The underlying question for this article is: – “is what is now happening online really new, and something never seen outside the internet, and before the internet?” Previous research has to a large extent emphasized the distinctive... more
The underlying question for this article is: – “is what is now happening online really new, and something never seen outside the internet, and before the internet?” Previous research has to a large extent emphasized the distinctive characteristics of internet culture, as separated from what is happening in the “real/physical” world. That is a approach also valid for how churches online have been seen, and there has been an established distinction between religion online (religious churches and representatives with an online presence), and online religion (religion conducted and practiced in an online environment). However, technical advantages in recent years (which also has changed our behavior online) has made this distinction more fluid and difficult to defend. But there is also a historical continuity of using modern media within the church, making it difficult to claim that contemporary transformations within the Christian sphere are unique. There are several historical examples of how media use changes religious faith and practices throughout time. This article will put digital churches into a contemporary and historical context in order to discuss if it is relevant to uphold a distinction between churches online vis-à-vis churches offline.
En este artículo consideramos que el mundo virtual Second Life potencia el desarrollo de la comunicación entre los estudiantes si hacemos un uso correcto de sus aplicaciones: mencionamos entre otras actividades cómo podemos utilizar el... more
En este artículo consideramos que el mundo virtual Second Life potencia el desarrollo de la comunicación entre los estudiantes si hacemos un uso correcto de sus aplicaciones: mencionamos entre otras actividades cómo podemos utilizar el chat de voz, el chat escrito, las notas de texto y algunos gestos y movimientos corporales de los avatares. Nos permite trabajar con diferentes formatos; podemos ver un vídeo, escuchar una audición o ver imágenes e ilustraciones.
Resumen. En este artículo consideramos que el mundo virtual Second Life potencia el desarrollo de la comunicación entre los estudiantes si hacemos un uso correcto de sus aplicaciones: mencionamos entre otras actividades cómo podemos... more
Resumen. En este artículo consideramos que el mundo virtual Second Life potencia el desarrollo de la comunicación entre los estudiantes si hacemos un uso correcto de sus aplicaciones: mencionamos entre otras actividades cómo podemos utilizar el chat de voz, ...
Abstract: As text-based predecessors to Second Life, MOOs can offer educators important insights on managing virtual communities to create rich, meaningful learning experiences. Rochelle Mazar and Jason Nolan outline two instructional... more
Abstract: As text-based predecessors to Second Life, MOOs can offer educators important insights on managing virtual communities to create rich, meaningful learning experiences. Rochelle Mazar and Jason Nolan outline two instructional experiments in MOOs that have implications for current educational practice in Second Life. One involves modifying and modulating users' ability to speak, first by strategically removing this ability altogether in an attempt to manage information flow and then by adding context-based text to a student's ...
En este artículo se describe la construcción y utilización de uncampus virtual para la educación a distancia en el mundo virtual denominadoSecond Life. El campus está asentado en una superficie de aproximadamentedoce mil metros cuadrados... more
En este artículo se describe la construcción y utilización de uncampus virtual para la educación a distancia en el mundo virtual denominadoSecond Life. El campus está asentado en una superficie de aproximadamentedoce mil metros cuadrados sobre los que se construyeron las siguientesinstalaciones: un museo universitario, salas de juntas, un auditorio, salones declases, una sala audiovisual, edificio para residentes, helipuerto de llegada así como una área para actividades recreativas. Asimismo se describen lasactividades que se realizan actualmente en el campus, clasificadas en lassiguientes categorías: formación académica, docencia, investigación, difusión yactividades sociales y recreativas.
Distance Learning in SecondLife: A Virtual Crit Reham Abdellatif Newcastle University reham. abdellatif@ ncl. ac. uk Abstract Architectural education has not been well served by distance educa-tion tools despite their many advantages.... more
Distance Learning in SecondLife: A Virtual Crit Reham Abdellatif Newcastle University reham. abdellatif@ ncl. ac. uk Abstract Architectural education has not been well served by distance educa-tion tools despite their many advantages. Educators are reluctant to use these ...
Abstract The paper gives an overview of EGovernment and EGovernment portal. The current issues amongst EGovernment Portal are lacking motivation, collaboration and usability. To solve the collaboration and usability issue, the paper... more
Abstract The paper gives an overview of EGovernment and EGovernment portal. The current issues amongst EGovernment Portal are lacking motivation, collaboration and usability. To solve the collaboration and usability issue, the paper proposed a different approach for ...
For educators venturing into 3d virtual worlds, this volume offers practical suggestions and examples for all stages: planning, design, development and deployment of learning experiences, moving them into “thinking in 3d”.... more
For educators venturing into 3d virtual worlds, this volume offers practical suggestions and examples for all stages: planning, design, development and deployment of learning experiences, moving them into “thinking in 3d”.
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