Princes in The Tower, Issue 10
Princes in The Tower, Issue 10
Princes in The Tower, Issue 10
Efficiency experts from a mix of worlds, they are mostly human. They usually use pistols, some hightech but most neartech autos. They plan and plan before implementing their schemes. They also hire out their expertise to other FPs. Give them the share they ask for, theyre worth it. Last issue, I started on the minor Fringe Pirate companies that may be encountered during the course of the game. Here are seven more.
the super v
A bunch of super villains from several Fringepaths managed to form a company a couple of decades ago and have successfully (despite the arrogance and genius involved) kept together and turned a profit. They operate, amazingly, as a democracy and specialize in mad science, world domination and brainstripping technologies. And they usually make decent brownies (nonpoisonous) for the Moot bake sale.
A group of sneaky, backstabby folk that train in the ninja traditions. They specialize in political assassinations, highend theft and sneaky gear. Often their victims dont know theyre targeted until its too late. Yes, they show up at the Moot wearing black ninja gear but, no, they dont wear that gear when on the job.
A small company of maneating monsters, including a dragon, two griffons, a manticore and several varieties of carnivorous unicorns. Theyre smart enough to not make trouble in wellarmed populated areas where the people can actually kill them and they specialize in eating sentient beings and collecting the loot.
A company from several Victorianera Fringepaths, these cultured gentlemen deal in murder, espionage and secrets. Theyre blood enemies/direct competitors of the
issue 10
Esoteric Order of Shinobi but are currently not pursuing their destruction because of some other issue that have come to their attention.
Fringeworthy from several American Revolutionera Alternate Earths, they believe that it is their duty to overthrow monarchies throughout the Fringeworlds and impose their own branch of the tree of liberty on the people. Not above spilling royalist blood while making a profit, usually in a wide variety of trade goods. They use low to near tech weaponry but dress appropriate to their backgrounds.
abyss
Demons, devils and the damned fill this minor company. They annoy most of the other companies by trying to buy souls in exchange for three wishes or unlimited power or any of a handful of Faustian bargains. Many are lawyers, or were in their pre Fringeworthy lives, and can write very legalesesounding contracts with very, very, very small print. All contracts signed with them are in, as expected, blood.
a few fringetowns
Fringe Pirates do business in two small towns called Callard and Engle and a thriving metropolis called Crossroads. Engle and Callard have less than 5,000 permanent residents and at least that many visitors at any one time, while Crossroads population stretches to above 40,000. Crossroads is a city divided by a river into three sections. Each section has its own Laws but there is a Prince of the City that is elected from the populace and the leaders of each section. It is possible to commit a crime in one section that is legal in the other two. Sometimes its necessary to make a run for one of the bridges to escape the law. Law and keeping the peace are two different things here. Each section has their own police force. But the peace for the whole city is kept by guard griffons. They abound in Crossroads, but are not controlled by the lords and masters of the town. They stop trouble, usually by eating the offenders. All the offenders, and sometimes innocent bystanders, too. Each section has a different kind of griffon guarding it. Animated stone griffons patrol the West, mechanical griffons are on the East, and live griffons stake out the South. They stop any violence from occurring in the streets or if they can hear it. That just means any killers in town must be careful not to get caught.