Mobile Technologies
Mobile Technologies
Mobile Technologies
Outline
Overview of mobile technologies Advantages of mobile devices Evolution of mobile technologies Mobile problems M-Commerce
Computer
Radio
Email
Music player
Word processor Credit cards
Fax
Radio
Mobile applications
Banking (check balance, make transaction) Restaurant (order and payment) Mobile Payment (ticket, vending machine) Tourism: tourist guide Education: mobile learning Entertainment: interactive digital art Scientific: controlling and monitoring
Accessible anywhere, anytime Conveniently controlling and monitoring Instant notification Easy to exchange data and information
Wireless Communication:
Wireless communication is the transfer of information over a distance without the use of electrical conductors or wires. The distances involved may be short (a few meters as in television remote control) or long (thousands or millions of kilometers for radio communications). When the context is clear, the term is often shortened to "wireless".
Electromagnetic Spectrum:
Light, colors, AM and FM radio and electronic devices make use of the electromagnetic spectrum. In India, the frequencies that are available for use for communication are treated as a public resource and are regulated by the Federal Communications Commission. This determines which frequency ranges can be used for what purpose and by whom.
An open, global specification that empowers mobile users with wireless devices to easily access and interact with internet information and services instantly. The wireless industry came up with the idea of WAP. The point of this standard was to show internet contents on wireless clients, like mobile phones.
WAP Architecture
Client
WML WMLScript Etc.
Web Server
WSP/WTP
HTTP
Content
WAP Components
WAP Device
Is used to access WAP applications and content. It might be a PDA, handheld computer. Entity that receives content from Internet via a WAP Gateway. This is usually the WAP Browser. Element in the network where the information or web/WAP applications resides. Intermediary element used to connect two different types of network. It receives request directly from the clients as if it actually were the origin server that clients want to receive the information form. The clients are usually unaware that they are speaking to the Gateway. Software running on the WAP device that interprets the WAP content arriving from the internet and decides how to display it on WAP device.
WAP Client
WAP Gateway
WAP Browser
WML
WML Wireless Markup Language formerly called HDML (Handheld Devices Markup Language) Is a tag language that allows the text portions of Web Pages to be presented on cellular phones and Personal Digital Assistants (PDAs) via wireless access. WML is used for delivering data to WAP devices, and is HTML- like in its appearance.
Mobile Evolution
Mobile technology faces many variations from first mobile technology to latest mobile technology Mobile evolution can categorized into mainly four Generations:
1G
Mobiles were firstly commercially launched in 1983. Motorola introduced first mobile named as DynaTAC 8000x on March o6,1983 at $3,995. It offered 30 minutes of talktime and 8 hours of standby time.
1G contd .
Analogue radio waves were used as communication link Voice + limited data Mostly pagers were used. Not so popular among common people due its high cost and limited area coverage. Mobiles were available at very high prices.
2G
Analogues waves were replaced by Digital Waves Evolutionary change in mobile markets. GSM and CDMA are the part of 2G Improved performance than 1G Offers SMS as an Integral Service Currently in use. Data speed is of 9.6 Kbps which is very slow
2.5G
Successor technology to 2G Offers GPRS service as an Internet Service on Mobile Handset with Limited Bandwidth of 115Kbps. It also offers MMS service for sending pictures, images.
2.75G
GPRS is replaced by EDGE EDGE offers 180kbps bandwidth which is more than GPRS EDGE also enables video transmission with a lot of buffering. Nokia 6600
3G
Offers a very high bandwidth of 2 Mbps Video calling/Video Conferencing GPS(Global Positioning System) Higher Security than 2G (IPv6)
4G
AKA Mobile WiMAX Provides bandwidth varies between 56 to 128 Mbps Mobile HD television
Mobile Problems
Health Hazards
Part of the radio waves emitted by a mobile telephone handset is absorbed by the human head. The rate at which radiation is absorbed by the human body is measured by the Specific Absorption Rate (SAR), and its maximum levels for modern handsets have been set by governmental regulating agencies
Thermal effects
Dielectric heating, Most of the heating effect will occur at the surface of the head, Some parts of the human head are more sensitive to damage from increases in temperature,
Swedish researchers have studied the effects of microwave radiation on the rat brain. They found a leakage of albumin into brain via a permeated blood-brain barrier
Mobile commerce (m-commerce, m-business)any e-commerce done in a wireless environment, especially via the Internet using mobile channel
Can be done via the Internet, private communication lines, smart cards, etc. Creates opportunity to deliver new services to existing customers and to attract new ones
The customer wants to access information, goods and services any time and in any place on his mobile device. He can use his mobile device to purchase tickets for events or public transport, pay for parking, download content and even order books and CDs.
He should be offered appropriate payment methods. They can range from secure mobile micropayment to service subscriptions.
Classification of m-commerce
Based on the above criteria, e-commerce are classified as; Business-to-Business (B2B) m commerce Business-to-Consumer (B2C) m commerce Consumer-to-Business (C2B) m commerce Consumer-to-Consumer(C2C) m commerce Peer-to-Peer (P2P) m commerce
Mobile ticketing Content purchase and delivery Information services Mobile banking Mobile Browsing Auctions Mobile Purchase Mobile marketing and advertising
Mobile ticketing
Tickets can be sent to mobile phones using a variety of technologies. Users are then able to use their tickets immediately, by presenting their phones at the venue. Tickets can be booked and cancelled on the mobile device with the help of simple application downloads
Mobile content purchase and delivery mainly consists of the sale of ring-tones, wallpapers, and games for mobile phones. The convergence of mobile phones, portable audio players, and video players into a single device is increasing the purchase and delivery of full-length music tracks and video.
Information services:
Banks and other financial institutions use mobile commerce to allow their customers to access account information and make transactions, such as purchasing stocks, remitting money
Mobile Browsing
Main article: Mobile browser Using a mobile browsera World Wide Web browser on a mobile devicecustomers can shop online
Mobile Purchase
Some merchants provide mobile websites that are customized for the smaller screen and limited user interface of a mobile device.
Mobile Payment
Is an alternative payment method. Instead of paying with cash, cheque or credit cards, A consumer can use a mobile phone to pay for a wide range of services and digital or hard goods such as:
Music, videos, ringtones, online game Transportation fare (bus, subway or train) Books, magazines, tickets
Mobile Payment
Customer requirements: a larger selection of merchants with whom they can trade a more consistent payment interface when making the purchase with multiple payment schemes, like: Credit Card payment Bank Account/Debit Card Payment. Merchant benefits: brands to offer a wider variety of payment Easy-to-use payment interface development
Bank and financial institution benefits to offer a consistent payment interface to consumer and merchants
Limitations of M-Commerce
Usability Problem
small size of mobile devices (screens, keyboards, etc) limited storage capacity of devices hard to browse sites lack of a standardized security protocol insufficient bandwidth 3G licenses
Technical Limitations
Technical Limitations
transmission and power consumption limitations poor reception in tunnels and certain buildings multipath interference, weather, and terrain problems and distance-limited connections Speed Cost Accessibility
WAP Limitations
Queries Section
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