It all started with a walk in the cramming of Mănăștur in Cluj, when suddenly the wall of blocks made room to a huge green space bordered by woods and tens of urban gardens apparently emerged from nowhere. We reached “La Terenuri," the... more
It all started with a walk in the cramming of Mănăștur in Cluj, when suddenly the wall of blocks made room to a huge green space bordered by woods and tens of urban gardens apparently emerged from nowhere. We reached “La Terenuri," the area named thus due to the sports fields set here. This place was the communal meadow of Mănăștur village, pulled down to be replace with what is now the densest neighbourhood in Cluj, Mănăștur. Here, for 30 years, things have not changed too much: people grow vegetables on generous plots and children play at their leisure on the green surface, in the woods and on the fields. All those take place under the umbrella of legal uncertainty of properties and claims coming in the time of the real estate boom.
The relationship of technology to museum practices is a field that continues to evolve; acknowledging the potential for generating innovative engagement with museum visitors. Engagements that will require understandings on the part of... more
The relationship of technology to museum practices is a field that continues to evolve; acknowledging the potential for generating innovative engagement with museum visitors. Engagements that will require understandings on the part of museum communication that include: content travelling across contexts, iterative participatory methods suitable for mobile social media participation, and sustainability of the media involved. In this paper we demonstrate how the use of a small-scale prototype experiment is used as the basis for generating methods in which design thinking and cultural investigation can contribute to understanding emerging literacies for museum communication design. As a team of researchers making inquiries into the role that social media can have for extending the space of museum communication, we see this rising need of understanding the cultural practices of these media as an active design-thinking problem, rife with opportunities and potential pitfalls. Opportunitie...
The article provides arguments in favor of the analysis and proposals of a practical research project on children’s spaces provided by the Wenzhou Scientific and Technical Bureau in Wenzhou, China. It is aimed at researching and proposing... more
The article provides arguments in favor of the analysis and proposals of a practical research project on children’s spaces provided by the Wenzhou Scientific and Technical Bureau in Wenzhou, China. It is aimed at researching and proposing the design of a playground as an emotional and communicative center for children. The goal is to help children in cognitive and motor development through the use of space and design features. The analysis moves from desk research to the study of traditional Chinese games. In conclusion, the Tangram Space project offers the possibility of a neutral imaginary environment, free from iconographic stereotypes, which serves as a city landmark and expands in physical space the possibilities offered by the world-famous puzzle with figures, known as Tangram. Hypothesis: the need to improve the space for children in a neutral imaginarium, free from cultural, ethnic and gender conventions. Novelty: Tangram uses the scale of the environment, moving the puzzle from the 2D world to the 3D space, new features of the game with Tangram geometry.
In 2004 founded studio in Madrid realizing numerous installations in public space. In 2008 returned to Lisbon and founded MAGstudio (Material, Atmosphere; Gravity) performing artistic and design projects resulting from the crossing of... more
In 2004 founded studio in Madrid realizing numerous installations in public space. In 2008 returned to Lisbon and founded MAGstudio (Material, Atmosphere; Gravity) performing artistic and design projects resulting from the crossing of various artistic strategies. Focusing on public space, investigates issues related to participation, memory and citizenship trough out ephemeral spacial installations, light installations and architectural projects that reclaims different senses of perception from the public.
The present research explores the use of the art practices in “no-places” as an instrument of urban regeneration. “No-places” are meant as architectural and urban spaces where people perceive to be in a decayed and anonymous areas,... more
The present research explores the use of the art practices in “no-places” as an instrument of urban regeneration. “No-places” are meant as architectural and urban spaces where people perceive to be in a decayed and anonymous areas, without identity and ties with the territory due to their shapes and their ways of fruition. The goal is to transform them into ‘new places’, creating a different relationship between people and spaces. This is achieved without structur-al and architectural measures, but modifying those aspects concerning the perception, orientation and recognition to have an impact on the fruition and on the sense of belonging to the place. In particular, research focuses on the anamorphic artistic installations; anamorphosis is a geometrical process of optical illusion based on a distorted projection that enables the recognition of the original image watching it from a specific point of view. The enigmatic and fragmented labyrinth of signs becomes understandable for the observer only when he recomposed it with his eyes and his movement, thereby contributing to define new perception and use of the space. In the first part of the text we analyze some installations that use the anamorphosis as a tool of urban acupuncture; in the second part, the Boscoreale railway station constitutes the case study for the application of anamorphosis to a “no-place” of the urban mobility.
This research investigates new ways of reconnecting no-places to the city’s urban fabric. By the term “no-places” is understood those architectural and urban existing spaces where people perceive to be in a decayed and anonymous areas,... more
This research investigates new ways of reconnecting no-places to the city’s urban fabric. By the term “no-places” is understood those architectural and urban existing spaces where people perceive to be in a decayed and anonymous areas, without identity and ties with the territory due to their shapes and their ways of fruition. The transformation from “no-places” to “new places” is analyzed through the use of the art practices as an instrument of urban regeneration. The point is to recreate the relationship between people and spaces without structural and architectural measures, but modifying those aspects concerning the perception, orientation and recognition likely to have an impact on the fruition and on the sense of belonging to the place. In particular, research focuses on the anamorphic artistic installations; anamorphosis is a geometrical process of optical illusion based on a distorted projection that enables the recognition of the original image watching it from a specific point of view.