Chapter Three: The Endless Waltz: The Vampires of Manchester
Chapter Three: The Endless Waltz: The Vampires of Manchester
Chapter Three: The Endless Waltz: The Vampires of Manchester
Clan: Nosferatu
Covenant: Carthian
Embrace: 1867
Apparent Age: Older than 50?
Mental Attributes: Intelligence 3, Wits 3,
Resolve 3
Physical Attributes: Strength 5, Dexterity 3,
Stamina 3
Social Attributes: Presence 4, Manipulation
1, Composure 4
Mental Skills: Crafts (Engineering) 3,
Investigation (Architecture) 2, Occult
(Manchester, Hermetic Arts) 3, Politics 2
Physical Skills: Brawl (Night fighting) 4,
Larceny (Lock Picking) 3, Stealth
(Shadowing, Move in Shadows) 4, Survival
(Underground) 3, Weaponry (Staff) 3
Social Skills: Animal Ken 2, Intimidation
(Stare Down) 3, Streetwise 3
Merits: Contacts (Health Inspector,
Homeless Man) 2, City Status (Manchester)
2, Covenant Status (Carthian) 2, Haven:
Location 1, Size 1, Security 3, Resources 1,
Retainer (Ghouled Dogs) 1
Willpower: 7
Humanity: 4
Virtue: Fortitude
Vice: Wrath
Health: 8
Initiative: 6
Defence: 3
Speed: 13
Blood Potency: 4
Disciplines: Animalism 3, Auspex 2,
Nightmare 4, Obfuscate 4, Vigor 3, Resilience
3
Devotions: Body of Will
Vitae/ per turn: 13/2
Derangements: Paranoia
Appearance: Nails as he is known is tall and
stocky, his skin blotchy and scaly. His
clothes are of course tattered and his mouth
is almost always covered in dry gore.
Nails has been in the city of
Manchester since the turn of the century,
feeling here after the fall of the Carthians in
Nottingham. Nails was welcomed to the city
by the Chairman as they needed a vampire
of his kind capable of navigating the
underground canals and tunnels of
Manchester, to act as the Carthian voice of
the Nosferatu. Nails readily accepted.
Nails is a self claimed sheriff of the
undercity, giving domain to those Kindred
who sought safety in the tunnels, regardless
of Covenant. Nails is also one of the few
Kindred who has semi-frequent run ins with
the other types of denizens of the undercity,
such as the shambling men made of body
parts, the twisted wolf men, degenerate
sorcerers and skulking Fae creatures.
Priscus Bartholomew Kollins
' ''` `
Clan: Gangrel
Covenant: Carthian
Embrace: 1722
Apparent Age: Mid 40s
Mental Attributes: Intelligence 3, Wits 4,
Resolve 4
Physical Attributes: Strength 4, Dexterity 3,
Stamina 5
Social Attributes: Presence 3, Manipulation
3, Composure 4
Mental Skills: Academics (Battle Tactics) 2,
Investigation 3, Medicine (Makeshift
Treatments) 2, Politics 1
Physical Skills: Athletics 3 (Lifting Weights),
Brawl (Boxing) 3, Drive 3, Firearms (Rifles) 3,
Larceny (Pickpocket) 2, Stealth (Move
Silently) 2, Weaponry (Sword) 4
Social Skills: Animal Ken 3, Intimidation 4,
Socialize 2, Streetwise (Gangs) 2, Subterfuge
3
Merits: Barfly 1, Brawling Dodge 1, Contacts
(Police, Gangs) 3, City Status (Manchester) 4,
Clan Status 3, Covenant Status (Carthian) 3,
Fighting Style (Boxing) 4, Haven: Location 2,
Size 2, Security 2, Iron Stamina 3, Inspiring 4,
Language (German) 1, Resources 2, Retainer
(Ghouls, dogs and men) 3
Willpower: 8
Humanity: 4
Virtue: Justice
Vice: Greed
Health: 10
Initiative: 7
Defence: 3
Speed: 12
Blood Potency: 5
Disciplines: Animalism 4, Auspex 1, Protean
4, Vigor 4, Resilience 3
Devotions: Instantaneous Transformation,
Partial Transformation, Rhinos Hide
(Carthians page 197)
Vitae/ per turn: 14/3
Derangements: Narcissism, Sanguinary
Animism
Appearance: Bartholomew is grim looking,
unshaven, his head bearing a cropped mow
hawk. His eyes are like that of a wolf,
assessing his opponents and staring down
his lesser. He often adopts functional
clothing, such as a leather jacket, jeans and t-
shirt.
Kollins served in the British army
having been brought up in South Africa to a
family of farmers. It was during his time in
the army, serving in the American colonies.
It was here that he was on patrol. He was a
captain in charge of a platoon of men who
were hunted down by the native vampires of
the area. Bartholomew was lucky to escape,
but he was changed. He awoke the next
night thirsty and slaked his thirst on the
bodies of his injured men.
Kollins eventually found his way
back to the British Isles after a short period in
New England. It was there that he came to
meet others of his kind and he was taught
about his Kindred nature and his Gangrel
inheritance.
Returning to England Bartholomew
brought with him thoughts of revolution and
democracy. It was only in Manchester that
he found like minded Kindred, the Carthian
domain of Chairman Williams.
In modern nights Kollins acts as an
advisor to the Gangrel in general, acting as a
voice of reason while not patronizing like
those of the Clan who belong to other
Covenants. Also as Priscus, Kollins tries not
to interfere with the Requiems of his Clan.
Chapter Three The Endless Waltz The Vampires of Manchester
Kollins primary concern is one of
harmony with his own Beast. He knows that
this can only be achieved through testing
himself, yet not denying his own nature,
making Kollins seemed inhuman at times,
and more than human at others.
Additionally Kollins has no time for
fools, and is not above hunting other
Kindred in order to teach a lesson to these
ignorant vampires.
Kollins other role within the
Covenant is one of law enforcement, often
being called upon to organise security for
caucuses and Elysium. This often brings him
into conflict with the Constable and
Spokesman, but often he must bite his
tongue and accept that his position in such
matters is one of service not command.
Priscus Max Neils
' ' `
Clan: Daeva - Toreador
Covenant: Carthian
Embrace: 1811
Apparent Age: Mid 30s
Mental Attributes: Intelligence 3, Wits 3,
Resolve 3
Physical Attributes: Strength 3, Dexterity 4,
Stamina 3
Social Attributes: Presence 4, Manipulation
5, Composure 3
Mental Skills: Academics (Philosophy) 3,
Crafts (Sculpture) 3, Investigation 4, Occult 3,
Politics (Bribery, Elections) 3
Physical Skills: Brawl 3, Drive 3, Firearms 2,
Larceny 3, Stealth (Silent Movement) 3,
Weaponry 2
Social Skills: Empathy (Lies, Motives) 3,
Expression (Acting, Opera) 3, Intimidation
(Scandals) 3, Persuasion (Seduction, Good
Listener) 4, Socialize (Bars) 3, Subterfuge
(Misdirection) 3
Merits: Allies (Prostitute, News Reporter) 2,
Ambidextrous 3, Contacts (City Councillor,
Club Owner) 2, City Status (Manchester) 3,
Clan Status 3, Covenant Status (Carthian) 4,
Fast Reflexes 2, Herd 3, Haven: Location 3,
Size 3, Security 2, Language (Latin, Spanish)
2, Resources 4, Retainer (Ghouled) 3, Striking
Looks 2
Willpower: 6
Humanity: 5
Virtue: Prudence
Vice: Lust
Health: 8
Initiative: 7
Defence: 3
Speed: 12
Blood Potency: 4
Disciplines: Auspex 2, Celerity 3, Dominate
3, Majesty 4, Vigor 2
Devotions: Husk
Vitae/ per turn: 13/2
Derangements: Irrationality
Appearance: Max Neils has a slim figure,
olive complexion. His eyes are dark and
brooding and he only seems to give of any
other hint of emotion when he is performing
for his peers.
Max was born in northern Spain.
From an early age he was aware of things
beyond the human world as his father was
part of a cult of hedge wizards, and so Max
was able to sneak about to see their rituals
where he saw his mother participate in ritual
sex.
Max would never have a normal
outlook on life, always seeking the more
decadent experiences, ever more perverse
pleasures.
Max, through lots of effort, sacrifice
and bribery eventually landed a part in a
play in the local theatre, and it was here that
his career as an actor began. He even made
his way to Barcelona where he took part in
opera. It was here that Max met his sire to be,
the seductive Isabella. Over the course of a
number of months Isabella bent Maxs will to
her own, ghouling him and eventually
embracing him.
Initially a member of the ruling
Lancea Sanctum, simply due to his sires
affiliation, Max grew tired of their ways. He
disliked their veneration of Longinus and
their need to convert all Kindred to their
Chapter Three The Endless Waltz The Vampires of Manchester
ways. Max had been taught to seethe world
differently to these God fearing vampires,
and he felt compelled to stand against their
crusade.
But the revolution never came, and
Max fled across the waters to England,
originally finding shelter in the domain of
Bristol before heading north to Manchester
where he joined the growing Carthian
Movement. That is not to say that his entry
to the domain of Manchester was not an easy
one, as members of the Lancea Sanctum
learned of his true identity and began a
witch hunt against him.
Max has always been one of the
strongest supporters of revolution and
progress of Kindred supporters. Through his
work Max rose through the ranks of the
Daeva, himself being a member of a
prominent and renowned bloodline.
However this has brought him into direct
conflict with the Invictus Daeva elder,
Tabitha Gao, and Spokesman Rain.
Max is obsessive about theatre and is
currently involved in a intimate relationship
with an actor.
Priscus Lawrence Stewart
' ^'`` '`'
Clan: Mekhet
Covenant: Carthian
Embrace: 1798
Apparent Age: Mid 20s
Mental Attributes: Intelligence 4, Wits 3,
Resolve 3
Physical Attributes: Strength 3, Dexterity 4,
Stamina 4
Social Attributes: Presence 4, Manipulation
3, Composure 4
Mental Skills: Academics (Law, Philosophy,
European History) 4, Crafts (Forgery,
Watches) 3, Investigation (Books) 3, Occult
(Kindred, Ghosts) 3, Politics 1
Physical Skills: Brawl 2, Drive 2, Firearms 2,
Larceny (Theft) 3, Stealth 4, Weaponry 2
Social Skills: Empathy 2, Intimidation 3,
Persuasion 2, Streetwise (Fences) 2,
Subterfuge (Lying, Misdirection) 3
Merits: Allies (Book Dealer, Antique Dealer)
2, Contacts (Book Collector, Banker,
Historian) 3, City Status (Manchester) 2, Clan
Status 3, Covenant Status (Carthian) 4,
Disarm 2, Eidetic Memory 2, Haven:
Location 2, Size 2, Security 3, Language
(Latin, French, Arabic, Italian) 4, Resources 3,
Retainer (Ghouled) 1
Willpower: 7
Humanity: 5
Virtue: Prudence
Vice: Envy
Health: 9
Initiative: 8
Defence: 3
Speed: 12
Blood Potency: 5
Disciplines: Auspex 3, Celerity 3, Dominate
3, Obfuscate 4
Devotions: Cleansing Impression (Carthians
page 192), Message in a Bottle (Carthians
page 191), Quicken Sight
Vitae/ per turn: 14/3
Derangements: Irrationality, Obsessive
Compulsion
Appearance: Lawrence is 5 7, unkempt
hair, worn clothes and glasses. He has
stubble and dark rings around his eyes. He is
often seen carrying a suitcase filled with
papers and books.
Lawrence was born in Cambridge.
His father was a stone mason and was
brought up with the expectation that he
would follow the same trade. However this
did not happen, as Lawrence found his
calling as a watch maker. But he did get
introduced to the local Masonic lodge. It was
through his involvement here and his knack
for understanding the esoterical, Lawrence
rose through the ranks of the lodge and came
to the attention of the Mekhet Invictus
Kindred, Gael Richter. Gael was a French
occultist and acted as the local Princes seer
and advisor. But with the age of new
sciences Gael needed a new student and a
person that could help Gaels understanding
of the world that was coming into being.
Lawrence was embraced in a
traditional Invictus ritual, and followed his
sire in his research of the Kindred condition,
joining the Invictus Cambridge Guild of the
Esoteric Arts. They adopted methods more
akin to Hermetic arts, leading to conflict with
members of the Lancea Sanctum.
However, Lawrence could not stand
the stifling environment maintained by the
Invictus. He had higher ideals than just
power, and it took the betrayal of his sire to
Chapter Three The Endless Waltz The Vampires of Manchester
the Lancea Sanctum to seal Lawrences
desire to leave Cambridge and the Covenant.
Lawrence fled to Manchester, on the
trail of the work of John Dee, and discovered
that the Carthians had already taken over the
domain. Lawrence presented himself to the
fledgling government and over the course of
a decade him was accepted into the ranks of
the Carthians.
Over the following decades
Lawrence gained the respect of the other
Kindred in the Covenant, particularly those
interested in the occult, as Lawrence started
a form of guild devoted to the Hermetic arts.
Thus Lawrence became the head of a small
cadre of Carthians dedicated to investigating
the supernatural. This group evolved into
the more modern PPI (Paranormal
Phenomena Investigation bureau).
His position as head of the PPI has
led to Lawrence attaining the position of
Mekhet Priscus, primarily due to his cross-
Covenant presentations on matters of the
supernatural. However, this position has led
to very open conflict with those Kindred of
the Ordo Dracul, the Lancea Sanctum and
the Circle of the Crone. But these troubles
pale in comparison to the outright warfare
that would occur between these Covenants.
Due to the potential conflict with his
enemies in other Covenants, and with other
entities that inhabit the city, Lawrence
maintains a low profile, holding infrequent
gatherings of the Clan, with most
communications operating by a pyramid
system.
More recently Lawrence acquired a
sizable portion of the Ordo Dracul library
after their chapter house was eliminated
after the failed coup during the Poll Tax
Riots. Lawrence is aware that there are many
Kindred who would seek to obtain the
information contained within these texts, be
it historical reports, snippets of information
regarding disciplines and the Coils, and the
location of potential Dragon Nests.
Magus Gregor
'` '` '` '`
'` `'
''
: '`:'
Clan: Nosferatu
Covenant: Circle of the Crone
Embrace: 34 BC maybe?
Apparent Age: Ancient
Mental Attributes: Intelligence 5, Wits 4,
Resolve 5
Physical Attributes: Strength 6, Dexterity 4,
Stamina 4
Social Attributes: Presence 4, Manipulation
2, Composure 4
Mental Skills: Academics (Roman History,
Celtic Mythology) 4, Crafts (Wood Carving)
4, Investigation 3, Medicine 3, Occult
(Kindred, Spirits, Ghosts, Werewolves,
Demons) 5
Physical Skills: Brawl 4, Stealth 4, Survival
(Woodland) 3, Weaponry 3
Social Skills: Animal Ken 3, Expression
(Oration) 4, Intimidation (Stare down) 4,
Subterfuge 3
Merits: Allies (Human Cultist) 1, Altar 2,
Contacts (Werewolf, Paranormal
Investigator) 2, City Status (Manchester) 4,
Clan Status 4, Covenant Status (Circle of the
Crone) 4, Haven: Location 1, Size 2, Security
4, Language (Latin, Celtic, Norse, French) 4,
Resources 1, Retainer (Ghouled) 4, Temple 4
Willpower: 9
Humanity: 4
Virtue: Faith
Vice: Pride
Health: 9
Initiative: 8
Defence: 4
Speed: 14
Blood Potency: 6
Disciplines: Animalism 3, Auspex 4, Cruc
5, Dominate 3, Majesty 3, Obfuscate 4, Vigor
3, Resilience 3
Cruc Sorcery Rituals: Rigor Mortis (1),
Taste of Knowledge (1, Circle of the Crone
page 204), Cheval (2) , Imperious Call (2,
Circle of the Crone page 201), The Hydras
Vitae (2), Maiden Skin (2, Circle of the Crone
page 205), Succulent Buboes (2, Circle of the
Crone page 206), Beloved Deodand (3, Circle
of the Crone page 206), The Metamorphosis
of Spilt Blood (3, Circle of the Crone page
42),Rain (3, Circle of the Crone page 207),
Servant from the Hidden Realms (3, Circle of
the Crone page 201), Veiled Curse (3, Circle
of the Crone page 202), Blood Price (4), A
Child from the Stones (5, Circle of the Crone
page 209), Feeding the Crone (5)
Devotions: Arcane Sight, Veridical Tongue
Vitae/ per turn: 15/3
Derangements: Paranoia, Vocalization
Appearance: The Nosferatu known as
Magus Gregor is a foul looking creature,
with lipless teeth, a pointed nose, bright
green eyes and sallow taught skin, blotchy
with dark veins showing. His head is
covered in a few strands of grey hair that are
matted against his scalp.
Gregor is largely a little known elder
of the Circle of the Crone. What is known
comes from those few other elders that have
Chapter Three The Endless Waltz The Vampires of Manchester
also been awake during the same periods as
Gregor.
Gregor is known to be at least 1000
years old, perhaps more, and if his own tales
are to believed, then Gregor could well be
one of the oldest Kindred to exist in
Manchester, even in the entire of the British
Isles. Gregor Has been found referred to in
the tomes maintained by the Lancea Sanctum
and the Invictus, and has been seen almost
all over Britain.
What is known (well recorded) is
that Gregor is one of the Brigante tribe that
existed in the Manchester area when the
Romans arrived. Gregor was embraced
before their arrival and was one of the tribal
priests who attended to the dead. He fed on
the blood of their dead and dying and was
considered to be one of their gods.
Gregor has been documented having
a role in various periods of the Dark Ages,
and then was not seen for almost 200 years
and then documented during the Tudor
period, in particular coming into conflict
with those Kindred who were following the
Hermetic teachings of John Dee. These
Kindred would go on to join the group that
would form the Ordo Dracul.
After spreading his teachings
amongst those Acolytes, Gregor returned to
torpor to once more to hide from those of the
Lancea who would hunt him down. Gregor
would then next return to Manchester in the
1600s where he once more guided the
Acolytes of the city, redirecting them in their
study, and also ending their current schism
and infighting.
Gregor only returned to activity
during the last 30 years. His return to the
Acolytes came with the renewed interest in
other faiths and philosophies. It also came in
time to see the Ordo Dracul fall from a
position from power within the city while
the Crone themselves were enjoying the
openness the rule of the Carthian Chairman
allowed. This has led to many conflicts with
the Lancea Sanctum, and so Gregor often
acts as the spiritual leader of the Acolytes,
instead allowing for one of his students to sit
on the board as his political representative.
More recently Gregor has become
more aware of a growing issue within the
city, the madness of the spirits and the
gathering of the dark entities that he has not
seen since the days of Rome, the Strix. He
fears their gathering numbers in the city.
Gregor has always been aware of the
importance of Manchester and the curious
network of ley lines that spread like a spider
web across the city. But Gregor is also aware
that over time these lines have moved and
have been broken. And worse, in Gregors
long sleep he has heard the dreams of
whatever it is that exist within the city, ready
to awake.
Haruspex Michelle Quinn
'`' '``
Clan: Gangrel
Covenant: Circle of the Crone
Embrace: 1826
Apparent Age: Mid 20s
Mental Attributes: Intelligence 4, Wits 3,
Resolve 4
Physical Attributes: Strength 2, Dexterity 2,
Stamina 4
Social Attributes: Presence 4, Manipulation
3, Composure 5
Mental Skills: Academics (Theology,
Mathematics) 3, Investigation (Enigmas) 2,
Occult (Kindred, Scrying, Spirits) 4, Science 2
Physical Skills: Brawl (Blind Fighting) 2,
Stealth (Move Silently) 2, Survival 2
Social Skills: Empathy (Lies, Motives) 4,
Expression 3, Intimidation (Stare down) 3,
Persuasion 2, Socialize 2, Subterfuge 2
Merits: Allies (Cult) 3, Altar 1, Contacts
(Bookshop, Hedge Witch) 2, City Status
(Manchester) 2, Clan Status 3, Covenant
Status (Circle of the Crone) 3, Danger Sense
2, Haven: Location 2, Size 3, Security 3, Herd
3, Inspiring 4, Language (Latin, Norse,
Celtic) 3, Meditative Mind 1, Resources 4,
Retainer (Ghouled) 2, Unseen Sense 3
Willpower: 9
Humanity: 5
Virtue: Hope
Vice: Sloth
Health: 9
Initiative: 8
Defence: 3 (0 due to blindness)
Speed: 9
Blood Potency: 3
Disciplines: Animalism 3, Auspex 5, Cruc
4, Majesty 2, Protean 4, Resilience 3
Cruc Sorcery Rituals: Drops of Destiny (1,
Circle of the Crone page 204), Taste of
Knowledge (1, Circle of the Crone page 204),
Cheval (2) , Imperious Call (2, Circle of the
Crone page 201), The Hydras Vitae (2),
Maiden Skin (2, Circle of the Crone page
205), Succulent Buboes (2, Circle of the Crone
page 206), Beloved Deodand (3, Circle of the
Crone page 206), The Metamorphosis of Spilt
Blood (3, Circle of the Crone page 42), Touch
of the Morrigan (3), Servant from the Hidden
Realms (3, Circle of the Crone page 201),
Taste of Destiny (3, Circle of the Crone page
207), Blood Price (4)
Devotions: Arcane Sight
Vitae/ per turn: 12/2
Derangements: Obsessive Compulsion,
Vocalization
Physical Flaw: Blindness (-2 dice to all rolls
relying on sight)
Appearance: Michelle is a slender pale
woman, often seen robed into pale blue
dresses. She is blind and so in public (and
she often does not leave her haven) wears
shades and carries a walking cane. However,
in her role of Haruspex, she often appears
naked except for the ritual purple robes she
wears as a member of the cult of Hathor. She
has red hair that fall in curls onto her
shoulders.
Michelle Quinn was born in
Sheffield, the daughter of steel workers.
From an early age she was able to see the
spirits of the world around her. The
lumbering, sooty machine spirits of the
factories, the cackling red-eyed fiends of hate
and malice, the sensual and glistening
entities of lust. The spirits knew that she
could see them and plagued her dreams and
then her waking hours.
Michelle then heard the spirits of
envy, the green nebulous sprits, filling her
fathers head with cruel words, making him
paranoid and protective of his wife. He
Chapter Three The Endless Waltz The Vampires of Manchester
raged against those that looked at Michelles
mother in any manner not to his liking. And
although Michelle tried to calm her father all
she could do was look on as the spirits drove
her father mad.
Then one night in a fit of rage her
father took a pair of scissors to her mother,
slashing her throat and then turned on
Michelle, gouging out her eyes. Her father
then slit his own throat.
Michelle, now blind was taken in by
the workhouse, and though blind she could
still hear the chattering of the spirits. She was
considered by others as a seer, capable of
seeing the true nature of others and what
urges directed them, or would soon
dominate their lives. It was these abilities
that drew the attention of the Circle of the
Crone and her sire, the Richard Mortin.
Michelle quickly gained a reputation
amongst her Covenant, developed her
abilities to shapeshift into forms that have
greater senses. Her use of disciplines allowed
her new senses, able to read thoughts, leave
her body and even ride the senses of others.
So Michelle became the city
Haruspex, guiding the Acolytes with her
visions and interpretation of the things the
spirits would whisper to her, became a
prominent figure, and one targeted by the
Lancea Sanctum of the domain.
Fleeing Sheffield Michelle was
arrived in Manchester, offered refuge by
David Odans. However, she found her place
amongst the cult of Cernunnos, aiding the
interim Hierophant, the Vala, Caleb Fallen.
In modern nights Michelle is a
respected elder of the cult, with a troupe of
Adhvaryu, attendants, who aid her in her
rituals and act as her eyes, ears and teeth.
Vala Desdemona
``
Clan: Daeva
Covenant: Circle of the Crone
Embrace: 1924
Apparent Age: Mid teens
Mental Attributes: Intelligence 3, Wits 4,
Resolve 3
Physical Attributes: Strength 2, Dexterity 4,
Stamina 3
Social Attributes: Presence 4, Manipulation
4, Composure 3
Mental Skills: Academics (Egyptian History,
Classics) 3, Investigation (Egyptian
Artefacts) 3, Occult (Egyptian Lore, Kindred
Lore) 3, Politics 2
Physical Skills: Athletics (Ballet) 3, Brawl 2,
Larceny 3, Stealth 2, Weaponry (Sword) 3
Social Skills: Empathy (Counselling) 3,
Expression (Singing) 3, Intimidation (Veiled
Threats) 2, Persuasion (Inspiring Speeches,
Seduction) 3, Socialize (Bars, Balls, Formal
Events) 3, Subterfuge 2
Merits: Allies (Cult leader, High Society) 2,
Altar 2, Contacts (Drug Dealer, Theatre
Owner) 2, City Status (Manchester) 3, Clan
Status 2, Covenant Status (Circle of the
Crone) 3, Fast Reflexes 2, Haven: Location 4,
Size 4, Security 3, Herd 4, Language
(Egyptian, Greek, Latin) 3, Resources 4,
Retainer (Ghouled) 2, Striking Looks 4,
Temple 2
Willpower: 4
Humanity: 6
Virtue: Prudence
Vice: Wrath
Health: 8
Initiative: 7
Defence: 4
Speed: 11
Blood Potency: 3
Disciplines: Auspex 2, Celerity 3, Cruc 3,
Dominate 3, Majesty 4, Vigor 2
Cruc Sorcery Rituals: Drops of Destiny (1,
Circle of the Crone page 204), Fires of
Inspiration (1, Circle of the Crone page 204),
Pangs of Proserpina (1), Cheval (2),
Imperious Call (2, Circle of the Crone page
201), Maiden Skin (2, Circle of the Crone
page 205), Souls Work (2, Circle of the Crone
206), Final Service of the Slave (3, Circle of
the Crone page 206), The Metamorphosis of
Spilt Blood (3, Circle of the Crone page 42),
Tiamats Offspring (3, Circle of the Crone
207), Touch of the Morrigan (3), Servant from
the Hidden Realms (3, Circle of the Crone
page 201)
Devotions: Arcane Sight, Quicken Sight
Vitae/ per turn: 12/2
Derangements: Manic-Depression
Appearance: Desdemona is a small petite
girl, almost Lolita, with dark long hair that
hangs down her back, almond shaped eyes,
and pale skin. She tends to wear flattering
dresses, some very expensive, and her
makeup is also exceptionally striking. In her
role of Vala, a priestess of the Kindred cult of
Hathor, Desdemona is often seen naked
during rituals, wearing simple sheer gowns,
and jewellery and headdresses that are
appropriate for her spiritual role. Her back is
adorned with a tattoo of hieroglyphs.
Desdemona was born in New York.
Her father was a pianist and her mother a
cellist, and they were committed to bringing
their daughter up as a dancer, just as her two
older sisters were. Desdemona, or Cloe as
Chapter Three The Endless Waltz The Vampires of Manchester
she was known then, was a dedicated
student of ballet, but she also sought the
darker attractions of Coney Island. It was
through her friendship with the other
teenagers that frequented the island that she
came into contact with a group of teenagers
who were dabbling with the occult. Tarot
cards, Ouija boards, anything that they could
get their hands on. This eventually began to
focus on the mysteries of Egypt following the
uncovering more tombs in the desert.
Cloe still practiced ballet, attending
practice and getting roles on Broadway
theatre. However, she soon came to the
attention of the Daeva Harpy, Vernon Reade,
a theatre goer and gangster. He became
obsessed with Cloe, in love with her. But her
embrace would lead to tragedy, with Cloe
killing her family in a fit of frenzy, and
eventually Vernon became bored with her.
Cloe was struck with despair and
found herself looking for meaning to her life
with the very things that she had toyed with,
and so she found her way into the Circle of
the Crone, travelling to London to escape her
past and to discover more about the
vampiric condition and the lore of the
Egyptians. This of course brought her into
conflict with those elder vampires of the Old
World, and especially those members of the
Lancea Sanctum as she began to question the
very origin of the rituals of Theban sorcery.
Hunted and persecuted Cloe
escaped to Manchester, finding the Circle of
Crone weak but growing as both mortals and
Kindred seek to find other answers in the
post war period. Together with the
Chamberlain, Desdemona, as she had
become known, founded the Cult of Hathor,
and acted to protect the other members of
the Circle of the Crone while supporting the
religious freedom advocated by the
Carthians.
However, Desdemonas dominance
over the other members of the Covenant
came to the end with the re-emergence of
Magus Gregor, bringing the Cult of Hathor
into direct competition with the Cult of
Cernunnos.
Desdemona currently is the head of
the Cult of Hathor, acting as their spiritual
leader. She maintains the appearance of
difference to the elder Magus Gregor, but
does not accept his teachings, thinking them
to be flawed, even incorrect, and she has
often clashed with him on spiritual matters.
But this never stops the two working in
union when threatened by the Sanctified or
the Ordo Dracul, or even Belials Brood.
Ultimately Desdemonas goal is to retake
command of the Circle of the Crone and
eliminating other cults.
Lady Kerkoft
'` `
'` ' '` `' ^
``'' ` ''
'``'
Clan: Ventrue
Covenant: Invictus
Embrace: 1664
Apparent Age: Mid 20s
Mental Attributes: Intelligence 4, Wits 3,
Resolve 5
Physical Attributes: Strength 4, Dexterity 4,
Stamina 3
Social Attributes: Presence 5, Manipulation
3, Composure 4
Mental Skills: Academics (European
History, Russian History) 3, Investigation 3,
Politics (Bribery, Intrigue, Scandals) 4
Physical Skills: Brawl 3, Drive 3, Firearms
(Rifle) 2, Stealth 3, Survival (Cold Climates)
2, Weaponry (Swords) 3
Social Skills: Animal Ken (Wolves, Dogs) 3,
Empathy (Motives) 4, Intimidation (Black
Mail, Torture) 4, Persuasion 3, Socialize
(Balls, Formal Events) 4, Subterfuge 3
Merits: Allies (City Hall Planning,
Environmental Health Office) 2, Contacts
(Construction, News Paper Editor,
Councillor, Banking, Police Inspector) 5, City
Status (Manchester) 4, Clan Status 4,
Covenant Status (Invictus) 4, Fighting Style:
Two Weapons 4, Haven: Location 5, Size 5,
Security 4, Herd 3, House Membership 3,
Language (Russian, German, Italian) 3,
Resources 5, Retainer (Ghouled) 4, Torpor
Connection 3
Willpower: 7
Humanity: 5
Virtue: Temperance
Vice: Pride
Health: 8
Initiative: 7
Defence: 3
Speed: 13
Blood Potency: 7
Disciplines: Animalism 4, Auspex 2,
Dominate 5, Majesty 2, Obfuscate 3, Vigor 4,
Resilience 3
Devotions: Body of Will, Veridical Tongue,
The Message (Lords Over the Damned page
109)
Vitae/ per turn: 20/5
Derangements: Hysteria (Rubies), Suspicion
Appearance: Natalia is tall and European
looking, with red hair, green eyes, a heart
shaped face, and a voluptuous body. She
tends to dress in formal dresses, but with a
modern twist. She favours natural materials,
and has a number of leather boots and furs
to wear. She also wears a locket which
contains the picture of her dead lover.
Natalia was the daughter of a
courtesan of the Russian Tsar. Her father was
a provincial Boyar. She was born at the start
of the Romanov rule over Russia, and during
this time and her father served in one of the
80 government departments.
Russia continued to grow and her
fathers wealth increased and Natalia, his
Chapter Three The Endless Waltz The Vampires of Manchester
only daughter, was to be married at the age
of 18. Her marriage was to be one of
convenience and would bring more power to
her father. And for this reason the Ventrue
lord, Semyon, embraced her. He could see
the influence that she would have over her
husband, and so after their first 5 years of
marriage Semyon made her one of the
Kindred.
Over time Natalia would disappear
from court, her husband growing old and
then dying of an unknown illness. She would
ghoul her own grand children and assume
the position of a relative, always
manipulating the family so that they
followed the goals of the Ventrue. But of
course this would not continue forever.
The formation of the Russian Holy
Synod brought mortal inquisitors and
hunters, and the Kindred of Moscow hid in
the dark belly of the city from these fire
brandishing hunters. Natalia fled, her sire
using her as bait for the hunters. She escaped
their torches and stakes and went west, and
arrived in Vienna, Austria.
The Hapsburg family still held
power over Austria, and the Empress Maria
Theresa still ruled. Here there was safety
from hunters, deep in the heart of Europe. It
was also here that Natalia as a member of the
Invictus, made enemies of Ordo Dracul who
claimed domain in the city of Vienna, and it
was here, as one of the few ancillae. The
Thirty Years War has come and gone,
leaving the Covenants split and many
Kindred elders dead. Many Invictus had
died during the conflict and so Natalia was
welcomed to the city. However she was also
seen as potential trouble to the grow Ordo
Dracul of the city. One act of particular note
was Natalias own investigation and
elimination of those Dragons who sought to
influence the Austrian princess destined to
be the French Dauphine.
Natalia followed the Dauphine to
France and into the heart of the old and
twisted courts of the Kindred of Versailles.
These Invictus were decadent and
debauched, involved in bloody orgies and
oblivious to the growing resentment
amongst the neonates of Paris. Natalia could
sense history about to repeat itself. Though
this time it would the difference of power,
not religion, which would fuel these rebels
and their revolution.
Natalia, sickened by the elders of the
French court, sought to gather more militant
members of the Invictus in order protect the
elders while rooting out the weak and
feeding them to the anarchs. If the Maria
Antoinette had said Let them eat cake,
then the anarch neonates could have their
cake too. But at the same time Natalia
wished to see the French royal family
remain. It would require careful
manipulation. But it failed.
Natalia fled France as the revolution
took hold, her plans had been undone and
turned against her. The fires of revolt had
been let loose without guidance. She crossed
the waters to England and to the North.
In Manchester she found the Diocese
of Salford at the height of its power. Cardinal
James Furlong held dominance over the
domain and the Lancea Sanctum but as a low
ancillae of the city and the Invictus Natalia
could once more see the signs of revolution.
This time her plans for power would not fail.
She acted in secret and quietly. She
understood how the Ordo Dracul operated
after her time in Vienna and through them
she fed the anarchs the information they
needed. Homes, names, weaknesses.
On the night of Ascension in 1839
Natalia looked on as her plan came to
fruition. The Lancea Sanctum fell, with the
Invictus ready to move in. But something
happened they did not expect. The anarchs
got organized. Rather than descending into
infighting and petty squabbles these anarchs
had a plan. Dumbstruck, and unable to
mobilize quick enough, Natalia just sat back
and watched these Carthians claim the city
with their Dragon and Acolyte allies.
Over the following 100 years Natalia
has worked with this new Kindred
government, trying to work with the
democratic republic that has sprung up.
Initially the Invictus were quickly out
manoeuvred, only claiming one seat, but as
the years rolled by, and neonates became
ancillae, and ancillae became elders, Natalia
was able to cultivate more influence, and
was able to claim one or two of the Priscus
seats.
Lady Kerkoft
`' '`
Natalia simply wants to replace the
entire democracy with a new Imperial
Invictus government. She is completely
aware that the old days of fiefs and
kingdoms are over and that the only way to
return to anything close to that form of rule
is to subvert the current model. Such a play
for power requires a number of things to
happen first. The very idea of democracy
must be shown to be a falsehood. For this to
come to light the Board of Representatives
should be shown to be nothing more than a
bunch of corrupt officials, or worse, puppets
of the Chairman. In addition the system
needs to be shown as weak, and that
democracy and the red tape associated with
it need to be exposed as hindering the
protection of the Kindred of the city.
' '``
Natalia has allies amongst the
Lancea Sanctum who seek to reclaim lost
glory, and those amongst the Ordo Dracul
who want to be allowed back into the city.
Then there are those Carthians, so tired with
their dreams being manipulated and abused,
that they wish to tear down the government
in the hope of replacing it with something
greater. Natalia just gives them the tools to
do the first bit.
This of course would all be so much
easier if Natalia had total dominance over
the Invictus of the city. But instead she must
compete with the Ventrue Priscus, Judex
Hawkins. In a clever move the Chairman
granted the Invictus a new domain to the
north of the city, granting it to the Judex, and
so splitting the Invictus in two.
Natalia also has to deal with the
Japanese vampire Shironawa Tetsuro.
Tetsuro is a Nosferatu of the Burakumin
bloodline, and he came into conflict with
Natalia in the 1860s in Japan. Natalia had a
vested interest in seeing the fall of the
Shogunate Japan and making money from
the new regime. Tetsuro of course was an
agent of the local Kindred population and
also the head of the vampire Ninja that
worked to ensure the stability of the
vampiric Shogunate empire. Natalia struck
out at Tetsuro, eliminating the one thing that
was of importance to him, his mortal legacy.
In a single night Tetsuros family were
murdered, declared traitors and their graves
desecrated.
Tetsuro would have his revenge in
during the 80s, when he orchestrated the
murder of Natalias mortal lover. Ever since
then Natalia and Tetsuro have been bitter
enemies, with Tetsuro now residing in the
city and benefitting from the protection of
the Chairman while only being an unaligned
vampire.
Natalia is also in near constant
conflict with Max Neils, as both wage war in
the field of media and news.
Natalia Kerkofts full title is The
Advisor, the Good Alder Lady Natalia
Kerkoft, Viscountess of South Manchester.
She is the formal head and representative of
the Invictus and is also the head of the Inner
Circle and is Meister of the Guild of
Advisors, a sort of political training
collective for her Invictus students.
Chapter Three The Endless Waltz The Vampires of Manchester
'` ' '` ^' `'
``' ' '` ''
'``'
Clan: Ventrue
Covenant: Invictus
Embrace: 1673
Apparent Age: Mid 20s
Mental Attributes: Intelligence 3, Wits 4,
Resolve 4
Physical Attributes: Strength 3, Dexterity 4,
Stamina 3
Social Attributes: Presence 4, Manipulation
5, Composure 3
Mental Skills: Academics (Poetry, Classics)
4, Crafts 2, Investigation 3, Politics (Kindred,
Invictus) 4
Physical Skills: Brawl (Dirty fighting) 3,
Drive 3, Firearms (Rifles) 3, Stealth
(Buildings) 3, Weaponry 4
Social Skills: Empathy 3, Expression
(Oration) 3, Intimidation (Black Mail) 3,
Persuasion (Bribery, Seduction) 4, Socialize 4,
Streetwise (Drug Dealers) 3, Subterfuge 2
Merits: Allies (Drug Dealer, Gangster, Law
Firm Partner) 3, Contacts (Black Market,
Photographer) 2, City Status (Manchester) 4,
Clan Status 4, Covenant Status (Invictus) 3,
Disarm 2, Fighting Style: Two Weapons 4,
Haven: Location 3, House Membership
(Invictus page 187) 3, Size 4, Security 3,
Language (Latin, Spanish) 2, Resources 4,
Retainer (Ghouled) 3, Speaker for the
Eclipsed (Invictus page 188),Torpor
Connection 3 (Invictus page 187)
Willpower: 6
Humanity: 6
Virtue: Charity
Vice: Sloth
Health: 8
Initiative: 7
Defence: 4
Speed: 12
Blood Potency: 5
Disciplines: Animalism 3, Celerity 3,
Dominate 4, Majesty 3, Vigor 3
Devotions: Hounds of Blood (Lords Over
the Damned Ventrue page 110), The
Knights Example (Invictus page 213),
Veridical Tongue
Vitae/ per turn: 14/3
Derangements: Bulimia, Inferiority Complex
Appearance: Peter is boyish looking,
standing only 5 8, with choppy fashionable
hair. He is handsome and looks like he
should be a member of the Daeva. He tends
to wear clothes so that he fits in with the
latest trends. He also wears a wedding ring
and has a brand on his right shoulder.
Peter was born in England, the son
of a Lord and so was involved in high
society. He was an expert manipulator of his
familys finances and influence in court. But
first Peter and his family had to suffer under
the rule of Cromwell and his Reformation.
The Hawkins family had always been loyal
to the monarchy, and with the restoration of
the royal family Peter became and common
face in the court of Charles II.
His embrace, another low noble,
began to mentor him, and Peter became
more and more prominent in court, but then
his sire orchestrated his downfall. Peter was
cast out of court after being found in
possession of material considered traitorous.
But his sire to be offered him a way out,
power to alter his fate. And so Peter accepted
JUDEX Hawkins
the Embrace and joined the Ventrue and the
Invictus. But in doing so Peter also murdered
his wife, draining her.
Since those days Peter eventually left
the city of London and headed to Reading
and there explored his vampiric nature. He
looked on as Charles II attempted to bring
Catholicism back to Britain, and during that
time faced the growing might of the Lancea
Sanctum. In time Charles was succeeded by
James II and then by Anne and the George I.
For a short period he journeyed to the
colonies in the Americas before returning to
England and to Oxford, joining the court
there and obtaining a position as Meister of
the Guild of Arts and obtaining a seat on the
Inner Circle of the Primogen.
Peters exodus from Oxford in 1865
was in response the changes taking place in
Manchester, with the Ventrue lord, and head
of the Invictus, Lady Margret Moore,
offering Peter a position within the city.
Peter accepted the offer and relocated to
Manchester, the Lady having already gained
the allegiance of Natalia Kerkoft.
Peter over the next few decades
gained the trust of Moore and became her
successor to her House while she entered
torpor, while Natalia set about establishing
her own house.
In recent years Peter has taken to
making use of both the Invictus political
structure and the Carthian Republican
Democracy. Peter is aware that both offer the
illusion of power to those below the
Chairman, the Board of Representatives and
the Inner Circle and it was here that he
caught the attention of his future mentor.
In recent years Peter has taken
charge of the Moor House and grown in
power to rival Kerkoft. More importantly, in
recognition of his position and little respect
he holds for the Carthian Board, Peter has
been given rights to his own domain. This he
gladly accepted as it was an obvious snub to
Kerkoft and also cemented his position as the
Ventrue Priscus, as this acceptance allowed
him to gain the trust and support of those
Carthian and Crone Ventrue.
Peter for the moment is more than
happy to see the status quo maintained, even
going as far to allow the current democracy
of the city fall into tyranny and effectively
Invictus control. Peter happily supports the
actions of the Chairman, but is also keen to
help their Carthian ideals just to antagonize
Kerkoft. Ultimately Peter wishes to see
Invictus control but his alone.
To facilitate his role as Priscus, and
that of professional judge, the Judex, Peter is
often welcoming and polite to all who attend
his court and come before the Board. He is
keen to win over the hearts and minds of the
city and take control quietly.
Chapter Three The Endless Waltz The Vampires of Manchester
' ^ '
``' '` ``' '`
'
Clan: Daeva Gulikan (Bloodlines: the
Legendary)
Covenant: Invictus
Embrace: 1734
Apparent Age: Mid 20s
Mental Attributes: Intelligence 4, Wits 3,
Resolve 3
Physical Attributes: Strength 3, Dexterity 3,
Stamina 2
Social Attributes: Presence 4, Manipulation
5, Composure 3
Mental Skills: Academics 2, Computer 2,
Crafts 2, Investigation (Court Intrigue) 3,
Medicine (Natural Remedies) 3, Occult 2,
Politics 4, Science (Herbalist) 3
Physical Skills: Brawl 3, Larceny 3, Stealth
(Hide in Crowds) 3, Weaponry 2
Social Skills: Empathy (Emotion, Lies) 4,
Expression (Singing, Speeches) 3,
Intimidation (Veiled Threats) 4, Persuasion
(Satire, Seduction) 3, Socialize (Bars, Dress
Balls) 4, Streetwise 2, Subterfuge 2
Merits: Allies (Club Owner, Gossip
Columnist) 2, Contacts (Newspaper Editor,
Pimp) 3, City Status (Manchester) 3, Clan
Status 3, Covenant Status (Invictus) 2,
Haven: Location 4, Size 4, Security 4, Herd 4,
House Membership (Invictus page 187) 4,
Language (Latin, Arabic, Hebrew) 3,
Resources 4, Retainer (Ghouled) 4
Willpower: 5
Humanity: 6
Virtue: Prudence
Vice: Envy
Health: 7
Initiative: 6
Defence: 3
Speed: 11
Blood Potency: 4
Disciplines: Animalism 3, Celerity 2,
Dominate 3, Majesty 4, Ortam 5 (Bloodlines:
the Legendary)
Vitae/ per turn: 13/2
Derangements: Hysteria, Paranoia
Favoured Scent: Virtuous men
Appearance: Tabitha is tall, at least 6 foot
tall, and is slender and tanned. Not
surprising as she has Asian heritage. She has
long black straight hair, almond shaped eyes
and long nails, almost talons. She tends to
wear simple gowns that are adorned with
lots of gold and precious stones. However,
what is curious, is that some may consider
her beautiful, but not beautiful enough for
Daeva standards. But then she is not just a
Daeva, but a Guilkan, a Daeva bloodline
more obsessed with scents that looks.
Tabitha was born to a master
jeweller in Iran. She was expected to be
married off to a wealthy husband, but her
father was also keen for her to be well
educated so that she would be an assest to
her husband and their joined families.
The wedding, on her 17
th
birthday,
was a success and the marriage was a
pleasant one. That was until she was picked
out in a crowd by her sire to be, Hilal. It was
in the packed bizarre that Hilal found her
scent and followed her. Over the coming
months he watched her, befriended her, gave
her perfumes and gifts. Tabitha, then known
as Siata, fell for Hilals charms, and more
importantly his vampiric attraction.
Tabitha fell completely for Hilal,
becoming his student and mortal aide, and
Lady Gao
once they had fled her home city she was
prepared for her embrace.
For the next few decades Tabitha
stayed close to her sire, travelling to Istanbul,
Baghdad, Cairo and India. It was at height of
the industrial that Siata completed her
training and made her way to England and
the heart of industry where she could gain
an understanding of the new chemical
techniques being used, and also find her own
domain. She travelled to Manchester and
was welcomed by the local Invictus and
Carthians, but she was careful to hide her
heritage and bloodline.
During her time in Manchester
Tabitha has slowly established her own
house but has only revealed her lineage to
only a couple of students, her own secret
guild of the Gulikan.
Within the Invictus Tabitha is a
respected Harpy. Her connections and
appeal with all Kindred meant that she was a
natural choice for the position of Head of
Elysium and Spokesman, but after 30 years
she stood down as she accepted the title of
Lady and Councillor on the Invictus Inner
Circle. Since then she has been a constant
frustration to the current Spokesman, and
happily sits on the sidelines watching
Kerkoft and Hawkins attempts to out-
manouver each other. All the while Tabitha
is simply watching for the moment to strike
while gaining the respect of the bored and
disenfranchised Invictus and Carthians.
Tabitha is more wary of the Crone
Acolytes, the priests of the Lancea Sanctum,
and more importantly the Ordo Dracul, who
all have a greater grasp on the intricacies of
blood sorcery.
Chapter Three The Endless Waltz The Vampires of Manchester
' ^' '' `` '`
` :` ``' '`
'`'`
Clan: Nosferatu
Covenant: Invictus
Embrace: 1822
Apparent Age: Mid 60s
Mental Attributes: Intelligence 3, Wits 5,
Resolve 3
Physical Attributes: Strength 4, Dexterity 2,
Stamina 4
Social Attributes: Presence 4, Manipulation
2, Composure 4
Mental Skills: Computer 2, Investigation
(Crime Scene) 2, Occult (Ghosts, Kindred) 3,
Politics 3
Physical Skills: Athletics (Climbing) 3,
Brawl (Grapples) 4, Drive 3, Larceny (Lock
Picking, Pickpocketing, Safe Cracking) 3,
Stealth (Move Silent, Move in Shadows) 4,
Survival 3, Weaponry (Knives) 3
Social Skills: Animal Ken 2, Intimidation
(Physical Threats, Tortures) 4, Streetwise 3,
Subterfuge 3
Merits: Allies (Black Market Trader, Bent
Copper, Drug Addict, Ghostly Scholar) 4,
Brawling Dodge 1, Contacts (Fortean
reporter, Homeless Shelter, Taxi driver) 3,
City Status (Manchester) 2, Clan Status 2,
Covenant Status (Invictus) 2, Haven:
Location 1, Size 2, Security 3, Resources 2,
Retainer (Ghouled hounds) 2
Willpower: 6
Humanity: 4
Virtue: Prudence
Vice: Wrath
Health: 9
Initiative: 9
Defence: 2
Speed: 11
Blood Potency: 3
Disciplines: Animalism 3, Nightmare 4,
Obfuscate 4, Vigor 4
Vitae/ per turn: 12/2
Derangements: Delusional Obsession
Appearance: Ralph is heavily built, his eyes
are bleak beady thing sunken into his skull,
his face almost like a mask of clay, pock
marked flesh that quickly shifts between his
emotions.
Ralph was born in Manchester, and
grew up in the busy factories where he
would work making linen or other wares
that would be traded around the world.
Ralphs family were not well off, living in
squalor in a run down house. His father was
a gangster, participating in a protection
racket. However things got worse when he
was just 7 when his father never came back
one night. His mother suffered, both in her
health and her sanity, and his siblings did
not fare much better.
Ralph fled his family home and
found his way into a group of young
criminals, surviving by pickpocketing, theft
from market stalls, or just hounding the rich
on the streets. Ralphs survived like this for
many years, working his way up the ranks
until the fateful night when he and his gang
came face to face with the inhuman monster
that made its home in the graveyard of one
of the churches.
Following a nights good haul Ralph
and his gang were sat in the graveyard
looking through their booty, dishing out the
money, when they were suddenly set upon
by a man. Shock made way for fear as they
Lord Kendall
looked on as this filthy beast tore through
the gang. Bones broke, necks snapped and
blood flowed.
Ralph fled with his the others only to
be chased through the graveyard and
trapped, confronted by this blood drinking
man. His long hair concealed his mouth of
fangs and sallow skin. His nails were all
cracked and caked in filth. In a split second it
was upon the gang, Ralph knocked to one
side and winded as the fiend tore at the
throats of Ralphs friends. And then there, in
the pitch black of night, Ralph found his
courage and picked up a nearby shaft of
wood and lunged at the murderous creature.
But it was too quick. It caught Ralphs wrist
and snapped it before biting into the meat of
Ralphs neck.
Ralph then awoke to find himself in
a cold, dank chamber, sat on the grimy stone
floor with the man-beast before him. Ralph
then saw the body of the young woman
before him, dead and bloody. His mouth
tasted of blood, and was sticky. And so
Ralph learnt of his true nature that night
with is sire, Maggot Morgan, as it named
itself.
Since then Ralph learnt that his sire
was the one of a number of enforcers
amongst the Invictus who worked with the
Sanctified of the city. However there was
then the Carthian takeover, and amongst the
dead was Ralphs sire. After this time Ralph
has aspired to never overlook the weak and
has sought to rule with an iron fist, by fear.
Over the next century Ralph
perfected his skills, built a reputation of fear
and terror amongst his own clan and
covenant, working initially as a Knight of the
Invictus before assuming his own position
on the Inner Circle.
Ralph is of course keen to take
control of the entire covenant, thinking that
the politics of the other members of the Inner
Circle is weak. He also wishes to exact
revenge upon the Carthians, in particular the
Chamberlain who killed his sire in order to
obtain the books that he kept.
Ralph is also something of an oddity
in the Invictus, as he is one of the more
knowledgeable amongst the covenant on
matters of the occult, in particular ghosts.
Ralph has been the one many of the covenant
turn to when they have been plagued by the
ghosts of their past, be it victims or family.
There are even rumours that Ralph has had
dealings with the Ordo Dracul on this
matter, even leading coteries into the tunnels
of Manchester to places that should not be,
returning with artefacts thought destroyed
hundreds of years ago.
Chapter Three The Endless Waltz The Vampires of Manchester
'` ^` ' '`
^ '`
' '` ```'
Clan: Ventrue
Covenant: Lancea Sanctum Westminster
Creed
Embrace: 1737
Apparent Age: Mid 40s
Mental Attributes: Intelligence 4, Wits 3,
Resolve 5
Physical Attributes: Strength 3, Dexterity 2,
Stamina 4
Social Attributes: Presence 3, Manipulation
5, Composure 3
Mental Skills: Academics (Church History,
Bible Studies) 3, Crafts (Calligraphy) 2,
Investigation (Enigmas) 3, Occult (Kindred,
Theban Sorcery) 3, Politics 3
Physical Skills: Brawl 2, Stealth 3, Weaponry
(Morning Star) 4
Social Skills: Animal Ken (Hounds) 3,
Empathy 3, Expression (Bible Readings) 4,
Intimidation 3, Persuasion (Inspiring) 3,
Socialize 2, Subterfuge 2
Merits: Allies (Church Priest) 1, Contacts
(Devoted member of mass, God-fearing
entrepreneur) 2, City Status (Manchester) 3,
Clan Status 2, Covenant Status (Lancea
Sanctum) 4, Haven: Location 2, Size 2,
Security 3, Inspiring 4, Language (Latin) 1,
Resources 2, Retainer (Ghouled) 4
Willpower: 5
Humanity: 5
Virtue: Charity
Vice: Sloth
Health: 9
Initiative: 6
Defence: 2
Speed: 10
Blood Potency: 3
Disciplines: Animalism 2, Dominate 4,
Majesty 2, Resilience 2, Theban Sorcery 3
Vitae/ per turn: 12/2
Derangements: Avoidance, Narcissism
Theban Sorcery: Blood Scourge (1), Hauberk
of Blood (1, Lancea Sanctum page 194), Liars
Plague (2), Blandishment of Sin (3), Blood
Fire (3, Lancea Sanctum page 197)
Appearance: Michael Kenner is rotund,
balding, with steely cold eyes and a beard of
greying blond hair. He typically wears
casual clothes typical of any other middle
aged member of the community, but in
meetings of the covenant he wears the red
and black vestments that are associated with
the position of Archbishop. Michael had
wrapped about his left hand a rosary
necklace.
Michael was born in Manchester, the
son of a sailor. His mother worked at a
bakery and so Michael and his siblings
helped out, carrying sacks of flour, making
deliveries, and generally helping out in the
bakery. He grew up to take over the business
and was well respected both in church and
in the local community. However, this was
marred by the fire that swept through the
street and destroyed his home and killed his
wife and family. He sought answers within
his Catholic faith. Frustrated he turned to
alcohol and crime to support his addiction.
Michael was not forgotten. His pain
and search for answers was watched by his
Bishop Kenner
sire to be, a member of the Ordo Dracul,
Hugo Johannas. But within the Ordo Dracul
Michael could find no answers. His sire
thought his personal quest might be the
drive required for Michael to achieve great
things within the covenant. Instead Michael
turned to the Lancea Sanctified. Inspired by
the Cardinals words Michael found his faith
once more, learning about the need for pain
and despair to test the faith of Man. It was
also at this time that Michael learnt that the
fire was no accident, but an act of arson.
Michael could not the sit back and accept
this and so set out to find the arsonist in
order to get justice. Following his
investigation Michael cut a bloody trail
through the underbelly of Manchester
society.
On the streets Michael became
synonymous with the urban legend of the
Bloody Priest. His victims were found
brutally disfigured, there faces cut with
strange Latin verses from the Bible. His
actions became known amongst the
Sanctified and soon he came to the attention
of the Cardinal who took too Michael under
his wing. His rage and fury had to be
tempered and focused on furthering the
goals of the Lancea Sanctum. Michael was
offered all the tools to further his revenge in
exchange for becoming one of the Cardinals
Crusaders.
Following his vengeance Michael
continued to rise in power within the
covenant, being promoted to the position of
paladin and the personal body guard of the
Cardinal, before becoming a deacon and
finally a priest.
When the Carthian uprising came
Michael and his flock defended themselves
from attack. After the night of fire and blood
Michael emerged from hiding in the sewers
to discover that the Cardinal was dead, put
to final death and betrayed by his child,
Jonathan Williams. And so began the enmity
that Michael and Jonathan share, though
they were once friends that are now bitter
rivals.
Ever since the Ascension Day
uprising Michael has led the Sanctified from
the front, seeing off rivals who he saw as
weak and more concerned with their own
power. Michael declared himself Bishop and
then Archbishop without opposition.
Michael accepted that for the short term the
Carthians had control and that attacking
them directly would win no favours with the
neonates while allowing the Ordo Dracul
and Crone Acolytes to gain support from the
godless revolutionaries. Even their old
Invictus allies had taken the chance to
divided the Sanctified domain. Michael
knew that the only way back to power was
to swallow their pride and win the hearts
and souls new generation of Kindred.
` '`' '` '`' '
More recently Michael has had to
once more defend his position from more
militant priests of the covenant. If anything
Michaels policies concerning the city have
become more conservative, hoping to win
back the trust of his old allies while
removing the Acolytes and Dragons from the
city. Michael is aware that the nights of old
are gone and that undisputed rule is not
possible in this faithless age. He knows that
his covenant must simply act as guides and
council to others.
' '``
Michael has a collection of devoted
Kindred who are his students and guardians.
These Paladins of the Red Cross are
dedicated warriors and scholars. His flock
also consists of other Kindred who are less
martial, and there are even those who come
from the Invictus and Carthian covenants, a
good sign that Michaels words are
penetrating into the greater Kindred society.
Michael also has a secret collective of
crusaders, known as the Chosen of the
Archangel Michael, after a vision that the
Archbishop had before the Angel Stone.
These warriors, inquisitors, crusaders and
deacons are those trusted enough to spread
the word of Longinus while enacting the will
of God on Kine and Kindred. These warriors
find the heretics and threats to the Sanctified
and bring them to justice before God.
Chapter Three The Endless Waltz The Vampires of Manchester
' '`' `'
Clan: Nosferatu
Covenant: Lancea Sanctum Belials Brood
Embrace: 1746
Apparent Age: ?
Mental Attributes: Intelligence 4, Wits 3,
Resolve 3
Physical Attributes: Strength 4, Dexterity 3,
Stamina 3
Social Attributes: Presence 3, Manipulation
4, Composure 4
Mental Skills: Academics (Biblical History,
Heresies) 3, Investigation 3, Occult (Christian
Lore) 3, Politics 2
Physical Skills: Brawl 2, Larceny 2, Stealth 3,
Survival 3, Weaponry (Knives) 3
Social Skills: Empathy 2, Intimidation (Stare
down) 2, Streetwise 2, Subterfuge 3
Merits: Allies (Church Priest, Doomsday
Cult Leader) 2, Contacts (Charity Collector,
Cultist) 2, City Status (Manchester) 2, Clan
Status 3 Covenant Status (Lancea Sanctum)
2, Haven: Location 2, Size 3, Security 2, Herd
2, Language (Latin, Spanish, French) 3,
Resources 3, Retainer (Ghouled) 3
Willpower: 5
Humanity: 3 (6) (Effect of being a member of
the Mercy Seat faction of Belials Brood)
Virtue: Faith
Vice: Greed
Health: 8
Initiative: 7
Defence: 3
Speed: 11
Blood Potency: 4
Disciplines: Majesty 3, Nightmare 4,
Obfuscate 4, Theban Sorcery 2, Vigor 2
Theban Sorcery: Blood Scourge (1), Crown
of Thorns (1, page 194 Lancea Sanctum),
Curse of Babel (2)
Investments (page 128 Belials Brood): Beast
Sense, Fire in the Head, Undying Beast
Vitae/ per turn: 12/2
Derangements: Paranoia
Appearance: Amanda Heath is thin, almost
skeletal, with no hair whatsoever and skin
that is thin, paper like, and taught across her
bones and muscles. She tends to wear
concealing cloaks of many layers of thin
fabric. She has no hair and her fangs and
visible at all times. During rites she is
adorned in the black and violet vestments of
her office, almost appearing as some foul
perversion of a nun.
Amanda was born in the north of
Spain, the daughter of farmers in the
mountains of the Pyrenees. Her father could
not afford her a substantial dowry, and so
she, being the youngest of the daughters was
given to the local convent.
It was here, out in the shadows of
the Pyrenees that she was picked out for her
devotion to the Holy Ghost. Her sire to be,
The Word of the Other World, came to her
and ravaged her, destroying the connection
between her mind and her mortal body,
before embracing her.
In the caves of the mountains
Amanda found her self amongst the strange
carved churches and chapels of the Cathars.
It was here that she felt the Call and felt the
power of the church and the perverse energy
of the sanctum. The place resonated with the
power of the Adversary.
Unknown to her sire she began to
research more and more about the
Adversary and the recorded dealings with
the Brood. She rose in prominence within the
domain, becoming a deacon of the Sanctified.
Sister Amanda was now in a position to
learn more about the origins of the Lancea
Sanctified and understand the flaws of the
faith. She had become one of the Mercy Seat,
Priscus Mother Heath
or Faustians. Unknown to her elders she was
now teaching small pieces of Gnostic
Christianity. Her teachings emphasised their
position as the wolves of the mortal material
world, emphasising only those of true faith
will move beyond this world.
Over time her teachings sculpted the
domain into once of vengeful killers,
vampires of faith trapping sinners in the
material world, catching them in a net of
their own vice. These simple Kindred
believed they were testing mortals, not
trapping them in the realm of the Adversary.
Of course Amanda gathered to her a covey
of Kindred, not all were members of the
Lancea Sanctum, making the secrecy of the
covey easier to maintain.
However, it was never to last, and as
once of her covey was singled out by
Sanctified Inquisitors she worked quickly to
have a group of Sanctified neonates targeted
as the source of the corruption.
Seeking to retain her safety and to
continue her Pursuit, Amanda left Barcelona
and headed north, via France and then onto
England and to Manchester. Word of the
new republic had reached her ears, the
democracy of Manchester was the perfect
place to sow the seeds of corruption,
especially as the usurper Carthians had
already done the hard work by eliminating
the Cardinal of Manchester.
Since she has been in Manchester
Amanda has risen in position, and is now a
Priest of the Lancea Sanctum, taking
advantage of the Westminster Creed and its
focus on faith over material glory. She has a
growing covey and has also a small coterie of
Sanctified and Carthian neonates who have
taken to heart her Gnostic teachings.
Amanda now just waits for the best
moments to throw into their midst the tablet
from the caves so that this coterie can
become its own covey (and in turn a device
of distraction and chaos within the city).
Amanda now works to hinder the
return of the Lancea Sanctum to power while
bringing about a state of total chaos in the
city. The anarchic coteries of the Carthians,
the war mongering Invictus, the insidious
Dragons and righteous Sanctified provided
the perfect melting pot for such a situation.
One needs only to stoke the fires enough,
offer temptation and fuel their greed and
vice, and their precious tower will fall.
Amanda and her covey maintain a
haven near a resonant, a location that is filled
with the power of the Demiurge. The site is
that of an old workhouse, a place in one
week 40 people died at the hands of a
religious fanatic. Their bodies were found
rotting in the basement of the workhouse,
their bodies bearing cuts that spelled out in
Latin verses from the Book of Revelations.
Chapter Three The Endless Waltz The Vampires of Manchester
''`' ' ^`
Clan: Gangrel
Covenant: Lancea Sanctum
Embrace: 1832
Apparent Age: Mid 40s
Mental Attributes: Intelligence 3, Wits 3,
Resolve 3
Physical Attributes: Strength 2, Dexterity 3,
Stamina 4
Social Attributes: Presence 3, Manipulation
3, Composure 4
Mental Skills: Crafts (Motoring) 3,
Investigation 3, Occult 2, Politics 2
Physical Skills: Athletics (Running) 3, Brawl
(Wrestling) 4, Drive 3, Firearms 2, Larceny 2,
Survival 3, Stealth 3, Weaponry 3
Social Skills: Animal Ken 2, Intimidation
(Physical Threats, Torture) 3, Persuasion 2,
Socialize (Bars) 3, Streetwise (Gangs) 3,
Subterfuge 2
Merits: Allies (Gangster, Biker Gang Leader)
2, Barfly 1, Contacts (Trucker, Evangelical
Priest) 2, City Status (Manchester) 1,
Covenant Status (Lancea Sanctum) 2,
Fighting Style: Boxing (4), Haven: Location 1,
Size 3, Security 2, Language (Latin) 1,
Resources 2, Retainer (Ghouled) 1, Strong
Back 1, Stunt Driver 3,
Willpower: 5
Humanity: 4
Virtue: Temperance
Vice: Wrath
Health: 9
Initiative: 7
Defence: 3
Speed: 10
Blood Potency: 3
Disciplines: Animalism 4, Protean 4,
Resilience 3, Theban Sorcery 2
Devotions: Partial Transformation
Theban Sorcery: Blood Scourge (1), Vitae
Reliquary (1), Sinner Song (1, page 196
Lancea Sanctum)
Vitae/ per turn: 12/2
Derangements: Narcissism, Phobia (Silver)
Appearance: Victor is about 6 2 and is
stocky and broad shouldered. He has a stern,
scarred face, short crop hair and the look of a
man from the military. He wears functional
clothing but underneath his body is heavily
scarred, seared by fire, cut by flails, shredded
by his own claws.
Victor was born in Lincoln, his
parents having arrived from South Africa as
servants to a wealthy landowner. Victors
youth was tough and he was brought up as a
determined Christian, resilient and self
reliant. His father, amongst the black
population, acted as the local priest and so
Victor learnt the Bible, sung hymns, and
attended to the chapel.
Victors married and he continued to
work with his father at the chapel. His wife
bore him three children but things would
soon take a turn for the worse. One night a
man, an aristocrat or businessman, raped his
daughter and beat his wife while Victor was
cleaning and repairing the chapel. Enraged
Victor sought out the man that very night,
and believing he had found him, beat the
man to death.
The next day it came to light that a
young man had died, and worse, it seemed
he was not the rapist. Victor could not consol
himself, he had committed a sin in an act of
rage. So Victor chose to flee his family,
seeking out the slums of the city and joined a
gang. He thought death would come quick
to him, and he prayed for God to strike him
down. His prayers were answered, but not
by God but by one of the Damned.
Victor had been watched by a priest
of the Lancea Sanctum, and Victor had been
chosen for his dedication to Christ, but also
his devotion to enacting Gods will upon
sinners. Victor was approached by his sire to
be, Deacon Ben Knight, who over the next
few months taught Victor the first few pieces
of Sanctified doctrine, and that there is
purpose beyond the mortal life. Victor clung
to the idea that there are those who are the
wolves of God, herding the sheep into his
glory, or punishing those who have turned
from his divinity. Certain of Victors desire
to leave his mortal life, Ben revealed his
Kindred nature, and Victor, at first horrified,
realised the divine nature of Ben and the
Kindred.
Victor was brought before the
Sanctified of the city and in their church
Father Victor Luncean
Victor and Ben were ritually flogged, their
skin flayed. Then before the gathered
congregation Ben drained Victor and
embraced him.
Victor awoke to a new life. He had
been blessed with a second life, a divine
mission, a dark angel had been born. In the
church, lying next to him the drained body
of a man. This was Victors first kill.
Since Victors embrace he has been
one of the foot soldiers of the city. He
quickly rose to position of an enforcer, a
crusader. He was a weapon of the Sanctified,
seeking out members of the Brood, heretics,
and those Kindred who broke the laws of the
Traditions. Furthermore he and his fellows
would engage in acts of war against the
other covenants, assassinating elders,
destroying coteries and terrorizing neonates
into joining the Sanctified.
Victor rose in prominence and
obtained the position of Deacon, his sire now
a priest of the city. But with this rise in
power and influence came new enemies
within the covenant. In particular the ruling
Bishop of the city was not a hardliner
compared to Father Knight, and Knight was
gaining greater influence in the city to the
point that Knights opinions and commands
were followed while the Bishops were
largely ignored. The Bishop had to end the
Sanctified aggression to the other covenants,
and so in secret Knight and his militant
faction were hunted down by those within
the Ordo Dracul who had been waiting for a
chance to take revenge on the war
mongering Father Knight.
Victor survived the attacks, but
could not afford to stay in the city and in
1955 moved to the city of Manchester and
was given the position of Deacon.
Victor was disgusted by the Kindred
of the city, and the usurper Chairman
Williams. For the Bishop this was exactly
what he needed, a weapon to use to gain the
respect and allegiance of the Kindred of the
city.
Since Victors arrival he has been
promoted to the position of Father, and has
also gained the nickname of Red River
Victor as he has been always quick to call
Bloodhunts and lead them. This has often led
to conflict with the Constable, both
politically and religiously, and the two
Invictus Lords as they have at times denied
Bloodhunts from passing into their domains.
Victor is a passionate priest, hunter,
and crusader. He sees all mortals as
misguided flock, and his rhetoric and
savagery inspire many of the neonates of the
city, being drawn to Victors divine wrath.
Victor prays to his dead family each
night in his private haven, and wears on his
left leg a painful binding that cuts him
deeply, a reminder that though he may never
age he is not beyond pain or death.
Chapter Three The Endless Waltz The Vampires of Manchester
'`' '`` `
Clan: Mekhet
Covenant: Lancea Sanctum
Embrace: 1981
Apparent Age: Mid 30s
Mental Attributes: Intelligence 2, Wits 4,
Resolve 3
Physical Attributes: Strength 2, Dexterity 3,
Stamina 2
Social Attributes: Presence 3, Manipulation
2, Composure 3
Mental Skills: Academics 2, Computer 2,
Investigation 3, Politics (Lancea Sanctum) 3
Physical Skills: Brawl 2, Drive 3, Larceny
(Lock Picking) 3, Stealth 3
Social Skills: Empathy 2, Intimidation (Black
Mail) 2, Persuasion 1, Socialize 1, Subterfuge
2
Merits: Allies (Lawyer) 1, Contacts
(Dominatrix, Psychologist) 2, City Status
(Manchester) 1, Clan Status 1, Covenant
Status (Lancea Sanctum) 1, Haven: Location
2, Size 2, Security 2, Herd 3, Resources 2,
Retainer (Ghouled) 1
Willpower: 6
Humanity: 5
Virtue: Fortitude
Vice: Gluttony
Health: 7
Initiative: 6
Defence: 3
Speed: 10
Blood Potency: 2
Disciplines: Auspex 3, Celerity 3, Obfuscate
3, Theban Sorcery 1
Theban Sorcery: Blood Scourge (1), Vitae
Reliquary (1)
Vitae/ per turn: 11/1
Appearance: Rebecca is 5 8, she has an
hour glass figure, with long brown hair that
is tied back tightly in a pony tail, giving her a
pointed, pinched, appearance. She tends to
wear power suits, leather jackets and high
heeled boots. She also has a tendency to
stomp around during congregations crack a
stick against her boots.
Rebecca moved to Manchester from
Coventry, taking a job in with a law firm,
specializing in business law and real estate.
Her life was monotonous, filled with a
continual drag of paper work, constant
bickering and backstabbing with colleagues.
Her embrace by Peter Strauss of the
Invictus was a simple one. He required a
new student and ally in the modern age.
Technology was evolving, money was
shifting hands quicker, and Peter needed
someone who had a head for this brave new
world. But Peter did not get what he had
bargained for. Rebecca had a need to
understand what she was, what meaning
there was to her life before her embrace and
after it. She felt more alive than ever and she
desired to know why she was cursed in life
and death.
Rebecca joined the Sanctified,
ritually flogged before the Bishop. She was
drawn by the answers that the faith provided
Sister Rebecca Castle
her, and their divine crusade made sense to
her eyes.
For the last 10 years Rebecca has
been a Deacon of the Sanctified, effectively
the equivalent of a Invictus whip, except her
mission is one of faith rather than power.
Rebecca is a dedicated member of
the Sanctified, and has gathered her own
small coterie who follow the Bishops words
and decrees, seeking to hound the heathens
of the Crone, the unbelievers of the
Carthians and Invictus, and the twisted
philosophies of the Ordo Dracul.
In private Rebecca is self assured
with her vampiric nature. She enjoys it,
revels in it, to the point that she sees the
powers bestowed on vampires as just gifts
for the curse they bear, the divine purpose
they follow. Rebecca indulges in her desires,
enjoying sadomasochistic romps, stealing
secrets from the pillows of her lovers.
Chapter Three The Endless Waltz The Vampires of Manchester
'` ' ' '`
': '
''` `' ' ' '
'' '`' `: `
': :`'
'`' '` ''
`'`
Clan: Gangrel
Covenant: Ordo Dracul - Carthian
Embrace: 1633
Apparent Age: Mid 30s
Mental Attributes: Intelligence 4, Wits 3,
Resolve 3
Physical Attributes: Strength 3, Dexterity 4,
Stamina 4
Social Attributes: Presence 3, Manipulation
3, Composure 3
Mental Skills: Academics (Philosophy,
Secret Societies) 4, Investigation (Enigmas,
Experiments) 2, Occult (Kindred, Alchemy,
Ghosts) 4, Politics 4, Science 3
Physical Skills: Athletics 2, Brawl 4, Drive 2,
Larceny (Concealing Stolen Goods) 3, Stealth
3, Survival 2
Social Skills: Animal Ken 3, Empathy 2,
Intimidation 3, Persuasion (Inspiring) 3,
Subterfuge 4
Merits: Contacts (Museum Curator, Book
Dealer, High Society Socialite) 3, City Status
(Manchester) 1, Clan Status 1, Covenant
Status (Carthian) 1, Covenant Status (Ordo
Dracul) 3, Crucible Ritual 3 (Ordo Dracul,
page 202), Fontal Ritual 2 (Ordo Dracul page
202), Haven: Location 2, Size 3, Security 4,
Language (Latin, Greek) 1, Mind of the
Devouring Worm 3 (Ordo Dracul page 204),
Resources 4, Retainer (Ghouled) 4
Willpower: 6
Humanity: 5
Virtue: Temperance
Vice: Sloth
Health: 9
Initiative: 7
Defence: 3
Speed: 12
Blood Potency: 6
Disciplines: Animalism 3, Auspex 2, Protean
5, Resilience 3, Theban Sorcery 2, Spoiling 2
Theban Sorcery: Blood Scourge (1), Vitae
Reliquary (1), Sinner Song (1, page 196
Lancea Sanctum)
Fontal Rituals: Feast of Blood (Ordo Dracul
page 211)
Blood Solutions: Eyes Blood (Ordo Dracul
page 207)
Devotions: Partial Transformation
Coils: Blood 3, Banes 1, Beast 2
Vitae/ per turn: 15/3
Derangements: Narcissism, Phobia
(Avoidance)
Grand Wyrm Zahred Zilber
Appearance: Zahred, or Zacharius, is about
5 9, with short cropped brown hair,
stubble, brooding eyes, and pale skin. He is
slim and taught, tending to wear casual suits,
shirts and well polished shoes.
Zahred was born in Romania to a
family of professional soldiers. His ability
and strength eventually earned him the title
of captain. It was in the dark shadows of the
Carpathian mountains that Zahred met his
end in the cold castle of his lord, defending
his lands from the invading Transylvanians.
This was not the end for Zahred, and he
awoke the next night, buried with his allies
in a mass grave. He crawled out from the
ground and was met by his sire, Thadeus.
Thadeus was a mendicant monk of the
Lancea Sanctum, and a Gangrel, and had
been chosen by God. Zahred took in this
knowledge and accepted that he had died for
some greater good.
Over the next few decades Zahred
was instructed in the lore of the Lancea
Sanctum, he himself becoming a warrior
monk. However, it was in Venice that
Zahred witnessed the horror of the depraved
Sanctified, and in disgust turned on his
covenant and fled to the wilderness,
travelling as a member of the Invictus, acting
as a messenger of the Lords, for the next
number of decades.
By the late 18
th
century Zahred had
arrived settled in Milan. Milan was a
growing centre of research, such as autopsy,
astronomy and alchemy. It was here that
Zahred found the Ordo Dracul. Unknown to
the bickering courts of the Invictus and
Lancea Sanctum, the Ordo Dracul was
lurking in the shadows, gathering in covens
to discuss their findings and discoveries. The
chapter house of Milan was large, and
boasted members from other covenants, and
it was inevitable that the Ordo Dracul would
reveal their presence.
It was here amongst these like
minded individuals that Zahred discovered
what he sought most, freedom from this
curse. He studied the arts of physics,
biology, alchemy and the occult. Here in
secret he learnt more about his curse than
any Sanctified book could ever reveal.
Zahred rejoined the Sanctified,
returning to them as an honoured priest, one
who had overcome great tribulation in his
wonderings. He rose to a position of trust
within the covenant while other Dragons did
so within the Invictus. However their
attempt was thwarted and the Ordo Dracul
was driven from Milan back to Venice, while
Zahred took flight north, taking a ship to
England, arriving in Hull from where he
then went onwards to York.
Far from London or the diocese of
Salford, Zahred was able to gather more
Dragons together and continue their pursuit
of The Great Work. Of course there was the
publication of Dracula and the Ordo Dracul
was revealed to the other covenants. In York
Zhared took the initiative and command of
the Covenant within the city, establishing the
York chapter house.
With Zahred established as head of
the academy of York, an adept of Wild,
Burning Hunger, Grand Wyrm and a
member of the Oracles of the Sworn of
Mysteries, Zahred was the elected
Parliamentarian, a position bestowed upon
him before Lisette, the youngest of Draculas
brides. As the years passed Zahred stepped
down from his position and devoted more
time to his studies and those of his students.
With the fall of the Ordo Dracul in
Manchester Zahred has now taken it upon
himself to act as Oracle to the remains of
Manchesters Dragons, and has assumed the
identity of a younger vampire in order to
infiltrate the city and bring the Ordo Dracul
back to prominence.
Chapter Three The Endless Waltz The Vampires of Manchester
Zahred acknowledges his vampiric
condition and is well practiced in matters of
philosophy and alchemy, the very tools he
needs to teach and discover the secrets of
Kindred enlightenment. Before other
Kindred he assumes a lesser role, informing
them from the shadows rather than ruling
over them like the priests of the Acolytes and
the Sanctified. However, Zahred knows the
meaning of change, and has come to
Manchester to teach the meaning of it to the
city.
Oliver Valt
`' ` '`
`''' '` ''
'` '`
Clan: Gangrel
Covenant: Ordo Dracul - Unaligned
Embrace: 1947
Apparent Age: Mid 30s
Mental Attributes: Intelligence 3, Wits 4,
Resolve 4
Physical Attributes: Strength 4, Dexterity 4,
Stamina 4
Social Attributes: Presence 3, Manipulation
2, Composure 2
Mental Skills: Crafts 2, Investigation (Crime
Scenes) 2, Occult 2
Physical Skills: Athletics 3, Brawl (Kick
Boxing) 3, Drive 2, Larceny 2, Stealth 3,
Survival 2, Weaponry 2
Social Skills: Animal Ken 1, Intimidation
(Torture) 3, Socialize 2, Streetwise 2,
Subterfuge 2
Merits: Allies (Homeless Shelter) 2, Brawling
Dodge 1, Contacts (Beat Cop, Homeless
Man) 2, Clan Status 1, Covenant Status (Ordo
Dracul) 2, Crucible Ritual (Ordo Dracul page
202) 3, Fighting Style: Boxing 3, Fleet of Foot
2, Haven: Location 1, Size 1, Security 2,
Resources 2
Willpower: 6
Humanity: 4
Virtue: Wrath
Vice: Fortitude
Health: 9
Initiative: 6
Defence: 4
Speed: 13
Blood Potency: 3
Disciplines: Animalism 3, Auspex 1, Protean
5, Resilience 2, Vigor 3
Devotions: Partial Transformation
Coils: Blood 2, Banes 1, Beast 2
Vitae/ per turn: 12/2
Derangements: Paranoia
Appearance: Oliver is a brutal, monster of a
man. He is 5 8 but of a heavy build, matted
shoulder length hair, grizzled features. His
eyes are a luminous green and he is always
filthy from living on the streets.
Oliver was born to a family of
immigrants to Manchester. WWI was over
and he had seen the war ravage Europe. He
came with his family to Manchester, hoping
for a better life. But working conditions were
still disgraceful, and Oliver soon found
himself in the cramped conditions of the
slums. When war broke out once more
Oliver would have been conscripted,
however Oliver sought to escape the ravages
of war by hiding out in the streets and slums
of the city. It was here that he was embraced,
by accident.
Destruction should have been the
consequence of his embrace, but with the
bombing of England, the Kindred population
had been greatly reduced and so Oliver was
accepted into the city by Chairman Williams.
He needed people who could keep the peace
and Valt was one of these. The war had led
to chaos in the city as some elders met their
final death at the hands of Nazi bombs.
As the years rolled on, Valt was
promoted and became a respected officer of
the city. However it was in the 70s that Valt
met had his undoing, and was used as a
pawn within the Chairmans plots, and setup
for causing the final death of one of the
priests of the city. This allowed the
Chairman to move in on the domain of the
Lancea while diverting their attention to an
apparent Carthian traitor.
Valt, outcast, found refuge amongst
the Ordo Dracul and within their chapter
house found safety and a mentor. Valt learnt
the secrets of the Ordo, the mysteries of the
Coils. However the Grand Wyrm of
Manchester had plans to remove the
Chairman from power. The Chairman and
the Grand Wyrm had been conducting a
shadow war, battling for occult resources
and texts. However the Ordo Dracul had
been gathering soldiers under its banner. He
trained in the arts of mesmerism, and
worked to train his body, becoming a
Companion of the Sworn of the Axe.
Valt was one of those Kindred on the
front line during the Poll Tax uprising. The
Chairman mobilized the Carthians and the
Chapter Three The Endless Waltz The Vampires of Manchester
Ordo Dracul met the resistance of these
Kindred and allies within the Lancea
Sanctum.
The Ordo Dracul were crushed, their
chapter house attacked and destroyed, with
their research materials removed and
confiscated by the Bishop and the Chairman.
Valt went into hiding, a blood hunt was
called against him and so he fled to York.
Valt returned to Manchester years
later, remaining as an outsider, keeping a
low profile and trying to remain undetected
by the Lictor or Constable of the city. He has
since been mobilizing the remaining
Dragons of the city, training new members of
the Sworn of the Axe. Valt has also acted as
sheppard for the Dragons of the city, setting
up a secure chapter house ready for the
arrival of Zahred Zilber.
Oliver has a enmity towards the
Bishop and the Chairman and wishes to see
both fall before the Ordo Dracul.
Lauren Esten
^'` '` `` '``'
'` '' `'`
Clan: Daeva
Covenant: Ordo Dracul - Carthian
Embrace: 1987
Apparent Age: Early 20s
Mental Attributes: Intelligence 2, Wits 3,
Resolve 3
Physical Attributes: Strength 2, Dexterity 3,
Stamina 2
Social Attributes: Presence 5, Manipulation
4, Composure 3
Mental Skills: Academics 2, Crafts
(Photography) 2, Investigation 2, Occult 1,
Politics 1
Physical Skills: Athletics 2, Brawl 3, Drive 3,
Larceny (Concealing Stolen Goods) 2, Stealth
(Clubs and Crowds) 2
Social Skills: Empathy (Lies) 2, Intimidation
3, Persuasion (Seduction) 2, Socialize (Clubs,
Student Parties) 3, Streetwise 2, Subterfuge 3
Merits: Contacts (Club DJ, Journalist) 2, City
Status (Manchester) 1, Clan Status 1,
Covenant Status (Carthian) 2, Covenant
Status (Ordo Dracul) 2, Haven: Location 3,
Size 3, Security 4, Herd 3, Resources 3,
Retainer (Ghouled) 2, Striking Looks 2
Willpower: 6
Humanity: 6
Virtue: Charity
Vice: Pride
Health: 7
Initiative: 6
Defence: 3
Speed: 10
Blood Potency: 3
Disciplines: Celerity 3, Dominate 3, Majesty
3, Vigor 3
Coils: Blood 3, Banes 1, Beast 1
Vitae/ per turn: 12/2
Derangements: Narcissism
Appearance: Lauren is 5 4, voluptuous,
and has platinum white hair cut in a short
bob. She tends to wear revealing, stylish
clothing, featuring leather, pvc or some other
sexy materials. She has a round, heart
shaped face and seductive eyes.
Lauren arrived in Manchester as a
student at Manchester Metropolitan
University. Already she was a wild young
person, getting drunk almost nightly,
indulging in drugs and having many sexual
encounters. This contrasted her conservative
parents, both of whom were respected
professionals in their fields. Lauren was
treated as the black sheep of her family.
It was during one of these drug
fuelled parties that Lauren was spotted by
her sire to be, the Dragon, Kristen Byres.
Kirsten was entranced by Lauren, and
desired this young vibrant person in her
Requiem. Kristen, obsessed with Lauren,
embraced her that night, without the
permission of either the Grand Wyrm or the
Chairman. Lauren was kept from the other
Kindred of the city. She learnt of their ways
and became Kristens lover.
With the Ordo Dracul mobilizing for
a takeover of the city, Kristen introduced
Lauren, and so Lauren was in turn
introduced to the Chairman as a newly
Chapter Three The Endless Waltz The Vampires of Manchester
embraced childe who was seeking induction
into the Carthians. This suited the needs of
the Grand Wyrm as he needed a insider
within the Carthians.
The fall of the Ordo Dracul, the final
death of her sire, the banning of the
Covenant from the city, led to Lauren
remaining as a Carthian within the city while
in secret meeting with those Ordo Dracul
still within the city. As a result she has
become the Castellen of the Covenant, with
the Dragons meeting at clubs owned by her.
Since the banning of the Ordo
Dracul, Lauren his grown in reputation
amongst the Carthians of the city, well
known for the Blood parties that she holds.
She is notorious for pushing the laws of the
city to their limit.
Lauren has in fact been helping to
gather the Ordo Dracul together so that they
once more be officially accepted within the
city. She has learnt what little she can of the
Coils and occult rites that her peers were
aware of. Her training has thus been
somewhat limited before the arrival of
Zahred Zilber.
Lauren has also been an active
Carthian, organizing locations for Elysium
and providing herds for feeding. But behind
this has been gathering secrets ready for the
return of the Ordo Dracul.
With the return of Zahred Zilber
Lauren has been officially named as
Castellen, and as such she has now been
setting up a new chapter house for the
Dragons and providing space for havens and
new laboratories. Because of her active role
in Covenant and city politics, or at least
social life, she has been made a Seer of the
Sworn of Mysteries. As a result she has been
tasked to learn what she can about the
Carthians and the Chairman. This has led
her to make allies within the Invictus
ancillae, those desperate for her insider
knowledge of the Carthians, unaware of her
position within the Ordo Dracul.
KoGaion Vincent Landen
` ^` `: `'
'` : ^:'
'` ': :`'
Clan: Mekhet
Covenant: Ordo Dracul
Embrace: 1864
Apparent Age: Mid 30s
Mental Attributes: Intelligence 4, Wits 4,
Resolve 3
Physical Attributes: Strength 3, Dexterity 3,
Stamina 3
Social Attributes: Presence 3, Manipulation
4, Composure 4
Mental Skills: Academics (Religion, Secret
Societies) 4, Investigation 3, Occult (Spirits,
Ley Lines) 4, Politics 2, Science 2
Physical Skills: Brawl 3, Drive 2, Larceny 2,
Stealth 3
Social Skills: Expression 2, Intimidation 3,
Persuasion 3, Streetwise 2, Subterfuge 3
Merits: Contacts (City Council Planner,
Mortal Mystic) 2, Covenant Status (Ordo
Dracul) 3, Crucible Ritual 3 (Ordo Dracul,
page 202), Fontal Ritual 2 (Ordo Dracul page
202), Haven: Location 1, Size 2, Security 4,
Language (Latin, Greek, Arabic, French) 4,
Mind of the Devouring Worm 3 (Ordo
Dracul page 204), Resources 4, Retainer
(Ghouled) 4
Willpower: 8
Humanity: 3
Virtue: Fortitude
Vice: Gluttony
Health: 8
Initiative: 7
Defence: 3
Speed: 11
Blood Potency: 4
Disciplines: Auspex 4, Celerity 3, Obfuscate
4, Protean 2, Resilience 3
Devotions: Quicken Sight, Sample the Earth
(Ordo Dracul page 200)
Fontal Rituals: Arcane Vitae (Ordo Dracul
page 210)
Coils: Blood 3, Banes 2, Beast 2, Soul 1 (Ordo
Dracul page 175)
Vitae/ per turn: 13/2
Derangements: Fixation, Paranoia
Appearance: Vincent is skinny, with a mess
of dark hair, a constant, distant look, and
wears simple clothes that look slept in and
heavily worn. He wears a small pendant
which doubles for dosing.
Vincent was born in Scotland,
Edinburgh. His father died in the army and
so he and his mother lived with his
grandmother and grandfather, a judge.
Vincent, was brought up with an expectation
to also become a lawyer, and he was
inducted into Edinburgh University and it
was here that he also followed his
grandfathers example and joined the
Masons. It was within the Masons that he
learnt of various occult matters, and his
interest in law waned. He would begin going
to locations in the city renowned for
paranormal activity. After a number of such
attempts he caught his first view of a ghost
and from there he came into near contacts
with other such beings. Then he found
vampires.
One night Vincent was in the
autopsy laboratories of the university,
hoping to see one of the ghosts that were
rumoured to walk the halls. But instead he
Chapter Three The Endless Waltz The Vampires of Manchester
came across a number of Kindred, in a
medical manner, feeding on a person
strapped to a surgery table. Filled with a mix
of fear and curiosity Vincent stood still,
struck by the monstrosity of the act. The
feeding Kindred spotted him and kidnapped
him.
After a number of nights being
interrogated and psychologically broken the
Dragons learnt more about Vincent and how
he would be of value to their Covenant. So
rather than kill him they released him back
out into the world and watched him.
Vincent would go on to graduate
from university but was also making in
roads into other occult societies. It was now
that the Ordo Dracul returned to Vincent
and inducted them into their group and after
a number of years as a ghoul Vincent was
embraced.
Following his embrace Vincent
moved to Manchester in order to escape any
issues associated with his past life, but also
to promote the Dragon concept of change. In
Manchester Vincent would involved himself
with the occult societies that were present, in
particular the Hellfire club.
Over time Vincent moved up the
ranks of the Dragons, eventually becoming
on a Journeyman of the Sworn of the Dying
Light. His work brought him into much
conflict with other supernatural entities, but
his particular specialty was with dealing
with spirits, and in particular their tie to the
Kindred Beast.
However, then came the Poll Tax
riots and the Ordo Dracul were driven out of
the city. Vincent remained, going into
hiding, gathering up what documents he
could while the Dragons fought on the
streets. With the Dragons driven from the
city Vincent took it upon himself to become
the new Kogaion.
In recent years Vincent has been the
unofficial head of the Covenant in secret. He
still maintains the maps of all the ley lines,
the Wyrm Nests and locations of paranormal
activity. For this reason Vincent wishes to see
the Chairman and the Lancea Sanctum fall,
since between the two of them the files kept
by the Ordo Dracul have been destroyed or
hidden. Worse is that there are a few
individuals within the Carthians that are
some form of paranormal investigation
organization, and so have been turning up at
Wyrm Nests. For this reason he has begun
studying the arts of alchemy so that he might
be able to level curses against these
intruders. However, the arrival of Zahred in
the city has thrown his plans out of shape as
he now must acknowledge the command of
and elder Dragon.
Tetsuro
'` ^'':
'` ''
`' ' '` '` ''`
Clan: Nosferatu - Burakumin
Covenant: Unaligned
Embrace: 1733
Apparent Age: Unknown
Mental Attributes: Intelligence 4, Wits 3,
Resolve 4
Physical Attributes: Strength 3, Dexterity 4,
Stamina 4
Social Attributes: Presence 3, Manipulation
1, Composure 3
Mental Skills: Academics (Philosophy,
Shinto) 4, Investigation (Bodies) 3, Occult
(Shinto, Ghosts) 4, Politics 3
Physical Skills: Brawl (Tai Chi) 4, Larceny 3,
Stealth 4, Survival 2, Weaponry (Katana) 4
Social Skills: Intimidation 4, Streetwise
(Yakuza, Triads) 3, Subterfuge 3
Merits: Allies (Shinto Priest) 1, Contacts
(Buddhist Priest, Yaukza gang leader) 2,
Haven: Location 3, Size 3, Security 3,
Language (Japanese, Mandarin, Cantonese)
3, Resources 2, Retainer (Ghouled) 2
Willpower: 7
Humanity: 3
Virtue: Faith
Vice: Gluttony
Health: 9
Initiative: 7
Defence: 3
Speed: 12
Blood Potency: 5
Disciplines: Auspex 2, Getsumei 5,
Nightmare 4, Obfuscate 3, Vigor 4
Vitae/ per turn: 14/2
Derangements: Depression, Obsessive
Compulsion (Counting Grains of Rice)
Appearance: Tetsuro is 5 8, his body is thin
and skeletal, with dark skin that is withered.
He wears a burgundy kimono and what
remains of his hair is tied back in a pony tail.
He wears a small jade pendant, apparently a
talisman against evil and curses.
Tetsuro was born into a family of
butchers in the south of Japan. He had a
humble life in the town where he worked
with his father. But it was his affinity with
the Shinto faith, and his fathers desire for
his son to be accepted as a priest, that caught
the attention of the local Burakumin. His sire
to be presented himself to Tetsuro as an
ancestor spirit, and that he needed Tetsuros
help. This of course involved Tetsuro
becoming the Burakumins ghoul, and
eventually being embraced.
As one of the unclean Tetsuro was
already used to the prejudice against him,
and this was nothing new being a
Burakumin. Instead he kept to the shadows,
learnt from his ancestor, kept watch over his
own family, and studied the arts of the
blood, ghosts, the dead, Shinto and the
Disciplines.
As the century rolled on the English
and the Americans arrived and change was
sweeping the nation. Tetsuro had moved to
Tokyo in order to pursue his own research
while pushing for change within the Kindred
politics. However, he would have to deal not
just with enemies from within Japan, but
those who had just arrived. One of whom
was Natalia Kerkoft.
Natalia was in Japan on a visit to
learn more about the strange country, and
also to ensure the safety of her investments.
The local Kindred treated her like a lord. In
exchange for more influence in the west
Natalia was allowed to conduct her business
as she saw fit, including stealing priceless
artefacts from Kindred, in particular Tetsuro.
However, Tetsuro did get his revenge. He is
the one who killed her mortal lover.
In the early 20s, along with other
migrants, Tetsuro travelled to England. He
was brought with the migrants who believed
him to be a form of ancestor spirit, and in
Manchester he was buried in the basement of
the Buddhist temple. Tetsuro knew that for
himself and his kind, freedom from the
prejudice could only be obtained in the West,
Chapter Three The Endless Waltz The Vampires of Manchester
and it be here that he would be able to grow
his influence.
In modern nights Tetsuro is still
known to a few mortal priests and family
elders as an ancestor spirit. They make
frequent sacrifices to appease the vampire
while he protects them and their families.
Though Japanese, Tetsuro now resides in the
Buddhist temple in China Town, as it is
frequented by many people of Eastern
Oriental lineage. This allows the Burakumin
to exert a great influence over them while
being free from the interference from the
other Kindred of the city. This exclusivity
over China town was granted to Tetsuro by
the Chairman in exchange for the Burakumin
refraining from interfering in city politics.
This of course doesnt stop Tetsuro resuming
his vendetta against Kerkoft.
Persus Rachel Witten
`'` ''` `
Clan: Mekhet
Covenant: Unaligned Invictus Circle of
the Crone Cult of Mithras
Embrace: 1991
Apparent Age: Mid 30s
Mental Attributes: Intelligence 4, Wits 3,
Resolve 3
Physical Attributes: Strength 3, Dexterity 4,
Stamina 3
Social Attributes: Presence 4, Manipulation
4, Composure 3
Mental Skills: Academics (Roman History,
Persian History) 3, Investigation 3, Medicine
2, Occult (Mithraism) 4
Physical Skills: Brawl 2, Drive 2, Larceny 2,
Stealth 3, Weaponry 3
Social Skills: Empathy 2, Expression
(Oration) 2, Intimidation 2, Persuasion 1,
Streetwise 2, Subterfuge 2
Merits: Allies (Cult Leader) 1, Contacts
(Manchester Historian, Sewer Engineer) w,
City Status (Manchester) 1, Covenant Status
(Circle of the Crone) 2, Covenant Status
(Mithraic) 5, Haven: Location 2, Size 2,
Security 3, Herd 2, Language (Latin) 1,
Resources 4, Retainer (Ghouled) 3
Willpower: 6
Humanity: 4
Virtue: Faith
Vice: Pride
Health: 8
Initiative: 7
Defence: 3
Speed: 12
Blood Potency: 3
Disciplines: Auspex 3, Celerity 2, Culter
Mithras 4 (Mythologies page 22), Cruc 2,
Obfuscate 3
Cruc Sorcery Rituals: Drops of Destiny (1,
Circle of the Crone page 204), Fires of
Inspiration (1, Circle of the Crone page 204),
Pangs of Proserpina (1), Cheval (2),
Imperious Call (2, Circle of the Crone page
201), Maiden Skin (2, Circle of the Crone
page 205), Souls Work (2, Circle of the Crone
206)
Vitae/ per turn: 12/2
Derangements: Depression
Appearance: Rachel is 5 4 and has jet black
hair and tends to wear functional clothing,
such as jeans, boots, dark shirts and silver
pendants bearing Mithraic emblems. She is
not particularly beautiful but dresses well to
appear enticing and commanding of her cult.
Rachel was born in Lincoln, the
second eldest of 3 children. Her father, a
police officer worked hard to get her into
university, hoping that she might join the
force as a forensics officer. Family life was
harsh, and she grew to hate her father and
the way he had treated her and her siblings.
At university she led a quiet life,
studying night and day. Those few times she
did let her hair down she would indulge in
drugs, coke being her preferred narcotic. It
was during one of these blow outs that she
witnessed what she thought was a person,
some fiend, drinking the blood of another
person at the party. In the morning Rachel
thought nothing of it until the student was
reported missing. Rachel was drawn into the
investigation, at first as a witness, but then as
her own detective. She found the blood stain,
and knew it was evidence that the person
that was missing had been there. But there
was more to be found. Rachel delved into the
mystery and uncovered photos taken that
night. The blurring. What puzzled Rachel
Chapter Three The Endless Waltz The Vampires of Manchester
was why this had not been mentioned in the
police reports that she had obtained.
Eventually the investigation was
shelved, but Rachel did not give in. She was
obsessed but the police prevented her from
further investigation.
Rachel eventually graduated and
joined the police force in London, but she did
not stop in her work piecing together what
she could from that night. She had learnt of
the existence of something else in the world,
and she had been seeing their signs in
society. Vampires. What she was unaware of
was that they too had been watching her.
Rachel was pursued one night,
stalked back to her home and cornered. The
looming monster, known simply as Red
King, embraced her, turned her, and
revealed to her the secret world of the
Kindred. She awoke in robes of linen,
mummified and her organs removed.
As a Mekhet Rachel was inducted
into their secret society, learned the lost
history of the Kindred, all under the streets
of London. She became knowledgeable in
Kindred lore and became a member of the
Circle of the Crone. However her studies led
her into the arms of the Cult of Mithras. Her
desire to understand more of the world led
her to the dark caverns of the order, and in
the dark.
Since her initiation into the Mithraic
cult Rachel has been tasked with discovering
more of the lost temples and fighting for
their possession. In particular she has been
sent to Manchester, where with the
Carthians in power, and the Lancea Sanctum
and Crone fighting for the soul of the
Kindred of the city the Mithraic cult can take
back what is theirs.