Os 1
Os 1
Os 1
No. of slides: 65
TOPIC
2. 3. 4. 5. 6. 7. 8.
Overview of computer OS OS functions protection and security distributed systems Special purpose systems L5 OS structures and systems calls OS generation REVISION
LECTURE 1
Computer-System Operation
I/O devices and the CPU can execute concurrently Each device controller is in charge of a particular device type Each device controller has a local buffer CPU moves data from/to main memory to/from local buffers I/O is from the device to local buffer of controller Device controller informs CPU that it has finished its operation by causing an interrupt
I/O Structure
After I/O starts, control returns to user program only upon I/O completion Wait instruction idles the CPU until the next interrupt Wait loop (contention for memory access) At most one I/O request is outstanding at a time, no simultaneous I/O processing After I/O starts, control returns to user program without waiting for I/O completion System call request to the operating system to allow user to wait for I/O completion Device-status table contains entry for each I/O device indicating its type, address, and state Operating system indexes into I/O device table to determine device status and to modify table entry to include interrupt
Storage Structure
Main memory only large storage media that the CPU can access directly Secondary storage extension of main memory that provides large nonvolatile storage capacity Magnetic disks rigid metal or glass platters covered with magnetic recording material
Disk surface is logically divided into tracks, which are subdivided into sectors The disk controller determines the logical interaction between the device and the computer
Storage Hierarchy
Storage systems organized in hierarchy Speed Cost Volatility Caching copying information into faster storage system; main memory can be viewed as a last cache for secondary storage
Caching
Important principle, performed at many levels in a computer (in hardware, operating system, software) Information in use copied from slower to faster storage temporarily Faster storage (cache) checked first to determine if information is there If it is, information used directly from the cache (fast) If not, data copied to cache and used there Cache smaller than storage being cached Cache management important design problem Cache size and replacement policy
A Dual-Core Design
Operating-System Operations
Interrupt driven by hardware Software error or request creates exception or trap Division by zero, request for operating system service Other process problems include infinite loop, processes modifying each other or the operating system Dual-mode operation allows OS to protect itself and other system components User mode and kernel mode Mode bit provided by hardware Provides ability to distinguish when system is running user code or kernel code Some instructions designated as privileged, only executable in kernel mode System call changes mode to kernel, return from call resets it to user
Transition from User to Kernel Mode Timer to prevent infinite loop / process hogging resources
Set interrupt after specific period Operating system decrements counter When counter zero generate an interrupt Set up before scheduling process to regain control or terminate program that exceeds allotted time
Process Management
A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity. Process needs resources to accomplish its task CPU, memory, I/O, files Initialization data Process termination requires reclaim of any reusable resources Single-threaded process has one program counter specifying location of next instruction to execute Process executes instructions sequentially, one at a time, until completion Multi-threaded process has one program counter per thread Typically system has many processes, some user, some operating system running concurrently on one or more CPUs Concurrency by multiplexing the CPUs among the processes / threads
LECTURE 2
LECTURE 2
Memory Management
All data in memory before and after processing All instructions in memory in order to execute Memory management determines what is in memory when Optimizing CPU utilization and computer response to users Memory management activities Keeping track of which parts of memory are currently being used and by whom Deciding which processes (or parts thereof) and data to move into and out of memory Allocating and deallocating memory space as needed
Storage Management
OS provides uniform, logical view of information storage Abstracts physical properties to logical storage unit - file Each medium is controlled by device (i.e., disk drive, tape drive) Varying properties include access speed, capacity, data-transfer rate, access method (sequential or random) File-System management Files usually organized into directories Access control on most systems to determine who can access what OS activities include Creating and deleting files and directories Primitives to manipulate files and dirs Mapping files onto secondary storage Backup files onto stable (non-volatile) storage media
Mass-Storage Management
Usually disks used to store data that does not fit in main memory or data that must be kept for a long period of time Proper management is of central importance Entire speed of computer operation hinges on disk subsystem and its algorithms OS activities Free-space management Storage allocation Disk scheduling Some storage need not be fast Tertiary storage includes optical storage, magnetic tape Still must be managed Varies between WORM (write-once, read-many-times) and RW (read-write)
Protection any mechanism for controlling access of processes or users to resources defined by the OS Security defense of the system against internal and external attacks Huge range, including denial-of-service, worms, viruses, identity theft, theft of service
Systems generally first distinguish among users, to determine who can do what User identities (user IDs, security IDs) include name and associated number, one per user User ID then associated with all files, processes of that user to determine access control Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file Privilege escalation allows user to change to effective ID with more rights
Computing Environments
Traditional computer
Blurring over time Office environment
PCs connected to a network, terminals attached to mainframe or minicomputers providing batch and timesharing Now portals allowing networked and remote systems access to same resources
Home networks
Used to be single system, then modems Now firewalled, networked
Client-Server Computing
Dumb terminals supplanted by smart PCs Many systems now servers, responding to requests generated by clients
Compute-server provides an interface to client to request services (i.e. database) File-server provides interface for clients to store and retrieve files
Peer-to-Peer Computing
Another model of distributed system P2P does not distinguish clients and servers
Instead all nodes are considered peers May each act as client, server or both Node must join P2P network
Registers its service with central lookup service on network, or Broadcast request for service and respond to requests for service via discovery protocol
Web-Based Computing
Web has become ubiquitous PCs most prevalent devices More devices becoming networked to allow web access New category of devices to manage web traffic among similar servers: load balancers Use of operating systems like Windows 95, client-side, have evolved into Linux and Windows XP, which can be clients and servers
Open-Source Operating Systems Operating systems made available in sourcecode format rather than just binary closedsource Counter to the copy protection and Digital Rights Management (DRM) movement Started by Free Software Foundation (FSF), which has copyleft GNU Public License (GPL) Examples include GNU/Linux, BSD UNIX (including core of Mac OS X), and Sun Solaris
Program execution - The system must be able to load a program into memory and to run that program, end execution, either normally or abnormally (indicating error) I/O operations - A running program may require
Command Line Interface (CLI) or command interpreter allows direct command entry
Sometimes implemented in kernel, sometimes by systems program Sometimes multiple flavors implemented shells Primarily fetches a command from user and executes it
Sometimes commands built-in, sometimes just names of programs If the latter, adding new features doesnt require shell modification
System Calls
Programming interface to the services provided by the OS Typically written in a high-level language (C or C++) Mostly accessed by programs via a high-level Application Program Interface (API) rather than direct system call use Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM) Why use APIs rather than system calls?
(Note that the system-call names used throughout this text are generic)
C program invoking printf() library call, which calls write() system call
MS-DOS execution
System Programs
System programs provide a convenient environment for program development and execution. The can be divided into: File manipulation Status information File modification Programming language support Program loading and execution Communications Application programs Most users view of the operation system is defined by system programs, not the actual system calls
System Programs
Provide a convenient environment for program development and execution Some of them are simply user interfaces to system calls; others are considerably more complex File management - Create, delete, copy, rename, print, dump, list, and generally manipulate files and directories Status information Some ask the system for info - date, time, amount of available memory, disk space, number of users Others provide detailed performance, logging, and debugging information Typically, these programs format and print the output to the terminal or other output devices Some systems implement a registry - used to store and retrieve configuration information
Important principle to separate Policy: What will be done? Mechanism: How to do it? Mechanisms determine how to do something, policies decide what will be done
The separation of policy from mechanism is a very important principle, it allows maximum flexibility if policy decisions are to be changed later
Simple Structure
MS-DOS written to provide the most functionality in the least space
Not divided into modules Although MS-DOS has some structure, its interfaces and levels of functionality are not well separated
Layered Approach
The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface. With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers
UNIX
UNIX limited by hardware functionality, the original UNIX operating system had limited structuring. The UNIX OS consists of two separable parts Systems programs The kernel Consists of everything below the system-call interface and above the physical hardware Provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for one level
Mac OS X Structure
Modules
Most modern operating systems implement kernel modules
Uses object-oriented approach Each core component is separate Each talks to the others over known interfaces Each is loadable as needed within the kernel
System Boot
Operating system must be made available to hardware so hardware can start it
Small piece of code bootstrap loader, locates the kernel, loads it into memory, and starts it Sometimes two-step process where boot block at fixed location loads bootstrap loader When power initialized on system, execution starts at a fixed memory location
Firmware used to hold initial boot code