Multimedia: Content Content Forms
Multimedia: Content Content Forms
Multimedia: Content Content Forms
INTRODUCTION
Multimedia refers to content that uses a combination of different content forms. This
contrasts with media that use only rudimentary computer displays such as text-only or
traditional forms of printed or hand-produced material. Multimedia includes a combination of
text, audio, still images, animation, video, or interactivity content forms. Multimedia comes
in many different formats. It can be almost anything you can hear or see. Examples: Pictures,
music, sound, videos, records, films, animations, and more.
Modern web pages often have embedded multimedia elements, and modern browsers
have support for various multimedia formats. Multimedia elements (like sounds or videos)
are stored in media files. The most common way to discover the type of a file, is to look at
the file extension. When a browser sees the file extension .htm or .html, it will treat the file as
an HTML file. The .xml extension indicates an XML file, and the .css extension indicates a
style sheet file. Pictures are recognized by extensions like .gif, .png and .jpg.
Multimedia files also have their own formats and different extensions like: .swf, .wav,
.mp3, .mp4, .mpg, .wmv, and .avi. The first Internet browsers had support for text only, and
even the text support was limited to a single font in a single color. Then came browsers with
support for colors, fonts and text styles, and support for pictures was also added. The support
for sounds, animations, and videos is handled in different ways by various browsers. Some
multimedia elements is supported, and some requires an extra helper program (a plug-in) to
work.
CATEGORIZATION OF MULTIMEDIA
Multimedia may be broadly divided into linear and non-linear categories. Linear
active content progresses often without any navigational control for the viewer such as a
cinema presentation. Non-linear uses interactivity to control progress as with a video game or
self-paced computer based training. Hypermedia is an example of non-linear content.
Multimedia presentations can be live or recorded. A recorded presentation may allow
interactivity via a navigation system. A live multimedia presentation may allow interactivity
via an interaction with the presenter or performer.
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MAJOR CHARACTERISTICS OF MULTIMEDIA
Examples of these range from multiple forms of content on Web sites like photo
galleries with both images (pictures) and title (text) user-updated, to simulations whose co-
efficients, events, illustrations, animations or videos are modifiable, allowing the multimedia
"experience" to be altered without reprogramming. In addition to seeing and hearing, Haptic
technology enables virtual objects to be felt. Emerging technology involving illusions of taste
and smell may also enhance the multimedia experience.
In hotels, train stations, shopping malls, museums, and grocery stores, multimedia
will become available at stand-alone terminals to provide information and help. Such
installations reduce demand on traditional information booths and personnel, add value, and
they can work round the clock, even in the middle of the night, when live help is off duty.
The power of multimedia has been part of the human experience for many thousands of
years: the mystical chants of monks, cantors, and shamans accompanied by potent visual
cues, raised icons, and persuasive text has long been known to produce effective responses in
public places.
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Multimedia finds its application in various areas including, but not limited to,
advertisements, art, education, entertainment, engineering, medicine, mathematics, business,
scientific research and spatial temporal applications. Creative industries use multimedia for a
variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism,
to media and software services provided for any of the industries listed below. An individual
multimedia designer may cover the spectrum throughout their career. Request for their skills
range from technical, to analytical, to creative.
THE CPU
THE MONITOR
The multimedia PC should be equipped with a monitor having Super Video Graphics
Arrays (SVGA) card. The basic advantage of having SVGA is that it has a better resolution,
thus display will be of better quality for the graphics and pictures.
Keyboard and mouse are two important components for any multimedia PC.
CD- ROM
Multimedia uses digitized audio and video, which not only take huge amount of
storage space but also require high-speed storage media, which can send large amount of data
back and forth quickly to keep audio and video playing and recording smoothly.
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SOUND CARD
Sound output from a computer has been a feature of machines usually used for
sending warning error message or games. If better quality and capabilities for sound output or
inputs are required, then there must be a device, which can be added to the basic machine.
This device is known as sound Card, which is added to the basic machine.
DVD
Digital Video Disk technology improves the storage capacity to 4.7 to 17 Gbytes.
PHOTOCD
It is used to save photos in the compressed form. The compression allows for 100
photos to be recorded in one CD.
Multimedia software can be classified as system software and authoring tools used to
develop multimedia applications. The former sets up the communications between the system
resources and the application programs. Examples are:
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CONCLUSION
The use of computers to present text, graphics, video, animation, and sound in an
integrated way. Long touted as the future revolution in computing, multimedia applications
were, until the mid-90s, uncommon due to the expensive hardware required. With increases
in performance and decreases in price, however, multimedia is now commonplace. Nearly all
PCs are capable of displaying video, though the resolution available depends on the power of
the computer's video adapter and CPU.
REFERENCES
http://en.wikipedia.org/wiki/Multimedia
http://www.webopedia.com/TERM/M/multimedia.html
http://www.w3schools.com/html/html_media.asp
http://piotech.wsd.wednet.edu/techtwounits/01presentations/task1/02hardware/hardware.html
http://www.universalteacherpublications.com/univ/free-asgn/2008/cs66/page1.html
http://murdomultimedia.wordpress.com/2010/02/25/what-essential-hardware-and-software-
is-required-for-multimedia-development-and-delivery/