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In recent years, communication and digital technologies have widely affected the cultural heritage sector, offering incredible opportunities to enhance the experiential value of heritage assets and improve cultural activities.... more
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      Cultural HeritageSerious GamesCultural TourismCultural Heritage Management
Il trasferimento di competenze digitali nella formazione primaria e secondaria è tema assai discusso negli ultimi anni, ovviamente da quando le scienze umane e le cosiddette ICT non possono non dirsi interconnesse. Sebbene non a caso si... more
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      Didattica musealevirtual Heritage, Interative Cultural Learning, Serious Games
(Following in English) Τα νέα εκπαιδευτικά προγράμματα του Αρχαιολογικού Μουσείου Ηρακλείου σχεδιάστηκαν από διεπιστημονική ομάδα (αρχαιολόγοι, μουσειολόγοι, προγραμματιστές) και υλοποιούνται με τη χρήση νέων τεχνολογιών. Μέσα από αυτά,... more
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      Museum learningMuseum StudiesSerious GamesMuseum Education
In the last years an ever-increasing number of virtual models has been developed for research and communication of archaeological knowledge and hypotheses about cultural heritage monuments. Nowadays whole archaeological landscapes with... more
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      ArchaeoastronomyArchaeoastronomy, Cultural AstronomyVirtual Cultural Heritagevirtual Heritage, Interative Cultural Learning, Serious Games
The gamification of communication and the advent of New media, of which the video game is the emblem, have caused, in our century, a paradigm shift in the man’s ways of knowing and being in the world, inviting reflection on the role of... more
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      Museum StudiesDigital MuseumCultural HeritageVisual Narrative
ABSTRACT: The work aims to explore the potential and direction that serious games may play on future-oriented Cultural Heritage education by analyzing the purpose, gameplay and scope of application of Cultural Heritage in serious games.... more
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    • virtual Heritage, Interative Cultural Learning, Serious Games
This paper explores the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combined their... more
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      Digital HumanitiesSocial NetworksSocial NetworkingOnline social networks
This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop... more
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    • virtual Heritage, Interative Cultural Learning, Serious Games
Serious games are used in the field of cultural heritage as a means to transmit cultural knowledge and enable an experiential contact with cultural content. The authors' aim is to investigate whether a game design exploiting the less used... more
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      Cultural HeritageSerious GamesGame DesignBoard Games