Transmedia Storytelling
Transmedia Storytelling
Transmedia Storytelling
Storytelling
Mindy McAdams, University of Florida
WJEC syndicate title: Teaching Transmedia Storytelling
Author/expert:
Mindy McAdams
Author organization: University of Florida, Gainesville, Florida, USA
Author email:
mmcadams@jou.ufl.edu
Keywords:
transmedia, storytelling, journalism, multimedia, cross-media,
multi-platform, documentary, digital, internet, web, interactive
This paper was prepared by request for the World Journalism Education Congress in Auckland,
New Zealand, July 1416, 2016.
1. Introduction
Jenkins (2006) described how the story told in the Matrix movie trilogy was expanded in comic
books, video games and animated short films. His main point was not simply that the creators
used multiple mediums, but rather that parts of the story completely absent from the films
were told in other media products. Moreover, the films directors deliberately implemented
this strategy to expand the story and its fictional world.
Most of the scholarship around transmedia storytelling so far has concerned entertainment and
fictional storyworlds, including Harry Potter, Star Wars, and complex television series such as
Lost. However, the same criteria by which fictional transmedia projects are assessed can also be
used to assess nonfiction transmedia projects (Kerrigan and Velikovsky, 2016). A few published
studies have focused on transmedia journalism, notably an examination of five interactive
documentaries (Aufderheide, 2015) and a survey of projects that originated in public radio
(Edmond, 2015).
We should remember that transmedia storytelling is not just fiction. Advertising has
been a transmedia experience since the explosion of mass media in the first half of the
twentieth century, and the same can be said about journalism in the second half.
Nonfiction transmedia storytelling is still an unexplored territory waiting for its
explorers (Scolari, 2013, p. 49).
The question: How can we inspire and teach future journalists to effectively experiment with
telling various parts of a story across multiple mediums and different platforms?
Transmedia Storytelling / McAdams
Kerrigan and Velikovsky (2016) argued that a physical location in the real world can be a
component of a nonfiction transmedia project. Pavlik and Bridges (2013) described applications
of augmented reality (AR) for journalism storytelling. The authors characterized a situated
documentary as a form of immersive storytelling The users experience is somewhat
analogous to a museum audio tour (Pavlik and Bridges, 2013, pp. 2021). In a transmedia
project, interaction with the physical site would tell only part of the story.
Whether all of the components of a transmedia project can stand alone or not varies from
project to project; it also depends upon the component. Some projects may have more
dependent components that fail to make sense unless one has viewed or experienced the
central piece, such as a film or live performance. Jenkins has softened his stance on this since
2003, when he said: Each franchise entry needs to be self-contained enough to enable
autonomous consumption. That is, you dont need to have seen the film to enjoy the game and
vice-versa. Standalone components may expand the reach of a story by creating different
points of entry for different audience segments (Jenkins, 2007).
3. Significance to Journalism
Many journalism organizations have routinely produced stories for multiple platforms, but
strategies for story expansion and audience engagement have rarely accompanied those
efforts.
With increasing use of 360-degree video and other immersive technologies for storytelling in
journalism (Watson, 2015; Robertson, 2016), the transmedia practices of producing
components that deliberately tell only part of a story, and combining these in a larger,
dispersed network of related components, offer a strategy by which journalism stories might
reach more people and have greater impact.
Transmedia radio projects use expanded storytelling strategies to drive engagement in
an issue, much like transmedia documentaries do, but they also use those same
techniques to drive a number of other forms of audience participation. They solicit
audience contributions to collective and evolving bodies of knowledge, sometimes in
the manner of citizen journalism but more often in the form of self-documentation ...
(Edmond, 2015, p. 1573).
Podcasting (Vogt, 2015) and email newsletters (Fagerlund, 2016) might also fit into a
transmedia journalism strategy. Scolari (2013) contended that alongside expansion,
compression might also serve a purpose in transmedia storytelling. As an example he
described fan-produced short narrated videos that helped sort out the complex storylines of
the TV series Lost. By summarizing a complex story or compressing it into a list of bullet
points, a journalist provides value (for an example, see http://www.theskimm.com/recent).
People interact with different platforms and devices at various times and in various spaces.
Mode of access then largely becomes a question of what kinds of platforms and what types of
content most conveniently amalgamate with what types of socio-spatial practice (Jansson &
Lindell, 2015, p. 86). Rather than encountering a repeat of the same information every time we
use a different platform, we will find different aspects of the story that suit our information
needs in that time and place.
Edmond (2015) points to the transmedia work of Localore (http://localore.net/) as principally
audience development experiments (p. 1577). These public radio projects combine radio
broadcasts, websites featuring video and graphics, and outreach into specific geographic
communities. Another example is the iPhone app Hackney Hear
(http://www.hackneyhear.com/), which uses GPS location to enable people to listen to the
voices of residents while walking in neighborhoods in Londons east end.
Many digital journalism projects fail to include a significant engagement factor. An exception is
Sandy Storyline (http://www.sandystoryline.com/), a participatory documentary about the
impact of Hurricane Sandy, which included ways for people to attend in-person events and
submit stories by phone as well as online. In contrast, Universe Within
(http://universewithin.nfb.ca/), the final project in the ambitious Highrise experiment at the
National Film Board of Canada, explores the personal stories of dozens of people, but all the
stories are baked into the interactive interface. Interaction with the stories is innovative and
compelling, but the system is closed to participation.
4. The Challenge for Teaching
Transmedia storytelling is not going to make sense for every journalism story. Before future
journalists can effectively experiment with creating components for engagement and expansion
across multiple platforms, they will need to understand the potential benefits. They should not
undertake transmedia production just for the sake of doing it but because the story warrants it.
Probably the best foundation for making these decisions is the study and discussion of existing
transmedia journalism projects. Students can extract Jenkinss (2009a; 2009b) seven principles
of transmedia storytelling (spreadability vs. drillability; continuity vs. multiplicity; immersion vs.
extractability; worldbuilding; seriality; subjectivity; performance) and apply them to in-depth
journalism projects, determining how the projects could be extended and how audience
engagement could be pursued.
Elements from a syllabus for a university class about transmedia storytelling could be adapted
for use in a class about the future of journalism storytelling (Jenkins, 2010). The team project,
which is pitched to a panel of judges from the industry, could be particularly effective in a
journalism class (pp. 946947).
If we bring transmedia storytelling principles into the journalism classroom, we open the door
to discussions about nontraditional story forms such as virtual reality (Robertson, 2016), news
games (Eveleth, 2016), and comics journalism (Reid, 2015). Drillability (drilling deeper into a
complex story) is already part of investigative journalism projects that publish online databases
for public use (example: https://projects.propublica.org/docdollars/). Social media is widely
used to promote already-published stories, but what about using those platforms more
effectively to invite the public to participate and collaborate? Audience engagement can also
happen at real-world locations, face to face.
Creating opportunities for meaningful engagement might be the greatest challenge in any
transmedia journalism effort. Plenty of news organizations invite people to contribute photos,
videos, or personal accounts, but those contributions are trivial when compared with the
creative efforts we can see in fan communities for commercial fictional storyworlds. Harnessing
that desire to engage deeply with a story could contribute to expanding journalism projects and
spreading them to larger audiences (Jenkins et al., 2013).
It might not be possible for students to produce a fully realized transmedia journalism project
during one semester or term. The time constraints might be too severe, or students might lack
the necessary production skills. Working as a team to create a detailed plan for such a project,
however, could be a viable assignment that would open students eyes to the rich possibilities
of transmedia storytelling.
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