How To Disassemble A Windows Program
How To Disassemble A Windows Program
How To Disassemble A Windows Program
here) could be very helpful for all the future crackers trying to get some bearings during their difficult disassembly of Windows programs. One of the problems in reverse engineering, is that nobody teaches you how to do it, and you have mostly to learn alone the relevant techniques, loosing an enormous amount of time. Disassembling Windows with a reverse engineering approach is *very* useful for actual cracking purposes, and it's time to form a new generation of Windows crackers, since the ghastly Microsoft domination will not easily be crushed without many more good crackers to help us. What +ORC writes and teaches in his lessons is fundamental, but unfortunately he does not teach the "elementary" side of cracking Windows (for DOS cracking, on the contrary, the Crackbook of Uncle Joe is a good primer for beginners and intermediate alike), so I'll try to help here to form a strong generation of little strong crackers... as +ORC wrote to me: "we are all throwing seeds in the air, some of them will land astray, but some of them will grow". Remember that cracking Windows is *very* different, in approach and in techniques, from cracking DOS. The older ones (that I unconditionally respect) do not seem to grab it totally... they are probably so experienced that they can use more or less the same techniques in cracking all OSs... but in my (humble) opinion, that's not necessarily the best approach... you see, cracking Windows is "puzzle solving", cracking DOS is "playing chess"... you'll understand what I mean if you read what follows. Please do excuse my shortcomings both in the techniques I teach (I am an autodidact) and in the language I use. If at any time you feel you should need more references, check the Windows 3.1. SDK Programmer's Reference, Volume 1: Overview, Chapter 22, Windows Application Startup. A little knowledge of the C language is required in order to understand a part of the following (you better understand it right now: the only existing programming language is C, most applications are written in C, "real" programmers use C... you may dislike it, but that's the reality, so you better get a little knowledge of C programming as soon as you can, if you want to crack more effectively... you'll find enough C tutorials on the net). This said, most of the following can be used even if you do not know C. Disassembling Taskman As example for this introduction, I have chosen Taskman.exe, the small program you'll find inside your C:\WINDOWS directory... you can invoke it anytime typing CTRL+ESC in Windows 3.1. I have done it because Schulman has already (very well) worked on it, and therefore he spares me a lot of work, and also because I agree totally with him in his choice: Taskman it's a very good example for all newbys to Windows cracking. Actually it's a pity that you cannot (yet) find Schulman's books on the net... I believe they should be indisputably there! (Anybody with a good scanner reading this?). Let's start from the beginning... by looking at TASKMAN's startup code. Taskman is a very small win 3.1 program, but it's rich in
surprises, as you'll see. After you disassembly taskman.exe with WCB (see below) and *after* you have printed the listing, you may use the "Loader" utility to pop out inside winice at the beginning of Taskman: start: 1FBF:4B9 33ED XOR BP,BP ;begins 1FBF:4BB 55 PUSH BP ;save BP 1FBF:4BC 9A8D262701 CALL KERNEL!INITTASK ... So we are set for snooping around "live", but first (and that's very important for Windows programs) we have to prepare a good disassembled listing of our target. You see, in DOS such a work does not make much sense, because the disassembled listing would not differ much from what you get on screen through softice, but in Windows, on the contrary, we can get quite a lot more out of all the information that is already present inside our target. The following explains this point: You can use any good disassembler (like Winsourcer, from V communication, a good version, cracked by the ubiquitous Marquis de Soiree, is available on the web) but i'll use the disassembled listing of WCB (Windows CodeBack -> download version 1.5. from my "tools" page: here). WCB is a very good Win 3.1. disassembler, created by the ungarian codemaster Leslie Pusztai (pusztail@tigris.klte.hu), and, in my modest opinion, it's far better than sourcer. If you use it, remember that it works from DOS: the main rule is to create first of all the *.EXL files for the necessary "mysterious" *.dll with the command: wcb -x [mysterious.dll]and you'll be able, afterwards, to disassemble the *.exe that called them. But all this is not necessary for humble Taskman.exe, where we get following header information: Filename: TASKMAN.EXE Type: Segmented executable Module description: Windows Task Manager 3.1 Module name: TASKMAN Imported modules: Filename: TASKMAN.EXE Type: Segmented executable Module description: Windows Task Manager 3.1 Module name: TASKMAN Imported modules: 1: KERNEL 2: USER Exported names by location: 1:007B 1 TASKMANDLGPROC Program entry point: 1:04B9 WinMain: 1:03AE and we can get straight the entry point code: 1.04B9 ; Program_entry_point 1.04B9 >33ED xor bp, bp 1.04BB 55 push bp 1.04BC 9AFFFF0000 call KERNEL.INITTASK 1.04C1 0BC0 or ax, ax 1.04C3 744E je 0513 1.04C5 81C10001 add cx, 0100 1.04C9 7248 jb 0513 1.04CB 890E3000 mov [0030], cx 1.04CF 89363200 mov [0032], si
1.04D3 893E3400 1.04D7 891E3600 1.04DB 8C063800 1.04DF 89163A00 1.04E3 33C0 1.04E5 50 1.04E6 9AFFFF0000 1.04EB FF363400 1.04EF 9AFFFF0000 1.04F4 0BC0 1.04F6 741B 1.04F8 FF363400 1.04FC FF363200 1.0500 FF363800 1.0504 FF363600 1.0508 FF363A00 1.050C E89FFE 1.050F 50 1.0510 E890FF
mov [0034], di mov [0036], bx mov [0038], es mov [003A], dx xor ax, ax push ax call KERNEL.WAITEVENT push word ptr [0034] call USER.INITAPP or ax, ax je 0513 push word ptr [0034] push word ptr [0032] push word ptr [0038] push word ptr [0036] push word ptr [003A] call WinMain push ax call 04A3
This is similar to the standard startup code that you'll find in nearly *every* Windows program. It calls three functions: InitTask(), WaitEvent(), and InitApp(). We know jolly well about InitTask(), but let's imagine that we would have here a more mysterious routine than these, and that we would like to know what for items are hold in the CX, SI etc. register on return from InitTask() without disassembling everything everywhere... how should we proceed? First of all let's see if the locations [0030] - [003A] are used elsewhere in our program... this is typical when you work with disassembled listings: to find out what one block of code means, you need most of the time to look first at some other block of code. Let's see.. well, yes! Most of the locations are used again a few lines down (1.04F8 to 1.0508). Five words are being pushed on the stack as parameters to WinMain(). If only we knew what those enigmatic parameter were... but wait: we do actually know what those parameters are! WinMain(), the function being called from this code, always looks like: int PASCAL WinMain(WORD hInstance, WORD hPrevInstance, LPSTR lpCmdLine, int nCmdShow); And we (should) know that in the Pascal calling convention, which is used extensively in Windows because it produces smaller code than the cdecl calling convention, arguments are pushed on the stack in the same order as they appear inside the function declaration. That's a good news for all little crackers! Thus, in our example, [0034] must be hInstance, [0032] must be hPrevinstance, [0038]:[0036] are segment and offset of lpcmdline and [003A] must be nCmdshow. What makes this important is that we can now go and replace *every* occurrence of [0034] by a more useful name such as hInstance, every occurrence of [0032] by hPrevInstance and so on. This clarify not just this section of the listing, but every section of the listing that refers to these variables. Such global substitutions of useful names for placeholder names or addresses is indispensable when working with a disassembled listing. After applying these changes to the fragment shown earlier, we end up with something more understandable:
1.04CB 890E3000 1.04CF 89363200 1.04D3 893E3400 1.04D7 891E3600 1.04DB 8C063800 1.04DF 89163A00 1.04E3 33C0 1.04E5 50 1.04E6 9AFFFF0000 1.04EB FF363400 1.04EF 9AFFFF0000 1.04F4 0BC0 1.04F6 741B 1.04F8 FF363400 1.04FC FF363200 1.0500 FF363800 1.0504 FF363600 1.0508 FF363A00 1.050C E89FFE
mov [0030], cx mov hPrevInstance, si mov hInstance, di mov lpCmdLine+2, bx mov lpCmdLine, es mov nCmdShow, dx xor ax, ax push ax call KERNEL.WAITEVENT push word ptr hInstance call USER.INITAPP or ax, ax je 0513 push word ptr hInstance push word ptr hPrevInstance push word ptr lpCmdLine push word ptr lpCmdLine+2 push word ptr nCmdShow call WinMain
Thus if we didn't already know what InitTask() returns in various register (our Taskman here is only an example for your later work on much more mysterious target programs), we could find it out right now, by working backwards from the parameters to WinMain(). Windows disassembling (and cracking) is like puzzle solving: the more little pieces fall into place, the more you get the global picture. Trying to disassemble Windows programs without this aid would be unhealthy: you would soon delve inside *hundreds* of irrelevant calls, only because you did not do your disassemble homework in the first place. It was useful to look at the startup code because it illustrated the general principle of trying to substitute useful names such as hPrevInstance for useless labels such as [0034]. But, generally, the first place we'll look examining a Windows program is WinMain(). Here the code from WCB: 1.03AE 1.03AE >55 1.03AF 8BEC 1.03B1 83EC12 1.03B4 57 1.03B5 56 1.03B6 2BFF 1.03B8 397E0A 1.03BB 7405 1.03BD 2BC0 1.03BF E9CC00 1.03C2 >C47606 1.03C5 26803C00 1.03C9 7453 1.03CB 897EF2 1.03CE EB1E 1.03D0 >26803C20 1.03D4 741E 1.03D6 B80A00 1.03D9 F72E1000 1.03DD A31000 1.03E0 8BDE 1.03E2 46 1.03E3 268A07 1.03E6 98 1.03E7 2D3000 ; WinMain push bp mov bp, sp sub sp, 0012 push di push si sub di, di cmp [bp+0A], di je 03C2 sub ax, ax jmp 048E les si, [bp+06] cmp byte ptr es:[si], 00 je 041E mov [bp-0E], di jmp 03EE cmp byte ptr es:[si], 20 03F4 mov ax, 000A imul word ptr [0010] mov [0010], ax mov bx, si inc si mov al, byte ptr es:[bx] cbw sub ax, 0030 je
1.03EA 01061000 1.03EE >26803C00 1.03F2 75DC 1.03F4 >26803C00 1.03F8 741B 1.03FA 46 1.03FB EB18 1.03FD >B80A00 1.0400 F72E1200 1.0404 A31200 1.0407 8BDE 1.0409 46 1.040A 268A07 1.040D 98 1.040E 2D3000 1.0411 01061200 1.0415 >26803C00 1.0419 75E2 1.041B 8B7EF2 1.041E >6A29 1.0420 9AF9000000 1.0425 50 1.0426 1E 1.0427 681600 1.042A 9AFFFF0000 1.042F 8946F4 1.0432 8956F6 1.0435 0BD0 1.0437 7407 1.0439 6A01 1.043B 6A01 1.043D FF5EF4 1.0440 >68FFFF 1.0443 687B00 1.0446 FF760C 1.0449 9AFFFF0000 1.044E 8BF0 1.0450 8956FA 1.0453 0BD0 1.0455 7426 1.0457 FF760C 1.045A 6A00 1.045C 6A0A 1.045E 6A00 1.0460 8B46FA 1.0463 50 1.0464 56 1.0465 8976EE 1.0468 8946F0 1.046B 9AFFFF0000 1.0470 8BF8 1.0472 FF76F0 1.0475 FF76EE 1.0478 9AFFFF0000 1.047D >8B46F6 1.0480 0B46F4
add
[0010], ax
jne
cmp byte ptr es:[si], 00 je 0415 inc si jmp 0415 mov ax, 000A imul word ptr [0012] mov [0012], ax mov bx, si inc si mov al, byte ptr es:[bx] cbw sub ax, 0030 add [0012], ax cmp byte ptr es:[si], 00 jne 03FD mov di, [bp-0E] push 0029
call USER.GETSYSTEMMETRICS push ax push ds push 0016 call KERNEL.GETPROCADDRESS mov [bp-0C], ax mov [bp-0A], dx or dx, ax je 0440 push 0001 push 0001 call far ptr [bp-0C] push selector 1:0000 push 007B push word ptr [bp+0C] call KERNEL.MAKEPROCINSTANCE mov si, ax mov [bp-06], dx or dx, ax je 047D push word ptr [bp+0C] push 0000 push 000A push 0000 mov ax, [bp-06] push ax push si mov [bp-12], si mov [bp-10], ax call USER.DIALOGBOX mov di, ax push word ptr [bp-10] push word ptr [bp-12] call KERNEL.FREEPROCINSTANCE mov ax, [bp-0A] or ax, [bp-0C]
je 048C push 0001 push 0000 call far ptr [bp-0C] mov ax, di
1.048C >8BC7 1.048E >5E 1.048F 5F 1.0490 8BE5 1.0492 5D 1.0493 C20A00
Let's begin from the last line: ret 000A. In the Pascal calling convention, the callee is responsible for clearing its arguments off the stack; this explains the RET A return. In this particular case, WinMain() is being invoked with a NEAR call. As we saw in the startup code, with the Pascal calling convention, arguments are pushed in "forward" order. Thus, from the prospective of the called function, the last argument always has the *lowest* positive offset from BP (BP+6 in a FAR call and BP+4 in a NEAR call, assuming the standard PUSH BP -> MOV BP,SP function prologue, like at the beginning of this WinMain(). Now write the following in your cracking notes (the ones you really keep on your desk when you work... close to your cocktail glass): function parameters have *positive* offsets from BP, local variables have *negative* offsets from BP. What does all this mean... I hear some among you screaming... well, in the case of WinMain(), and in a small-model program like Taskman, which starts from BP+4, you'll have: int PASCAL WinMain(HANDLE hInstance, HANDLE hPrevInstance, LPSTR lpCmdLine, int nCmdShow); nCmdShow = word ptr [bp+4] lpCmdLine = dword ptr [bp+6] hPrevInstance = word ptr [bp+0Ah] hInstance = word ptr [bp+0Ch] Yeah... let's rewrite it: 1.03B6 2BFF 1.03B8 397E0A 1.03BB 7405 1.03BD 2BC0 1.03BF E9CC00 1.03C2 >C47606 1.03C5 26803C00 sub di, di cmp hPrevInstance, di je 03C2 sub ax, ax jmp 048E les si, dword ptr lpCmdLine cmp byte ptr es:[si], 00
We can now see, for example, that WinMain() checks if hPrevInstance is zero (sub di,di); if it isn't, it immediately jump to the pops and exits (jmp 048E). Look at the code of WinMain() once more... notice that our good Taskman appears to be inspecting its command line... funny: the Windows documentation says nothing about command line arguments to Taskman... Look around location 1.03D0 above, you'll see that Taskman appears to be looking for a space (20h), getting a character from the command line, multiplying it by 10 (0Ah), subtracting the character zero (30h) and doing other things that seem to indicate that it's looking for one or more *numbers*. The code line 1.03E7 SUB ax,30h it's a typical code line inside many routines checking for numbers. The hex ascii code for numbers is 30 for 0 to 39 for 9, therefore the
transmutation of an ascii code in hex *number* is pretty easy: mov al, your_number and sub ax,30... you'll find it very often. Rather than delve further into the code, it next makes sense to *run* taskman, feeding it different numbers on the command line, and seeing what it does (it's surprising how few crackers think of actually going in and *running* a program before spending much time looking at its code). Normally Taskman runs when you type CTRL+ESC in Windows, but its just a regular program, that can be run with a command line, like any other program. Indeed, running "TASKMAN 1" behaves differently from just running "TASKMAN": it positions the Task List in the upper-left corner of the screen, instead of in the middle. "TASKMAN 666 666" (the number of the beast?) seems to position it in the lower right corner. Basically, the command line numeric arguments seem to represent an (x,y) position for our target, to override its default position in the middle of the screen. So you see, there are hidden 'goodies' and hidden 'secrets' even behind really trivial little programs like Taskman (and believe me: being able to identify this command line checking will be very useful ;-) when you'll crack applications and/or games that *always* have backdoors and hidden goodies). Back to the code (sip your favourite cocktail during your scrutinies... may I suggest a Traitor? -> see the legendary FraVia's cocktail page here) you can see that the variables [0010] and [0012] are being manipulated. What are these for? The answer is *not* to stare good and hard at this code until it makes sense, but to leave this area and see how the variables are used elsewhere in the program... maybe the code elsewhere will be easier to understand (for bigger applications you could in this case use a Winice breakpoint on memory range, but we'll remain with our WCB disassembly listing). In fact, if we search for data [0010] and [0012] we find them used as arguments to a Windows API function: 1.018B >A31200 mov [0012], ax 1.018E FF760E push word ptr [bp+0E] 1.0191 FF361000 push word ptr [0010] 1.0195 50 push ax 1.0196 56 push si 1.0197 57 push di 1.0198 6A00 push 0000 1.019A 9AFFFF0000 call USER.MOVEWINDOW This shows us *immediately* what [0010] and [0012] are. MoveWindows() is a documented function, whose prototype is: void FAR PASCAL MoveWindow(HWND hwnd, int nLeft, int nTop, int nWidth, int nHeight, BOOL fRepaint); 1.018B >A31200 mov [0012], ax 1.018E FF760E push word ptr [bp+0E] ;hwnd 1.0191 FF361000 push word ptr [0010] ;nLeft 1.0195 50 push ax ;nTop 1.0196 56 push si ;nWidth 1.0197 57 push di ;nHeight
1.0198 6A00 push 0000 ;fRepaint 1.019A 9AFFFF0000 call USER.MOVEWINDOW In other words, [0010] has to be nLeft and [0012] (whose contents have been set from AX) has to be nTop. Now you'll do another global "search and replace" on your WCB disassembly, changing every [0010] in the program (not just the one here) to nLeft, and every [0012] to nTop. A lot of Windows cracking is this easy: all Windows programs seem to do is call API functions, most of these functions are documented and you can use the documentation to label all arguments to the function. You then transfer these labels upward to other, possibly quite distant parts of the program. In the case of nLeft [0010] and nTop [0012], suddenly the code in WinMain() makes much more sense: 1.03C2 >C47606 les si, dword ptr lpCmdLine 1.03C5 26803C00 cmp byte ptr es:[si], 00 ; no cmd line? 1.03C9 7453 je 041E ; go elsewhere 1.03CB 897EF2 mov [bp-0E], di 1.03CE EB1E jmp 03EE 1.03D0 >26803C20 cmp byte ptr es:[si], 20 ; if space 1.03D4 741E je 03F4 ; go elsewhere 1.03D6 B80A00 mov ax, 000A 1.03D9 F72E1000 imul nLeft ; nleft *= 10 1.03DD A31000 mov nLeft, ax 1.03E0 8BDE mov bx, si 1.03E2 46 inc si 1.03E3 268A07 mov al, es:[bx] 1.03E6 98 cbw ; ax = char 1.03E7 2D3000 sub ax, 0030 ; ax='0' (char-> number) 1.03EA 01061000 add nLeft, ax ; nleft += number 1.03EE >26803C00 cmp byte ptr es:[si], 00 ; NotEndOfString 1.03F2 75DC jne 03D0 ; next char ... In essence, Taskman is performing the following operation here: static int nLeft, nTop; //... if (*lpCmdLine !=0) sscanf(lpCmdLine, "%u %u, &nLeft, &nTop); Should you want 3.1. Taskman to appear in the upper left of your screen, you could place the following line in the [boot] section of SYSTEM.INI: taskman.exe=taskman.exe 1 1 In addition, doubleclicking anywhere on the Windows desktop will bring up Taskman with the (x,y) coordinates for the double click passed to Taskman on its command line. The USER!WM_SYSCOMMAND handler is responsible for invoking Taskman, via WinExec() whenever you press CTRL+ESC or double click the desktop. What else is going on in WinMain()? Let's look at the following block of code:
1.041E >6A29 push 0029 1.0420 9AF9000000 call USER.GETSYSTEMMETRICS 1.0425 50 push ax 1.0426 1E push ds 1.0427 681600 push 0016 1.042A 9AFFFF0000 call KERNEL.GETPROCADDRESS 1.042F 8946F4 mov [bp-0C], ax 1.0432 8956F6 mov [bp-0A], dx 1.0435 0BD0 or dx, ax 1.0437 7407 je 0440 1.0439 6A01 push 0001 1.043B 6A01 push 0001 1.043D FF5EF4 call far ptr [bp-0C] ; *1 entry The lines push 29h & CALL GETSYSTEMMETRICS are simply the assembly language form of GetSystemMetrics(0x29). 0x29 turns out to be SM_PENWINDOWS (look in WINDOWS.H for SM_). Thus, we now have GetSystemMetrics(SM_PENWINDOWS). If we read the documentation, it says that this returns a handle to the Pen Windows DLL if Pen Windows is installed. Remember that 16-bit return values *always* appear in the AX register. Next we can see that AX, which must be either 0 or a Pen Window module handle, is pushed on the stack, along with ds:16h. Let's immediately look at the data segment, offset 16h: 2.0010 0000000000005265 db 00,00,00,00,00,00,52,65 ; ......Re 2.0018 6769737465725065 db 67,69,73,74,65,72,50,65 ; gisterPe 2.0020 6E41707000000000 db 6E,41,70,70,00,00,00,00 ; nApp.... Therefore: 2.0016 db 'RegisterPenApp',0 Thus, here is what we have so far: GetProcAddress( GetSystemMetrics(SM_PENWINDOWS), "RegisterPenApp") GetProcAddress() returns a 4 bytes far function pointer (or NULL) in DX:AX. In the code from WinMain() we can see this being moved into the DWORD at [bp+0Ch] (this is 16-bit code, so moving a 32-bit value requires two operations). It would be nice to know what the DWORD at [bp-0Ch] is. But, hey! We *do* know it already: it's a copy of the return value from GetProcAddress(GetSystemMetrics(SM_PENWINDOWS), "RegisterPenApp)! In other words, is a far pointer to the RegisterPenApp() function, or NULL if Pen Windows is not installed. We can now replace all references to [bp-0Ch] with references to something like fpRegisterPenApp. Remember another advantage of this "dead" Windows disassembling vis-a-vis of the Winice approach "on live": here you can choose, picking *meaningful* references for your search and replace operations, like "mingling_bastard_value" or "hidden_and_forbidden_door". The final disassembled code may become a work of art and inspiration if the cracker is good! (My disassemblies are beautiful works of poetry and irony). Besides, *written* investigations will remain documented for your next cracking session, whereby with winice, if you do not write everything down immediately,
you loose lots of your past work (it's incredible how much place and importance retains paper in our informatic lives). After our search and replaces, this is what we get for this last block of code: FARPROC fpRegisterPenAPP; fpRegisterPenApp = GetProcAddress( GetSystemMetrics(SM_PENWINDOWS), "RegisterPenApp"); Next we see [or dx, ax] being used to test the GetProcAddress() return value for NULL. If non-NULL, the code twice pushes 1 on the stack (note the PUSH IMMEDIATE here... Windows applications only run on 80386 or higher processors... there is no need to place the value in a register first and then push that register) and then calls through the fpRegisterPenApp function pointer: 1.0435 0BD0 or dx, ax 1.0437 7407 je 0440 1.0439 6A01 push 0001 1.043B 6A01 push 0001 1.043D FF5EF4 call dword ptr fpRegisterPenApp 1.0435 0BD0 or dx, ax 1.0437 7407 je 0440 1.0439 6A01 push 0001 1.043B 6A01 push 0001 1.043D FF5EF4 call dword ptr fpRegisterPenApp Let's have a look at the Pen Windows SDK doucmentation (and PENWIN.H): #define RPA_DEFAULT void FAR PASCAL RegisterPenApp(UINT wFlags, BOOL fRegister); We can continue in this way with all of WinMain(). When we are done, the 100 lines of assembly language for WinMain() boild own to the following 35 lines of C code: // nLeft, nTop used in calls to MoveWindow() in TaskManDlgProc() static WORD nLeft=0, nTop=0; BOOL FAR PASCAL TaskManDlgProc(HWND hWndDlg, UINT msg, WPARAM wParam, LPARAM lParam); int PASCAL WinMain(HANDLE hInstance, HANDLE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { void (FAR PASCAL *RegisterPenApp) (UINT,BOOL); FARPROC fpDlgProc; if (hPrevhInstance != 0) return 0; if (*lpCmdLine !=0 ) _fsscanf(lpCmdLine, "%u %u, &nLeft, &nTop); // pseudocode RegisterPenApp = GetProcAddress(GetSystemMetrics(SM_PENWINDOWS), "RegisterPenApp"); if (RegisterPenApp != 0) (*RegisterPenApp) (RPA_DEFAULT, TRUE); if (fpDlgProc = MakeProchInstance(TaskManDlgProc, hInstance)) { DialogBox(hInstance, MAKEINTRESOURCE(10), 0, fpDlgProc); FreeProcHInstance(fpDlgProc); } if (RegisterPenApp != 0) (*RegisterPenApp) (RPA_DEFAULT, FALSE); return 0; } In this lesson we had a look at WinMain()... pretty interesting, isn't it? We are not done with TASKMAN yet, though... we'll see in the next lesson wich windows and dialog procedures TASKMAN calls. (-> lesson 2)
FraVia