A particular concern for universities is the lack of vision of their own students as they fail in the attempt to find the practical value in classes they don ́t like. This research raises the problems in Higher Education, especially in...
moreA particular concern for universities is the lack of vision of their own students as they fail in the attempt to find the practical value in classes they don ́t like. This research raises the problems in Higher Education, especially in Arts and Graphic related careers such as Graphic Design, interior & fashion design, and more recently the Engineering in Animation and Visual Effects, where certain teaching subjects invariably are “stigmatized” as of no use by the own students, therefore leveled as disconnected from the formal curriculum and obviously unrelated to the productive sector, one of them being the acquisition of second languages. Through the proposed Role Playing Game use as strategy & teaching methods to improve meaningful learning outcomes in such courses, using in turn ICTs as an integral part of such effort. Setting in this way the skills development schemes -skills, knowledge, and attitude- that employers are willing to pay for.