Multimedia Systems-L1
Multimedia Systems-L1
Multimedia Systems-L1
Multimedia Definitions
Multimedia is something people can see, hear, touch and read on websites,
radio, television, video games, phone applications, retail stores, cinema halls
and ATMs.
Multimedia is the medium which provides information to the users in the form
of text, audio, video, animation and graphics. The information is delivered to
the users by digital or electronic means.
Interactive multimedia
linear multimedia
Information is read or viewed in a continuous sequence.
Begins at a predetermined starting point and ends at a predetermined
end point.
Linear multimedia works very well for providing information to a large
group of people such as at training sessions, seminars, workplace
meetings, etc.
lacks all the features with the help of which, a user can interact with the
application such as the ability to choose different options, click on
icons, control the flow of the media, or change the pace at which the
media is displayed.
Example: Powerpoint presentation is one of the most common
examples of linear multimedia.
Categories of Multimedia
Non-linear multimedia
1. TEXT
Traditionally text has been used to convey messages. Text is an excellent way
for delivering information, but can often be too slow at getting the message
across. If you only have 3 seconds to grab someone's attention, text is not
going to get the job done.
Hardware requirement for text:-
- keyboard for text data entry on the computer.
- OCR (optical character recognition) is used to input different types of
documents such as pictures, graphics, typed text, or handwritten text.
- A monitor is used to display information on a computer screen.
- A printer is also an output device used to extract hard copies in printed form.
Components of multimedia
Software required to take text:-
Text processing: – A multimedia computer system must have the capability of test
processing for better use and presentation of text information.
Text Editing: – Text editors and word processing packages are used to create, edit, and
layout a text document.
Text Style:- Paragraph styling, character styling (like bold, italic), etc., font families
and accessories, and their relative location in a document.
Text Searching: – Text information can be used much better by the text searching
feature of a word processor.
Text Editing Tools- These tools are used to create letters, resumes, invoices, purchase
orders, user manual for a project and other documents. MS-Word is a good example of text
tool.
Components of multimedia
2- GRAPHICS
They refer to images, digital art, drawings, outlines, sketch, etc. The use of
graphics in multimedia increases the usefulness and presentation of the
definition.
Adobe Photoshop is a popular graphics editing application that allows you to
easily edit graphics and make them more powerful and appealing.
There are two types of Graphics:
• Bitmap images- Bitmap images are real images that can be captured from
devices such as digital cameras or scanners. Generally bitmap images are not
editable. Bitmap images require a large amount of memory.
• Vector Graphics- Vector graphics are drawn on the computer and only require
a small amount of memory. These graphics are editable.
Components of multimedia
You can create almost all kinds of possible shapes and resize
them using these tools. Drawing file can be imported or exported
in many image formats like .gif, .tif, .jpg, .bmp, etc.
3. Audio
Sound must be recorded and formatted so the computer can understand and
use it in presentations.
Two common types of audio format are Waveform (WAV) and Musical
Instrument Digital Interface (MIDI).
WAV files store actual sounds as music CDs and tapes do. WAV files can be
large and may require compression (like mp3).
MIDI files are much smaller than WAV files, but the quality of the sound
reproduction is not nearly as good.
Components of multimedia
Electronic Encyclopedia
- For example, there are available encyclopedia that contain video programs
depicting animal behaviors and other natural phenomena.
- One advantage of the electronic medium is the huge storage capacity that it
offers at very low cost.
Education
- For example, medical schools use multimedia-simulated operations that enable
prospective surgeons to perform operations on a computer-generated "virtual"
patient.
Area of Multimedia Applications
Commerce
- Multimedia is also used in commercial applications. Multimedia games allow
players to race Indy cars or battle each other from the cockpits of giant robots.
- Also architects and designers use multimedia presentations to give clients tours of
houses that are not even built yet.
Communication Technology and Multimedia Services-
- These services may include:
Basic Television Services, Interactive entertainment, Digital Audio, Video on
demand, Home shopping, Financial Transactions, Interactive multiplayer or
single player games, Digital multimedia libraries, E-Newspapers, e-magazines.