historical video games
52 Followers
Recent papers in historical video games
In dealing with digital games that engage with the past, one inevitably steps into the academic field of historical game studies (Chapman 2016a). Nonetheless, of course, ‘history’ is not the only proper theoretical perspective to look at... more
A survey of historical games, the kinds of histories they offer, their potential value in formal history education, and the debates they spark over the past, especially over matters of inclusion and representation.
Consumers of manga (comics), anime (cartoons), and video games increasingly search for alternative ways to forge a connection with their favorite characters. In Japan, many of the actual places used in such media as models for background... more
This chapter examines performance through role-playing, an important concept of medievalism, yet under-studied in its function as a form of adaptation, particularly with historical medieval games. It analyses three medieval games and... more
El objetivo de nuestro artículo no es otro que el de proporcionar una panorámica general sobre la que se asienten futuros análisis y que pueda servir como fuente de herramientas o puesta en situación para quienes deseen adentrarse en este... more
Az oktatás szakmai módszertanának reformjának kérdése már évek óta a kutatók fókuszában található. Mind a külföldi szakirodalom (Prensky 2006; Gee; 2012), mind a magyar (Fegyverneki 2016; Prievara 2018) kutatások megpróbálják frissíteni... more
In the rapidly developing forms of entertainment industries there are several factors, which can be used in education. These products use more or less authentic settings including historical- or socio-cultural background where the target... more
This paper seeks to address the theme of the 2018 conference by examining the significant role game developers now have in mediating our understanding and engagement with history by placing players in historical events/scenarios thick... more
In this paper, I present a provisional framework for analysing and exploring historical games based on identity/alterity theorizations. Using this approach, I situate history in different roles exploring multiple dimensions of... more
After a brief reconstruction of the main stages of video game’s development and the links with military research and strategic simulations, the article analyzes the use of video games as a form of propaganda and questions, within the... more
An exploration of video games as formal models of history using two current games modeling the battlefield tactics of the Roman Republic: Total War: Rome II and Field of Glory II.
Survival is one of the main drivers of action in video games. The gamer's quest to survive zombie attacks, to end the siege of the earth by aliens, to fend off wild animals and human 'savages,' and to outlive and curb global natural... more
Negli ultimi anni stanno aumentando gli studi in cui, oltre a mappare e descrivere la produzione videoludica italiana, si tenta di definirne le caratteristiche peculiari rispetto all'estero (si vedano per esempio Gandolfi 2015; Tarantino... more
Talk given for Computer Games in Society Class, University of California, Irvine, 4/10/2020