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Spellfire Channeler

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Sorcerous Origins

Spellfire Channeler
Spellfire
Spellfire is the raw energy of the Weave. Most who bear
this gift never have the time or opportunity to develop these abilities. Those who do practice their spellfire
are able to hone their talent into a tool with fantastic
abilities that most dabblers can only dream of. Spellfire
channelers are usually reclusive individuals, for powerful organizations are always on the hunt for beings
with unusual abilities that can be turned to evil or experimented upon. The Cult of the Dragon is one such
group, and it has been responsible for driving into hiding many users of spellfire. The most famous of these is
Shandril Shessair, who led a life on the run before finally
destroying enough cultists to deter their interest in her.
Most spellfire channelers wish only to be left alone, although a rare few use their spellfire to acquire power
and influence for themselves.

Bonus Spells
You gain these spells at the specified Sorcerer level and
they do not count against your spells known.
Sorcerer
Level
Spells
1st
Burning Hands, Detect Magic
2rd
Flaming Sphere, Scorching Ray
3th
Fireball, Counterspell
4th
Wall of Fire
6th
Sunbeam

Fire Nature

Goddess Bless
The Spellfire Channeler is blessed by Mystra, the Goddess of Magic, and she protect you. While wearing no
armor, you have an AC of 10+Charisma+Dextery.

Healer Fire
At 6th level, you can heal wounds. At the cost of 1 Sorcery Point, you can heal a number of Hit Points equal
to your Sorcerers Level (cumulatively), diseases or
poisons. You can cure multiple diseases and neutralize
multiple poisons with a single use of Healer Fire, expending Sorcery Points separately for each one.

Flight
At 14th level, you may as a bonus action create a aura
of pure spellfire energy. When you do this you gain a fly
speed equal to your your move speed.

Maestrom of Fire
At 18th level, the Spellfire Channeler can release spellfire energy in all directions as a 20-foot-radius spread,
dealing 10d10 fire damage to all creatures in the area
(Reflex half, DC 10 + Sorcerer Level + Charisma modifier). This ability cost 4 Sorcery Points.

Credits

This Archetype is made by Hatalbio Almeida, based


on
the Prestige Class of the book Magic of Farun.
At 1st level when you choose this origin, you gain imunnity to your own flames. This means all your spells and
abilities based on fire cant harm you.

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