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Digital Storytelling: A Classroom Experiment
Mojtaba Tajeri and Pushpinder Syal
Introduction
Storytelling is a powerful way to express ideas
and communicate experiences. It takes place
both through the spoken form and in writing.
Storytelling has a been part of teaching since
the definition of subjects, as far back as Aristotle
(Alexander, 2011). According to Sharda (2007a),
storytelling, in general is a powerful pedagogical
paradigm that can be used to enhance learning
outcomes for general, scientific and technical
education. With the rapid development of
information technology, "students live in a world
that has been transformed by technology, and
they are often referred to as 'digital natives'
because their exposure to digital resources
begins at birth" (Morgan, 2014, p.20).Thus, there
is always an inertia in education for these two
strands-that of storytelling and technology to
converge, one such attempt is being made in
this paper.
Concepts
The American Digital Storytelling Association
defines digital storytelling as "the modern
expression of the ancient art of storytelling (in
which) stories derive their power by weaving
images, music, narrative, and voice together,
givingdeep dimension and vivid colour to the
characters, situations, experience and insights".
Digital stories combine a spoken "text" with still
images, and sometimes with music or sound as
well, to create what is in effect a "mini-movie"
(5 minutes). Digital storytelling, therefore is the
process of creating a short purposeful movie
Language and Language Teaching
with various multimedia components in order to
create an engaging presentation.
The use of digital storytelling in education allows
students to express their thoughts and ideas in
a different, and hopefully creative manner. It is
also used to make students reflect on their
learning; it can be equally used as a method of
assessment. However, the emphasis of digital
storytelling has to be on the story itself, rather
than the technology. "Story without digital works,
but digital without story doesn't." (Ohler, 2008,
p.xviii).
Integrating Digital Story Telling (DST) in
English Literature Class
In a program held in the University of Houston's
College of Education, the students' digital stories
"demonstrated creativity, thoughtful writing,
organizational skill and powerful incidences of
self-expression, even by students who were
often reluctant to speak out in class." (Rudnicki,
Anne et al., 2006, p.2) Digital stories are also
known to facilitate learning in students who are
new to academic writing and who have problems
in engaging intellectually with conventions of
academic writing (Clarke &Adam, 2010).
Sylvester and Greenidge (2009), in their study
on struggling writers, found that creating digital
stories helps students gain more awareness of
purpose, structure and form of the story.
Moreover, the use of photographs and videos
helps students express themselves more easily
and competently.
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Digital Storytelling Workshop
Students at different levels have different digital
skills and knowledge. In this regard, the first
step of integrating DST in a class is to conduct
a workshop for the students. The main aims of
the workshop would be to:
a. Introduce digital storytelling to the students,
brainstorm a story idea, teach them how to
draw a storyboard and how to find the
required materials.
b. Introduce an application for producing DST,
such as Adobe Premiere Pro software,
Movie Maker, Microsoft PowerPoint, etc.
Also teach the students how to create, edit
and present their digital story.
the activity, group members are encouraged to
exchange ideas to establish the purpose of the
story. Members of the group are assigned
specific responsibilities. For instance, if a group
is producing a video, members are assigned the
roles of director, writer, producer and editor.
They coordinate the activity according to their
roles and the text they are reading. Each group
is given a storyboard to complete (Figure 1).
Transition
Transition
Students Performance and Activity
Ohler (2008), believes that digital storytelling
helps students develop the creativity required
to solve problems in innovative ways.
Researchers found that it gives them an
opportunity to express their ideas, interests and
dislikes. Also, it forces students to use a more
complex set of structures and a presumably
advanced range of vocabulary, and develop their
critical thinking abilities. They have to think
critically about the story and express it using
their own words and visual representations.
They also have to use other critical thinking skills
such as deduction and interpretation.
Furthermore, digital storytelling helps to develop
the students' ability to express an opinion, argue
their case, initiate and sum-up ideas and illustrate
their opinions using examples.
Digital storytelling can be easily adapted for the
English literature class by asking the students
to present their tasks, ideas and their
understanding of the text in a digital form. The
DSTs can be presented individually, or through
collaborative groups comprising 2-4 students by
first reading the text in the class, and then
creating a digital representation of it. Throughout
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fade out
fade out
Time (sec)
Effects
25 sec.
30 sec.
slow-motion
slow-motion &
colourful picture
Music/ audio
Script
Disperatamente Giulia Italian
Victims of
violence grow
up to perpetrate
it. Patriarchy
suppresses the
voice of women.
When the chain of
control is reversed
the perpetrator
becomes the
oppressed and the
oppressed the
perpetrator.
Figure 1. Student-created storyboard based on
Shakespeare's play, King Lear.
With their storyboard in mind, the groups engage
in discussions based on the text and use their
knowledge of the text to plan their digital
stories, often making links between the text and
their personal experiences, outside media
(suchas relevant songs) and images. The
storyboard serves as a guiding framework to
keep the groups on track, and helps them to set
Volume 7 Number 1 Issue 13 January 2018
21
manageable goals for the scope of their project.
It is also important that group members have
access to the necessary technological tools such
as a computer and an internet connection.
Should they choose to take pictures or a video,
the group would need appropriate cameras.
Groups with limited access to technologymay
choose to create a slideshow of still images taken
from the Internet for pictures, graphics, and
sound files.
& Burke, 1995). However, in this activity, the
principle source of inquiry is the text that the
students are reading. The beauty of a digital
story is that the nature of the activity fosters a
culture of inquiry within the classroom, which
is found to have practical implications for
engaging the students in talk and significantly
improving the quality of classroom conversation
(Mills & Jennings, 2011).
This collaboration allows for thoughtful and
insightful discussions of the primary text
within the context of an assigned role.
Students gradually assume responsibility
for comprehension, interpretation, and
understanding of the text through the process
of selecting words and producing multimodal
representations as a group, guided by the roles
assigned to them. Thus, a DST provides a social
context in which students utilize multimodal tools
to construct personal interpretations of the text
and externalize their interpretations through
collaborative activity.
Student and Group Roles
The structure of a digital storytelling activity is
such that the students' attention is directed
towards metacognitive process such as
planning, monitoring, evaluating and reflecting
on the accomplishment of multimodal tasks
(Ohler, 2008). DST also provides social support
that helps students acquire additional reading
knowledge and skills; but most of all, it is a fun
activity and today's students relate to such
activities very well.
Teachers don't often associate inquiry with
thelanguage arts, but rather with the sciences
(Mills & Jennings, 2011). Yet at its core, DST is
an inquiry-based activity, and the first stepin the
inquiry process is to ask questions, either about
the narrative or about the subject matter of the
central text. Personal knowledge, knowledge
systems (history, science, politics, etc.), and sign/
symbol systems (art, music, etc.) are typically
thesources for student inquiry (Short, Harste,
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The purpose of an activity drives the nature of
the activity within a group; and the social
interactions that take place during a DST are
critical to its success. Deep comprehension of
a subject relies on the students' ability to verbalize
known content, listen to differing view points,
and synthesize new information (Burns, 1998).
Just like literature circles, DSTs allow for student
choice, self-management, and variety grouping,
which promotes a more cooperative and
responsible classroom climate (Burns, 1998).
Allowing students to make decisions and choices
based on their roles provides "a sense of
empowerment, and empowerment leads to
engagement" (Seely-Flint, 1999, p. 17). Research
has also shown that students feel an increased
sense of ownership with regard to their learning,
coupled with a responsibility to their groups,
when a specific role is assigned to them
(Wilfong, 2009).
Role of the Teacher
Monitoring the classroom discourse is the most
important role of the teacher in DSTs. At the
outset, just as in a traditional literature circle
model, teachers facilitating DST should first
work collaboratively with the students and then
reduce the level of scaffolding as the students
demonstrate independent learning and assume
responsibility for their own learning within the
roles assigned to them (Brown, 2002). With
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22
technology as the added component in story
telling, teachers are also responsible for
monitoring and scaffolding the students'
technological proficiency (Mills, 2010).
Novice digital storytellers can often get lost in
the Internet "thicket". A recommendation to the
teacher is that, during the students' first attempt
at this activity, the class be permitted access to
only a limited repository of teacher-selected
images (e.g. a shared drive folder or CD
containing subject-specific pictures). This will
limit the Internet wandering and focus the
students' attention on the craft of digital story
telling. Once the students have mastered the
making of a digital story, they can move on to
more advanced techniques, such as recording
their own videos, voice-overs, or even original
music.
It should be noted that some current classroom
teachers may themselves not be comfortable
with technology, despite the fact that today's
K-12 students are "digital natives" (Prensky,
2005). It is also not uncommon for students to
be more tech- savvy than their facilitators. This
should not be a cause for concern. The role of
the teacher is more to provide access to
technology and then to monitor the
appropriateness of the result antimages, sound
files, dialogues and story and subject matter.
Assessment
"Present the Production" is the conclusion of
the activity in which students present their
production of digital storytelling to their
classmates and parents. This is the culmination
of the social exchange of the activity, as the
language learned during the students' moviemaking experience can be shared with
outsiders. As Vygotsky's (1978) work in
sociocultural theory asserts, learning is best
experienced when shared with others; the end
result here should also lead to this. Thus,
assessment can be done in terms of reflection
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and feedback with blogs, discussion boards and
student response systems. This kind of feedback
would allow students to share their learning with
wider groups than just teachers and also give
teachers much better platform for assessing their
students.
References
Alexander, Bryan. (2011). The new digital
storytelling: Creating narratives with new
media. Santa Barbara, CA: ABC-CLIO, LLC.
Brown, B. A. (2002). Literature circles in action in
the middle school classroom. (Doctoral
dissertation). Retrieved from ERIC (ED 478 458)
Burns, B. (1998). Changing the classroom climate
with literature circles. Journal of Adolescent &
Adult Literacy, 42, 124-129.
Hung, Chun-Ming, Hwang, Gwo-Jen, & Huang,
Iwen. (2012). A project-based digital story telling
approach for improving students' learning
motivation, problem-solving competence and
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Mills, K. A. (2010). Shrek meets Vygotsky:
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Mills, H., & Jennings, L. (2011). Talking about talk:
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Prensky, M. (2005). Listen to the natives.
Educational Leadership, 63(4),8-13.
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Rudnicki, A., Cozart, A., Ganesh, A., Markello, C.,
Marsh, S., McNeil, S., ... & Robin, B. (2006,
March). The buzz continues... The diffusion of
digital storytelling across disciplines and
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Seely-Flint, A. (1999). Literature circles.
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Sharda, N. (2007a). Applying movement oriented
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Short, K., Harste, J., & Burke, C. (1995). Creating
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Sylvester, R., & Greenidge, Wendy-Lou. (2009).
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Mojtaba Tajeri is a Ph.D. scholar in the Department
of English and Cultural Studies, Panjab University
Chandigarh.
mojtabatajeri@gmail.com
Pushpinder Syal has been Professor in the
Department of English and Cultural Studies, Panjab
University Chandigarh for over 30 years. She has
been guiding research and publishing in the area of
Stylistics, Linguistics and Language Teaching.
pushpinder.syal@gmail.com
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