Incision PDF
Incision PDF
Incision PDF
Table of Contents
System Summary ..Page 3 Opening Bids 1st and 2nd Seats . Page 4 Opening Bids 3rd and 4th Seats . Page 5 1 Opening responses 1st and 2nd Seat . Page 6 1 Opening responses 1st and 2nd Seat . Page 11 1 Major Opening 1st and 2nd Seat Page 14 1NT Opening ... Page 16 2 Opening 1st and 2nd Seat Page 18 2 Opening 1st and 2nd Seat Page 19 2 Major Opening 1st and 2nd Seat Page 20 1 Opening responses 3rd and 4th Seat .. Page 21 1 Opening responses 3rd and 4th Seat ... Page 24 1 Major Opening 3rd and 4th Seat Page 24 2 Opening 3rd and 4th Seat Page 25 2 Opening 3rd and 4th Seat Page 25 2 Major Opening 3rd and 4th Seat Page 25 Handling Interference . Page 26 General System notes . Page 30 Partnership Carding agreements . Page 32 General Style notes . Page 34
System Summary
General Approach: In 1st & 2nd seat: Forcing Club with very light opening bids and 4 card Majors In 3rd & 4th seat: Very Strong Club (18+ hcp) and 4 card Majors 1 (in 1st or 2nd seat) = 13+ hcp any shape (16+ hcp if balanced) Forcing Suggested defense: 2 natural and 2 Michaels (Polish Club defense) 1 (in 3rd or 4th seat) = 18+ hcp any shape (20+ hcp if balanced) Forcing Suggested defense: 1 = Majors, 1NT = minors or any other Strong Club defense 1 (in 1st or 2nd seat) = 10 to 12 hcp without shortness or 6+ card suit (like a mini NT) Suggested defense treat as natural, no special defense needed Alternative defense treat as a weak NT and use your defense vs. weak NT at the 2 level 1/1/2/2/2/2 (in 1st or 2nd seat) = Natural bids, limited up to 12 hcp 1/1/1/2/2/2/2 (in 3rd or 4th seat) = Natural bids, limited up to 17 hcp (1 could be 2) No special defense needed 1NT (in 1st or 2nd seat) = 13 to 15 hcp (slightly off shape distribution is allowed) 1NT (in 3rd or 4th seat) = 17 to 19 hcp (slightly off shape distribution is allowed) 2NT (in 1st or 2nd seat) = 5 to 9 hcp with both minors (at least 5-5) 2NT (in 3rd or 4th seat) = 6 to 12 hcp with both minors (at least 5-5 when Vul) Suggested defense: X = Strong, Balanced 3 = Takeout for the Majors with better Hearts 3 = Takeout for the Majors with better Spades Alternative defense: X = Strong, Balanced 3 = Strong Takeout for the Majors 3 = Distributional Takeout for the Majors
1 1NT
1 2
1 2
3NT = 11 to 15 hcp, 2/3-5-3 4/4/4/4/4NT = 16+ hcp, same distributions as 3 level bids
1 2
8 to 10 hcp, 5+/5+ minors, no 4+ card Major, continuations by Opener: 3/3 are To Play 2NT is Invitational (approx. 14 15 hcp with both Majors covered) 3/3 are Natural and forcing (6+ cards in suit) 3NT is To Play 2 is GF asking bid to find out responders distribution: 2NT show 5-5 (3 ask for shortness: low, high) 3 show 6 clubs (3 ask on Majors: 3=2-0, 3=0-2, 3NT=1-1) 3 show 6 Diamonds (3 ask: 3=0-2, 3NT=1-1, 4=2-0) 3 show 3-0-5-5 3 show 0-3-5-5 3NT show 6-6 (Opener sets trumps and responder show void) 4/4 show 7/5 GF, 11 to 16 hcp, 3 suited hand, Opener can ask for shortness with 2NT or show a single suit of his own. GF, 11+ to 15 hcp, Balanced (no 4+ card major, no 5+ card minor) Continuations: 3/3 show shortness and doubt about NT 3NT/4/4 are to play 4 is Gerber 4 show 5-5 minors with Slam interest (Responder either signs off or bids 4/4 to show slam interest for the corresponding minor) 4NT show 5-5 minors with no slam interest 3 is asking responder to show his 3 card Major (3NT show both) 3 is a relay to 3 and than: 3/3 show shortness in the corresponding minor 3NT is a mild slam try (Responder only accepts with 14+/15) 4NT is a serious slam try (Responder accepts with 13- to 15) 4/4 is natural and Slamish 4/4 show Slam interest with 5+ in corresponding minor and 4 in the other minor 8 to 10 hcp, 6+ clubs, no 4+ card Major 8 to 10 hcp, 6+ diamonds, no 4+ card Major 16+ hcp, 5+/5+ minors (Similar to the 2 response, only Slamish) Slam Force (unless a total misfit), 17+ hcp, 3 suited hand, continuations as after 2 with only out below slam is 4NT by either with misfitting hands 1 loser suit in a Major and no controls outside, Opener bids 4 and Responder transfers to his Major
1 2 1 2NT
1 3 1 3 1 3 1 3 1 3NT
1 1 2
Modified KC ask (3NT for Hearts) 0 / 0+Q / 1 / 1+Q / 2 Game Forcing and semi artificial, Responses: 2 Any minimum (8 or 9) 2NT Balanced (10 12) 3 Balanced (13-15) 3oMjr Balanced (16+)
Other Sequences Splitting ranges after a Negative response, we use 1H and 2H as Kokish type bids. If the next bid is not Notrump they show 2 or 1 suited hands, the High relay shows big hands (2C standard Openers). So far we have: 1) 1 1, 1NT 16 18 h. c. p 2) 1 1, 1 1, 1NT 19 21 h. c. p 22 23 h. c. p 3) 1 1, 2NT 4) 1 1, 1 1, 2NT 24 25 h. c. p 5) 1 1, 2 2, 2NT Balanced Game Force Power 2 Suiters / Game Forcing 2 suiters Spades and another suit use 2NT to ask 1) 1 1, 1 1, 2 Clubs and Diamonds 2) 1 1, 1 1, 3 Diamonds and Hearts 3) 1 1, 1 1, 3 4) 1 1, 1 1, 3 Hearts and Clubs Power 1 suiters / Game Forcing 1 suiters Clubs - demand cue or raise 1) 1 1, 2 2, 3 Diamonds - demand cue or raise 2) 1 1, 2 2, 3 Hearts - demand cue or raise 3) 1 1, 2 2, 3 Spades - demand cue or raise 4) 1 1, 2 2, 3 3rd/4th Seat - Opposite a passed partner 1 will show 18+ unbalanced or 20+ Balanced, the important changes will be below, but the basic system stays the same. A 1 response to a club, will show less than 5 hcp. The balanced hand sequences will be below 1) 1 1, 1NT 2) 1 1, 1 1, 1NT 3) 1 1, 2NT 4) 1 1, 1 1, 2NT 5) 1 1, 2 2, 2NT 1NT in 3rd seat shows 17 19 hcp 20 22 h. c. p 23 25 h. c. p 26 27 h. c. p 28 29 h. c. p Balanced Near Slam Force
Handling Interference
After 1 1X ? (or 1 X - ?) Pass = 0-7 with no biddable 6+ card suit X (or XX) = 8+ denying any of the other bids, usually a hand that would have bid 1NT 1/1/1 = Natural, Forcing for 1 round, system on Transfers starting at 1NT with 11+ hcp and 5+ cards in suit (opener should only accept with 3+ cards in support for the transfer suit) Transfer to overcalled suit is GF with 4 cards in any unbid Major/s 2 = GF 11+ to 15 balanced as in notes after 1 - 2NT, except that 2NT by opener is a relay showing a single suited hand responder will show his range (3=min, 3=max) and opener than set trumps 2NT through 3 = preemptive Transfers with 6+ cards and 4-6 hcp in the suit (no more than a Q outside) 3 = 16+ balanced 3NT = 1 loser suit in Major same as without interference 9
After 1 1NT - ? Pass = weak X = Penalty 2 through 2 = Transfers to play 2NT through 3 = constructive Transfers with a good hand and 6+ cards in suit After 1 2X ? Pass = weak X = Negative 2/2/2 = To play with about 5-9 hcp All bids starting with 2NT follow our Rubensohl agreements treating opener as 16-18 NT After 1 2 or 2 (Michaels) ? Pass followed by X = Competitive with both minors X = Penalty oriented unless followed by 3m which is natural and GF 2 = 5+ Diamonds and 5-9 hcp 2 = GF (or up to 4m) with Hearts stopped looking for a Spade stopper for 3NT 2 = GF (or up to 4m) with Spades stopped looking for a Heart stopper for 3NT 2NT = Transfer to Clubs with 6+ clubs and 5-9 hcp (or correct to Diamonds if 2 was not available) 3 = Natural and GF 3 = Natural and GF 3 = GF with 5+ Clubs and 4+ Diamonds 3 = GF with 5+ Diamonds and 4+ Clubs After 1 2NT (minors) ? Pass followed by X = Competitive with both Majors X = Penalty oriented unless followed by 3M which is natural and GF 3 = GF with 5+ hearts & 4+ spades 3 = GF with 5+ spades & 4+ hearts 3/3 = Constructive but NF After 1 2NT (+) Pass followed by X = Competitive with Spades and Clubs X = Penalty oriented unless followed by 3 or 4 which is forcing 3 = Constructive but NF 3 = GF with exactly 4 Spades and 5+ clubs 3 = GF with 5+ Spades and 4+ clubs 3 = Constructive but NF After 1 3X (or higher) ? Pass = weak X = Negative Anything else = natural and GF
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1 Opening
1 - 1
Natural (could be 3 with unbalanced minimum), Forcing for 1 round If followed by 2NT can be passed Opener re-bids: 2/2 shows a non minimum with 5-card minor and 3 or 4 card support 2 shows any with 4 or non max with 5 card support 2NT shows a max with 5 card support 1/1NT denies 4+ card support, Responder uses 2 way check back Natural (could be 3 with unbalanced minimum), Forcing for 1 round If followed by 2NT can be passed Opener re-bids: 2/2/2 shows a non minimum with a 5 card suit and 3 or 4 card support 2 shows any with 4 or non max with 5 card support 2NT shows a max with 5 card support 1NT denies 4+ card support, Responder uses 2 way check back suit with suit type hand. (minimum with controls etc.)
1 - 1
1 2 1 2 1 2
1 2 T Transfer to Diamonds, In between bid shows minimum, accept transfer with Max 1 3 1 3 1 3 1 3 1 3 T 1 4 1 4 1 - 4 1 4 T
GF, 3 suited with 4 or 5 Clubs 3 asks for shortness (responses: low / middle / high) GF, 3-1 or 1-3 in the majors. 3 asks for shortness (responses: low / high) GF, Both Minors 5+/5+, 3 asks for shortness (responses: low / high) GF, 3 suited with short clubs To Play Gerber To Play To Play Quantitative
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After 1 1M, 2M we will use the next step as an artificial ask (2 over 2 and 2NT over 2), to narrow down the range / shape of the hand. The responses will be: Step 1: Step 2: Step 3: minimum minimum but control rich, with 4+ controls Max (11+/12)
New suits over 1 1M, 2M will be help suit tries, basically invitational hands with 2 losers in the bid suit. 2NT over 2 will be a help suit game try in spades. Sign off with: Make a Counter Game try with: Bid game with: any hand with 3 losers Non Maximum with 2 losers Maximum with 2 losers Non Maximum with 1 loser Maximum with 1 loser Any hand with 0 losers
2 Way Check Back after: 1 1 1/1NT 2 is a relay to 2 than: or 1 1 1NT 2 is a relay to 2 than: Pass = Sign off 2 = Inv. with 5+ Spades and exactly 4 Hearts 2 = Inv. with 5+ Spades 2NT = Inv. with 4 diamonds 3/3 = Inv. with 5+ Cards
Pass = Sign off 2 = Inv. with 5+ Hearts 2 = Inv. with 4 Spades (only over 1S) or Bal. Inv. with 4 clubs (over 1NT) 2NT = Inv. with 4 diamonds 3/3 = Inv. with 5+ Cards but only 4 Hearts 2 is an artificial GF 2 = to play 2 = 4 card non invitational raise over 1S or GF with 6+ hearts and 5+ spades over 1NT 2NT = Inv. without 4 diamonds 3 = to play 3 = 5/5 GF 3 = ? 3NT = to play with 15-17 Balanced 3/4/4 = Self Splinter
2 is an artificial GF 2 = Pass or Correct 2 = to play 2NT = Inv. without 4 diamonds 3 = to play 3/3 = 5/5 GF 3 = ? 3NT = to play with 15-17 Balanced 4/4/4 = Self Splinter
Handling Interference
After 1 X ? Pass = Weak with 3+ Diamonds XX = 13+ hcp without a better descriptive bid 1/1 = 4+ cards Forcing for 1 round systems on 12
1NT = 9 to 12 hcp balanced 2/2/2/2 = 5+ cards NF 2NT = Natural and GF system as after 1 2NT without interference? (why not XX?) All bids above 2NT same as without interference? (why not XX?) After 1 1X ? Pass = Weak X = Negative, new suit continuations are forcing 1 = 5+ Spades, Forcing for 1 round 1NT = 9 to 12 hcp balanced 2/2/2/2 = 5+ cards NF 2NT = Natural and GF system as after 1 2NT without interference? All bids above 2NT same as without interference? After 1 1NT ? Pass = Weak X = Penalty 2 through 2 = Natural to Play 2NT through 3 = constructive Transfers with a good hand and 6+ cards in suit After 1 2X ? Use same system as after 1NT 2X (Rubensohl etc.) After 1 2 (Michaels) ? Use same system as after 1 2/2 (Michaels) After 1 2NT (minors) ? Pass followed by X = Competitive with both majors X = Penalty oriented unless followed by 3M which is Natural and GF 3 = GF with 5+ hearts & 4+ spades 3 = GF with 5+ spades & 4+ hearts 3/3 = Constructive but NF After 1 2NT (+) ? Pass = less than Constructive X = Penalty oriented unless followed by a natural bid which is forcing 3 = GF with exactly 4 Spades and 5+ Diamonds 3 = Constructive but NF 3 = GF with 5+ Spades and 4+ Diamonds 3 = Constructive but NF After 1 3X (or higher) - ? Pass = weak X = Negative Anything else = natural and GF
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1Mjr 2Mjr+1
(1 2 or 1 2NT)
1Mjr 2Mjr+2
(1 2NT or 1 3)
1Mjr 2Mjr+3
(1 3 or 1 3)
1Mjr 2Mjr+4
(1 3 or 1 3)
Handling Interference
After 1 Double ? Pass = Weak with no runout suit (Opener should XX with only 4 cards and no 6+ minor) Redouble = 14+ hcp without support for Hearts 1 = 5+ Spades NF 1NT = Transfer to Clubs, either weak with 6+ Clubs or Constructive with 5+ Clubs 14
2 = Transfer to Diamonds, either Weak with 6+ Diamonds or Constructive with 5+ Diamonds 2 = Good raise to 2 (approx 8 to 13) 2 = Junk raise to 2 All bids above 2 are same as without interference After 1S Double ? Pass = Weak with no runout suit (Opener should XX with only 4 cards and no 6+ minor) Redouble = 14+ hcp without support for Spades 1NT = Transfer to Clubs, either weak with 6+ Clubs or Constructive with 5+ Clubs 2 = Transfer to Diamonds, either Weak with 6+ Diamonds or Constructive with 5+ Diamonds 2 = Transfer to Hearts, either Weak with 6+ Hearts or Constructive with 5+ Hearts 2 = Good raise to 2 (approx 8 to 13) 2 = Junk raise to 2 All bids above 2 are same as without interference After 1 1 ? Pass = Weak X = Negative, new suit continuations are forcing 1NT = 10 to 12 hcp balanced 2/2 = 5+ cards NF 2 = Single raise All bids above 2 are same as without interference After 1M 1NT ? Pass = Weak X = Penalty 2 through 2 = Natural to Play 2NT through 3 = constructive Transfers with a good hand and 6+ cards in suit (4+ if transferring to M) After 1M 2X ? Use same system as after 1NT 2X (Rubensohl etc.) After 1M 2M (Michaels) - ? Transfers starting with 2NT cheapest bid of OM or transfer to OM = 4+ card support with 14+ hcp (1 - 2 2 or 1 2 3) 3M = 8-10 hcp Transfer to M = 11-13 hcp After 1M 2NT (minors) ? Pass = less than Constructive unless followed by Double which shows 4 cards in other Major X = Penalty oriented unless followed by OM which shows a bad 5 card suit 3 = GF with OM 3 = Limit Raise or Min. GF 3/3 = Competitive but NF 3NT = Slammish Raise or Non Min. GF After 1M 3X (or higher) ? Pass = weak X = Negative 3M = Competitive but mildly Invitational anything else = natural and GF 15
1 T Opening
1 T 2 Stayman 1NT 2, 2 2Mjr is a mild Invitation with 5+ cards (also after 2 2) 1NT 2, 2Mjr 3oMjr is a slam try with shortness 1NT 2, 2Mjr 4 Balanced quantitative raise with fit 1NT 2, 2Mjr 4 KC Gerber (1430) Transfer to Hearts, opener supper accepts with 4 trumps unless 4-3-3-3. 2 by responder forces 2NT then: 3 shows 5 / 5 Inv 3 shows 5 / 5 Inv 3 shows 5 / 5 Inv 3 shows 5 / 5 GF Transfer to Spades, opener supper accepts with 4 trumps unless 4-3-3-3 Transfer to clubs, Bid it if you like it Opener accepts with Kxx or better or Absolute max with (A/K)x Transfer to diamonds, Bid it if you like it Opener accepts with Kxx or better or Absolute max with (A/K)x GF, 3 suited with 4 or 5 Clubs 3 asks for shortness (responses: low / middle / high) GF, 3-1 or 1-3 in the majors. 3 asks for shortness (responses: low / high) GF, Both Minors 5+/5+, 3 asks for shortness (responses: low / high) GF, 3 suited with short clubs To Play, tends to deny 4-card major or 6-card minor Gerber: responses 0 or 4 / 1 / 2 / 3 Transfer to Hearts Transfer to Spades
1 T 2
1 T 2 1 T 2 1 T2 T 1 T 3 1 T 3 1 T 3 1 T 3 1 T3 T 1 T 4 1 T 4 1 T 4 1 T 4 1 T4 T 1 T5 T
Quantitative: 5m shows 5 card suit, 5M 4cards in corresponding minor, (5NT shows 2 aces) Pick a Slam (6 or 7)
Extended Aces Slam tries over Transfers and Stayman 3 of the Other Major shows an unbalanced slam try, next step asks for shortness 4 is Keycard for the transfer suit (14-30) 4 shows a quantitative 4N with 5+ in the major 4M is a mild Slam try Jumps in forcing auctions are picture bids Jump to game = good trumps 1NT P - 2 P, 2 P - 3 P, 4 Jump to unbid suit = Double fit 16
Invitational and forcing 2-suiters 1NT P 2 P, 2 P 3 P, ? o 3 guarantees 3+ trumps; new suit by responder is shortness o 3/3 concentration, potentially weak stopper in the other suit. 1NT - P 2 P; 2 P 3 P; 3 P 3NT exactly 5422 1NT P 2 P; 2 P 2 (relay to 2NT) P; 2NT P - ? o 3/3 = 5 + 5 inv o 3 = Invitational with 5 Hearts + 5 Spades o 3 = Game Forcing with 5 Hearts + 5 Spades After transfer to a minor: 4NT Quantitative with 5-card suit 4m Quantitative with 6-card suit and no shortness Jump in next higher suit 4d/c or 4/d 1430 keycard Rubensohl (Transfer Lebensohl) after 1NT - (2M) - ? 2 level = to play 2NT = relay to 3 (clubs or Competitive with either diamonds or OM) 3 = transfer to diamonds invitational or better 3 = transfer to OM invitational or better 3M = Stayman with shortness 3OM = both minors GF X is negative 1NT - (2) - ? (2=natural) 2 level is to play 2NT = relay to 3 (to play or) 2NT 3 ? o 3 = GF with 5+ clubs and a 4 card Major o 3/3 = GF with 5+ clubs and 5 cards in / 3 = GF Stayman with short diamonds 3/3 = Transfer with Invitational or better 3 = GF with 6+ clubs and no Major X is negative After 1NT 2NT (minors) ? Pass followed by X = Competitive with both majors X = Penalty oriented unless followed by 3M which is Natural and GF 3 = GF with 5+ hearts & 4+ spades 3 = GF with 5+ spades & 4+ hearts 3/3 = Constructive but NF Meckwell style Runouts after 1NT X - ? Pass forces XX - either strong or scramble XX forces 2 - either single suit minor or both Majors 2 = + Higher 2 = + Major 2/2 = Natural sign-off 17
2 2
2 2
2 2NT
2 3 2 3 2 3 2 3 2 3NT 2 4 2 4 2 4Mjr
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2 2
2 2NT
2 3 2 3 2 3 2 3 2 3NT 2 4 2 4 2 4Mjr
2 2Mjr: same idea as after 2. The goal is not to miss best spot, especially playing matchpoints. 2 2NT: almost G/F, responder may pass negative rebid (3/3). 2 3Mjr: natural and g/f.
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To Play KC Gerber, responses are 0 / 1 / 1 with Q / 2 / 2 with Q / 3 Big Balanced slam try Preemptive To Play To Play
After a new suit we will raise with Qx or better After Ogust ask or new suit 4 is KC and the cheapest step that is not the original trump suit or 3NT is a shortness ask. (Shortness asks supersedes KC Gerber). The responses are none / low / middle / high All auctions after a new suit or 2NT are at least invitational the preemptor may bid game over 3M if they have a max or an unusual hand.
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1 2
1 2
1 2
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1 1 2
Modified KC ask (3NT for Hearts) 0 / 0+Q / 1 / 1+Q Game Forcing and semi artificial, Responses: Balanced minimum (5 or 6 hcp) 2 2NT Balanced (7 to 9 hcp) All other bids are natural
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Other Sequences Splitting ranges after a Negative response, we use 1H and 2H as Kokish type bids. If the next bid is not Notrump they show 2 or 1 suited hands, the High relay shows big hands (2C standard Openers). So far we have: 1) 1 1, 1NT 2) 1 1, 1 1, 1NT 3) 1 1, 2NT 4) 1 1, 1 1, 2NT 5) 1 1, 2 2, 2NT 20 22 hcp 23 25 hcp 26 27 hcp 28 29 hcp 30+ hcp
Power 2 Suiters / Game Forcing 2 suiters 1) 1 1, 1 1, 2 2) 1 1, 1 1, 3 3) 1 1, 1 1, 3 4) 1 1, 1 1, 3 Spades and another suit use 2NT to ask Clubs and Diamonds Diamonds and Hearts Hearts and Clubs
Power 1 suiters / Game Forcing 1 suiters 5) 6) 7) 8) 1 1 , 2 2 , 3 1 1 , 2 2 , 3 1 1 , 2 2 , 3 1 1 , 2 2 , 3 Clubs - demand cue or raise Diamonds - demand cue or raise Hearts - demand cue or raise Spades - demand cue or raise
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1 - 1 1 1 T 1 2 1 2 1 2 1 2 1 3 1 3
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2 3 2 4
2 3 2 4
Invitational, 7 to 9 hcp, Hx or 3+ card support, Shortness ask Opener show shortness or bid game with max or sign off with a minimum. Preemptive Preemptive
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Handling Interference
1 Auctions
After 1 1X ? (or 1 X - ?) Pass = 0-7 with no biddable 6+ card suit X (or XX) = 8+ denying any of the other bids, usually a hand that would have bid 1NT 1/1/1 = Natural, Forcing for 1 round, system on Transfers starting at 1NT with 11+ hcp and 5+ cards in suit (opener should only accept with 3+ cards in support for the transfer suit) Transfer to overcalled suit is GF with 4 cards in any unbid major/s 2 = GF 11+ to 15 balanced as in notes after 1 - 2NT, except that 2NT by opener is a relay showing a single suited hand responder will show his range (3=min, 3=max) and opener than set trumps 2NT through 3 = preemptive Transfers with 6+ cards and 4-6 hcp in the suit (no more than a Q outside) 3 = 16+ balanced 3NT = 1 loser suit in Major same as without interference After 1 1NT - ? Pass = weak X = Penalty 2 through 2 = Transfers to play 2NT through 3 = constructive Transfers with a good hand and 6+ cards in suit After 1 2X ? Pass = weak X = Negative 2/2/2 = To play with about 5-9 hcp All bids starting with 2NT follow our Rubensohl agreements treating opener as 16-18 NT After 1 2NT (minors) ? Pass followed by X = Competitive with both Majors X = Penalty oriented unless followed by 3M which is natural and GF 3 = GF with 5+ hearts & 4+ spades 3 = GF with 5+ spades & 4+ hearts 3/3 = Constructive but NF After 1 2NT (+) Pass followed by X = Competitive with Spades and Clubs X = Penalty oriented unless followed by 3 or 4 which is forcing 3 = Constructive but NF 3 = GF with exactly 4 Spades and 5+ clubs 3 = GF with 5+ Spades and 4+ clubs 3 = Constructive but NF After 1 3X (or higher) ? Pass = weak X = Negative Anything else = natural and GF
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1 Auctions
After 1 X ? Pass = Weak with 3+ Diamonds XX = 13+ hcp without a better descriptive bid 1/1 = 4+ cards Forcing for 1 round systems on 1NT = 9 to 12 hcp balanced 2/2/2/2 = 5+ cards NF 2NT = Natural and GF system as after 1 2NT without interference? (why not XX?) All bids above 2NT same as without interference? (why not XX?) After 1 1X ? Pass = Weak X = Negative, new suit continuations are forcing 1 = 5+ Spades, Forcing for 1 round 1NT = 9 to 12 hcp balanced 2/2/2/2 = 5+ cards NF 2NT = Natural and GF system as after 1 2NT without interference? All bids above 2NT same as without interference? After 1 1NT ? Pass = Weak X = Penalty 2 through 2 = Natural to Play 2NT through 3 = constructive Transfers with a good hand and 6+ cards in suit After 1 2X ? Use same system as after 1NT 2X (Rubensohl etc.) After 1 2NT (minors) ? Pass followed by X = Competitive with both majors X = Penalty oriented unless followed by 3M which is Natural and GF 3 = GF with 5+ hearts & 4+ spades 3 = GF with 5+ spades & 4+ hearts 3/3 = Constructive but NF After 1 2NT (+) ? Pass followed by X = Competitive with Spades and Diamonds X = Penalty oriented unless followed by a natural bid which is forcing 3 = GF with exactly 4 Spades and 5+ Diamonds 3 = Constructive but NF 3 = GF with 5+ Spades and 4+ Diamonds 3 = Constructive but NF After 1 3X (or higher) - ? Pass = weak X = Negative Anything else = natural and GF
1 Major Auctions
After 1 Double ? Pass = Weak with no runout suit (Opener should XX with only 4 cards and no 6+ minor) Redouble = 14+ hcp without support for Hearts 27
1 = 5+ Spades NF 1NT = Transfer to Clubs, either weak with 6+ Clubs or Constructive with 5+ Clubs 2 = Transfer to Diamonds, either Weak with 6+ Diamonds or Constructive with 5+ Diamonds 2 = Good raise to 2 (approx 8 to 13) 2 = Junk raise to 2 All bids above 2 are same as without interference After 1S Double ? Pass = Weak with no runout suit (Opener should XX with only 4 cards and no 6+ minor) Redouble = 14+ hcp without support for Spades 1NT = Transfer to Clubs, either weak with 6+ Clubs or Constructive with 5+ Clubs 2 = Transfer to Diamonds, either Weak with 6+ Diamonds or Constructive with 5+ Diamonds 2 = Transfer to Hearts, either Weak with 6+ Hearts or Constructive with 5+ Hearts 2 = Good raise to 2 (approx 8 to 13) 2 = Junk raise to 2 All bids above 2 are same as without interference After 1 1 ? Pass = Weak X = Negative, new suit continuations are forcing 1NT = 10 to 12 hcp balanced 2/2 = 5+ cards NF 2 = Single raise All bids above 2 are same as without interference After 1M 1NT ? Pass = Weak X = Penalty 2 through 2 = Natural to Play 2NT through 3 = constructive Transfers with a good hand and 6+ cards in suit (4+ if transferring to M) After 1M 2X ? Use same system as after 1NT 2X (Rubensohl etc.) After 1M 2M (Michaels) - ? Transfers starting with 2NT cheapest bid of OM or transfer to OM = 4+ card support with 14+ hcp (1 - 2 2 or 1 2 3) 3M = 8-10 hcp Transfer to M = 11-13 hcp After 1M 2NT (minors) ? Pass = less than Constructive unless followed by Double which shows 4 cards in other Major X = Penalty oriented unless followed by OM which shows a bad 5 card suit 3 = GF with OM 3 = Limit Raise or Min. GF 3/3 = Competitive but NF 3NT = Slammish Raise or Non Min. GF After 1M 3X (or higher) ? Pass = weak X = Negative 3M = Competitive but mildly Invitational anything else = natural and GF 28
1 T Auctions
Rubensohl (Transfer Lebensohl) after 1NT - (2M) - ? 2 level = to play 2NT = relay to 3 (clubs or Competitive with either diamonds or OM) 3 = transfer to diamonds invitational or better 3 = transfer to OM invitational or better 3M = Stayman with shortness 3OM = both minors GF X is negative 1NT - (2) - ? (2=natural) 2 level is to play 2NT = relay to 3 (to play or) 2NT 3 ? o 3 = GF with 5+ clubs and a 4 card Major o 3/3 = GF with 5+ clubs and 5 cards in / 3 = GF Stayman with short diamonds 3/3 = Transfer with Invitational or better 3 = GF with 6+ clubs and no Major X is negative After 1NT 2NT (minors) ? Pass followed by X = Competitive with both majors X = Penalty oriented unless followed by 3M which is Natural and GF 3 = GF with 5+ hearts & 4+ spades 3 = GF with 5+ spades & 4+ hearts 3/3 = Constructive but NF Meckwell style Runouts after 1NT X - ? Pass forces XX - either strong or scramble XX forces 2 - either single suit minor or both Majors 2 = + Higher 2 = + Major 2/2 = Natural sign-off
Michaels Continuations
(1m) 2m (P) - ? 2NT = Inv+ for hearts 3m = Inv+ for Spades (1M) 2M (P) - ? 2NT = inv+ in the minor 3 = pass or correct 3 = inv+ in the major 3OM = to play
If opponents last bid was 4M, then 4NT is 2 places to play. Double suggests balanced hand.
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Attitude
First Discard (via Odd-Even signal) First time following suit (not 3rd hand high situation)
Count
All other times
Suit Preference
First discard (via Odd-Even signal) Discards other than the first one When partners leads K When partner is known to be winning the trick, via a ruff or High Card winner. When count is known or not important Standard Remainder count: A remainder situation occurs after one or more cards has been played by that hand from that suit, but once one "remainder" count card has been played, further cards are suit preference. In general we play attitude signals on opening leads, discouraging the opening lead implies the ability to handle the switch to the Obvious Shift suit. Suit preference signals: standard (low: lower suit, high higher suit) Exceptions to our first signalling priority: Count when dummy wins with the Q or a lower card (or its equivalent eg. K from a holding including the Q) Count to a lead presumed to be from KQ when dummy has Jxx or longer (including AJx(x...). Count when dummy has Kxx (and perhaps Axx) and plays low after partner leads the queen (in general); we are also likely to drop the short ten allowing us to neutralize A10 or K10 doubleton in these cases. Count to a lead presumed to be from AKx(x) if the dummy has Qxx or four or more cards headed by at least the ten. Suit Preference when partner's opening lead sets up (or strikes) unassailable trick(s) in dummy (e.g. ace led and Kx or KQx) AND when third hand is known to have at least three cards in the suit. Suit Preference when partner leads a suit in which we have shown five cards or more. Suit Preference if dummy has a singleton against a suit contract. Given a choice of a positive signal (particularly against notrump) or a negative signal in another suit, we tend toward the positive signal.
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Leads: Against Suits: Honour Leads are standard Likely to be leading a SHORT SUIT when: Y N (1) Partner is strong or opening leader is known to be weak; Y N (2) Partner has bid or implied that suit; Y N (3) Declarer is "short" in the suit; Y N (4) Dummy's suit is led when it would otherwise be ridiculous; Y N (5) Opening leader has either shown another two-suiter, or has made a takeout double of the suit led (not trumps); Y N (6) Opening leader has preempted in another suit; Y N (7) We are more likely NOT to lead short suits (very often lead my singletons) Y N (8) MORE likely NOT to lead random doubletons. Against Notrump: Ace asks for King asks for Queen asks for Count Attitude Count
Whenever we break a suit, we lead: 2nd highest or 4th Best In PARTNERS suit: we lead 2nd highest (attitude) with small cards if we HAVEN'T raised it; 4th best (count) if we HAVE raised it FREELY The Jack up to dummy's queen, denies King. Splitting honours: high on lead, low in 2nd or 3rd Discarding honours: highest of touching honors. Lead tendencies: 2nd and 4th best against trump contracts 2nd and 4th best against notrump contracts Trump leads: often Passive lead situations: slow auctions Doubles of 1NT-3NT: shorter major with no honors Double after a Stayman auction (3NT contract): If no-trump bidder responds a major to Stayman lead other major, if no-trump bidder responds 2d lead shorter major. When we double 3NT when one or both of us bids suits, we play these doubles as: Lead our/doublers suit Against major suit games, we lean towards long suit leads to short suit leads when we hold 1 or 4 trumps Failure to attack a more or less obvious suit with another threatening colour in dummy implies that the defence can take care of the threat.
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Responders direct splinters should show 4-card support and control in the side suits if your hand does not qualify look for an alternate call Opener should try to make a descriptive re-bid, try to make sure you make a natural limiting bid at your second call If the auction is forcing double is penalties If the auction is not forcing double is extras (intended
as takeout)
If the opponents interfere in a forcing auction, below game, retreating to the level forced to, is the weakest action In a forcing auction pass and then pulling a double is the strongest action (slam invitation) When 1 suit has been bid by the opponents a cue bid asks for a stopper When 2 suits have been bid by the opponents, and we have already found a fit, a cue bid shows something in the suit. When 2 suits that have been bid by the opponents are available as Q-bids in support to partners overcall then: lower Q show LR with 3 card support, higher Q show LR with 4 card support, lower Jump Q is Mixed raise Do not push them to contracts they might not otherwise bid / make. Never sign-off with undisclosed shortness in invitational auctions.
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DOUBLES
Generally our doubles are take-out, accept for the doubles listed below. 1. If they overcall a natural Notrump, Double is penalties. 1 of anysuit (1NT overcall) X is penalties 2. If we preempt and they Overcall, Double is penalties. Preempt (Newsuit) X is penalties Also: (Opening Bid) preempt (any Bid) - X is penalties 1x 3. If pass is forcing, Double is penalties. P 2y (2/1 GF) 2z; X is penalties 4. If We balance and they Bid again, Double is penalties. 1H P 2H - P; P 3C P P; 3H - X is penalties 5. If we bid a game on power and they Save Double is penalties. 1M P 2N (Forcing Raise) P; 4M 5m X is penalties pass is forcing. ( Same as 3 i.e. Forcing Pass) If the double is not listed here or defined in some other area AKA Snapdragon, Negative, Support, Lead Directing etc The Double is defined as Takeout, it shows the values to bid at the given level without the distributional requirement to bid at the given level. General Guide / rules for Doubles: If we have a fit in a competitive auction and pass is not forcing Double is a game-try. (ie extras) If we dont have a fit in a competitive auction and pass is not forcing, Double is Cards (ie balanced hand with values to bid at the give level). If this is your first call in the auction, and you have never passed, double is takeout (other suits). If this is your first call in the auction, but you have already passed after an opponent has overcalled. Double is a penalty double of the original overcall.
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