Computer Graphics Example PDF
Computer Graphics Example PDF
Bresenhams line algorithm to rasterize this line. Evaluate and tabulate all the steps
involved.
Solution:
Given data,
(x1, y1)= (0, 0)
(x2, y2)= (-8,-4)
x=x2-x1=-8-0=8
S1=-1
y=y2-y1=-4-0=4
S2=-1
Decision Variable=e=2*(y)-(x)
e= 2*(4)-(8)
=8-8 =0
e=0
Pixel
Initially (0,0)
(-1,0)
+8
-1
(-2,-1)
-2
-1
(-3,-1)
-8
-3
-1
(-4,-2)
-4
-2
Page 1
(-5,-2)
+8
-5
-2
(-6,-3)
-6
-3
(-7,-3)
+8
-7
-3
(-8,-4)
-8
-4
(0, 0)
-1
-2
-3
-4
-5
-6
-7
-8
-1
-2
-3
-4
-5
-6
--- This is required solution for the given line using Bresenhams algorithm.
Page 2
Example on DDA algorithm: Consider the line from (3, 2) to (4, 7), use DDA line algorithm
to rasterize this line. Evaluate and tabulate all the steps involved.
Solution:
Given data,
1. (x1, y1)= (3, 2)
(x2, y2)= (4,7)
2. To find,
x=x2-x1=4-3=1
y=y2-y1=7-2=5
3. Find out Length by checking condition,
If (dx>=dy) then
length=dx
else
length=dy
end if
Length=y=5
4. x=x/Length =1/5= 0.2
y=y/Length=5/5=1
5. Initial values,
X=x1+0.5*sign (x)
=3+0.5* (+)
X=3.5
Y=y1+0.5*sign (y)
=2+0.5*sign(+)
Ms. Punam R. Patil
Page 3
Y=2.5
6. Byloop,
The result in tabulated form as,
Iteration
Pixel
R(x)
R(y)
Initially
(3,2)
3.5
2.5
(3,3)
3.7
3.5
(3,4)
3.9
4.5
(4,5)
4.1
5.5
(4,6)
4.3
6.5
Length=5
(4,7)
4.5
7.5
7
6
5
4
3
2
1
(0, 0)
1
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