VTM Reference
VTM Reference
VTM Reference
Ratings
X Abysmal
1 Poor
2 Average
3 Good
4 Exceptional
5 Superb
Character Creation
Clans
Animalism
1 – Feral Whispers Manipulation + Animal Ken 6–8
2 – Beckoning Charisma + Survival 6
3 – Quell the Beast Manipulation + Intimidation/Empathy 7 (extended vs. Willpower)
4 – Subsume the Spirit Manipulation + Animal Ken 8
5 – Drawing Out the Beast Manipulation + Self Control 8
Auspex
1 – Heightened Senses Reduce difficulty by Auspex rating, or as-is Whatever is appropriate
2 – Aura Perception Perception + Empathy 8
3 – The Spirit’s Touch Perception + Empathy 5–9
4 – Telepathy Intelligence + Subterfuge Willpower
5 – Psychic Projection Willpower, Perception + Occult 7 (average)
Celerity
1–5 Blood point, gain additional actions = rating
Chimerstry
1 – Ignis Fatuus Spend Willpower
2 – Fata Morgana Willpower & Blood point
3 – Apparition Blood point
4 – Permanency Blood point
5 – Horrid Reality 2 Willpower, (Manipulation + Subterfuge to Perception + Self-Control
injure)
Dementation
1 – Passion Charisma + Empathy Humanity
2 – The Haunting Blood point, Manipulation + Subterfuge Perception + Self Control
3 – Eyes of Chaos Concentrates (1 turn), Perception + Occult 6–9
4 – Voice of Madness Blood point, Manipulation + Empathy 7
5 – Total Insanity Total attention, Blood point, Manipulation + Willpower
Intimidation
Dominate
1 – Command Manipulation + Intimidation Permanent Willpower
2 – Mesmerize Manipulation + Leadership Permanent Willpower
3 – The Forgetful Mind Wits + Subterfuge Willpower
4 – Conditioning Charisma + Leadership Permanent Willpower
5 – Possession Willpower, Charisma + Intimidation (vs. Diff Willpower vs. Difficulty 7
7)
Fortitude
1–5 Adds to Stamina for soaking purposes
(normal and aggravated)
Obfuscate
1 – Cloak of Shadows Stay in shadows, quiet, still and silent High Auspex could detect
2 – Unseen Presence No roll unless you speak or attack, then 7 if necessary
requires Wits + Alertness
3 – Mask of a 1000 Faces Manipulation + Performance 7
4 – Vanish from the Mind’s Charisma + Stealth Wits + Alertness
Eye
5 – Cloak the Gathering 1 Extra individual for each dot of Stealth.
Each individual must follow requirements
of discipline.
Obtenebration
1 – Shadow Play Blood Point, possibly add 1 die to
appropriate roll
2 – Shroud of Night Manipulation + Occult 7
3 – Arms of the Abyss Blood point, Manipulation + Occult 7
4 – Black Metamorphosis 2 Blood Points, Manipulation + Courage 7
5 – Tenebrous Form 3 Blood Points, occurs over 3 turns
Potence
1–5 Gains one automatic success for each
point to all Strength related rolls
Protean
1 – Eyes of the Beast Full turn, +1 difficulty to Social rolls
2 – Feral Claws Single turn, Blood Point (Strength +1
aggravated damage)
3 – Earth Meld Blood Point, Humanity vs. Difficulty 6 to
awake early
4 – Shape of the Beast Blood Point, 3 turns (additional Blood
Points can reduce time to transform)
5 – Mist Form Blood Point, 3 turns (additional Blood
Points can reduce time to transform)
Quietus
1 – Silence of Death Blood Point
2 – Scorpion’s Touch Blood Point, Willpower 6
3 – Dagon’s Call Touch target prior to invoking call; Permanent Willpower
Willpower, contested Stamina vs. target’s
Stamina
4 – Baal’s Caress Blood Point/hit, weapon inflicts aggravated
damage instead of normal
5 – Taste of Death Spit 10 feet per dot of Strength and/or 6
Potence, Stamina + Athletics
Serpentis
1 – The Eyes of the Serpent Willpower (vampires & supernatural 9
creatures)
2 – The Tongue of the Asp Opens aggravated wounds (Strength 6
damage)
3 – The Skin of the Adder Blood Point, Willpower point
4 – The Form of the Cobra Blood Point, 3 turns
5 – The Heart of Darkness Must be new moon
Hands of Destruction
1 – Decay Ages 10 years for every minute item is
touched
2 – Gnarl Wood 50 lbs of wood/ Blood Point spent
3 – Acidic Touch 1 Blood Point = ¼ in. steel plate/3 in. wood
(damage is aggravated) 1 Blood Point/turn
4 – Atrophy At least 3 successes on Stamina + 8
Athletics
5 – Turn to Dust Ages 10 years per success Stamina + Courage, Difficulty 8
Vicissitude
1 – Malleable Visage Blood point/body part, Intelligence + Body 6; 8 (to duplicate) five successes
Crafts; Perception + Body Crafts to for flawless copy; 10
duplicate another; Willpower to increase
Appearance
2 – Fleshcraft Dexterity + Body Crafts 5–9
3 – Bonecraft Strength + Body Crafts 7
4 – Horrid Form 2 Blood Points, Physical Attributes
increase by 3/Social Attributes drop to 0
5 – Bloodform Mental Disciplines will work in this form.
Dramatic Systems
Physical Feats
Climbing Dexterity + Athletics
Driving Dexterity/Wits + Drive
Encumbrance Strength
Hunting Perception
Intrusion Dexterity/Perception + Security
Jumping Strength, Strength + Athletics (running jump)
Lifting/Breaking Strength
Opening/Closing Strength
Pursuit Dexterity + Athletics/Drive
Shadowing Dexterity + Stealth/Drive
Sneaking Dexterity + Stealth
Swimming Stamina + Athletics
Throwing Dexterity + Athletics
Mental Feats
Awakening Perception, Humanity
Creation Variable
Hacking Intelligence/Wits + Computer
Investigation Perception + Investigation
Repair Dexterity/Perception + Crafts
Research Intelligence + Academics/Occult/Science
Tracking Perception + Survival
Social Feats
Carousing Charisma + Empathy
Credibility Manipulation/Perception + Subterfuge
Fast-Talk Manipulation + Subterfuge
Interrogation Manipulation + Empathy/Intimidation
Intimidation Strength/Manipulation + Intimidation
Oration Charisma + Leadership
Performance Charisma + Performance
Seduction variable