Os-Unit 1
Os-Unit 1
Os-Unit 1
Computer System - Elements and organization; Operating System Overview - Objectives and
Functions - Evolution of Operating System; Operating System Structures – Operating System
Services - User Operating System Interface - System Calls – System Programs - Design and
Implementation - Structuring methods.
2
UNIT III MEMORY MANAGEMENT
Main Memory - Swapping - Contiguous Memory Allocation – Paging - Structure of the Page Table -
Segmentation, Segmentation with paging; Virtual Memory - Demand Paging – Copy on Write - Page
Replacement - Allocation of Frames –Thrashing.
3
UNIT V VIRTUAL MACHINES
AND MOBILE OS
4
What is an Operating System?
• A program that acts as an intermediary between a
user of a computer and the computer hardware.
• Operating system goals:
• Execute user programs and make solving user problems easier.
• Make the computer system convenient to use.
• Use the computer hardware in an efficient manner.
• Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that
users can interact with each job while it is running, creating interactive computing
• Protection
• Control access to resources
• Get and set permissions
• Allow and deny user access
Examples of Windows and Unix System Calls
Standard C Library Example
• C program invoking printf() library call, which calls write() system
call
Example: MS-DOS
• Single-tasking
• Shell invoked when
system booted
• Simple method to run
program
• No process created
• Single memory space
• Loads program into
memory, overwriting all
but the kernel At system startup running a program
• File management - Create, delete, copy, rename, print, dump, list, and
generally manipulate files and directories
• Status information
• Some ask the system for info - date, time, amount of available memory, disk
space, number of users
• Others provide detailed performance, logging, and debugging information
• Typically, these programs format and print the output to the terminal or other
output devices
• Some systems implement a registry - used to store and retrieve configuration
information
System Programs (Cont.)
• File modification
• Text editors to create and modify files
• Special commands to search contents of files or perform transformations of the text
• Programming-language support - Compilers, assemblers, debuggers and
interpreters sometimes provided
• Program loading and execution- Absolute loaders, relocatable loaders,
linkage editors, and overlay-loaders, debugging systems for higher-level and
machine language
• Communications - Provide the mechanism for creating virtual connections
among processes, users, and computer systems
• Allow users to send messages to one another’s screens, browse web pages, send
electronic-mail messages, log in remotely, transfer files from one machine to another
System Programs (Cont.)
• Background Services
• Launch at boot time
• Some for system startup, then terminate
• Some from system boot to shutdown
• Provide facilities like disk checking, process scheduling, error logging, printing
• Run in user context not kernel context
• Known as services, subsystems, daemons
• Application programs
• Don’t pertain to system
• Run by users
• Not typically considered part of OS
• Launched by command line, mouse click, finger poke
Operating System Structure
• General-purpose OS is very large program
• Various ways to structure ones
• Simple structure – MS-DOS
• More complex -- UNIX
• Layered – an abstrcation
• Microkernel -Mach
Simple Structure -- MS-DOS
• MS-DOS – written to provide
the most functionality in the
least space
• Not divided into modules
• Although MS-DOS has some
structure, its interfaces and
levels of functionality are not
well separated
Non Simple Structure -- UNIX
UNIX – limited by hardware functionality, the original
UNIX operating system had limited structuring.
The UNIX OS consists of two separable parts
• Systems programs
• The kernel
• Consists of everything below the system-call interface and
above the physical hardware
• Provides the file system, CPU scheduling, memory
management, and other operating-system functions; a large
number of functions for one level
Traditional UNIX System Structure
Beyond simple but not fully layered
Layered Approach
• The operating system is divided
into a number of layers (levels),
each built on top of lower
layers. The bottom layer (layer
0), is the hardware; the highest
(layer N) is the user interface.
• With modularity, layers are
selected such that each uses
functions (operations) and
services of only lower-level
layers
Microkernel System Structure
• Moves as much from the kernel into user space
• Mach example of microkernel
• Mac OS X kernel (Darwin) partly based on Mach
• Communication takes place between user modules using
message passing
• Benefits:
• Easier to extend a microkernel
• Easier to port the operating system to new architectures
• More reliable (less code is running in kernel mode)
• More secure
• Detriments:
• Performance overhead of user space to kernel space communication
Microkernel System Structure
Application File Device user
Program System Driver mode
messages messages
microkernel
hardware
Modules
• Many modern operating systems implement
loadable kernel modules
• Uses object-oriented approach
• Each core component is separate
• Each talks to the others over known interfaces
• Each is loadable as needed within the kernel
• Overall, similar to layers but with more
flexible
• Linux, Solaris, etc
Solaris Modular Approach
Hybrid Systems
• Most modern operating systems are actually not one
pure model
• Hybrid combines multiple approaches to address
performance, security, usability needs
• Linux and Solaris kernels in kernel address space, so
monolithic, plus modular for dynamic loading of functionality
• Windows mostly monolithic, plus microkernel for different
subsystem personalities
• Apple Mac OS X hybrid, layered, Aqua UI plus Cocoa
programming environment
• Below is kernel consisting of Mach microkernel and BSD Unix
parts, plus I/O kit and dynamically loadable modules (called
kernel extensions)
Mac OS X Structure
graphical user interface
Aqua
kernel environment
BSD
Mach
Application Framework
surface media
Dalvik
manager framework
virtual machine
webkit libc
Linux kernel
Operating System Generation
Operating systems are designed to run on any of a class of machines;
the system must be configured for each specific computer site
SYSGEN program obtains information concerning the specific
configuration of the hardware system
Used to build system-specific compiled kernel or system-tuned
Can general more efficient code than one general kernel
System Boot
• When power initialized on system, execution starts at a fixed
memory location
• Firmware ROM used to hold initial boot code
• Operating system must be made available to hardware so
hardware can start it
• Small piece of code – bootstrap loader, stored in ROM or EEPROM
locates the kernel, loads it into memory, and starts it
• Sometimes two-step process where boot block at fixed location loaded
by ROM code, which loads bootstrap loader from disk
• Common bootstrap loader, GRUB, allows selection of kernel
from multiple disks, versions, kernel options
• Kernel loads and system is then running