to mobilise to the workshop venue if
required including moving one participant in a bed.
The team approach was to establish shared ownership of the project and specifically the
workshops with the SCI participants and healthcare staff involved. It was made explicit to these
other stakeholders in the very first workshop that this was a joint enquiry and an opportunity for
shared learning, the primary driver behind this approach being to disarm the role of the designer
as the ‘expert’ who will ‘solve’ the ‘problem’ and to steer away from individual challenges or issues
any of the participants might face as this might compromise the overall goal of transferring
generalisable problem solving skills as opposed to solving individual problems. In an attempt to
fulfil the shared ownership ambitions, the structure of the six workshops was loosely defined as a
framework or menu of possible topics and activities under some pre-defined themes. The nature
of the activities was left flexible to accommodate variation in the physical abilities of the
participants. More detail was applied to the first workshop while setting a structure that allowed
participant feedback at the end of each session to inform content for the following workshop.
The loose content structure of the six workshops was defined as:
1. What is Design? - case studies, which potato peeler is best?
2. Prototyping - iterative trial and error - making towers out of spaghetti and marshmallows
3. Design Encounters - sensing the world differently; sounds, textures, barriers, light, order
and nature (See figure 2)
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Figure 2: A participant exploring the unit thinking about its sounds, textures, barriers etc
4. Mapping and Contextualising - mapping the design encounters onto hospital plans
5. Design Questions and Lateral Thinking - what is a problem?
6. Design Activity (See figure 3)
Figure 3: Design Activity
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Each workshop session followed a format similar to that outline below:
•
•
•
•
•
Introduction and recap of previous weeks activity
Review of stage relative to over trajectory of the six week programme
Set out draft agenda for the current workshop from previous week and amend or modify
with input from the participants
Introduce main topics and activities for the day
A discussion of the day’s activities and the proposed themes, topics and activities for the
following weeks workshop with some consideration for which activities might be most
appropriate and engaging
The mode of delivery included presentations, video clips, exemplars, discussions, scene-setting
exercises, observational and recording exercises around the units grounds and facilities, design
thinking and making exercises. The content of the activities and exercises comprised of ‘icebreaker activities based on problem solving, practical ‘prototyping’ activities, observational
activities using all senses, lateral thinking exercises, grouping and classifying exercises.
The students accompanying the project team became an invaluable resource acting with, onbehalf of and under instruction from the participants as and when required and hence enabling
participants of all functional capability to engage with all activities in some way (see figure 4).
Figure 4: A team of students and participants on the marshmallow challenge.
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The methods of evaluation followed real-time feedback from participants, a review at the end of
each workshop with the participants, a post workshop debrief with the project team and students
following each workshop and a more in-depth participant questionnaire at the end of the final
workshop.
Findings and Conclusions
This was a brief exploratory study. People on the unit who had experienced a spinal cord injury did
engage in the workshops and anecdotally reported their enjoyment of the sessions.
The study did identify some of the complexities of undertaking work of this nature in this setting part of the difficulty was in relation to the fixed routines, primacy of existing therapeutic
interventions which took priority, difficulties in fitting the intervention around individuals’ lives.
Our learning in terms of the shape an intervention might take and ways to evaluate this.
This study set out to explore the potential role of design in enabling individuals with spinal cord
injury to manage their condition. Key aspects of this that the study attempted to shed some light
on were:
1. the receptiveness of both clinical staff and patients to such design training
2. the methodology of imparting design thinking and design skills to patients with SCI
3. any indication of potential benefits of such training
4. the logistical and operational considerations to delivering this training to people with SCI
The work demonstrated that on a small sample of SCI inpatients there was receptiveness to the
form of design training delivered. However, the receptiveness amongst clinical staff was mixed,
with some being enthusiastic whilst others appeared more restrained in the response to this as a
therapeutic intervention.
The methodology in the workshop approach appeared to be an acceptable model in general but
further piloting and evaluation would be required to develop and refine this type of activity. The
content of the workshops and mode of delivery was also broadly acceptable to the participants.
Anecdotally there was the need for some ability to personalise the activities used to more broadly
communicate some of the concepts and skills that were being transferred. This was to account for
variation in physical ability (and therefore what activities might be within an individual’s ability)
and for variation in individuals’ preferences for levels of engagement.
Of both methodological and logistical relevance was the group format of the workshops. Fitting
these workshops into and around other rehabilitation activities was complex and resulted in some
participants having to leave early, arrive late or miss all or part of a session, often to their
frustration and creating some minimal disturbance to the other workshop participants. This study
did not give any conclusive findings about an appropriate format for delivery but raised questions
as to whether smaller numbers or one-to-one sessions might be a more effective model.
Feedback from the participants was positive and alluded to potential benefits without being
conclusive.
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The project has since secured funding from The Health Foundation SHINE programme to
implement a revised workshop format into the rehabilitation schedule for a 12 month period and,
in collaboration with the hospitals Service Improvement Team, use a time series analysis of routine
data along with specifically applied patient feedback tools (in-depth interviews and questionaries’)
before, during and after the workshops with 3 and 6 month follow-up. It is hoped that this data will
demonstrate evidence of sustained retention and meaningful use of design knowledge.
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References
The Back Up Trust website under ‘About Spinal Cord Injury’, last accessed
10/04/2014, http://www.backuptrust.org.uk/home
BOSWELL, B.B., DAWSON, M. and HEININGER, E., (1998). Quality of life as defined by adults with
spinal cord injuries, Journal of Rehabilitation - Washington, 64, pp. 27-32.
BRACKE, P., (2001), Measuring the Subjective Well-Being of People in a Psychosocial Rehabilitation
Center and a Residential Psychiatric Setting: The Outline of the Study and the Measurement
Properties of a Multidimensional Indicator of Well-Being, Psychiatric Rehabilitation Journal, 4 (3)
222-236
CAMPBELL, E., (2009) You know more than you think you do: design as resourcefulness and selfreliance, RSA Design & Society.
CAMPBELL, E., (2011), Design & Rehabilitation, A three-day workshop in design for people with
spinal cord injuries. RSA Projects.
CHASE, B, CORNILLE, T, & ENGLISH, R (2000), 'Life Satisfaction Among Persons with Spinal Cord
Injuries', Journal Of Rehabilitation, 66, (3), pp. 14-20, Health Source: Nursing/Academic Edition,
EBSCOhost, viewed 10 April 2014.
CRAIG, C.,GWILT, I., LANGLEY, J., PARTRIDGE, R., (2013) ‘Thinking Through Design and
Rehabilitation’ presented at 12th European AAATE Conference, 19-22 September 2013, Vilamoura,
Portugal and published in the conference proceedings.
CUMMINS, R.A., (2002). Proxy responding for subjective well-being: A review. International review of
research in mental retardation, 25, pp. 183-207.
FUHRER, M., (1996). The subjective well-being of people with spinal cord injury: Relationships to
impairment, disability, and handicap. Top Spinal Cord Inj Rehabil, 1(4), pp. 56-71.
KRAUSE, J.S., (1998). Subjective well-being after spinal cord injury: Relationship to gender, race–
ethnicity, and chronologic age. Rehabilitation Psychology, 43(4), pp. 282.
Van LITH, T., FENNER, P, SCHOFIELD M. (2010). Art Therapy in Rehabilitation. In: JH Stone, M Blouin,
editors. International Encyclopedia of Rehabilitation. Available
online: http://cirrie.buffalo.edu/encyclopedia/en/article/131/ last access 10/04/2014
Royal Society for the encouragement of Arts, Manufactures and Commerce, 2012. Design &
rehabilitation [online]. Available from: http://www.thersa.org/action-research-centre/enterpriseand-design/design/reports-and-projects/design-and-rehabilitation-design-training-pilot-forpeople-with-spinal-cord-injuries [last accessed on 6 August 2014]
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Exploring design’s potential agency in changing roles
and responsibilities in SCI rehabilitation
Alastair S Macdonald
The Glasgow School of Art, UK
Abstract
Design research has recently been exploring the application of design approaches and
methods in new fields such as service design, and in healthcare. There is a small but
growing body of robust literature on the application of design approaches used in these
types of contexts. Healthcare service delivery is facing complex challenges in developing
patient-centred 'social model' approaches which can complement or enhance
prevailing clinical 'medical model' approaches and which allow patients to take more
ownership of their recovery. The work described here opens up the discussion of
potential opportunities to enhance the rehabilitation pathway and to improve selfmanagement for Spinal Cord Injury (SCI) survivors, of how management is conceived,
and of how this affects the relationships between and responsibilities of all concerned.
It does so by asking if ‘design approaches’ can be used to help increase the
resourcefulness and resilience of, and reduce dependency in SCI survivors during their
rehabilitation and on their return to the community. Literature reviews were conducted
of: 1) prior work; 2) patient-voiced issues; 3) SCI patient pathways and rehabilitation
management models; 4) design literature discussing structured design thinking, skills,
methods, and approaches. From these a framework for the analysis of tacit skills in SCI
patients was derived for a workshop designed to observe and record tacit skills used by
SCI survivors in addressing a daily living challenge. Although this research revealed that
SCI survivors are able to demonstrate the use of innate ‘design’ skills, the question
remains about the conditions required for these to be practiced, autonomously, in
everyday situations.
Keywords: Design approaches, spinal cord injury, rehabilitation, self-management
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Introduction
The idea that everyone is an inherent designer is hardly new. The concept of participative design
(Bjögvinssen et al, 2012) is predicated on the idea that non-designers can exercise tacit design
skills and become involved in the co-design of, e.g., products, experiences and services. This
approach has increasingly been used within the healthcare setting to improve, e.g., healthcare
services delivery and the patient experience (Cottom & Leadbeater, 2004; Bate & Robert, 2007;
Pickles et al, 2008; Hampson et al, 2013; Design Council, 2014a, 2014b; Donetto et al, 2014).
However, the idea that this approach might have an application within rehabilitation, and
specifically for spinal cord injury (SCI) is more recent. Campbell (2009), previous Director of Design
at the Royal Society of Arts (RSA) proposed, within the context of training for people with SCI, that
‘design as a discipline, or structured thought process, can address the dramatic loss of confidence and
diminished motivation that may result from a sudden physical impairment, and [design] can contribute
to independence’. In 2010, Campbell ran a 3-day pilot workshop at the RSA for a group of SCI
survivors (hereafter referred to as survivors) working with a team of three designers to explore this
idea (Campbell, 2011). Following this RSA pilot, Campbell then selected three spinal injuries units
across the UK to work with individuals in the ‘best local universities teaching design’ to explore this
idea further, each in their own preferred way. The Queen Elizabeth National Spinal Injuries Unit
(QENSIU) at the Glasgow Southern General Hospital, and the School of Design at The Glasgow
School of Art (GSA) were selected to work together in one of these three partnerships whose work
is summarised in the RSA’s report (Campbell, 2012).
Questions arising
Many questions, typified by the following, arose for this author from this pilot RSA work. In the RSA
work survivors were able to engage in ‘designerly’ activities and demonstrate certain designerly
skills during the RSA workshop, however, were they only able to do so facilitated by designers?
Would survivors be able to demonstrate these skills autonomously following such an encounter
with designers, and if so, for how long? Would survivors be able to ‘see’ and define problems
sufficiently well to be able to apply these skills and approaches autonomously? What conditions
would need to exist for any ‘designerly’ skills to be exercised?
Given the premise implicit in the idea of individuals possessing tacit design skills, the author
defined the following set of working propositions to test in the context of this pilot QENSIU/GSA
study: i) designers have a describable set of skills they use to tackle problems and develop
solutions; ii) non-design individuals might have this set of skills but not be aware of these; iii) these
skills can be revealed and made explicit; and iv) they can be used in a structured way. From these
arose a set of research questions: i) what is the skills set of designers? ii) do survivors possess innate
design skills and if so, what kinds of skills are these? iii) what is the match between designers’ and
survivors’ skills? iv) if such a match existed could survivors’ skills be developed by training or
facilitated, through, e.g., a toolkit, to enhance their resourcefulness in tackling the daily life
challenges of SCI? and v) if so, when, where and how?
However, there is a certain presumption in the questions above. Before any thoughts of designerly
interventions were to be entertained, this author required to know much more about the
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individuals at the centre of this study, i.e. the survivors. As the above questions suggested a much
larger and longer programme of research than the funding provided for the GSA/QENSIU pilot
described here would allow, only two principal questions were explored. The first question was:
what is the survivor’s rehabilitation journey and their experience of this journey? The second was:
do survivors possess innate design skills and if so, what kinds of skills are these?
The SCI survivor’s journey
What is survivor’s rehabilitation journey, how is this described and who describes this? If one
examines the way the patient ‘pathway’ through rehabilitation is currently described, this is largely
from the clinical perspective of functional rehabilitation. Figure 1 provides a simplified version of
the model of the ‘Patient Pathway’ used by QENSIU. The total extent to which SCI is understood as
a life-changing event begins to sink home when one also views the ‘Goal Planning Checklist’ used
by QENSIU which helps the SCI survivor, working with their Key Worker, to ‘assess and identify
what you need to know, what you are able to do, and what you still have to learn or achieve’. This
18-page checklist is used to discuss, assess and record progress in relearning the management of
such areas as: e.g., eating, dressing and undressing, grooming, and personal hygiene; skin, bladder,
physical and psychological sexual issues; bowel and chest; joints - to prevent contractures;
management of autonomic dysreflexia; issues surrounding mobility such as bed, transfers,
wheelchair, ambulation, and driving; new equipment and assistive aids - wheelchair, cushion,
standing frame, upper limb splints, and orthosis; one’s accommodation - house, placements; social
issues - social work, social activity, personal assistants, district nursing services; schooling; and
employment. The checklist reveals just how complex the problem of simultaneous functional
management of the many aspects of SCI is.
Figure 1: A simplified version of the ‘Patient Pathway’ used by QENSIU.
However, the survivor’s experience of this journey is essential to understand as a context for this
research. The SCI patient’s ‘voice’ is noticeably absent from the literature, revealed in only a small
number of studies, such as in Dickson et al (2011, 2012) who discuss survivors’ and their carers’
lived experiences of SCI, and survivors’ difficulties in adjusting to home and community life
following discharge. In contrast to the busy, supportive community of individuals in QENSIU with
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broadly similar SCI conditions, survivors experience, on return to the community, e.g., a ‘loss of
camaraderie’, ‘lack of post-discharge care’, and ‘other people’s [negative] reactions to SCI’ (Dickson
et al, 2011). They can also have ‘difficulties in accepting the new, disabled self’ and it can take from
five to seven years to adapt and reach ‘stability’. Adaptation is required at three levels, at the: i)
individual (‘a strong desire for independence for successful adjustment’); ii) social (‘reintegration as
active member of community enhancing self worth and esteem’); and iii) environmental
(‘accessibility and the public’s attunement in interactions with disabled individuals’) levels
(Dickson et al, 2011). Derived from the reading of Dickson et al (2011, 2012) and also from Lawton
(2009), this author developed a speculative working view of this experience (Figure 2) which
contrasted two key ‘transitions’ linked with some of the potential associated emotional issues
described
in
this
literature.
The first transition is that from one’s
Figure 2: A speculative working model constructed by the author from Dickson et al (2011, 2012) and Lawton
(2009) to reveal the contrast between the two key ‘biographical disruptions’ and some of the potential
emotional issues arising.
‘pre-SCI’ life, through the ‘life-changing’ event, where having experienced the trauma of SCI, one
enters into the distinctive life, routine and culture of the rehab unit, a sympathetic and supportive
environment. The second transition occurs post-discharge when coping with life back in the
community, without the peer and same extent of immediately accessible healthcare professional
support of the rehab unit. QENSIU indicated there is also a critical point about one-year postdischarge when survivors can be at a very low psychological ebb. Before any thoughts of design
interventions were to be entertained, this aspect, of developing an understanding of the survivor
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journey as experienced by the survivor, was felt to be crucial as this might assist in identifying the
point(s) at which the introduction of any intervention might have specific and useful applications.
The designer’s skills set?
How does one define the skills set of a designer, skills that might be useful in this context and that
we might want to detect in non-designers? Useful for exploring this question, for stucturing
activities and evaluating results, a framework devised by Kimbell and Miller (1999) was identified
from a review of potential models. Their terminology was straightforward, judged to be accessible
for non-designers and reflected many types of skills necessary for everyday life. Kimbell and
Miller’s framework enabled a simple matrix to be derived, listing each of these skills, which was to
be used to evaluate, which of these skills, or combinations of these skills, were used during each of
the three following workshop activities. Kimbell and Miller separated these skills into three
categories: i) higher order skills (intentions / purposes), useful to plan / order, generate / create,
investigate / find out, evaluate / judge and communicate / present; ii) operational strategies
(making thinking explicit), useful for unpacking wicked tasks, iterative thinking, playing with reality,
optimising values, modelling futures, managing complexity and uncertainty, optimised decisionmaking, collaborating (creative brainstorming), collaborating (evaluating / planning) and
researching (seeking knowledge); and iii) functional skills, useful for talking, writing, calculating,
drawing and making.
Workshop design
Because of the limited time that SCI survivors, both in-patients and out-patients, were available
due to, e.g., treatment, stamina and travel (barely a three-hour slot), a set of three short, sequential
structured workshop activities with an additional evaluation and feedback session, was devised for
survivors, to be held in an activity space within QENSIU. The intention was to identify if any, some
or all of the above skills were being exercised, identifying specific sets of skills used for different
kinds of activities. The workshop was structured around the theme of the ‘shopping journey’, as
this encompassed a number of problems and a degree of complexity, reflecting many daily life
situations, to explore i) the range of inter-related issues for survivors and ii) the skills they utilised
in tackling various problems and issues arising from this. Careful pre-preparation of the workshop
and workshop materials was essential to optimise the limited time available. The participants were:
three outpatients in wheelchairs; one in-bed inpatient; a further wheelchair outpatient joining
later for activity 3. A number of QENSIU clinical, ward staff and therapists joined after activity 3 to
witness the results and to participate in feedback occurring at the conclusion of the activities
described below. As it was important to understand the SCI participants’ own innate skills, the
facilitators were instructed not to ‘lead’ with their own ideas but only to ‘enable’ the participants to
contribute theirs by scribing responses or sketching their ideas if this proved difficult for survivors
themselves (thereby clearly distinguishing this from co-design at this stage). SCI participants were
paired and two facilitators were assigned to each SCI pair both to capture comments (on sticky
notes) and issues and ideas (through sketch visualisation). The rationale for the type and content
of each activity and observations arising from each has been previously described in detail in
Macdonald (2013). They are described in summary below.
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Activity 1: role-playing the personal shopper
One key ability, not unique to - but certainly well-exercised within - user-centred design, is the
ability to think of another’s needs. The first activity required role-playing ‘the personal shopper’ for
their workshop partner. The brief was to identify clothing for a special occasion, when looking
good and a projection of their partner’s individual preferences and personality were important.
Here, in contrast to the ‘auto-biographical’ mode used by survivors when discussing their own
personal experiences and difficulties in a seminar prior to this workshop, the intention was to
identify if survivors could begin to think and speak from the perspective of another’s needs. This
‘ice-breaker’ activity lasted 20 minutes.
Activity 2: the shopping ‘status quo’
The second activity, a 45 minute session, explored the ‘shopping journey’ scenario to understand
how well survivors were able to identify and define problems with the status quo. For the
purposes of the workshop, the shopping journey was deconstructed into a series of distinct stages
and, after being prompted by visual cues for each stage, survivors would be asked to think about
and rapidly describe their own shopping experiences and to identify problems and issues they had
with current store-based expeditions. This was to reveal a range of tangible interaction and service
‘touch-points’ issues, as well as more intangible (de)motivating, and emotionally frustrating issues.
Activity 3: What if…?
Having identified a number of key issues and problems, survivors were given the opportunity to
imagine and design improved ‘store-based’ shopping experiences using the problematic issues
they had indentified in Activity 2 as their starting point. Activity 3, again 45 minutes long, used the
kinds of ‘what if…?’ approaches familiar to designers during workshop-type brainstorming
activities. Here, many ideas were generated by survivors, such as a shopping centre collection
service for wheelchair shoppers, centralising and storing all bags bought in different shops until
they were ready to leave for the car park.
Evaluation and feedback
Using the matrix based on Kimbell and Miller’s model described above, the workshop participants
retrospectively self-reported which combinations of separate skills they had used in each of the
three activities. This and other feedback was provided in a post-lunch session with the therapists
and doctors listening in.
Findings
Not surprisingly, survivors appeared to have many of the skills we would recognise as design skills.
Of interest too, to the therapists, were the kinds of issues which had been revealed and which
survivors had not articulated to them previously (Figure 3). Although the idea that everyone
possesses a latent resourcefulness is not new to designers, demonstrating these as distinct and
differentiated skills to the healthcare professionals in the unit, through the kinds of methods
described above, was a revelation and inspiration for further collaborative work.
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Figure 3: Healthcare staff at QENSIU viewing SCI survivors’ critiques of the shopping experience status quo.
Still from film, 'Design and Rehabilitation', Dir. Claire Levy © 2012.
Discussion
In the three activities in this workshop the survivors demonstrated that, to a greater or lesser
extent, they could clearly: i) think of others’ needs; ii) identify and detail problems with current
service provision (i.e. the shopping experience); and iii) imagine improved scenarios/designs, all
skills locatable within Kimbell and Miller’s (1999) framework, thereby revealing that survivors
possess at least some of the same skills as designers, although perhaps not used so intuitively,
consciously or as in as practiced or structured a manner as designers.
The pilot research described here clearly has its limitations. For all workshop activities, there
remains the question of whether the survivors would have tended to do any of these
spontaneously without being facilitated. However, Activity 1 changed the mode of survivor
narrative from ‘self’ to ‘other’, perhaps of value in its own right for use within rehabilitation
healthcare. For Activity 2 the shopping journey had to be preconceived and deconstructed by the
researcher, not only into the distinct phases, but also structured to allow for the capture of the
more emotive issues as well as practical difficulties. The envisioning of the participants’ comments
and issues by the workshop facilitators no doubt helped participants begin to ‘see’ and specify the
issues in ways that they would not have done before. So although these problem-identification
skills are apparent in the survivors, it could be argued that the approach to unpacking the
problems and separating out the issues was facilitated in a designerly way. Activity 3 was, initially,
the most difficult of the three activities for the survivors to engage with. One possible
interpretation of this might be that the status quo was so problematic that they had become
habituated to this to the extent that it was difficult for them to imagine how the experience could
be improved and also perhaps because the idea of exploring improved or future ‘ideal’ scenarios
was not one familiar to them. However, with appropriate encouragement, assisted through the
use of scribing and visualisation techniques by the facilitators, some interesting ideas began to
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emerge demonstrating that, once enabled, the survivors demonstrated an innate ability in some of
the kinds of speculative and imaginative skills which designers are fond of citing as part of their
own skills-set. Activity 3 created a bank of ideas that could potentially and subsequently be
prototyped, tested and refined.
The use, by the participants, of the matrix to retrospectively self-report the different combinations
of design skills they thought they had used in each of the three activities proved not to be useful:
the tendency was for most of these separate skills in the matrix to be ticked for all of the activities
(was this to please or impress the researcher?). This form of evaluation was initially decided as a
feedback method achievable within the very compressed timeframe of the workshop, Instead,
follow-up interviews would have been a better method for eliciting this information, although
much more time-consuming.
In workshops such as these, although one can demonstrate that ‘designing’ occurs using
recognisable and categorisable sets of designerly skills and approaches, it is not only a matter of
survivors developing or acquiring the designer’s particular set of skills. Throughout this enquiry,
questions emerged such as: i) How much exposure or training might survivors require through
design activities for them to begin to develop sufficiently autonomous skills without having to
undertake the normal kind of training a designer would undertake (if indeed that could happen at
all)? ii) How enduring would these learnt skills be, i.e. once the immediacy and novelty of
workshop-type experiences had diminished, for how long could they continue to apply these (i.e.
would any positive effect be time-limited)? iii) Could – and if so, at what point - survivors begin to
autonomously address some of the ‘wicked problems’ of daily living they face, through the
practice and application of these design skills and approaches? One of the challenges of this kind
of project is not only understanding if non-designers can ‘design’ as such and to what extent, but
under what conditions can ‘designerly’ activities be best fostered and flourish. We have no data to
answer these questions; a longitudinal study of the durable impact of the initial RSA pilot has not
been made. Indeed the author’s study was only intended as an exploratory experiment and is
more fully described in Macdonald (2013).
Conclusion
This pilot work described here was important for the author to understand a little about SCI
survivors, their pathway, experience and latent abilities, albeit within the time and resource
constraints of this limited pilot, before any thoughts of participative co-design processes and
stages could be entertained. If self-reliance and resourcefulness are to be assisted and developed
by survivors through designerly approaches either whilst within a SCI unit such as QENSIU or postdischarge, the challenge would be not only to develop designerly skills and methods within the
individual per se, but also how the requisite conditions or environments for designing as such
could be created for - or by - the survivors. There are two very different kinds of environments
within which these be developed and applied: either within the rehabilitation unit (in this case
QENSIU) which has (understandably) a predominantly medical/clinical ethos with a certain kind of
professional-survivor hierarchy, or in the relatively more isolated and less well supported
environment of the community or home.
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From QENSIU’s perspective, as SCI poses unique challenges for its survivors, as a result of this short
workshop and subsequent reflection, there was an interest in how ‘design’ approaches and
methods might be able to help: i) staff and carers in the personalisation of survivors’ treatment and
access to rehabilitation; ii) survivors and their carers in the 1-year post-discharge phase which has
been identified as particularly problematic; iii) assist in the socialising, engagement and
integration of survivors into the wider community; iv) staff improve the process of rehabilitation
and how this is delivered; and v) develop skills in survivors to promote resourcefulness and selfreliance and decrease the need for dependency on carers and healthcare professionals, i.e. alter
the patient-to-healthcare professional relationship. Subsequently a GSA/QENSIU proposal for
three-year PhD study to continue this early pilot work has been funded by the Arts and Humanities
Research Council through a Collaborative Doctoral Award and commenced in 2013 to explore
design’s potential agency in changing roles and responsibilities in SCI rehabilitation.
Acknowledgements
Thanks to: Emily Campbell and Melanie Andrews at the RSA; the Sylvia Adams Charitable Trust; Mr
David Allan, Dr Mariel Purcell, staff and patients at QENSIU; Prof Bernie Conway of University of
Strathclyde; the Arts and Humanities Research Council.
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References
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CAMPBELL, E. (2011). Design & rehabilitation: a three-day workshop in design people with spinal cord
injuries. London: Royal Society of Arts. Last accessed 16 December 2013 at:
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CAMPBELL, E. (2012). Report on the RSA’s Design & Rehabilitation project at three spinal injuries
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COTTAM, H., & LEADBEATER, C. (2004). Health: co-creating services. London: The Design Council.
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PICKLES, J., HIDE, E., & MAHER, L. (2008). Experience based design: a practical method of working
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When a patient goes home: Meaningful lessons in
designing for the patient experience of Cervical
Radiculopathy and Stroke paralysis
Lasse Nørgaard Nielsen, Sven Døfler Poulsen, Ian Robert Coxon
University of Southern Denmark, DK
Abstract
Learning outcomes from two researchers in two separate studies have been combined in this
paper; the first explored the lived experience of patients suffering paralysis from stroke or brain
haemorrhage and the second focused on out-patients with Cervical Radiculopathy. Both
studies originated in Denmark and are linked to recent Danish initiatives aimed at increasing
the future performance of home rehabilitation for patients who (it is intended) will be strongly
supported by new technological innovation (P@H, 2013). Many of the technologies presently
being developed are intended to offer solutions that (in a clinical setting at least) would
provide a best-practice level of therapeutic outcome. In some cases these technologies
(products, services, systems and environments) have been developed using 'user-research' or
various participatory methods. In this paper we propose that 'User' oriented approaches do not
go far enough in exploring the life-world of the people they are intended to serve and designs
based on these approaches run the risk of failing under uncontrolled, non-clinical contexts of
use (Grönvall and Kyng 2013; Redstrom, 2006). We further propose that useful and applicable
methodological and health related insights can be gained by applying a human science
approach to this type of project. Our goal in this project has been to burrow deeper into the
life-worlds of our patient participants so as to investigate the role that a more patient-centric
basis for future design interventions might play ahead of their development.
The framing for each of the two projects was broadly similar; to develop an open exploration of
the contextual complexity that is the first-person, at-home, 'lived experience' of patients
recently released from hospital with (mostly) lower limb paralysis from stroke or brain
haemorrhage and those with Cervical Radiculopathy. We applied a hermeneutic
phenomenological methodology (van Manen, 1997) using open-ended 'conversations', deep
textual analysis, patient feedback sessions on synthesised insights and experiential
presentation of final results. We present the insights gained in these two projects as examples
of this methodology and its value for patient-centred research and design.
Keywords: Experience-based Designing, lived experience, Experience of understanding,
SEEing method, Home-rehabilitation, Patient perspective, Embodiment, Experience of
researching
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Introduction and background
Separate learning outcomes from two researchers in two separate studies have been synthesised
in this paper – the first explored the lived experience of patients suffering paralysis from stroke or
brain haemorrhage and the second focused on out-patients with Cervical Radiculopathy. The
main focus in both cases is on the lived experience of 'going home' i.e. what was it like to re-learn
to live in a world that was once so familiar but now is forever changed – their own home.
Both studies originated in Denmark and were linked to recent Danish initiatives aimed at
increasing the future performance of home rehabilitation for patients who (it is intended) will be
strongly supported by new technological innovation (P@H, 2013). Many of the technologies
presently being developed are intended to offer solutions that (in a clinical setting at least) would
provide a best-practice level of therapeutic outcome. In some cases these technologies (products,
services, systems or environments) have been developed using 'user-research' or various
participatory methods. In this paper we propose that 'User' oriented approaches do not go far
enough in exploring the life-world of the people they are intended to serve and designs based on
these approaches run the risk of failing under uncontrolled, non-clinical contexts of use (Grönvall
and Kyng 2013; Redstrom, 2006).
The framing for each of the two projects was broadly similar; to develop an open exploration of
the contextual complexity and primary concerns evidenced in the first-person, at-home, 'lived
experience' of patients recently released from hospital with (mostly) lower limb paralysis from
stroke or brain haemorrhage and those with Cervical Radiculopathy. We applied a hermeneutic
phenomenological methodology (van Manen, 1997) using open-ended 'conversations', deep
textual analysis, patient feedback sessions on synthesised insights and experiential presentation of
final results. The primary objective in these projects has been to burrow deep enough into the lifeworlds of our out-patient participants so as to provide a sound evidence base for patient-centric
design interventions.
The principle role of this paper is to showcase and share the lessons that arose during the two
research projects mentioned above, with the intention of assisting others conducting similar
research or working with patients in not too dissimilar circumstances. In many ways the insights
discussed in this paper might appear to be common sense or 'low hanging fruit'. However, we
would also contend that these are the same fundamental aspects of patient experience that are
often overlooked or undervalued by design researchers following a problem/solution approach
(Grant et al 2013; Jones, 2013).
Methodological approach
Broadly speaking, a hermeneutic phenomenological approach (van Manen, 1997) was adopted in
both projects but with variations to suit the differing contextual circumstances. Both incorporated
methods such as researcher embodiment (experience prototyping) (Buchenau and Fulton Suri,
2000), immersive field data gathering (utilising new digital technologies) (Taylor et al, 2002), and
unstructured in-situ conversations (Moustakas, 1994; van Manen, 1997) as well as direct
observations during treatment processes (Bate and Robert, 2007). Data analysis was conducted
using a detailed nine-step process (Coxon, 2013). All of these processes or methods were used to
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enhance the depth achieved in interpreting patients' experiences, particularly the explication of
deep meaning structures hidden within their various communications.
“To be really useful to design, observation is not enough. We cannot observe people’s thoughts
and feelings - their motivations, emotions, mental models, values, priorities, preferences and
inner conflicts. Yet these subjective phenomena are so important for designers to grasp, for it is
these that make up peoples experience" (Fulton Suri, 2003, p.53)
Embodiment (Experience Prototyping, empathy building and subjectivity
priming))
A vital part of the research approach, the embodiment, can be seen as a kind of experience
prototyping, where "the designer steps into parts of the persons experience by simulating the
'users’ condition” (Rijn et al, 2011, p.66). After preliminary research into the different types of
disabilities and impairments with various professional therapists and a meeting with two of the
patients participating in the study, the goal for our embodiments was to try to recreate their
conditions as faithfully and powerfully as possible. Of course the use of embodiment exercises is
not new and MIT provides an example of embodiment to raise empathy in their AGELAB where
they constructed the AGNES (Age Gain Now Empathy System) suit, to better understand the
physical challenges associated with aging (MIT, 2012). One of the key intentions of an
embodiment is to enable a closer understanding to develop when conducting subsequent
conversations with the patients, Embodiment exercises help in forming an empathic bond,
enabling deeper conversations with participants to be explored (Patnaik, Dev. 2009).
“Direct contact brings empathy with users to design teams and positively influences the quality
of the product concepts they produce. Willingness and motivation of designers are key factors
in empathic design” (van Rijn et al, 2011 p.65)
An example from the field research
During a conversation with a patient, I told her about the experiences I had undergoing the
embodiment. As I was telling about my experience of feeling irritated with my difficulty and
struggle to close my pants, the patient (who had similar difficulties) contributed with her view and
feelings of her experience adding that she also felt frustrated and angry with her inability to
undertake such a 'simple' task- in that way, the embodiment facilitated a deeper level in the
conversation. Again in this case the patient opened up to reveal that she often cried when the
whole situation became too unmanageable. Of course this is only a single example but it
showcases how the embodiment proved to be a useful tool - facilitating deeper conversations
about feelings and managing daily difficulties.
In-situ conversations and data gathering
The primary method for gathering data from participants in this research was through in-situ
conversations. Using conversations in the home enabled us to obtain more detailed person-toperson information directly from the participants about their experiences, thoughts and emotions.
We intentionally avoid the term 'interview' as it can have a sense of formality about it, which can
also make participants reluctant to participate when approached. Our main intention was to
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facilitate an informal atmosphere and open flow of information in the exchange. We encourage
participants to talk about their experience in their own words and at their own pace; from their
first symptoms until the present; letting the conversation flow as freely as possible. This
unstructured conversational style opens up opportunities to probe deeper levels of personal
reflection and the chance of uncovering unexpected findings. This process also tends to preclude
the use of overtly visible recording equipment for documenting the conversation. In order to
preserve our conversations and other observations in the least intrusive way, we utilized 'spyequipment' in the form of HD camera glasses, camera pens and micro cameras that were barely
noticeable. The use of these devices was discussed with all participants well in advance of the
conversation sessions and their permission was always sought and granted before use.
Qualitative data analysis
While the embodiment and participant conversations are a vital aspect of the entire research
approach, it is then vital that the material gathered during these processes is analysed and
synthesised in a rigorous and meticulous way. The SEEing method is a set of nine detailed
sequential steps, through which the gathered qualitative field data is opened up (inductively),
distilled and then categorised into essences (patient stories). The intention through this process is
to make the strongest and deepest meanings in the experience more visible (Coxon, 2013).
Following these data processing steps we conducted a series of participant feedback sessions with
the patients we had talked with in order to validate, confirm and/or disconfirm our findings. The
feedback we received from participants was very encouraging. In most cases they agreed that we
had captured the essential elements of what they had discussed with us and were able to add
aspects that they felt we had missed or misinterpreted. This made the whole process much more
robust and valid.
"As we ended the conversation, he thanked me for the talks we had had and just for being
there and listening. Essentially, it made me realise the importance of what we had done by
simply offering some understanding of them" (Field notes: Sven Doefler)
Reflections on the methods used
Bringing the work home with you
The difficult part in having conversations with people dealing with a life changing condition is to
refrain from bringing it home. Having a conversation with a person who is obviously struggling
and where you can sense the underlying emotional turmoil is a tough emotional space to share,
especially if the person is someone you can closely relate to. Of course, it is not an entirely negative
thing to gain empathy for a participant but it is the level of drain on your own personal energy that
can be surprising. We found that we coped with this situation better by talking to each other
within the research-group, which not only helped us process our own thoughts and emotions, but
also made us realise some general similarities in the projects and patient experiences. This kind of
'emotional debriefing' also helped us understand how relatives and friends of patients might feel
when trying to support a loved one struggling with these conditions.
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” She then looked me in the eyes and said: “I really hope, that what you do with this can
help others, if not myself" (Field notes: Lasse Nielsen)
A deeper insight
The embodiment brought a sharper focus a greater empathic understanding to subsequent
conversations with the patients. Secondly, participants deeply appreciated the level of dedication
and effort we had put into understanding them and were surprised that our experiences in the
embodiment stage were so close to how they experienced similar situations themselves.
“Those are some cool pictures – you really went all in!” (Field notes: Patient comments Lasse Nielsen)
Breaking down intimacy barriers
When communicating with patients, we also found that pictures and stories from our embodiment
were useful for sparking conversation that helped us break down barriers to sensitive topics,
enabling deeper conversations to take place. On several occasions we were presented with
information that the participants had not mentioned previously to their closest relatives.
Key insights arising from the research and patients primary
concerns
Professional blind-spots
Another concern highlighted in the research relates to how some clinicians perceive or understand
the sometimes irrational personal hurdles that patients face. An example of this lies in the use of
terms such as 'compliance rate' and 'goal setting' (Rosewilliam, 2011). In our research these
expressions were often referred to by patients as terms that their therapists used to measure
'performance' in relation to their scheduled exercises, but they were concepts that they did not
relate well to. Patients felt that terms such as these do not take into account the way they felt
about themselves or were coping with their experience of rehabilitation. Patients struggling to
cope with all that is going on around them in the many aspects of their 'new' lives can be left
feeling unimportant, not taken seriously and ultimately might fail to 'comply' with the treatment
plan.
A focus on the physical side of treatment
During the research it became increasingly evident that clinical treatment is strongly focussed on
physical impairment or disability and that the psychological impacts of treatment or rehabilitation
appear to be less addressed. Care providers and health equipment developers are naturally
focused on the efficacy of physical treatment options but the emotional needs of patients are also
important to the healing outcomes achieved (Myss and Shealy, 1988). Unaddressed emotional
issues can lead to frustration and discouragement in patients, as they find themselves struggling
to comply with both their own and their therapists' rehabilitation expectations.
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Perhaps a pill will solve the problem
Frustration and uncertainty tend to build up over time, causing some patients to isolate
themselves, trying to deal with their problems by themselves or trying to avoid being a burden on
their family support system. Some patients eventually become depressed, and are then treated
with antidepressant medication, while the actual cause of their problems remains unchanged. This
suggests that current therapy options may need to include a closer consideration of the
psychological impacts of a patient's physical condition on their emotional state.
Conclusion
The most important take-away from our experiences in these two projects is the critical need to
better appreciate and provide for the context and individuality of patient experiences, rather than
an expectation that new technologies will be efficacious enough on their own merits across the
broadest spectrum of patient conditions. Compounding this view is one where, if a health
intervention (therapy, program or equipment) fails, then it is the patient that is at fault for not
adequately 'complying'.
We found the methods utilised in this research to be helpful in getting a much deeper
understanding the experience of participants with paralysis and cervical radiculopathy in their
'new' life. From this rich research material we were able to identify key elements of their
experience which we might further consider in designing interventions with a better emotional 'fit'
for patients with the added expectation that they will also offer better healing potential.
We have a long way to go to be able to design mediations that can better assist in the treatment
and welfare of stroke and cervical radiculopathy patients but through this type of research we
hope to provide some ways in which patients' non-medical symptoms and behaviours might be
better understood so that better home-care can be enabled as a result.
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References
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Berlin Heidelberg.
Fulton Suri, J. (2003). Empathic design: Informed and inspired by other people’s experience.
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design. Edita, Finland: Edita Publishing.
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Design4Health 2013 - Conference Handbook
Grönvall, E. and Kyng, M. (2013) On participatory design of home-based healthcare, Cognition,
Technology & Work, Nov,15,4, pp 389-401
Jones, P. H. 2013. Design for Care, New York, Rosenfeld Media. LLC.
MIT – AGELAB, (2012). AGNES (Age Gain Now Empathy System) [Online].
Available: http://agelab.mit.edu/agnes-age-gain-now-empathy-system [Last accessed 22.12.2013]
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Redstrom, J. 2006. Towards user design? On the shift from object to user as the subject of design.
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Evidence-Based Design: The Effect of Hospital Layouts
on the Caregiver-Patient Interfaces
Rosica Pachilova, Kerstin Sailer
The Bartlett School of Graduate Studies, University College London, UK
Abstract
Evidence-based design (EBD) takes information from credible research and case
evaluations into account for design-related decision-making. Despite a wealth of
studies in healthcare buildings, EBD has so far considered hospital layouts and their
effects only marginally. Therefore, this study contributes to the EBD of hospitals by
studying configurational issues. It focuses on how a building layout can affect
communication between people that is crucial for good healthcare provision. Two
types of interface created between users in outpatient clinics are analysed: caregiverspatients and caregivers-caregivers by comparing spatial layouts across two very
differently organised hospitals. The two settings are compared using ‘Space Syntax’ as a
methodology; this is brought together with findings from a staff survey identifying
communication networks and direct observations on everyday activities of caregivers.
Results suggest that by providing shared facilities and bringing caregivers together,
communication is more frequent. Creating a clear spatial separation of staff and
patient areas facilitates good communication, both among caregivers and between
caregivers and patients. However, space is not the only factor affecting communication,
since other aspects such as workflow or culture also have an effect on interaction
patterns between users. In summary, configurational issues matter and should be
studied further by researchers in the field. The paper adds to the existing body of
evidence in the field of healthcare and thus enhances the current understanding and
knowledge of practitioners on the influence of the built environment on people.
Implications for architects and designers in healthcare are discussed briefly.
Keywords: evidence-based design, hospital layout, communication patterns, Space Syntax
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Evidence Based Design: Application Problems and Gaps
Evidence-based design (EBD) enables designers and architects to base design decisions on the
best available information from credible research and evaluation of existing projects (Hamilton,
2006). It is suggested that using EBD professionals can ensure well designed physical
environments that may help patient safety and improve patients and staff outcomes (Ulrich et al,
2004). EBD stems from evidence-based medicine (EBM), which is defined as ‘the use of
mathematical estimates … derived from high-quality research on population sample to inform
clinical decision-making in the diagnosis, investigation or management of individual patients’
(Greenhalgh, 2010). EBM is built upon a very well established scientific and theoretical basis and
uses well-constructed methodologies. EBD is relatively new and clearly seeks to create an
evidential foundation that goes beyond anecdotal evidence.
In a systematic review of the research literature on evidence-based healthcare design Ulrich et al
(2004) identified more than 600 ‘rigorous’ studies. However, if the appendix to their paper is
looked at closely, the authors included studies with low methodological rigor in their review (Sailer
et al, 2008). Four years later, the research team conducted a new and more extensive search for
empirical studies and found a growing body of research (Ulrich et al, 2008). In this second report,
the authors have substantially revised and expanded the scale of most sections. This time they
addressed the limitations of the quality of existing evidence themselves, stating they have
included ‘many studies [which were] not well controlled’. It is hard though to produce ‘controlled
trials’, as most changes of the physical environment could alter several factors simultaneously
making it hard to identify the independent effect of the change of interest (Ulrich et al, 2008).
Ulrich et al (2004; 2008) mainly identified studies with a focus on environmental issues such as
noise, light and air quality. In cases where the layout of the building was of interest various aspects
were studied including (among others) single versus multi-bed rooms and their effects on
reducing falls, preventing infections, providing better privacy, less noise and facilitating
communication. However in these studies the layout was either rather generally defined (radial,
single or double corridor ward) or not taken into account at all (Sailer et al, 2008). Therefore, a
major gap in the practice of EBD is the lack of research that studies buildings’ configuration and its
influence on patients and staff.
To compensate for this lack of studies, this paper builds on the tradition of Space Syntax research
as a theory and method that is designed to allow a rigorous and systematic way of studying the
built environment and its influence on people. In this approach every building defines an interface
that is the spatial relation between or amongst two broad categories of persons: inhabitants, those
who have some degree of control of space and visitors who lack control (Hillier and Penn, 1991,
Hanson and Hillier, 1984). Space generates and controls encounter between these two groups and
thus influences communication patterns (Allen and Fustfeld, 1975; Penn et al, 1999; Rashid et al,
2006;, Sailer and Penn, 2007; Sailer and Penn, 2009).
Traditionally activities in hospitals were considered to be rather programmed than configurational
and thus not affected that much by the building layout (Hanson and Hillier, 1984). However in
recent studies it was argued that the configuration of healthcare buildings could influence
people’s movement and interaction (Lu et al, 2009, Heo et al, 2009, Cai and Zimring, 2012, Koch
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and Steen, 2012b, Koch and Steen, 2012a). It was also shown that levels of programming in
hospital settings can vary significantly (Sailer et al, 2013).
Therefore this study focuses on configurational issues to contribute to the relatively small but
growing body of recent literature that studies the relationship between healthcare buildings and
people’s behaviour. A well-constructed multi-layered methodology, aligned with Sailer’s
framework for EBD (Sailer et al, 2008), is applied to the two types of interface created between
hospital users in outpatient clinics: caregivers-caregivers and caregivers-patients. Communication
patterns are of interest in this study because through communication people exchange
knowledge and information and consequently this has an impact on the quality of the provided
healthcare (Donchin et al, 1995).
The research questions addressed in this study are: 1) How are the different interfaces in hospitals
constructed spatially? 2) How does the spatially constructed interface affect communication
patterns and thus care provision?
The argument will proceed in the following steps: section 2 presents the case studies; section 3
introduces the methodology used; section 4 highlights the main results of the study and a final
section 5 discusses the findings and reflects on the practice of evidence-based design.
Case Studies
Communication patterns in two different hospitals were compared. Five corresponding outpatient
clinics in each hospital were selected for comparison. The two hospitals were specifically selected
to contrast in their setup and spatial organisation. While Hospital A stands for a new and
innovative model of healthcare provision, Hospital B is more traditionally organised.
Hospital A is a new and large stand-alone building located at the outskirts of a small town in the
Netherlands. The main entrance of the building leads to a large atrium where receptions and
waiting areas are situated (fig.1). The clinics are located on the first two floors on both sides of the
atrium. Figure 3a shows the layout of one of the clinics. Clinics are co-located and have a clearly
defined large and shared area for professionals called the ‘Knowledge Centre’ (fig.1). This area is
located on a half level in-between the two outpatient clinic floors and accommodates open-plan
workplaces with shared desks and facilities such as meeting rooms, quiet rooms, tea points and
printing areas.
In contrast, Hospital B is structured as a campus of several buildings, located in the centre of a big
city on the West Coast of Canada. It was first opened in 1912 and refurbished in several stages. The
complex has two main buildings with links connecting the buildings on the first four floors. The
five studied clinics are located on the fourth, fifth and eighth floor of the building. Figure 3b shows
the floor plan of one of the clinics as an example of a traditionally structured corridor based layout.
Physicians in Hospital B have either single or shared offices for two to three people. In some of the
clinics there are also clinic-internal teamwork areas.
There are two major differences between the layouts of the clinics that reflect on the interface
between staff and patients and amongst staff. The first one is that in Hospital A the back- and
front-of-house areas are strictly separated while Hospital B is more traditionally structured with a
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system of corridors that connects waiting areas with exam and consultation rooms (fig.2). The
second difference is that in Hospital A the clinics are co-located and have a shared work area – the
‘Knowledge Centre’ while in Hospital B clinics are separated and do not have shared facilities.
Therefore, in Hospital A caregivers are brought together with each other and are separated from
patients while in Hospital B caregivers are separated from each other but brought together with
patients.
Figure 1: Hospital A – patients waiting area and reception; the Knowledge Centre;
Figure 2: Hospital B – patients waiting area and reception; a corridor;
Figure 3a and b: Floor plan of Surgery in Hospital A and B
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Methodology and Metrics Used
Three distinct methods were combined in this paper. Space Syntax was used to analyse the spatial
configuration of the buildings. Social Network Analysis was employed to study results from an
online survey of communication patterns. Direct observations of activities were conducted to
gather quantitative data on social life in the two hospitals.
Space Syntax represents the continuous flow of space as a series of linked elements, for instance
rooms and corridors in a building are connected by doorways or staircases. Axial models of the
clinics were constructed using Depthmap software (Turner, 2010, Varoudis, 2012). Axial line maps
can be defined as the least set of straight lines covering all parts of the building, thus all routes of
movement and making all links necessary to represent the relationship between people through
space (fig. 4). The metric axial step depth was used to measure the distance between two axial
lines as the number of axial steps that one needs to take to get from one space to another.
A staff survey including a Social Network Analysis was conducted in both hospitals to
quantitatively assess communication patterns amongst caregivers. 177 and 206 physicians, nurses,
clerks, residents and allied professionals from Hospital A and Hospital B respectively were invited
to participate. The return rate for Hospital A was 31% and for Hospital B 43%. In the first part of the
survey participants were asked to rate the importance of required work activities on a scale from 1
to 7 and to rate how much the spatial layout of the hospital supported these activities. In the
second part of the survey they were asked to select up to 25 colleagues and to indicate on a scale
from 1 to 7 how often they communicated face-to-face planned, face-to-face unplanned and
electronically. Results were analysed with UCINET (Borgatti et al, 2002).
Observations were conducted by following six different caregivers each day for ten working days
in each hospital (two days dedicated to each clinic). In total 128 members of staff were observed
(64 physicians, 33 nurses and 31 clerks), each for a period of 1.5-2 hours during examination hours.
Sequences of activities and locations, durations and types of activities were digitally recorded. Preprogrammed PDAs (Personal Digital Assistants) were used for the data collection. Differences in
time spent in certain activities and locations between the two hospitals were analysed.
Figure 4a and b: Axial maps of Surgery in Hospital A and B
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Communication and Encounter Patterns
This section will investigate communication and encounter patterns for both interfaces
mentioned: firstly the interface caregiver-caregiver will be analysed, and secondly the interface
caregiver-patient.
In Hospital A caregivers are co-located and physically brought together in the open-plan area of
the Knowledge Centres. During exam hours, caregivers spend 69% of their time in the charting
galley, adjacent corridor and knowledge centre (with 21% of their time spend in the exam rooms).
This means during the majority of their working day, caregivers are available and accessible to
interact and communicate with each other. Moreover the separation of back and front-of-house
allows caregivers to consult other staff members freely without worrying of being overheard by
patients. Indeed, one of the best features mentioned in an open question by 14% of participants in
Hospital A was the back-of-house, where they can easily interact with other caregivers. 19% of
time during exam hours is spent talking to colleagues internally and another 3% to external ones.
An average conversation between caregivers within a clinic lasts only 44 seconds, which means
communication is short, frequent and ubiquitous.
In the survey, communication to other staff inside the same clinic was considered as an important
or very important activity by 79% of caregivers; communication to colleagues in other clinics was
valued by 26% of staff. The building was rated as an enabling factor for the caregiver-caregiver
interface (see figure 5a), since an average rating of 4.1 (on a scale from 1-5) was given to the spatial
suitability for intra-clinic communication and 3.4 for inter-clinic communication. A potential area
of dissatisfaction was concentrated work, since 29% of staff suggested that more private spaces
were required. Still in this hospital, the importance given to an activity and the rating of the spatial
layout match to a high degree.
The compact spatial structure of Hospital A results in high levels of proximity between the clinics
so that distances between clinics are rather small and range from one to eight axial steps. This has
an effect on communication intensity (as argued in more detail by Sailer et al, 2013): with the
increase of distance between clinics, communication decreases logarithmically. Workflows and
speciality of clinics were identified as confounding factors.
The integrative nature of the flexible and open work environment of Hospital A is also reflected in
the workflow patterns of staff. As shown in figure 6a, physicians and nurses have a very similar
activity pattern and spend comparable amounts of time in the same locations. Only clerks show a
completely different pattern of occupation. This means the spatial layout acts integratively and
brings caregivers together, resulting in ample opportunities for communication across the
professions.
In summary, the caregiver-caregiver interface in Hospital A allows for frequent and intense
communication between staff within as well as across the different clinics. Close proximity and an
open-plan layout are facilitating factors.
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Hospital B
Ratings of importance
Ratings of importance
Hospital A
Importance of activities
Spatial layout suitability
Figure 5a and b: Importance of different activities and suitability of the spatial layout for Hospital A and B.
In Hospital B caregivers are much more segregated by the partitioning of the traditional corridoroffices layout. During exam hours, caregivers spend only 46% of their time in teamwork areas and
corridors (with a comparable 24% spent in examinations), so that in effect caregivers are not as
openly available for communication and interaction as in Hospital A. While a similar amount of
time of the working day (during exam hours) is dedicated to communication with 22% of time
spent talking to caregivers in the same clinic and 0.2% to external caregivers, average conversation
length is 1 minute and 21 seconds, i.e. twice as long as in Hospital A. This means each instance of
communication lasts longer and is therefore in all likelihood more planned and less spontaneous.
Survey results in Hospital B are similar to Hospital A, as communication between staff is regarded
highly: 85% think communication within clinics is an important or very important activity and 44%
think the same for communication across clinics. However, the building seems less suitable: ratings
of 3.5 out of 5.0 (intra-clinic communication) and 3.0 out of 5.0 (inter-clinic communication) were
made regarding the question to which degree the spatial layout supports necessary workflows.
Again, the ability to concentrate seems compromised and 16% of staff mentioned the need for
more private spaces. The gap between importance of activity and suitability of the building is
much wider for all activities, as shown in figure 5b.
The traditional spatial structure of Hospital B creates much greater distances between caregivers
than in Hospital A. Axial step depths range from one to sixteen steps separating the different
clinics from each other. The relationship found between distances and communication intensity in
Hospital A does not hold in this case: it seems that other factors such as working cultures,
workflows and specialism of disciplines are much more important in the face of a partitioned
layout and particularly high vertical distances.
The segregating nature of the building also becomes apparent in workflow patterns (see figure
6b): in Hospital B physicians and nurses show more deviating patterns of occupation than in
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Hospital A – the different professions tend to spend time in different places. This results in lower
chances for communication and means a more disrupted interface.
To summarise, the caregiver-caregiver interface in Hospital B is characterised by longer and more
programmed conversations focusing on relationships within rather than across clinics, and within
rather than across professions. Higher spatial distances and the overall configuration contribute to
lower ratings of satisfaction with the building.
Physicians
Physicians
Nurses
Nurses
Clerks
Clerks
Figure 6a and b: Percentage of time spent in various locations by physicians, nurses and clerks in Hospital A
and B;
Similarly to the differences in the caregiver-caregiver interface, the interface between caregivers
and patients also varies between the two hospitals.
In Hospital A communication with patients is considered as the single most important activity in
the work of caregivers with a rating of 4.9 (on a 1-5 scale). Even though the interface is highly
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regulated spatially since all areas of the Knowledge Centre are inaccessible to patients, caregivers
spend a lot of time with their patients (15% of time talking to and 5% caring for patients plus
another 1% talking to family).
On the contrary, communication with patients is not quite as high on the agenda in Hospital B.
Caregivers give it a rating of 4.4 and see it as equally important to communication with colleagues.
Time spent with patients is a lot shorter than in Hospital A with caregivers spending only 4% of
their time talking to and 7% caring for patients plus another 0.3% talking to family. However,
another 5% of caregiver time is spent in phone calls with patients and again the need for more
private spaces becomes obvious as the following quote exemplifies: “I have gone into the bathroom
and shut the door to take more than one difficult phone call in order to have some safe, quiet space for
the patient calling” (Allied Professional, Pacific Lung Clinic, Hospital B).
In summary, the interface between caregivers and patients is structured very differently in both
hospitals. The secluded area of the Knowledge Centre in Hospital A, which is inaccessible to
patients, creates a rather programmed spatial interface – patients and caregivers mostly meet in
the exam rooms only and nowhere else. Still a lot of time is committed to patient communication
and care. Hospital B in contrast allows for more random encounters between caregivers and
patients on the jointly used circulation spaces, yet less time is spent with patients face-to-face.
Conclusion
This paper gives insights into the effect of the design of hospital buildings on people’s behaviour.
Two different hospital layouts were analysed and their implications on communication patterns of
caregivers were discussed. It was shown how configurational choices and simple design principles
(access, co-location, openness, proximity) have an impact on the creation of the caregivercaregiver and the caregiver-patient interfaces and how this in turn affects communication and
occupation patterns, which are an important factor in good care.
Integrating caregivers in an open area and segregating patients at the same time, as realised in the
spatial layout of Hospital A, seems an innovative design choice resulting in intensive and frequent
communication patterns all around.
Although very rich data was gathered for the present study some limitations should be noted. First,
observations were done during exam hours in outpatient clinics only. Therefore the social
behaviour in areas such as the Knowledge Centre or the public areas was not fully captured.
Second, the return rates from the online survey were relatively low, which weakens our multilayered data.
Still the rigorous methodological framework of this paper combining quantitative as well as
qualitative data on spatial and social aspects allows new insights. This knowledge is important for
architects and designers of healthcare buildings. Adopting an evidence-based approach and using
insights from rigorous research can advance the provision of good healthcare by designing
hospitals that ease communication among staff and allow staff to focus their attention on patient
care. The spatial organisation of buildings influences communication patterns and as such
configuration matters.
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Architecture and Psychiatric Disease - Rethinking places
of care
Francesca Plantamura1, Paola Albini2 and Pietro Lembi3
1
Politecnico di Milano, IT
2
Fondazione Albini, IT
3
Associazione Fare Spazio, IT
Abstract
The interaction between patient and healthcare environment influences well-being and
course of treatment. This influence is even stronger for users as sensitive as psychiatric
patients and leads to research specific issues and approaches to support the facilities’
design.
The presented work aims to investigate the relationship between psychiatric patients
and places of care and the environmental aspects that can improve patient experiences
and enhance the healing process.
At an exploratory phase, the multidisciplinary research team (psychology, architecture,
ergonomics, design) has built a common base of knowledge through informal
discussions, sharing of data, focus groups with patients and medical staff. Then the
research was focused on “non-hospital residential services” and carried out through a
field study, in three phases: 1. exploratory visits and informal interviews with staff and
patients of three residences, matched with issues from literature, to identify key issues to
be investigated (e.g. privacy, safety); 2. semi-structured interviews with patients; 3.
direct observation of the usage of the environment by patients and staff. With the help
of the Experimental Center of Cinematography, the work availed itself of an additional
tool: three short films (Fig.2) that explore, from different points of view, the relationship
between patients and spaces.
The findings were formulated in three principles (e.g. “awareness about the importance
of space by staff and users”) and ten criteria (e.g. “non-medical environments, with no
memories of hospital”, “integration and openness to the inhabited territory”) aimed at
inspiring the design of psychiatric healing environments.
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The field study and the multidisciplinary composition of the team were essential for
understanding patient’s needs. The adoption of an interdisciplinary and collaborative
approach has allowed the team to develop shared criteria. These criteria will be the
starting point for further processing of technical design requirements.
Keywords: psychiatric facilities, supportive healing environment, interdisciplinary working
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Context of the research
This research on mental care’s services focuses on the influence of the physical environment that
surrounds the patient and the benefit we can obtain from this interaction. The work is inspired by
international results of supportive healing environments’ research, increasingly showing how the
interaction between patient and healthcare environment influences the well-being and the course
of treatment (Codinhoto, 2009). This influence is even stronger for users as sensitive as psychiatric
patients (Thiels, 1993; Karlin, 2006). It might therefore be interesting to explore the application of a
salutogenic model to architectural design for psychiatric care (Golembiewski, 2010). The WHO
(2010) also acknowledges this relationship and promotes the design of environments that support
mental health by allowing people to adopt and maintain a healthy lifestyle.
Until the mid-twentieth century, asylums were the elective sites of mental care. They were
designed according to the ideology of their time and responded perfectly to the concept of total
institution approved by medical staff, family members and public administration (and sometimes
perhaps even by the patients themselves). Their key points were removal, segregation and control
(Goffman, 1961). The first wave of deinstitutionalization took place from the end of the Second
World War to the 1970s (Shorter, 2007).This new trend was fostered by the spread of
“Normalization theory” whose purpose was to making available patterns and conditions of
everyday life, as close as possible to those of the mainstream of society, such as: normal rhythm of
day, facilities integrated in a normal context, etc. (Nirje, 1969). This theory still influences the
mental care model, inspite of the debate on risk to "normalise" individual’s differences, requiring
people to conform in order to gain acceptance (Landesman & Butterfield, 1987; Culham & Nind,
2003). Nowadays, most western European countries “have taken to their hearts the vision and
evidence supporting deinstitutionalization and establishing services close to where people live”
(WHO, 2008). Strengthened by dynamic vision of recovery (Gilburt et al, 2013), this trend is moving
towards the replacement of psychiatric hospitals with a network of community based facilities,
integrated in the context and with an image as close as possible to the domestic environment
(Gabel et al, 2012).
Despite this shared vision, a design model that fully reflects the current thinking on psychiatric
care is not yet developed. The wide variety of options that replaced hospitals combined with the
lack of design research and knowledge of the actual needs of users, is leading to the proliferation
of “non-thoroughly researched options for the design of environmental settings” (Chrysikou,
2012). In Italy, the only European country where, thanks to a 1978 law, mental hospital were
totally banned (De Girolamo, Cozza, 2000), there was no real effort to develop an architectural
typology that takes into account the specificity of a mental health care model based entirely on
territorial services (De Vito, 2010). Places dedicated to the care of mental disorders reproduce in
part the mental hospital setting and culture of separateness - long corridors with rooms all the
same, locked rooms, etc. - in part the spaces and furnishings designed for a "standard hospital
patient" - spaces and finishes aseptic, hospital beds, neon lights, etc. (Savuto, 1999; Dell’Acqua,
2009).
Literature shows several studies addressing issues related to new places for mental health care.
Some of those present a comprehensive analysis of the problem from a psychological or
sociological perspective (Mahoney, 2009; Curtis, 2009) but their humanistic approach makes their
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use in the design phase less straightforward. Other studies address some specific issues in depth,
such as the issue of safety and security (Ulrich, 2012), reaching even to the definition of design
guidelines (Department of Veterans Affairs, 2010). Sometimes, however, the reported results of
these studies do not leave out completely the perspective of the patient, his needs, his desires. In
this context, there is still a need for studies carried out by interdisciplinary research teams and with
the direct involvement of patients, in order to define patient and care centred criteria for the
design of psychiatric facilities.
Questions addressed
This research was intended to meet the demand of a group of users of psychiatric services (Lighea
community: three residential therapeutic communities, one day care centre and some
independent housing) 6 in the town of Milan (Italy). These users, both patients and caregivers,
complained about a lack of correspondence between their actual needs and the current
architecture of psychiatric facilities. They sought to rethink the design of mental care
environments in order to improve the patient’s experiences and enhancing the healing process.
To respond to these issues, the study focused on the identification of users' needs, problems and
expectations about the physical environment of care. The study intended to use the findings as a
basis for the definition of criteria to guide the design of psychiatric supportive healing
environments.
Methods
The study was carried out assembling a small multidisciplinary research group (Social Architecture,
Technological Design, Interior Design, with the aid of Psychiatry and Art). The users involved were
psychiatric patients in non-acute phase, suffering from severe psychiatric disorders, aged between
18 and 50 years old, living in three non-hospital residential facilities of eight to ten beds (a total of
26 patients). The patients didn’t experience the role of "object of study"; they themselves
participated in defining the research objectives, carrying out the research and sharing the results.
The work was started with a preliminary phase of analysis of the issues and setting of the research.
Then the work was focused on “non-hospital residential services” and carried out through a field
study, in three phases: 1. Exploratory visits; 2. Interviews; 3. Direct observation. The analysis tasks
were carried out through qualitative methods.
With the help of the Experimental Centre of Cinematography, the work availed itself of an
additional tool: three short films exploring, from different viewpoints, the relationship between
patients and spaces.
At the end, the research team analysed the resulting material and highlighted the critical issues
and the deepest needs of the patients and the staff. The findings were formalised in principles and
criteria which were shared with patients and staff.
6 Facilities of Lighea Foundation, Milan, Italy.
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Preliminary phase
The work started with the analysis of documents provided by the patient themselves: a written
story of life experience in psychiatric facilities, a list of critical points of the environments, a report
with design ideas. The team started sharing information, taking into consideration elements like
user-responsive design, mental care facilities’ issues, suggestions contained in literature. The team
also organised a discussion group, chaired by the head of the residential community 7, which was
attended by 15 patients, two staff operators and the three involved researchers, on the topic of the
relationship between physical space, mental distress and the path to recovery. One of the goals of
these preliminary activities was to build a common ground of language among team members, as
needed for an interdisciplinary work.
At the end, based on the cooperation of staff and patients of the concerned community, it was
decided to limit the analysis to the non-hospital residential facilities, housing for patients in non
acute phase but requiring an internal support of caregivers to help those living there safely and as
much as possible in autonomy.
Field study
A direct investigation was conducted, in three steps, in the non-hospital residential facilities of
Lighea community: 1. exploratory visits; 2. interviews; 3. direct observation.
1. Exploratory visits
At first we looked for key elements to consider and develop. We informally visited the locations
(Fig. 1) and spoke with the working staff and with some patients about their experience and the
condition of the environment. The first results allowed us to identify key issues to be investigated
(e.g. privacy, safety, territoriality, etc.). The three residences are located in the centre of the city, in
valuable and lively areas, two in buildings of mixed use (residential / office), one in an independent
but not insulated building. The Lighea patients form an interacting community for the many
activities carried out jointly (i.e. the laboratories of the day care centre). The community is dynamic,
the same patients can move between the three residences depending on the stage of the care
pathway or according to specific needs or challenges.
7 Giampietro Savuto, psychotherapist, director of Fondazione Lighea Onlus, Milan (It).
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Fig. 1: The analysed facilities: three Lighea non-hospital residential facilities
2. Interviews
Then, with the guide of the identified key elements, the research team drew up and carried out
semi-structured interviews with patients. At first, structured interviews were programmed in order
to obtain elements easy to translate into requirements but the pilot interview showed that this
was not the right tool to relate to the people involved in this experience. Then it was opted for
semi-structured interviews, with elements of the key subjects to discuss, leaving wide range
towards time and modality of interaction of each interviewed person. Despite the interest shown
by patients to the issue in question and their broad participation during the informal talks, many of
them did not feel up to face to face individual interviews. So the researchers collected fewer
interviews than hoped (only five), but on the other hand, the highest cooperation from the
patients who participated was obtained.
3. Direct observation
Two observers 8 directly collected data in one of the three residential facilities, giving us
information about the way patients use the spaces. The apartment chosen for the observation is
located in a building in a central location, in close contact with other "normal apartments" and
work activities. The interior is similar to those of an ordinary home. The place is designed to allow
the carrying out of simple everyday gestures (getting up early in the morning, going out for
shopping, cooking, eating together, tidying up etc.), "doses of daily engagement," leading to the
path towards autonomy, the main goal of their community.
During the first day of observation, in the apartment there were between five and seven patients
(depending on the time in the day), two visitors (for lunch), an operator and a trainee. During the
second day, there were two to seven patients, four visitors (two lunch, one for one hour, one for a
few minutes) and an operator. Different techniques were used for investigating use of the spaces,
critical issues and expectations of patients: structured observations - using preset grids - and
unstructured - annotations, dialogues. In the first part of the observation, the physical
characteristics of the apartment were analysed. Photographs were taken of the different rooms
and the details that attracted the attention of observers. The characteristics of the spaces
8 Margherita Censi e Alessandro Stabilini – Associazione Farespazio
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(dimensions, materials, colors, furniture, etc.) were shown on a floor plan. Then, the use of the
spaces was analysed in detail: how and where patients were most likely to spend their time in
relation to their different needs, the interaction between patients, staff and spaces. After the
collection of information, drawings were made on the plan marking the positions of the people at
intervals of 15/30 minutes, by distinguishing between staff and patients and posture that they had
adopted, such as standing, sitting or lying down (Fig. 2). To respect the privacy of patients, it was
not always possible to get in all the rooms.
Figure 2: Use of the spaces: - time and manner - people interaction
Short films
Thanks to the help of “Centro Sperimentale di Cinematografia” of Milan, the researcher had three
graduating students creating three short films (Fig. 3) about patients’ life and the interaction
among themselves and the environment they live in. In the first short film, the director has
inverted the rules of the "institutional documentary" asking a patient to interview the researchers
(Tadiello, 2011). In the second, the director has led six of the involved patients to a theatre to
rebuild their "inner spaces" within the empty space of the stage (Maralla, 2011). In the third, the
director has used the three residences of Lighea as a set, with the involvement of nine patients,
with the aim of shooting scenes of real life, the everyday experience of rehabilitation (Donzella,
2011).
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Susanna Tadiello
Rita Maralla
Mauro Donzella
Figure 3: Images from the short films, CSC, 2011
Findings
The findings about the needs, problems and expectations of patients were collected, starting from
their direct statements (their preliminary documents, informal talks during the various stages of
research, interviews, etc.).
Many of the patients involved in this study had previous experience of in-patient psychiatric
facilities (general hospital wards, private psychiatric inpatient facilities, non-hospital residential
facilities) and they reported how those facilities were far away from the concept of recovery
communities. The patients highlighted the active role they can play within the Lighea residences:
the domestic setting of these communities requires them to take charge of daily activities related
to the concept of "care of the place," so deeply connected to the concept of "care of themselves
and of human relationships." They expressed the critical relationship between the need for
“domesticity” and the requirements of the building regulations that follow too much those of the
hospital spaces. Patients expressed the need to avoid creating too close links with these houses,
remembering that the experience in the residential structure must be temporary (flowing vs.
timeless spaces). A particular emphasis was given to the possibility of having time and space for
privacy. At the same time, patients highlighted the need for situations and spaces that facilitate,
almost demand socialization. Patients are aware of their tendency towards isolating, typical of
many mental disorders, and of the importance of socialization for their well-being and recovery
process. For example, although patients appreciate the single room that allows privacy and
personalization, they prefer multibed rooms because it prevents them from indulging and
isolating themselves excessively.
Issues reported by patients were shared with the caregivers. The psychotherapist in charge of the
community has highlighted other aspects of space that, in his experience, can have a positive
impact on the process of care. For example, not only decorating the rooms with new elements but
also with furniture and fancy goods with a past, a previous history, can help the patient to perceive
the flow of time and build the development of a personal history, as opposed to fixity dictated by
mental illness.
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The direct observation of the environment in use has allowed to further highlight the strengths
and weaknesses of spaces, not collected through other methods of investigation. For example, it
has been observed that the patients considered very comfortable the only balcony in the house
because it allows them to stay on their own and feel a sense of privacy. It was also observed an
over-use of the staff room, with the internet point, with negative effects on the interaction
between patients and staff.
The short films have provided an introspective point of view that allows to expand the knowledge
on the patient’s experience and their deep and intimate relationship with the places.
The findings were discussed among researchers and practitioners. The results were formulated by
the researchers in shared principles and criteria aimed at inspiring the design of mental care
supportive healing environment.
Principles
Here are three principles, premise for every other action:
A - Consciousness of the importance of the space by the organization and the residents - an
essential component of the community model and intervention.
B - Continuous caring of the aesthetic - the well cured environment communicates to the resident
“you are valuable”, on a daily basis.
C - Importance of the affective and creative dimension - building a creative and emotional
environment in the home
Physical environment criteria
Here are ten criteria about the environments, based on the needs and expectations of patients
found through the field study and the information taken from the short films:
1. Integration and openness within the inhabited territory – to facilitate the relationship with the
surrounding environment (Fig. 4);
Fig. 4: Accordance with “Integration to the inhabited territory “ .
2. Non-labelling environment – avoiding the risk of stigmatization and isolation
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3. Non-medical spaces, with no reminiscence with hospital environment – to recognize the
specifics of the psychiatric patient and to avoid the stereotype of the “standard patient”
4. Spaces and equipment activities’ friendly– designed according to the requirements of security
and usability, in order to allow patients to experience and increase their autonomy (Fig. 5);
Fig. 5: Accordance with “Activities’ friendly “.
5. Flexible spaces – to support relations and exchanges leading to the creation of a true
community
6. Customizable spaces – to have a feeling of a personal space
7. Environment with background elements – to allow the perception of time (Fig.6)
Fig. 6: Accordance with “Environment with background elements”.
8. Friendly and rich of stimulus – to promote daily tasks and leisure activity
9. Articulated spaces – to follow the guest through the different steps of care
10. Non-binding environment – to allow the transition from these protected spaces towards more
free environments
Conclusions
The present work has analysed the interaction between psychiatric patients and healthcare
environments, with specific reference to non hospital residential facilities. The study has
highlighted the needs, problems and expectations of patients, together with the staff’s and
treatment’s demands. Many aspects have emerged, such as the need for a 'domestic' environment
but at the same time a non-binding one, a place that allows customization of space and privacy
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but at the same time promotes socialization. The study has led to the definition principles and
criteria aimed at inspiring the design of mental care supportive healing environment.
The contextual research and the multidisciplinary composition of the team were essential for deep
understanding of the patient’s needs. The adoption of a collaborative approach has allowed the
development of truly shared criteria. These criteria are not technical design requirements, but they
can be the starting point for their further.
In conclusion, this study highlights the importance of providing a space that succeeds in being a
home without the emotional ties of the family’s home and that allows the individual to rebuild an
everyday life and relationships.
Acknowledgements
Heartfelt thanks goes to the patients and caregivers of Lighea therapeutic communities without
whose valuable contribution this research would not have been possible.
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Biophilic Design as a Medium Towards the
Psychosocially-Supportive Design of Outpatient clinics
Settings
Amal Ramadan1, Jun Lu1 and Tim Heath2
1
University of Nottingham Ningbo, CN
2
University of Nottingham, UK
Abstract
Outpatient-clinics provide primary-care services through the extensive work of their staff
members. As, all outpatient-clinics are alike in having no overnight patients (Haron et al., 2012),
the caregivers are the users most affected by the physical environment. Most environmentalpsychology research and theories are concerned with the adaptation and comfort of people
within their working environment. A healthcare setting is viewed as one of the most stressful
working environments; the increasing complications of the system impact staff as much as
they affect patients (Berwick, 2002). Significantly, the history of healthcare reveals that Ancient
Cultures considered healthcare settings for their therapeutic value, not merely their purely
functional designation (Verderber, 2010). Biophilic design attempts to reflect the congenital
human affinity towards nature (known as Biophilia) into built-environment design. Whereas,
the psychosocially-supportive design model augments users’ wellness by reducing their
anxieties by challenging their minds to construct stimulation, creativity, satisfaction and
admiration (Dilani, 2001). Therefore, this paper argues that the two theories are congruent and
that there is a great opportunity to use Biophilic Design research to inform the PsychosociallySupportive Design model.
The paper reports on literature-review analysis, aims to enhance the psychosocially-supportive
design of the outpatients’ clinics by exploring the areas of connexions in the biophilic design
connotation. The paper’s first objective is to delineate the areas of association of the two
design trends [psychosocially-supportive and biophilic designs] to extract design parameters
that could be employed within the outpatient clinics’ settings. The second objective is to
contrast the extracted biophilic design attributes against NHS design requirements and
standards for outpatient premises. The paper’s final outputs are biophilic design
recommendations that can be employed as part of the psychosocially-design model of
outpatient clinics, in order to enhance primary care design outcomes and to strengthen
caregivers’ wellness and wellbeing.
Keywords: Outpatient clinics design, Biophilic Design, Psychologically-Supportive Design,
Staff Wellbeing
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Introduction
During recent history, technical accomplishments have guided the scientific community towards a
purely pragmatic approach that has dominated academic research. This trend has been realised in
architectural design and studies, through raising the functional value of design, standardisation,
lack of aesthetic considerations, etc. As such, less consideration has been given to the
philanthropic side of a building’s design, especially when it comes to the design of healthcare
buildings (Verderber, 2010). Which has negatively affected the way the working staff perceive their
working environment, as well as their interaction with this environment which has diminished and
in many cases has triggered stress and anxiety (Blustein et al, 2004).
The scope of the review
Health as defined by World Health Organisation [WHO] is: “a state of complete physical, mental,
and social well-being, not merely the absence of disease and infirmity” (Larson, 1999). This
definition strongly considered the association of wellness to ‘health’ as a concept, which was
reflected in the 1978 WHO declaration on the Primary Heath Care [PHC].
The National Wellness Institute considered wellness as a multidimensional terminology. A popular
model adopted by many universities, corporates, and public health programs encompasses 6
dimensions: Social, Occupational, Spiritual, Physical, Intellectual and Emotional (Roscoe, 2009).
Renger et al (2000) defined wellness as consisting of physical, emotional, social, intellectual, and
spiritual dimensions, and added environmental wellness to emphasis the important impact of
one’s surroundings on his/her wellbeing [the concept was also discussed by Sackney, Noonan, and
Miller (2000)]. Accordingly, PHC built-environment is expected to reflect this conceptual model
that refers to both practices and beliefs (Shoultz, 1997; World Health Organization [WHO], 1978).
Despite this fact, the built environment of current outpatient clinics does not engage the full
meaning of health. Many outpatient clinic designs make users feel stressed and anxious due to
factors like difficulty of interpreting way-finding signs, crowded, stuffy, featureless working and
waiting areas, dull colours, lack of adequate natural lighting, etc. (Hartig and Staats, 2006). “The
frustration levels of both patients and clinicians have probably never been higher. Yet the
problems remain. Healthcare today harms too frequently and routinely fail to deliver its potential
benefits” (IOM, 2001, p.1). The persistence of institutional and narrow functionally oriented
approaches of healthcare design - in which high priority is given to functional efficiency - has
largely neglected environmental qualities that consider the psychological, social and spiritual
needs of staff and patients. These psycho-socially supportive design elements should be reflected
as a clear strategy of healing (Clarke, 2006). Indeed, despite the fact that reducing staff stress and
fatigue through a healing and supportive environment seems like an obvious goal, there are
relatively few studies that have dealt with this issue in any detail (Ulrich et al, 2004).
Psychosocially-Supportive Design is a model that offers a possible paradigm for health wellness
endorsed by the design of the physical environment, in particular within healthcare facilities.
Considering how physical environment could impact wellness factors, this model would be a
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useful framework to guide healthcare design to promote health (Dalton and McCartney, 2011).
Dunn (1977) also emphasized the interrelated nature of wellness, body, and environment,
formulating a dynamic equilibrium when balanced (Dunn, 1977; Foster and Keller, 2007). Therefore,
such a design approach is anticipated to augment the sense of coherence and fitting to and into
the place, which in turn would influence positively upon human behaviour and the activities
taking place in these settings. Design from a salutogenic perspective defines, not only the causes
of stress, but endorses wellness factors that support health processes for patients and working
staff. When employed, such design should support human rationality, which motivates and
engrosses the space users both mentally and socially. The straightforward function of
psychosocially-supportive design is to start a mental progression that, by attracting a person’s
attention, may remove or, at least, reduce nervousness and concerns, bringing about positive
psychological changes. Psychosocially-supportive design should challenge minds in order to
create pleasure, stimulation, creativity, satisfaction, enjoyment, and admiration. According to the
science of the psycho-neuro-immunology, the effects of the environment on the immune system
and nervous system occurs through the design features that are stimuli that directly affect the
psycho-neuro-immunological system (Dilani, 2009). The brain perceives design characters and
qualities - and relates them to the central nervous system - in relation to the effect of exposure
from the surrounding environment. Both functional efficiency, which is presentenced in the
required standards/design recommendations, and psycho-socially supportive design are crucial to
accentuate the quality of the physical environment, and to create/enhance effective health
settings (Dilani, 2001).
Biophilic design theory is the use of natural innate human affinity towards nature, known as
biophilia, to influence positively human’s psychology. Dissimilar to “phobia” – being the dislikes
and fears that people have of things in the natural world – Philia is the attraction and positive
feelings that people have toward certain habitats, activities, and objects in their natural
surroundings. The term was first used by Erich Fromm to describe a psychological orientation of
humans being attracted to all that is alive and vital (Heerwagen, 2009). In his book “The Biophilia
Hypothesis”, Stephen Kellert argues that the physical representation of nature, views of nature,
symbols of nature, and other natural objects and design elements, would charm and respond
positively to the inherent human affinity towards nature and consequently induce a constructive
familiarity with the built environment (Kellert and Wilson, 1995). Therefore, biophilic design is an
intimate amalgamation of the natural world with the artificial world of buildings. This merger
could involve bringing flora into buildings, using natural materials and surfaces, sanctioning
natural light, etc. The incorporation of biophilic design elements should enhance human’s
functioning and health through the establishment of nature-informed habitats for humans to live
and work in (Kellert et al, 2011).
Psychosocially-supportive design theory is based on the awareness of human’s interaction with
the surrounding environment through mental processes that endorse the response of the neural
system to the external stimuli and the informational fields that exist in the natural environment.
The biophilic design model is based on the established positive psychological effects of the natural
environment, and nature’s ability to provide restoration from stress or attention fatigue (Kaplan
and Kaplan, 2009). The two theories are thought to be congruent and there is a great opportunity
to employ a biophilic design approach to inform psychosocially-supportive designs. This paper
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investigates, through a comparative literature analysis, how outpatient-clinical settings can benefit
from biophilic design association.
The study plan
This paper reports on literature review analysis that aims to enhance the psychosocially-supportive
design of outpatient clinics by exploring biophilic design connotations and by defining and
extracting biophilic elements/parameters that could be employed within the clinical settings, to
strengthen the caregivers’ wellbeing and to reflect an authentic concept of ‘HEALTH’.
A thorough literature review reconnoitring the biophilic design concept has been done in order to
understand and define variable biophilic design attributes. This review search has been followed
up by review analysis to delineate the connection between the psychosocially-supportive design
and the biophilic design approaches. The final stage of the study was to contrast and compare the
resulted parameters against NHS design standards of outpatient clinics and required infection
control regulations stated by the relevant regulating bodies. Furthermore, the resulting
parameters were confirmed by further hospitals evidence-based literature. The final outputs will
include design attributes of biophilic design that can be employed to enhance the design
outcomes in the outpatient clinical zone.
Although the socio-cultural dimension is an important factor that influences the psychological
perception of space, it is not a subject of investigation in this research. Most literature on the
biophilic design model involves only the merger of nature and the natural features in architectural
design by considering nature as the main source influencing and inspiring the biophilic design
approach. Therefore, the research results are relevant to the natural dimension of the healing
space, being a universal and international language of all human beings. Yet, it is important to
mention that these results could be subject of further identification and refinements based on the
socio-cultural perspective of the users.
The outcomes
According to the reviewed literature, the paper identifies two biophilic design categories of design
attributes which could be employed in the psychosocially-design of outpatient clinics; the first is
specific biophilic design features such as water, plants, natural materials, etc. The second
determines specific forms and shapes - understood to be biophilic - for these variable design
elements as well as other design constitutions.
Recommended biophilic design features for staff wellbeing in outpatientclinical areas
In this section the paper identifies biophilic design attributes supported by EBD and the
psychosocially-supportive design literature. These design parameters are anticipated to improve
the outpatient clinics physical environment qualities.
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Water
John Ruskin stressed the importance of water in any beautiful Homeric landscape which must
include a fountain or other water feature (Korpela and Hartig, 1996) (Kellert et al, 2011). In addition,
Roger Ulrich emphasised that water elements in the design produce high level of user satisfaction
(Grinde and Patil, 2009). In general, water features are characterised by their qualities, quantities,
clarity/colours, movement and sounds. Within outpatient clinics, water features could include
small fountains, ponds, water falls, or even fish tanks, used indoor or outdoor. However, the
effective use of water inside outpatient clinics requires more complex processes of purification and
disinfection. Therefore, it is recommended that indoor installation of any water feature must be
treated as infection controlled milieu by utilising combined water purification and sterilising
systems supplemented with automatic water refresh cycles (Fraise et al, 2012).
Fresh Air and Natural ventilation
The value of increasing the rates of outside air delivery into buildings to improve health and
performance is very evident in research. As a responsive act, ASHRAE has updated its standards
from 10cfm to be 20cfm per person as minimum in office buildings (Kellert et al, 2011). However,
when considering natural ventilation in the design of outpatient clinics, it might not be clear
whether it should occur through operable windows or through a mechanical system that
incorporates dehumidification, filtration, thermal comfort, etc. Referring back to the relevant
scientific body of knowledge; much research in Europe and Scandinavia promotes the benefits of
fresh air over processed air (Seppanen and Fisk, 2001). In outpatient clinics, access to fresh air
could be more beneficial than in many other building typologies, especially when considering the
negative sides of air conditioning systems in healthcare facilities such as air born infection, sick
building syndrome (SBS), complaints of soreness of the eyes, dryness in the throat and other forms
of discomfort, fresh air could (Sundell et al, 2011)
Sunlight
The human body produces Vitamin D when exposed to natural sunlight. Vitamin D, besides being
essential to human life, has been shown to elevate mood and decrease depression as well as help
prevent heart disease, many forms of cancer, Type I Diabetes, and osteoporosis (Grant and Holick,
2005). The quality and quantity of the lighting that individuals receive, and the time of day they
receive it, is also crucial to their well-being (Edwards and Torcellini, 2002). Medical staff spend most
of their working days indoors in outpatient-clinical rooms, with limited exposure to sunlight and in
many cases exposed to cool fluorescent light. Recent academic work has shown that exposure to
widespread full-spectrum fluorescent lighting is linked to detrimental effects, of different types, on
health such as: incidences of stress, reduced productivity and well-being, poor health and lifespan
reduction (McColl and Veitch, 2001).
The inclusion of sunlight in outpatient clinics must respond to the functional purpose of each zone.
An even light distribution in the consultancy area is needed; glare and dark shadow patterns
should be eliminated, filtered and diffused light is highly recommended. On the other hand,
controlled light and shadow patterns in the rest areas could be more relaxing and natural. In
addition, light as a shape and form e.g. directed light on an art piece or specific natural scene in an
outpatient zone can create a stimulating effect.
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Natural Plants
Several studies discussed the mental restoration process and the effects of restorative
environments mainly the exposure to natural faunas on psychological well-being (Berto, 2005).
Research suggests that visual interaction with natural plants and gardens facilitates recovery after
psychological stress (Hinds and Sparks, 2008) (Herzog, Black, Fountaine, & Knotts 1997; Herzog,
Chen, & Primeau, 2002; Kaplan, 1995; Kaplan R., 2001; Purcell, Peron, & Berto, 2001; Tennessen &
Cimprich, 1995; Ulrich, 1984; Ulrich et al, 1991; Berto, 2005). When discussing the design of
outpatient clinics, several experimental and EBD studies showed that the view of nature is much
correlated with reducing pain, depression, fatigue and stress (Berto, 2005) (Ulrich et al, 2008) (Aries
et al, 2010). Other EBD studies demonstrated that the viewing and the direct contact of natural
plants in the workplace reduce staff stress and fatigue, as well, increase the level of staff
satisfaction in their working environment (Lundin, 2012) (Ulrich et al, 2008). Therefore, natural
plants should be an essential part of the outpatient clinics design strategy (Ananth, 2008). For
example, the architect might consider green planted facades, green roofs and interior green walls
in the design of the outpatient-clinical buildings.
Figure 1: Natural plants and design strategies 9
Large Windows (windows become doors concept)
Several studies observed the direct and indirect effects of large windows on job satisfaction,
intention to quit, and general well-being in workplaces. The impact of three specific influencing
mechanisms was examined: general level of illumination, sunlight penetration, and view (Andrade
et al, 2012). The main concept of using large windows in outpatient clinics is to allow better access
to views of natural landscape (Huisman et al, 2012), natural daylight and fresh air penetration.
However, the NHS design recommendation of primary care settings requires clear glazing,
providing an outlook for patients and staff, whereas, privacy in C/E rooms, and in treatment rooms,
should be maintained. Windows should be easy to clean, both on the inside and on the outside.
Avoid Solar control glass that may affect the analysis of skin colour/tones (Estates, 2010, p.10). On
the other hand, it is highly recommended that primary healthcare designers adopt the concept of
‘windows become doors’ (Kellert et al, 2011). Engaging this concept in outpatient-clinical settings,
9
Sources:
http://www.marvelbuilding.com/natural-walls-green-living-plants-greenwall.html/detail-view-of-natural-walls-with-green-living-plants.
http://www.sulit.com.ph/index.php/view+classifieds/id/8402947/Jelite+Living+Wall+-+Vertical+Garden+and+Green+Walls
http://aboutagarden.wordpress.com/category/professional-gardener-training-program/page/2/
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following the NHS design recommendations for primary care settings (Estates, 2010) (Billings and
Grayson, 2010, p.6), would enable better interaction and movement between indoors and
outdoors as it would enable further outdoors activities for staff wellbeing, such as walking during
breaks, handling discussions with patients in a space that takes advantage of natural beauty and
reduces stress, etc.
Natural Materials
The use of natural materials inside outpatient clinics is highly recommended as a biophilic feature.
Indeed, people in general prefer natural over artificial materials (Kellert et al, 2011). Therefore, the
use of natural resources should be part of the design strategy at a variety of different levels
(Salingaros, 1995). There is a great opportunity to employ natural finishes and materials in
outpatient clinics such as natural wooden floors, stone cladding, pebbles and rocks, etc.
Additionally, the structural system could reflect this concept through the use of timber frames,
bearing stone walls, etc.
Geology and Landscape
“If you are surrounded by good design, it seeps into your work. Imagine if you could push back your
chair and walk into a garden for inspiration.” (Kellert et al, 2011, p.38). According to biophilic theory,
outpatient clinics are supposed to be extrovert places, with well-designed outdoor gardens that
include real natural components, such as verdant vegetation, natural fauna, water features, etc.
Designed landscapes, adjacent to the different functional spaces of outpatient clinics, are crucial
for staff wellbeing and patient experience as they can act as healing gardens and as a retreat or a
place of respite for staff and visitors. Geology and landscape can be pictured in the design of the
outpatient clinics through open court-yards that allow sunlight to reach the inner spaces of the
clinics, landscaped sheltered corridors - either semi-open or isolated by glazed screens - that allow
safe passage of users. Organic landscapes can include natural geology, topography and natural
elements such as stones, sand, rocks, water sources, etc. (Ulrich et al, 2008).
Recommended biophilic design forms and shapes for staff wellbeing in
outpatient-clinical areas:
The positive effect of biophilic design encounters a holistic design approach represented in the
principals of design, form-making and structural system. Throughout the history of architecture,
entities, shapes, and processes that have natural representation acted as a source of stimulus for
buildings’ users. Conceivably the most noticeable example of this muse is patterns often contains
ornamental representations that are reminiscent of the flora and fauna. Famous architects such as
Antonı Gaudı used to depict and employ patterns from natural structures to achieve efficient and
attractive built architecture (Joye, 2006).
Biologically-based designs employ simulators from nature that involve the specific geometry and
proportions of natural forms (Feuerstein, 2002). This part of the review analysis explores and
defines shapes, motifs, and proportions from the natural world that would inspire the design of
outpatient clinics in order to add novel ideas that can improve the design outcomes and the
healing effect of the physical environment in primary care settings. Finally, this part of the review
reveals that the relation between nature and architecture based on nature-based forms and
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organizations has been known as an essential and valuable part for human emotional and
cognitive functioning (ADAMU, 2012; Feuerstein, 2002; Grinde and Patil, 2009; Gruber, 2008;
Gruber, 2011; Joye, 2006; Joye, 2007; Kellert et al, 2011; Zari, 2007b).
Botanic Motifs
The shapes, forms and patterns of plants including tree and columnar support/tubular forms are
important design elements of the built environment in healing spaces (ADAMU, 2012) (Gruber,
2008). These representations often simulate plant forms such as foliage, branches, ferns and
bushes, to be employed both naturally and metaphorically in the design details and patterns of
the outpatient clinics (Kellert et al, 2011).
Oval and spirals shapes
Oval and spiral shapes forms are often supple, flowing and adaptive in responding to forces and
pressures found in nature. Natural features are thus rarely revealed as straight lines and right
angles as found in the human structures and manufactured products. Therefore, resisting shapes
with straight lines and right-angles found in the rigid building shapes of large scale modern
hospitals might not be in harmony with the biophilic design approach (Kellert et al, 2011). On the
other hand, people generally prefer designs that resemble the tendency of organic forms
(Salingaros, 1995). Egg and oval shapes could be successful design elements in outpatient clinics
buildings facades, interiors and exterior landscapes (ADAMU, 2012) (Kellert and Wilson, 1995).
These shapes would engage important expressions of smoothness, natural flow, and ornaments
(Senosiain, 2013).
Arches, Vaults, and Domes
Arches, vaults and domes in the built environment copy forms found in nature including beehives,
nest-like structure, shell-forms and cliffs (Senosiain, 2013) (Ball, 2011) (Christopher et al, 1977).
These forms can be used in the outpatient clinics for both decorative and functional purpose.
However, it is important to consider the socio-cultural background of the users that might affect
their interaction and interpretation of these features (Salingaros, 1995) (Hammond, 2005).
Fractals, Hierarchy, Ratio and Scale
Elements in nature rarely exist in exact copies of one another. For example trees, leaves or
snowflakes may be highly similar but never the same. Variation on a basic pattern is the norm;
related and similar forms are called fractals (Harris, 2012) (Zari, 2007a) (Kellert et al, 2011). In the
outpatient clinics this concept would be very useful to inspire the design of the repetitive
consultation rooms and their adjoined spaces. Fractal compositions could be used, as well, in the
interior details of clinical spaces in forms of repeated but varying patterns of basic designs such as
ornamentations in parallel or closely linked rows that differ slightly from one another (Salingaros,
1995). Other variations could be a schematic diversity based on size or scale. Many pleasing natural
and built forms are associated in hierarchical ways, related geometrically or arithmetically
(Christopher et al, 1977). This schematic correspondence can facilitate the integration of highly
complex patterns that might be experienced as chaotic or overwhelming details. The perfect
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arithmetic and geometric expressions of this affinity, in both natural and built settings, evolve the
employment of the golden proportion and Fibonacci sequences (Gruber, 2011).
Biomorphy and Geomorphology
A recent study attempted to analyse the self-reported feelings (calm/relaxed/refreshed/revitalized)
linked with recent visits to a wide range of natural settings among a large sample of the English
population. It found that visits to natural geological landscape such as hills/moors/mountains
scored significantly high level of satisfaction among the sample (White et al, 2013).
Outpatient-clinic building design should embrace mimic landscape and geology in relative
proximity to its structure; this relationship to the ground can lend the building appearance solidity
and integration to its surrounding environment, making structures appear integral rather than
separate from their geological context (Feuerstein, 2006) (Joye, 2006) (Kellert et al, 2011).
Biomimicry
Biomimicry is a design process that seeks purposeful solutions - inspired from local natural
organism or ecosystems - to a specific challenging functional problem, like flexibility, structure,
sound control, cooling, warming, etc. For example, solar photo-voltaic cells are inspired from the
way green leaves photosynthesis solar rays. However, they do not resemble the leaf in terms of
shape or colour (Kellert et al, 2011). For the design of outpatient clinics, biomimicry should be
considered as an important biophilic approach that could solve technical problems such as
flexibility, sound control, infection control, ventilation, etc. (Zari, 2007a) (Gruber, 2011). In addition,
biomimicry can be reflected in the structure of small communal primary healthcare units. Designs
that mimic invertebrates’ processes, such as the physical strength of seashells, could be an
efficient and economic construction solution for this building typology (Gruber, 2008).
Sum-up
The paper re-evaluates the status quo of outpatient-clinic settings that urge a balanced
transformation - coping with the increasing working stresses - to improve the general wellbeing of
care givers. The required transformation looks into altering common practice in healthcare design
(Ham et al, 2012) (Naylor et al, 2013, p.2) - which focuses greatly on applying the design standards
of safety requirements (Grinde and Patil, 2009) (Holmes et al, 2006) (Clarke, 2006) to produce
prototypical arrangement of archetypal cubical rooms distributed along single or double-loaded
narrow corridors - into more cheerful and shimmering designs that cognitively and psychologically
communicate with users, particularly staff who spend longer times there. Accordingly, the paper
highlights important design attributes extracted from the biophilic design approach to be
considered in the psychosocially-supportive design of outpatient clinics in order to enhance users’
wellbeing.
Finally, the results of this review are expected to induce many psychological and cognitive benefits
to outpatient clinics users, including: stimulating memory; improving attention levels and
concentration; enhancing cognitive-functioning; and emphasizing mastery , control, affection,
attachment, reverence, and spirituality (Cimprich, 1993), (Namazi and Haynes, 1994), (Kaplan,
1995), (Herzog et al, 1997), (Wells and Evans, 2003). It is important to highlight that adopting this
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design approach, to develop primary care settings, is a step towards a design-consideration of
‘health’ as expounded by the World Health Organization.
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Cutlery, Composition and Canter: A method for
investigating the stigmatising effect of assistive cutlery
design.
Gianni Renda, Simon Jackson, T.W. Allan Whitfield
Swinburne University of Technology, Australia
Abstract
This paper considers the impact industrial design has on assistive cutlery. Literature on
designing for the elderly and “other abled” suggests users are embarrassed and often
socially stigmatized by using the “assistive” cutlery on the market. Research suggests
that the uptake is low due to the appearance of ergonomic products, leading to social
isolation. How others perceive the users of such devices and the associated styling of
assistive cutlery — not the functionality of the cutlery — appears to be the problem.
To test the above hypothesis, a modification of the method used in Canter (1977) — the
“Room Interference Protocol” was used. Stimuli were generated using stock images and
Adobe Photoshop to ensure consistency and a survey was conducted based upon the
“Big Five” personality traits. A pilot survey was undertaken using a convenience sample
of first-year students within the Faculty of Design. A second, internet-based
international survey was then conducted. The resultant data from the survey indicate
that the arthritic and disabled cutlery attributed negative connotations to the users,
and that a significant gender effect is also demonstrated.
In the context of health and wellbeing, this method allows for a large, internationally
distributed sample size with the ability to modify the stimuli rapidly. The key benefits
identified with this method highlight the ability to measure the perception of an
assistive cutlery user within a social environment. Disabled users require products that
enhance their social identity and do not detract from it. The style and aesthetics of such
products requires greater attention than they have so far received.
This paper forms part of a doctoral research project from Swinburne University of
Technology, Melbourne, Australia.
Keywords: assistive cutlery, industrial design, stigma, room-effect method, arthritis
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Introduction
Assistive products, such as spectacles, walking aids and even wheelchairs have evolved from being
prescriptive, generic devices to ones that have been styled and engineered with the end user in
mind. Spectacles stand out as an object category where industrial design and styling has elevated
a utility object to one of fashion, user-empowerment and consequently a billion dollar industry
(Pullin, 2009). Unfortunately the selection of appropriate tools or implements for sufferers of
limited grip strength, such as those with arthritis, psoriasis and fibromyalgia, can be regarded as
merely functional and not well styled in their aesthetic. Numerous studies have suggested that the
appearance of such a product affects the uptake, despite the utility that these devices bring to the
user (Benktzon, 1993; Coleman & Pullinger, 1993). This study explores the stigma surrounding
these products and proposes the usage of an emerging method of investigation to ascertain
problems with current styling and provide the designer with cues regarding the potential
aesthetic development and sensibilities of the product for the end user.
Scope of the research
The investigation into the aesthetics and the stigma behind assistive cutlery was instigated due to
a lack of in-depth literature surrounding the topic. Much has been written in regards to the
aesthetics, stigma and usage of other ergonomic devices (Caspari, 2005; Coleman et al, 2006; de
Boer et al, 2009), however in regards to assistive cutlery, this has only been done as a small part of
existing research studies. In a historic context, cutlery has been utilised as a device that can be
used to divide social classes – initially, it was considered to be an inelegant method of eating as
using fingers was preferred — however it evolved into a demonstration of conspicuous
consumption (Glanville & Young, 2002; Wolfman & Gold, 1994), where myriad utensils were
designed, utilised and ultimately codified into an ISO standard.
The aesthetics of assistive cutlery and the stigmas associated have been discussed by researchers
(Benktzon, 1993; Torrens & Smith, 2012), however this field is relatively new – with the advent of
mechanised industry, cutlery was no longer forged by silversmiths and craftsmen, but by machines.
Objects such as the ornately detailed Nelson knife have descended into a ‘tool’ for eating without
adornment or consideration to the visual appearance of the object. Much has also been written
about the culture of dining, specifically in the preparation and serving of food “as a gift” by elderly
women (Sidenvall, Nydahl, & Fjellstrom, 2000) who statistically suffer from reduced grip via
arthritis, fibromyalgia or psoriasis (Welfare, 2008). The materiality of the cutlery is also found to be
lacking – instead of wood, metal or bone, the user utilises a piece of cutlery that is manufactured
from plastic or foam, usually in a “flesh colour” (Torrens & Smith, 2012) which may not aesthetically
match other pieces presented on the table, signifying an implied level of disability even though
the user may not have an obvious physical manifestation, such as the case with rheumatoid
arthritis.
Initially, the aim of the doctoral research was to produce an artefact that could provide a response
to the problem, however through an extensive literature review, it was found that while qualitative
studies have been undertaken these lacked the depth desired to understand the problem
regarding their uptake and desirability, specifically in regards to the aesthetics of assistive cutlery.
Within these surveys, questions were undertaken asking the users of the cutlery their opinions of
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the aesthetics, however these surveys were limited by the size of the sample groups and
geographic boundaries. As the market for such devices is large, it was important to expand the
scope globally to provide as much information as possible to designers of assistive cutlery. To
undertake this, a quantitative approach was decided; this had not been done in the field prior and
would give the investigators the ability to generate a survey that could be analysed using based
upon a method from environmental psychology (the ‘room effect method’) and able to utilise the
Big Five (i.e. openness, conscientiousness, extraversion, agreeableness, neuroticism) personality
traits to determine how a potential cutlery design may affect the perception of the user. By doing
so, a strong case for the aesthetics of the piece could be tailored based upon the results of the
survey.
Literature regarding the existing method
To investigate the potential effect of stigma, a method was appropriated from environmental
psychology: the “room inference protocol” method by David Canter (1977). This method was
utilised to determine the differences of perception that a change in room had on the model.
Figure 1: Canter’s ‘Room Interference Protocol (Canter, 1977)
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Canter’s study determined that the appearance of each room was found to have an effect on the
perception of the model; such as his intelligence level, financial state, social standing and mental
state (Canter, 1977). This method has been successfully utilised in other applications, such as
evaluating the effect of automotive market research (Effendi, Hashim, Whitfield, & Jackson, 2009)
to assist the development and refinement of new concepts. It was decided to apply this to the
study of assistive cutlery through using one scene with two models; the only variable in the scene
would be the choice of cutlery. Through this, we can assess if the cutlery itself infers a stigma onto
the end user.
Prior publications like Canter’s study have used photographs to create and modify their stimuli.
Photographs —while able to be taken and utilised by researchers with ease—can be subject to
variations in the scene and can require an extensive setup time to maintain control over the image.
By utilising computer-mediated means, the limits of traditional photography (and photomontage)
are reduced. Retouching, such as blemishes, altering expressions of models, adjusting lighting,
removing or altering backgrounds and replacing props are easily achieved post hoc. By doing so,
greater control over the stimuli can be attained, resulting in a high fidelity statistical analysis. As
the only variable in the scene is the cutlery itself, the aforementioned advantages become crucial.
To demonstrate the advantages of digital alteration, two case studies – one British and one
American – utilising the photograph method are presented herein and the problems surrounding
these are identified. These are then contrasted with an example of the refined method utilised by
the author.
The first example was by Dunne and Searle (2010) in their study entitled “Effect of manipulated
prestige-car ownership on both sex attractiveness ratings” where a comparison of perceived
attractiveness between male and female models in cars was presented:
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Figure 2. Image used in Dunn & Searle’s (2010) research, demonstrating a vast disparity of appearance
between images.
The stimuli presented in this study have a strong visual contrast – even between the same vehicles
with a different driver. Within these four images, differences in lighting, position of the model,
position of the camera, facial expression and background are evident. This ‘pollution’ of the image
can lead to compromised survey data, especially when considering the aim of this study was to
measure the attractiveness of the model, based upon which car they are sitting in. One particularly
striking difference is the window in the ‘affordable’ car – in the female image, the window has
been raised, with the camera flash being reflected towards the viewer. In the male image, the
window is down, showing the viewer more of the male model’s clothing, and also over-exposing
his face. A study by Lindgaard et. al (2006) suggests that we form a like/dislike opinion of visual
stimuli within five hundred milliseconds (500ms), therefore it is of paramount importance that the
visuals be tightly controlled to avoid this form of pollution.
In contrast, the study by Rick and Schweitzer (2010) entitled “The Imbibing Idiot Bias: Merely Holding
an Alcoholic Beverage Can be Hazardous to Your (Perceived) Intelligence” demonstrates far more
rigour. The investigators in this study used a photograph, however the control of the scene is
apparent; the lighting, positioning of the model, background visuals and composition of the shot
is far tighter.
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Figu
Figure 3. Image used in Rick and Schweitzer’s (2010) study, demonstrating a tighter overall composition.
The aim of this study was to assess the perceived intelligence of the model, based upon the
beverage displayed in front of her. While the investigators demonstrated a far better model than
Dunne & Searle, the image still suffers from pollution – namely the coaster underneath the beer in
the second image. This has the potential to ‘highlight’ the alcoholic beverage and draw attention
to it, while the non-alcoholic beverage is unadorned. Utilising digital means, this could be rectified
post-hoc, delivering a more accurate and controlled stimuli, which can in turn lead to a more
accurate result.
Within the study undertaken by the authors of this paper, the aim was to investigate the effects
that assistive cutlery has on the end user. While the above investigations by Canter, Dunne &
Searle and Rick & Schweitzer further developed the body of knowledge relating to the perception
of people using and interacting with devices, their methods had many flaws in relation to visual
pollution. A modified method using digital means was therefore undertaken to ensure a reliable
and accurate investigation.
Revised method
The revised method builds upon the work of Canter, Rick & Schweitzer and Dunne & Searle, and its
application within the use of cutlery design is novel.
Figure 4. Image detailing the design process for the female stimuli (Renda, 2013)
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In this author’s study, an entirely digital approach was utilised, primarily using Adobe Photoshop
to generate the final stimuli. Photographs of models and scenes were sourced from iStockPhoto
and Dreamstime – two leading stock photography websites. As the study was primarily
investigating the perception of middle-aged men and women of average appearance and income,
details such as jewellery, makeup, height and weight were modified or removed using various
tools within the application. The background of the stimuli was also modified; the models (initially
only the female) were cut out of their original background and placed upon a series of three
scenes – a home, a fine dining restaurant and a café. Levels of blur were also adjusted to reduce
visual pollution and focus on the model and the cutlery. Through further investigation within the
literature, it was decided to focus upon the home environment.
The cutlery itself went through much iteration; photos were sourced from the various
manufacturer websites and were modified to ensure the scale was both accurate (i.e. true to life)
and that the positioning of the cutlery was not too obtrusive. Four types of cutlery were used in
the study: a traditional “kings” pattern, a set from David Mellor, a lightweight foam-handled
assistive set, and an adapted Ikea set, with foam grips and Velcro straps.
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Figure 5. Images used in the pilot survey
A pilot survey was undertaken, with the results indicating an average level of attractiveness and
age of the model, however the pilot survey indicated that the ‘expensive’ cutlery (the David Mellor
set) did not register as such. By utilising digital as opposed to analogue image manipulation, the
investigators were able to modify and appropriately position the stimuli (replacing it with a more
traditional looking piece of silverware, which tested well) and ensuring that the scene was as
tightly controlled as possible. One of the added benefits of this system was the speed; i.e.
modifications can be done at any point of the day, irrespective of a model, site or product being
available.
Once the modifications to this had been undertaken, the same process of refinement was utilised
with the male model. The resultant images are as below:
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Figure 6. Final female stimuli
Another key advantage of this method was the ability to modify facial expression; the male model
used in the stimuli was smiling; this was digitally altered to ensure that his expression matched the
female model as closely as possible, ensuring neutrality in the data gathering. This is
demonstrated across the following images:
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Figure 6. Male stimuli, demonstrating modification of facial expression
The images were uploaded to a survey module online, with the questions based upon the ‘Big
Five’ character traits as detailed prior in the research. This allowed the investigators to extract
detailed information about the model, based upon the respondents’ answers. The survey was a
success, with n=2902 respondents, n=562 of these useable, and subsequent data analysis
confirming that the appearance of assistive cutlery does stigmatise the end user, specifically in
relation to female users.
Implications for further research
Within this paper, we have established a case for utilising digital means for generating stimuli for
research. As the “room effect method” becomes more widely utilised, it is of paramount
importance that the stimuli is as controlled as possible to ensure an accurate result. As discussed,
literature suggests that we determine a like/dislike condition within five hundred milliseconds; it is
imperative that whatever stimulus is presented to a study participant need to be accurate and free
from visual pollution.
This research also highlights the contribution that a professional designer can make in regards to
data collection and stimuli generation. Previous tools, such as a simple camera can be utilised to
perform this task, however the speed at which it can be performed is reliant on external factors,
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such as model and scene availability. Utilising stock photography and digital means allows the
designer to modify the stimulus at any time, in any place in the world.
Moving forward, the most valuable advantage of this method is the ability to create the stimulus in
its entirety. If a particular prop is not available – perhaps due to it being fragile, expensive or
physically large – a photograph can be composited into the image with minimal fuss and the
investigation can continue. This is also true for props not having been physically realised; testing
can be undertaken on ‘virtual’ models that exist only as CAD data or high-quality renderings. This
can significantly save prototyping time and also assist in validation of a particular object. Further
developments on this technique may take this into the virtual reality sphere – as opposed to a
static image being displayed, the stimulus could be integrated into an augmented reality space,
allowing the participant greater freedom to assess the stimulus, as well as adding another
dimension to the data-gathering program.
Finally, the method presented in this study has afforded the designers and manufacturers of
assistive devices in general a method to investigate the potential effects that a product may have
on the end user, and subsequently, a contribution to the body of knowledge in relation to the
aesthetics of disability.
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