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Multimedia Form 5

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Multimedia Concepts

Week 1
(03 Jan 2011 – 07 Jan 2011)
“Multimedia” comes from the word
“multi” and “media”.“Multi” means
various. “Media” refers to any
hardware or software used for
communicating.
These are some examples of hardware and software
that we use in communicating with others.
The usage of text, audio, graphic, video and
animation are all involved in describing
media. So, multimedia is the presentation of
information by using a combination of text,
audio, graphic, video and animation.
MULTIMEDIA APPLICATIONS IN
SOCIETY
Firstly, multimedia is used as a common source of
reference.
Multimedia is also used in education and training.
Besides that, multimedia is greatly used in
entertainment industry. These industries produce
computer games, and develop animations or special
effects for cartoons and movies.
Multimedia applications are also widely used in
scientific research.
MORE MULTIMEDIA APPLICATIONS IN
VARIOUS FIELDS
Business – give a simple message through advertising.
Arts - combining drawing and animation.
Medicine - doctors can practice or be trained in
performing high-risk surgery by using virtual surgery.

Engineering - Computer-Aided Design or CAD is


used. By using this application, engineers can view the
design from many aspects and improve on it before
production.
INTERACTIVITY
Definition
In computers, interactivity is the dialog that occurs
between a human being (or possibly another live
creature) and a computer program. (Programs that run
without immediate user involvement are not
interactive; they're usually called batch or background
programs.) 
INTERACTIVITY OF MULTIMEDIA

There are TWO Types:-


1. Linear Interactivity.
 The content progresses
without you having to
control the flow of the
movie. Only control is to
press the “play” and the
“stop” buttons.
 The user is a passive
receiver of the multimedia
content most of the time.
2. Non-linear Interactivity
Allows you to decide which part you would like to view,
or how much you want to know about the content.
Two-way communication.
The user can control the progress and sequence of the
multimedia content by using buttons or links.
Uses tools like “hypertext” to connect a word or a phrase
to another screen.
An electronic book with links to another screen is
considered as having non-linear multimedia content.
Hypermedia is also used in non-linear interactivity. This
tool is similar to hypertext. However, it connects to
different media elements such as audio and video.
Virtual Reality is the best example of multimedia
technology which uses non-linear interactivity.

DVD Interface

LCD Car
System
MEDIUM OF DELIVERY
Web Based
There are a lot of multimedia software including plug-
ins, players and browsers used in the Internet. These
software allow better quality multimedia programs to
be stored and viewed.
CD Based Multimedia
CDs like CD-ROM (Compact Disc Read Only
Memory) have been used to store and deliver
multimedia content.
CDs are usually used with computers. An
improvement of the CD-ROM is the Blu-ray disc
which can store better quality video.
The main problem in using CD-ROMs as a medium is
that, it can be costly as it takes a long time to produce
a complete multimedia program.
Differences Between Web-based And Cd-
Based Multimedia Applications
Interactive TV
Use of digital television to deliver high definition
multimedia content to the user.
User would download it from the Internet.  
High-Definition Multimedia Interface (HDMI) cable
and the software, iTunes 7.
MULTIMEDIA ELEMENTS
1. Text
It involves the use of text types, sizes, colours and
background colour.
Hypertext - other media or screen can be linked.
THREE things that need to be considered:-
 The position of the text on the screen.
 Length of the message
 And legibility of the text
2. Graphic
Make the multimedia application
attractive.
TWO types:-
 Bitmaps (paint graphics)
Real images that can be captured from
devices such as cameras or scanners.
 Vector (draw graphics)
Drawn on the computer and only
require a small amount of memory.
3. Audio
TWO types:-
 Analog audio refers to the original sound signal.
 Digital audio refers to the digital sampling of the actual
sound
What is digital audio used in multimedia?
We can record analog audio file. We can use special
audio editors like Sound Forge to convert analog audio
files into digital audio files.
4. Video
The digital video is gaining popularity because of the
following reasons:-
 video clips can be edited easily
 the digital video files can be stored like any other files in
the computer and the quality of the video can still be
maintained
 the video files can be transferred within a computer
network
 it allows non-linear editing in any part of the

What is the most problem when transferring digital video


via internet?
5. Animation
Is a process of making a static image look like it is
moving.
Categorised into TWO.
 2D animation refers to creating movements in basic
objects. These objects are put into various situations or
positions and have movement on the screen.
 3D animation refers to creating movements to three
dimensional digital objects from photographs.
Movements like spinning and flying across the screen are
some samples of animations.
STANDARD FILE FORMATS
HARDWARE AND EDITING SOFTWARE
Hardware For Producing Multimedia
FOR MULTIMEDIA PRODUCTION

Each hardware has its own functions


1. Scanner
Used to convert conventional images, texts, drawings
and photos into digital form that can be understood by
the computer.
There are four types of scanners: flatbed scanner, hand
held scanner, sheet-fed scanner and 3D scanner.
2. Video Cameras
TWO types:-
 A digital video camera records video in digital signals,
which can be stored in various forms of media, such as
memory cards.
 An analog video camera records video in analog signals on
a magnetic video tape.
3. Camera
The advantages of having a digital camera is that the
images captured can directly be used in the computer.
It saves cost as we do not have to buy films and can
choose to keep or delete the pictures in the memory
card.
4. Audio

Devices are needed to record analog sound. The


sounds are then changed into digital sound.
EDITING SOFTWARE FOR
MULTIMEDIA
In producing multimedia, the data in the video camera
can be edited, changed, transferred and stored in the
computer.

Examples Of Editing Software


AUTHORING TOOL CONCEPT
Authoring tool is a program that helps you write
multimedia applications.Authoring tools usually
enable you to create a final application by linking
together objects such as a paragraph of text, graphic or
a video.
By sequencing them in an appropriate order, authoring
tools can produce attractive and useful multimedia
applications.
MULTIMEDIA AUTHORING TOOLS
Multimedia authoring requires users to develop all the
multimedia elements and integrate them into an
interactive application.
All multimedia tools are based on a concept where the
program organizes elements, sequences events, and
delivers the multimedia
application.
MULTIMEDIA APPLICATIONS CAN BE
CLASSIFIED INTO THREE CONCEPTS

1. Time Frame
2. Icon
3. Card.
1. Time Frame Concept

With time frame concept authoring tools, the multimedia


elements or events are presented and organised along a
time line.
In time frame concept authoring tools, a timeline consists
of layers which span several frames.
Examples of authoring tools using the time frame concept
are Flash and Director.
2. Icon

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