virtual Heritage, Interative Cultural Learning, Serious Games
6 Followers
Recent papers in virtual Heritage, Interative Cultural Learning, Serious Games
In recent years, communication and digital technologies have widely affected the cultural heritage sector, offering incredible opportunities to enhance the experiential value of heritage assets and improve cultural activities.... more
Il trasferimento di competenze digitali nella formazione primaria e secondaria è tema assai discusso negli ultimi anni, ovviamente da quando le scienze umane e le cosiddette ICT non possono non dirsi interconnesse. Sebbene non a caso si... more
In the last years an ever-increasing number of virtual models has been developed for research and communication of archaeological knowledge and hypotheses about cultural heritage monuments. Nowadays whole archaeological landscapes with... more
The gamification of communication and the advent of New media, of which the video game is the emblem, have caused, in our century, a paradigm shift in the man’s ways of knowing and being in the world, inviting reflection on the role of... more
ABSTRACT: The work aims to explore the potential and direction that serious games may play on future-oriented Cultural Heritage education by analyzing the purpose, gameplay and scope of application of Cultural Heritage in serious games.... more
This paper explores the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combined their... more
This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop... more