Definition of Computer Security
Definition of Computer Security
Definition of Computer Security
COMPUTER SECURITY
LESSON 16
COMPUTER SECURITY
a) hardware security
b) software security/data security
c) network security
a) HARDWARE SECURITY
Hardware security refers to security measures used
to protect the hardware specifically the computer
and its related documents.
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An example of security measure used to protect the loss of data files is the
disaster recovery plan method. The idea of this plan is to store data,
program and other important documents in a safe place that will not be
affected by any major destruction.
c) NETWORK SECURITY
The transfer of data through network has become a
common practice and the need to implement
network security has become significant.
LESSON 17
INTRODUCTION COMPUTER THREATS
Computer threats can come from many ways either from human or natural
disasters. For example, when someone is stealing your account information
from a trusted bank, this threat is considered as a human threat. However,
when your computer is soaked in heavy rain, then that is a natural disaster
threat.
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MALICIOUS CODE
Malicious code is also known as a rogue program. It is
a threat to computing assets by causing undesired
effects in the programmer’s part. The effect is caused
by an agent, with the intention to cause damage.
a) VIRUS
• a program that can pass on the malicious
code to other programs by modifying them
b) TROJAN HORSE
• a program which can perform useful and
unexpected action
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c) LOGIC BOMB
• logic bomb is a malicious code that goes
off when a specific condition occurs.
e) TRAPDOOR OR BACKDOOR
• a feature in a program that allows
someone to access the program with
special privileges
f) WORM
• a program that copies and spreads itself
through a network
Worm Virus
Operates through the network Spreads through any medium
Spreads copies of itself as a Spreads copies of itself as a
standalone program program that attaches to other
programs
HACKER
Hacking is a source of threat to security in computer.
It is defined as unauthorised access to the computer
system by a hacker.
THEFT
Two types of computer theft:
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LESSON 18
SECURITY MEASURES
1) DATA BACKUP
Data Backup is a program of file duplication. Backups
of data applications are necessary so that they can
be recovered in case of an emergency.
2) CRYPTOGRAPHY
Cryptography is a process of hiding information by
altering the actual information into different
representation, for example, an APA can be
written as I? X.
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Almost all cryptosystems depend on a key such as a
password like the numbers or a phrase that can be used to encrypt or
decrypt a message.
3) ANTIVIRUS
An antivirus program protects a computer against
viruses by identifying and removing any computer
viruses found in the computer memory, on
storage media or incoming e-mail files.
IDENTIFYING VIRUS
Two technique are used to identify the virus.
4) ANTI-SPYWARE
Spyware is a program placed on a computer without
the user’s knowledge. It secretly collects information
about the user.
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Among of the popular anti-spyware programs are:
5) FIREWALL
Firewall is a piece of hardware or software which
functions in a networked environment to prevent some
communications forbidden by the security
policy.
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LESSON 19
RELATIONSHIP BETWEEN SECURITY THREATS AND SECURITY
MEASURES
Security threats may come from in many forms. For example, when
someone is invading your account information from a trusted bank, this act
is considered as a security threat.
SECURITY THREADS
Security threats may come from in many forms. For example, when
someone is invading your account information from a trusted bank, this act
is considered as a security threat.
Security measures can be used to prevent this invader from getting the
account information. For example, the bank can use a firewall to prevent
unauthorised access to its database.
Antivirus and anti-spyware can be used to protect the computer from the
threats by:
limiting connectivity
allowing only authorised media for loading data and software
enforcing mandatory access controls
blocking the virus from the computer program
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The backup system is needed to backup all data and applications in the
computer. With the backup system, data can be recovered in case of an
emergency.
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Data produced by such applications may not be correct and may risk
corrupting data received from other sources that are not compatible with the
application.
LESSON 20
SECURITY PROCEDURES
Computers should have alarm systems to guard them from any attacks such
as viruses and data corruption. The alarm system is the security measures
that we take to ensure its safety.
DATA PROTECTION
We need to protect the data in the computer as it
may somehow get lost or corrupted due to some
viruses or mishap like fire, flood, lightning, machine
failures and even human errors.
1) BACKUP FILES
Users can do backups of file systems by:
keeping the duplicated files in external storage
such as in the floppy disk and thumb drive
do backup frequently
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system. User's access will be reviewed periodically by computer operations.
On going internal audits will be made to ensure detection of violations of
security and unauthorised modifications to software and data .
TCPWRAPPERS
Tcpwrappers will control access at the application level, rather than at the
socket level like iptables and ipchains. The system will run tcpwrappers to
log access to ftp, tftp, rch, rlogin, rexec and telnet.
TRIPWIRE
Tripwire will detect and report on any changes in the
thousands of strategic system files.
There are things that cannot be taken inside the airplane. It is for the
purpose of security procedures.
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Sudo stands for (Superuser do) and is a program in Unix, Linux and similar
operating systems such as Mac OS X that allows users to run programs in
the form of another user (normally in the form of the system's superuser).
PATCH
Patch supplies small updates to software, provided
that the source code is available.
Resources are not enough to patch all security holes that we hear about
through the bugtraq list.
LESSON 21
COMPUTER APPLICATIONS IN THE SOCIETY
The computer has change the society today as much as industrial revolution
changed society in 18th and 19th century. People interacts directly with
computer in education, finance, government, health care, science,
publishing, tourism, and industry.
Computers help them to do their work faster and more efficient by using the
software application that consist of special program for specific task.
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SOFTWARE APPLICATIONS
Software applications are used for many reasons. Such as to enhance the
learning process, to help in business activities, to assist the graphics and
multimedia project and to fasilitate communication.
Some of the software applications that are usually used in schools and
universities include Microsoft Office, Adobe Photoshop, Macromedia Flash,
AutoCAD, Macromedia Dreamweaver and Macromedia Director.
BUSINESS
People use finance or accounting software to balance check books, pay bills,
track personal income and expenses, manage investments and evaluate
their financial plans.
COMPUTERS IN BANKING
In the banking sector, many financial institutions offer
online banking. People can access their financial
records from anywhere in the world. One example of
online banking is Maybank2u. (www.maybank2u.com)
INDUSTRY
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By using the CAM system, computers record actual
labour, material, machine and computer time used to
manufacture a particular product.
COMMUNICATION
A government provides society with direction by
making and administering policies. Most government
offices or agencies have websites in order to provide
citizens with up-to-date or latest information.
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COMPUTERS IN TOURISM
Today, people will go online to get all related information about traveling.
They can visit websites to get information on
destinations, prices, hotels, flights and car rentals.
Furthermore, computers and the internet are important sources for people
to get all information on medical, nutrition, fitness and other tips from
several available websites. The latest development in the medical field is
telemedicine. This technology is meant to help professional to conduct live
conference in separate locations around the globe.
SCIENCE
In the scientific world, computers are used in all
fields of science from biology to astronomy to
meteorology and others. These are things that
can be done by computers, namely:
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LESSON 22
COMPUTER USERS
People around the world rely on computers to do so many things. They are
from different backgrounds and are divided in 5 categories.
HOME USER
The computer is a basic necessity. Each home user
spends time on the computer for different reasons:
business
communication
entertainment
education
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MOBILE USER
Network services are expanding to serve people
across the country and the world. More users are
becoming mobile users, who work on computer while
they are away from their home or main offices.
Mobile users:
include real estate agents, insurance agents, meter readers and
journalists
use notebook computers, Internet-enabled PDAs or smart phones
work with basic business software such as word processing and
spreadsheet business software
use presentation graphics software to create and deliver presentations
to a large
audience by connecting a mobile computer or device to a video
projector
POWER USER
Power users require the capabilities of workstation
computers or other types powerful computers. The
software that is used by power users is normally
expensive because of their specialize design. Their
computer have network access connections and
internet connections.
Power users:
include engineers, scientists, architects and virtual reality animators
use computers with extremely fast processor, bigger storage and
customised software
work with mini computers that uses design to meet the organisational
needs
use software such as CAD, CAM and MATLABExamples :
CURRENT AND
FUTURE DEVELOPMENT
LESSON 23
HOW TO CONDUCT A STUDY
Familiarity
We need to familiarise ourselves with the topic before we
start doing a study. This will allow us to spend more time
developing a topic rather than using more time learning
about the topic.
Reference
Refer to a dictionary, encyclopedia, handbook, textbook, guide or
bibliography which can provide an overview of the topic.
Brainstorming
Spend some time brainstorming about the topic and write down everything
that we can think of about the topic.
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STEP 2 - NARROW DOWN THE TOPIC
Narrow down the topic by reading the sources and
form some specific questions related to the topic. By
doing this, we may have awareness of the various
aspects that we may want to study. However we need
to understand that not all information is reliable and
we have to differentiate between facts and opinions.
Objective Information
based on facts which can be verified
presents results of original study
often the view from experts in the subject area
presents analysis of facts from all sides of issue
Subjective Information
based on what seems to be true
reflects personal views or judgment
often the views of individuals or groups
may present an analysis of the facts from one side of an issue
Aspects Sample
Relevance Does this publication help to answer the research
question?
If it does not find something else which does.
Reliability/Credibility is the information accurate?
has the information been peer reviewed?
are the authors and publishers reputable?
do they cite their credentials?
are there footnotes and a bibliography?
Perspective is this a primary source (presenting the author's own
research and ideas) or a secondary source
(summarising and discussing the research and ideas
of others)?
is the evident biased? Does the author attempt to
sway the reader's opinion?
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Update how recent is the information published?
how recent has it been updated?
have there been new developments on the topic?
could the information you are using be misleading
because of the publication date?
LESSON 24
PRESENTING RESULT
1. Introduction
is at the beginning of the research
includes the objectives of the research
provides a clear statement on why the study was undertaken
includes the limitations/assumptions and analytical techniques
2. Content
consists of facts or arguments related to subject matter
can be presented in an argument format or just as an overview
3. Conclusion
is a review of content (not repetition of content)
relates to the statement of objectives in the introduction
should not introduce new issues
should contain judgment or decision that has been reached
1. General Points
number all pages
use one side of A4 paper
secure all pages with a staple (top left-hand corner)
don’t use paper clips/pins or folders
must be typed/word processed
clear and easy to read print-out
spell check your paper
supply an estimated word count on the cover sheet
include your name, course name and teacher’s name
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2. Style
double-spaced
12 point minimum and 14 point maximum (with the exception of
headings and footnotes)
2 spaces after a full stop and 1 space following a comma, semi-
colon or colon
no abbreviation such as ‘e.g.’, ‘&’ or ‘etc.’ unless it is included in
a bracket. Write everything in full: ‘for example’, ‘that is’, ‘and so
on’.
numerals are used when the number is more than two words;
for tabulation; statistical discussion; sums of money; addresses;
dates; time; and page, chapter, volume numbers (for example, 2
June, 2000)
consistency in style for example in writing out headings
3. Quote
a direct quote must be placed in quotation
block quotes are used if a direct quote is more than three lines
long.
if possible, paraphrase information in preference to using direct
quotes.
use quotes and paraphrasing to support argument
4. Clarity
helps your readers understand your paper by organizing your
paper well and don’t forget to insert the page numbers
edit your work means reading through the paper several times
before submission and don’t just rely on the rough spelling and
grammar checks offered by your software.
PREPARING A PRESENTATION
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LESSON 25
DELEGATION OF WORK
WHAT IS DELEGATION?
Delegation is the ability to assign tasks to others
with the authority, responsibility and accountability
to finish the tasks. This means it is not enough to
just give out orders to people but as a team leader
you also need to give specific instructions on what to
do. Tell your team members that they are
responsible for the task given to them and explain to
them what would happen to the project if they failed
to finish the task.
WHAT TO DELEGATE?
In order to complete a team project, you will be asked to use your skills in
research, presentation and task delegation. When working on a large project
you must know what task to delegate and how to assign them.
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1. Questioning
Discover a problem
Form a question to answer the problem
2. Planning
Set out steps to find answers
Select sources for possible answers
Plan a basic draft for reporting
Assign tasks to team members
Agree on contingency plans
3. Gathering
Go to agreed sources of information
Collect information
4. Sorting
Put similar information together
Highlight valuable credible information
5. Synthesizing
Discuss information with others
Combine different information
6. Evaluating
Discusses if the information gathered supports the answer
Test out solution and decision that supports the answer
7. Reporting
Write or type out the report
Create an appropriate graphic or media
Prepare for Q & A
Prepare research
LESSON 26
TOPICS FOR STUDY
STUDY TOPICS
Form into groups. Discuss with the team members and choose ONE (1) of
the study topics below:
1. Team journal
study project introduction page
minutes of team meetings
initial project plan/calendar
conflict resolution report
2. Initial framework for presentation
3. Final presentation
The purpose of team journal is to keep track the progress of the project.
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The team’s initial framework is where the team should do some basic study
on the topic and decide what should be included in the presentation.
The print out of the final presentation will be given to the teacher for final
grading.
Source citation card is a note card in which you write the name of the
article, author, book name, page numbers, where you found it, why it is
good information and a short summary of the important points.
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Tips:
practice in advance.
prepare notes on paper or cue cards to help you remember what you
need to say during the presentation.
remember to speak out clearly for people at the back to hear you.
do not shout!
SYSTEM CONCEPT
LESSON 27
OVERVIEW OF COMPUTER SYSTEM
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COMPUTER SYSTEM
A computer system is defined as combination of components designed to
process data and store files.
User refers to a person who uses the computer for any purposes such as
work, business and entertainment.
COMPUTER HARDWARE
Computer hardware consists of:
input devices
processor
output devices
storage devices
Input Devices
Input devices feed data or commands in a form that the computer can use.
Example of input devices are:
Keyboard
Light Pen
Joystick
Microphone
Mouse
Video
Digital camera.
Processor
The CPU is an example of a processor. It has the
same important as the brain to human being.
Output Devices
Output devices such as the monitor shows
people the process data or information. This
type of information can be understood and use
by computer user. Other example of output
devices are:
Printer
Plotter
Speaker
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Storage Devices
Storage usually means secondary storage. It
consists secondary storage devices such as
hardisk, Floppy Disk, diskette, CD ROM and DVD
ROM.
COMPUTER SOFTWARE
There a 2 types of computer software, system software and application
software. System software is any computer software that helps to run
computer system. System software controls, integrate and manages the
individual component of a computer system.
LESSON 28
INTRODUCTION TO COMPUTER SYSTEM
An Input device feed raw data to the processor. A processor processes raw
data and turns it into useful information. A storage device keeps or stores
both process and unprocess data for later usage. An output device shows or
display the processed data.
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INPUT DEVICES
When data is entered into the computer system, it is called an input. Input
comes in various forms; texts, graphics, audio and video. Input devices are
needed to input data into the computer system.
Keyboard, mouse, scanner, barcode reader and digital camera are some
example of input devices.
OUTPUT DEVICES
Output is the result of raw input data that has been
processed by the central processing unit into
meaningful information. Common forms of output
are texts, numbers, graphics, sounds, animations
and videos.The most common output devices are
computer screens, speakers and printers.
STORAGE DEVICES
The system’s primary storage, Random Access Memory (RAM) can only hold
data temporarily. Thus, secondary storage is needed to provide additional
storage. The data stored in the secondary storage is considered permanent
until it is deleted or removed.
PERIPHERAL DEVICES
External hardware devices attached to the
computer are called peripheral equipments.
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LESSON 29
INFORMATION PROCESSING CYCLE
Do you know how a computer works? We use the computer in our everyday
lives but not all of us know how this machine operates.
Human uses the brain to think, make decisions and process information. A
computer has a brain too, and the brain of a computer is the processor or
the central processing unit (CPU) that processes information.
The storage holds databases, files and programs. The output devices
present the processed data as useful information products for the user.
INPUT
Input is any data or instructions that we enter into the computer system for
processing.
• typing on a keyboard
• pointing with a mouse
CPU accepts instruction from the user and translates the instruction into
readable information (decode).
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PROCESS
The processing unit controls all activities within the system. For every
instruction, the control unit repeats a set of four basic operations called the
machine cycle:
Fetching
the process of obtaining a program instructions or data item from memory.
Decoding
the process of translating a program instruction into signals that the
computer can execute.
Executing
the process of implementing the instructions in a program.
Storing
the process of writing the result to the storage or memory.
STORAGE
Storage is a location which data, instruction and
information are held for future use. Every computer
uses storage to hold system software and application
software.
OUTPUT
Output is data that has been processed into a useful
form, called information. There are four types of
output, which are texts, graphics, audio and video.
Audio is music, speech or any other sound. Video consists of images that
provide the appearance of full motion.
LESSON 30
DATA REPRESENTATION
BINARY DIGIT
Computers recognize only two discrete
states: on and off. These states can be
represented by two digits, 0 and 1. Each 0
or 1 is called a bit in the binary system.
BIT
A bit is the smallest unit of data that the
computer can process. Bit is a short for binary
digit. A bit is represented by the numbers 1
and 0. These numbers represent the binary
system. They correspond to the states of on
and off, true and false, or yes and no.
All digital data use the binary system to process the information. This
information include letters, digits or special character.
BYTE
Byte is a unit of information built from bits. One byte is equals to 8 bits.
Eight bits that are grouped together as a unit. A byte provides enough
different combinations of 0s and 1s to represent 256 individual characters.
CHARACTER
8 bits = 1 byte
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One byte represents one character such as A, 7, 9 and +.Eight bits that are
grouped together as a unit. A byte provides enough different combinations
of 0s and 1s to represent 256 individual characters.
For example, the capital letter F is represented by the binary code 01000110
that can be understood by the computer system. Eight bits grouped together
as a unit are called a byte. A byte represents a single character in the
computer.
CHARACTER CODES
There are three character codes to represent
characters which are ASCII, EBCDIC and Unicode.
Each byte contains eight bits. A byte provides enough
different combination of 0s and 1s to represent 256
characters.
The Unicode coding scheme is designed to solve this problem. It uses two
bytes (16 bits) to represent one character. Unicode will have more than
65,000 different characters. This can cover all the world’s languages.
LESSON 31
INTRODUCTION TO BINARY CODING
COMMUNICATION CODES
Smoke signals, Morse code and semaphore are some of the communication
codes used by people in the early days. In the information digital era, people
send information via electronic devices such as through the computers.
Computers use binary codes to communicate. One of the widely used binary
codes is the American Standard Code for Information Interchange (ASCII).
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WHAT IS ASCII?
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ASCII pronounced as "ask-key" stands for the American Standard Code for
Information Interchange and was proposed by ASA (American
7 bits allow the computer to encode a total of 128 characters for the
numbers 0-9, uppercase and lowercase letters A-Z and a few punctuation
symbols. However this 128 bit code only suitable for english language
speaking users.
IBM and Apple expanded the amount of space reserved for the character
codes to 8-bits, equivalent to 1 byte.
FUNCTIONS OF ASCII
ASCII was established to achieve compatibility
between various types of data processing
equipment making it possible for the
components to communicate with each other
successfully.
LESSON 32
DATA MEASUREMENT
1 MB = 220 bytes
GIGABYTE (GB)
1 GB = 1 073 741 824 bytes or it can be said as:
1 GB = 230 bytes
TERABYTE (TB)
1 TB = 1 099 511 627 776 bytes or it can be said as:
1 TB = 240 bytes
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LESSON 33
CLOCK SPEED MEASUREMENT
EVOLUTION OF COMMUNICATION
When people talk about a computer’s “speed”, they
mean how fast it can process data. In other words,
this means the speed the computer can turn data into
information.
Every microprocessor contains a system clock. The system clock controls the
speed of all the operations within a computer. The speed of the clock is
measured by how many cycles per second the clock makes.
MEGAHERTZ (MHz)
Mega is a prefix that stands for million. Thus, megahertz (MHz) equals to
one million cycles of the system clock. A computer that operates at 933 MHz
(megahertz) has 933 million clock cycles in one second.
GIGAHERTZ (GHz)
Giga is a prefix that stands for billion.Gigahertz (GHz) equals to one billion
cycles of the system clock.In relation with megahertz,1.0 GHz is equivalent
to 1000 MHz.
For example, a microprocessor that runs at 200 GHz executes 200 billion
cycles per second. This is what they are talking about if they say a computer
is a 2.4 GHz machine. Its clock rate is 2.4 billion cycles per second.
GHz is most often used as a measurement of a PC processor chip and power,
with bigger numbers meaning more speed and higher price.
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PROCESSING SPEED
The system clock is one of the major factors that
influence the computer speed. A CPU with a higher
clock speed can process more instructions per second
than a CPU with a lower clock speed. For example, a
1 GHz CPU is faster than a CPU operating at 800 MHz.
The speed of the system clock affects only the CPU. It
has no effect on peripherals such as a printer or disk
drive.
MICROPROCESSOR SPEED
One way of comparing the performance of personal computers is by
comparing their microprocessor speeds. Microprocessor speeds are
determined by their clock speed and are usually expressed in gigahertz
(GHz), billion of machine cycles per second.
For example, a personal computer that is listed at 2.2 GHz has a processor
capable of handling 2.2 billion machine cycles per second. A top speed
personal computer can be much faster, with newer ones exceeding 3.0 GHz.
Direct comparison of clock is meaningful between identical microprocessor.
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