PHP The Right Way
PHP The Right Way
PHP The Right Way
Your guide to PHP best practices, coding standards, and authoritative tutorials. Phil Sturgeon and Josh Lockhart
This book is for sale at http://leanpub.com/phptherightway This version was published on 2014-02-04
This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
This book is built entirely from the hard work put in from the PHP community via GitHub. There are too many to name, but you know who you are. Without all the pull requests and suggests from you guys people would still be durp-clicking around 10 year old tutorials with PHP 4 code examples like its 2003.
Contents
1 Getting Started . . . . . . . . . . . . . . 1.1 Use the Current Stable Version (5.5) 1.2 Built-in web server . . . . . . . . . 1.3 Mac Setup . . . . . . . . . . . . . . 1.4 Windows Setup . . . . . . . . . . . 1.5 Vagrant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 2 4 6 6 7 7 8 9 10 10 12 15 15 15 16 18 18 19 20 20 22 22 23 24 24
2 Code Style Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Language Highlights . . . . . 3.1 Programming Paradigms . 3.2 Namespaces . . . . . . . . 3.3 Standard PHP Library . . 3.4 Command Line Interface . 3.5 XDebug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4 Dependency Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.1 Composer and Packagist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.2 PEAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Coding Practices . . 5.1 The Basics . . 5.2 Date and Time 5.3 Design Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6 Dependency Injection . 6.1 Basic Concept . . 6.2 Complex Problem 6.3 Containers . . . . 6.4 Further Reading .
7 Databases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.1 PDO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.2 Abstraction Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Errors and Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8.1 Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CONTENTS
8.2
Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24 27 27 27 28 29 30 30 32 32 34 34 35 35 35 36 36 39 39 39 41 41 41 41 41 42 43 44 44 44
9 Security . . . . . . . . . . . . . 9.1 Web Application Security 9.2 Password Hashing . . . . 9.3 Data Filtering . . . . . . . 9.4 Configuration Files . . . . 9.5 Register Globals . . . . . 9.6 Error Reporting . . . . . .
10 Testing . . . . . . . . . . . . . . . . 10.1 Test Driven Development . . . 10.2 Behavior Driven Development 10.3 Complementary Testing Tools .
11 Servers and Deployment . . . . . . . . . . . . 11.1 Platform as a Service (PaaS) . . . . . . . . 11.2 Virtual or Dedicated Servers . . . . . . . . 11.3 Shared Servers . . . . . . . . . . . . . . . 11.4 Building and Deploying your Application
12 Caching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12.1 Bytecode Cache . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12.2 Object Caching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Resources . . . . . . . . . 13.1 From the Source . . 13.2 People to Follow . . 13.3 Mentoring . . . . . 13.4 PHP PaaS Providers 13.5 Frameworks . . . . 13.6 Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1 Getting Started
1.1 Use the Current Stable Version (5.5)
If you are just getting started with PHP make sure to start with the current stable release of PHP 5.5. PHP has made great strides adding powerful new features over the last few years. Dont let the minor version number difference between 5.2 and 5.5 fool you, it represents major improvements. If you are looking for a function or its usage, the documentation on the php.net website will have the answer.
Getting Started
1.5 Vagrant
Running your application on different environments in development and production can lead to strange bugs popping up when you go live. Its also tricky to keep different development environments up to date with the same version for all libraries used when working with a team of developers. If you are developing on Windows and deploying to Linux (or anything non-Windows) or are developing in a team, you should consider using a virtual machine. This sounds tricky, but using Vagrant you can set up a simple virtual machine with only a few steps. These base boxes can then be set up manually, or you can use provisioning software such as Puppet or Chef to do this for you. Provisioning the base box is a great way to ensure that multiple boxes are set up in an identical fashion and removes the need for you to maintain complicated set up command lists. You can also destroy your base box and recreate it without many manual steps, making it easy to create a fresh installation. Vagrant creates shared folders used to share your code between your host and your virtual machine, meaning you can create and edit your files on your host machine and then run the code inside your virtual machine.
A little help
If you need a little help to start using Vagrant there are three services that might be useful:
http://windows.php.net http://www.microsoft.com/web/downloads/platform.aspx http://www.zend.com/en/products/server-ce/ http://www.apachefriends.org/en/xampp.html http://www.wampserver.com/ http://phpmanager.codeplex.com/ http://php.iis.net/ http://vagrantup.com/ http://www.puppetlabs.com/ http://www.opscode.com/
Getting Started
Rove: service that allows you to pregenerate typical Vagrant builds, PHP among the options. The provisioning is made with Chef. Puphpet: simple GUI to set up virtual machines for PHP development. Heavily focused in PHP. Besides local VMs, can be used to deploy to cloud services as well. The provisioning is made with Puppet. Protobox: is a layer on top of vagrant and a web GUI to setup virtual machines for web development. A single YAML document controls everything that is installed on the virtual machine.
http://rove.io/ https://puphpet.com/ http://getprotobox.com/
You can use PHP_CodeSniffer to check code against any one of these recommendations, and plugins for text editors like Sublime Text 2 to be given real time feedback. Use Fabien Potenciers PHP Coding Standards Fixer to automatically modify your code syntax so that it conforms to these standards, saving you from fixing each problem by hand.
http://www.php-fig.org/ https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-0.md https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-1-basic-coding-standard.md https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-2-coding-style-guide.md https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-4-autoloader.md https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-0.md https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-1-basic-coding-standard.md https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-2-coding-style-guide.md https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-4-autoloader.md http://pear.php.net/manual/en/standards.php http://framework.zend.com/wiki/display/ZFDEV2/Coding+Standards http://symfony.com/doc/current/contributing/code/standards.html http://pear.php.net/package/PHP_CodeSniffer/ https://github.com/benmatselby/sublime-phpcs http://cs.sensiolabs.org/
English is preferred for all symbol names and code infrastructure. Comments may be written in any language easily readable by all current and future parties who may be working on the codebase.
3 Language Highlights
3.1 Programming Paradigms
PHP is a flexible, dynamic language that supports a variety of programming techniques. It has evolved dramatically over the years, notably adding a solid object-oriented model in PHP 5.0 (2004), anonymous functions and namespaces in PHP 5.3 (2009), and traits in PHP 5.4 (2012).
Object-oriented Programming
PHP has a very complete set of object-oriented programming features including support for classes, abstract classes, interfaces, inheritance, constructors, cloning, exceptions, and more. Read about Object-oriented PHP Read about Traits
Functional Programming
PHP supports first-class function, meaning that a function can be assigned to a variable. Both user-defined and built-in functions can be referenced by a variable and invoked dynamically. Functions can be passed as arguments to other functions (feature called Higher-order functions) and function can return other functions. Recursion, a feature that allows a function to call itself is supported by the language, but most of the PHP code focus on iteration. New anonymous functions (with support for closures) are present since PHP 5.3 (2009). PHP 5.4 added the ability to bind closures to an objects scope and also improved support for callables such that they can be used interchangeably with anonymous functions in almost all cases. Continue reading on Functional Programming in PHP Read about Anonymous Functions Read about the Closure class More details in the Closures RFC Read about Callables Read about dynamically invoking functions with call_user_func_array
Language Highlights
Meta Programming
PHP supports various forms of meta-programming through mechanisms like the Reflection API and Magic Methods. There are many Magic Methods available like __get(), __set(), __clone(), __toString(), __invoke(), etc. that allow developers to hook into class behavior. Ruby developers often say that PHP is lacking method_missing, but it is available as __call() and __callStatic(). Read about Magic Methods Read about Reflection
3.2 Namespaces
As mentioned above, the PHP community has a lot of developers creating lots of code. This means that one librarys PHP code may use the same class name as another library. When both libraries are used in the same namespace, they collide and cause trouble. Namespaces solve this problem. As described in the PHP reference manual, namespaces may be compared to operating system directories that namespace files; two files with the same name may co-exist in separate directories. Likewise, two PHP classes with the same name may co-exist in separate PHP namespaces. Its as simple as that. It is important for you to namespace your code so that it may be used by other developers without fear of colliding with other libraries. One recommended way to use namespaces is outlined in PSR-0, which aims to provide a standard file, class and namespace convention to allow plug-and-play code. In December 2013 the PHP-FIG created a new autoloading standard: PSR-4, which one day will probably replace PSR-0. Currently both are still usable, as PSR-4 requires PHP 5.3 and many PHP 5.2-only projects currently implement PSR-0. If youre going to use an autoloader standard for a new application or package then you almost certainly want to look into PSR-4. Read about Namespaces Read about PSR-0 Read about PSR-4
Language Highlights
> php -i
The -i option will print your PHP configuration just like the phpinfo function. The -a option provides an interactive shell, similar to rubys IRB or pythons interactive shell. There are a number of other useful command line options, too. Lets write a simple Hello, $name CLI program. To try it out, create a file named hello.php, as below.
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<?php if ($argc != 2) { echo "Usage: php hello.php [name].\n"; exit(1); } $name = $argv[1]; echo "Hello, $name\n";
PHP sets up two special variables based on the arguments your script is run with. $argc is an integer variable containing the argument count and $argv is an array variable containing each arguments value. The first argument is always the name of your PHP script file, in this case hello.php. The exit() expression is used with a non-zero number to let the shell know that the command failed. Commonly used exit codes can be found here To run our script, above, from the command line:
Language Highlights
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> php hello.php Usage: php hello.php [name] > php hello.php world Hello, world
Learn about running PHP from the command line Learn about setting up Windows to run PHP from the command line
3.5 XDebug
One of the most useful tools in software development is a proper debugger. It allows you to trace the execution of your code and monitor the contents of the stack. XDebug, PHPs debugger, can be utilized by various IDEs to provide Breakpoints and stack inspection. It can also allow tools like PHPUnit and KCacheGrind to perform code coverage analysis and code profiling. If you find yourself in a bind, willing to resort to var_dump/print_r, and you still cant find the solution maybe you need to use the debugger. Installing XDebug can be tricky, but one of its most important features is Remote Debugging - if you develop code locally and then test it inside a VM or on another server, Remote Debugging is the feature that you will want to enable right away. Traditionally, you will modify your Apache VHost or .htaccess file with these values:
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The remote host and remote port will correspond to your local computer and the port that you configure your IDE to listen on. Then its just a matter of putting your IDE into listen for connections mode, and loading the URL:
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http://your-website.example.com/index.php?XDEBUG_SESSION_START=1
Your IDE will now intercept the current state as the script executes, allowing you to set breakpoints and probe the values in memory. Graphical debuggers make it very easy to step through code, inspect variables, and eval code against the live runtime. Many IDEs have built-in or plugin-based support for graphical debugging with xdebug. MacGDBp is a free, open-source, stand-alone xdebug GUI for Mac. Learn more about XDebug Learn more about MacGDBp
http://php.net/manual/en/features.commandline.php http://www.php.net/manual/en/install.windows.commandline.php http://xdebug.org/docs/install http://xdebug.org/docs/ http://www.bluestatic.org/software/macgdbp/
4 Dependency Management
There are a ton of PHP libraries, frameworks, and components to choose from. Your project will likely use several of them these are project dependencies. Until recently, PHP did not have a good way to manage these project dependencies. Even if you managed them manually, you still had to worry about autoloaders. No more. Currently there are two major package management systems for PHP - Composer and PEAR. Which one is right for you? The answer is both. Use Composer when managing dependencies for a single project. Use PEAR when managing dependencies for PHP as a whole on your system. In general, Composer packages will be available only in the projects that you explicitly specify whereas a PEAR package would be available to all of your PHP projects. While PEAR might sound like the easier approach at first glance, there are advantages to using a project-by-project approach to your dependencies.
This will download composer.phar (a PHP binary archive). You can run this with php to manage your project dependencies. If you pipe downloaded code directly into an interpreter, please read the code online first to confirm it is safe.
http://pear.php.net/
Dependency Management
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Since a manual installation performs none of these checks, you have to decide whether the trade-off is worth it for you. As such, below is how to obtain Composer manually:
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The path $HOME/local/bin (or a directory of your choice) should be in your $PATH environment variable. This will result in a composer command being available. When you come across documentation that states to run Composer as php composer.phar install, you can substitute that with:
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composer install
Alternatively the composer init command will guide you through creating a full composer.json file for your project. Either way, once youve created your composer.json file you can tell Composer to download and install your dependencies into the vendors/ directory. This also applies to projects youve downloaded that already provide a composer.json file:
http://pear.php.net/manual/en/installation.getting.php
Dependency Management
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composer install
Next, add this line to your applications primary PHP file; this will tell PHP to use Composers autoloader for your project dependencies.
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Now you can use your project dependencies, and theyll be autoloaded on demand.
Update Notifications
To receive notifications about new version releases you can sign up for VersionEye, a web service that can monitor your GitHub and BitBucket accounts for composer.json files and send emails with new package releases.
4.2 PEAR
Another veteran package manager that many PHP developers enjoy is PEAR. It behaves much the same way as Composer, but has some notable differences.
http://pear.php.net/packages.php http://pear.php.net/manual/en/guide.users.commandline.channels.php /#composer_and_packagist http://pear.php.net/
Dependency Management
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PEAR requires each package to have a specific structure, which means that the author of the package must prepare it for usage with PEAR. Using a project which was not prepared to work with PEAR is not possible. PEAR installs packages globally, which means after installing them once they are available to all projects on that server. This can be good if many projects rely on the same package with the same version but might lead to problems if version conflicts between two projects arise.
If the package is hosted on another channel, you need to discover the channel first and also specify it when installing. See the Using channel docs for more information on this topic. Learn about PEAR
{ "repositories": [ { "type": "pear", "url": "http://pear2.php.net" } ], "require": { "pear-pear2/PEAR2_Text_Markdown": "*", "pear-pear2/PEAR2_HTTP_Request": "*" } }
http://pear.php.net/manual/en/installation.getting.php http://pear.php.net/packages.php http://pear.php.net/manual/en/guide.users.commandline.channels.php http://pear.php.net/ /#composer_and_packagist
Dependency Management
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The first section "repositories" will be used to let Composer know it should initialise (or discover in PEAR terminology) the pear repo. Then the require section will prefix the package name like this: pear-channel/Package The pear prefix is hardcoded to avoid any conflicts, as a pear channel could be the same as another packages vendor name for example, then the channel short name (or full URL) can be used to reference which channel the package is in. When this code is installed it will be available in your vendor directory and automatically available through the Composer autoloader: vendor/pear-pear2.php.net/PEAR2_HTTP_Request/pear2/HTTP/Request.php To use this PEAR package simply reference it like so:
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5 Coding Practices
5.1 The Basics
PHP is a vast language that allows coders of all levels the ability to produce code not only quickly, but efficiently. However while advancing through the language, we often forget the basics that we first learnt (or overlooked) in favor of short cuts and/or bad habits. To help combat this common issue, this section is aimed at reminding coders of the basic coding practices within PHP. Continue reading on The Basics
<?php $raw = '22. 11. 1968'; $start = \DateTime::createFromFormat('d. m. Y', $raw); echo 'Start date: ' . $start->format('m/d/Y') . "\n";
Calculating with DateTime is possible with the DateInterval class. DateTime has methods like add() and sub() that take a DateInterval as an argument. Do not write code that expect same number of seconds in every day, both daylight saving and timezone alterations will break that assumption. Use date intervals instead. To calculate date difference use the diff() method. It will return new DateInterval, which is super easy to display.
http://phptherightway.com/pages/The-Basics.html
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<?php // create a copy of $start and add one month and 6 days $end = clone $start; $end->add(new \DateInterval('P1M6D')); $diff = $end->diff($start); echo 'Difference: ' . $diff->format('%m month, %d days (total: %a days)') . "\n"; // Difference: 1 month, 6 days (total: 37 days)
One last example to demonstrate the DatePeriod class. It is used to iterate over recurring events. It can take two DateTime objects, start and end, and the interval for which it will return all events in between.
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<?php // output all thursdays between $start and $end $periodInterval = \DateInterval::createFromDateString('first thursday'); $periodIterator = new \DatePeriod($start, $periodInterval, $end, \DatePeriod::EXCLUDE_STAR\ T_DATE); foreach ($periodIterator as $date) { // output each date in the period echo $date->format('m/d/Y') . ' '; }
Read about DateTime Read about date formatting (accepted date format string options)
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6 Dependency Injection
From Wikipedia: Dependency injection is a software design pattern that allows the removal of hard-coded dependencies and makes it possible to change them, whether at run-time or compile-time. This quote makes the concept sound much more complicated than it actually is. Dependency Injection is providing a component with its dependencies either through constructor injection, method calls or the setting of properties. It is that simple.
<?php namespace Database; class Database { protected $adapter; public function __construct() { $this->adapter = new MySqlAdapter; } } class MysqlAdapter {}
This code can be refactored to use Dependency Injection and therefore loosen the dependency.
http://en.wikipedia.org/wiki/Dependency_injection
Dependency Injection
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<?php namespace Database; class Database { protected $adapter; public function __construct(MySqlAdapter $adapter) { $this->adapter = $adapter; } } class MysqlAdapter {}
Now we are giving the Database class its dependency rather than it creating it itself. We could even create a method that would accept an argument of the dependency and set it that way, or if the $adapter property was public we could set it directly.
Inversion of Control
Inversion of Control is as it says, inverting the control of a system by keeping organisational control entirely separate from our objects. In terms of Dependency Injection, this means loosening our dependencies by controlling and instantiating them elsewhere in the system. For years, PHP frameworks have been achieving Inversion of Control, however, the question became, which part of control are you inverting, and where to? For example, MVC frameworks would generally provide a super object or base controller that other controllers must extend to gain access to its dependencies. This is Inversion of Control, however, instead of loosening dependencies, this method simply moved them. Dependency Injection allows us to more elegantly solve this problem by only injecting the dependencies we need, when we need them, without the need for any hard coded dependencies at all.
Dependency Injection
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<?php namespace Database; class Database { protected $adapter; public function __construct(AdapterInterface $adapter) { $this->adapter = $adapter; } } interface AdapterInterface {} class MysqlAdapter implements AdapterInterface {}
There are several benefits to the Database class now depending on an interface rather than a concretion. Consider that you are working in a team and the adapter is being worked on by a colleague. In our first example, we would have to wait for said colleague to finish the adapter before we could properly mock it for our unit tests. Now that the dependency is an interface/contract we can happily mock that interface knowing that our colleague will build the adapter based on that contract. An even bigger benefit to this method is that our code is now much more scalable. If a year down the line we decide that we want to migrate to a different type of database, we can write an adapter that implements the original interface and inject that instead, no more refactoring would be required as we can ensure that the adapter follows the contract set by the interface.
6.3 Containers
The first thing you should understand about Dependency Injection Containers is that they are not the same thing as Dependency Injection. A container is a convenience utility that helps us implement Dependency Injection, however, they can be and often are misused to implement an anti-pattern, Service Location. Injecting a DI container as a Service Locator in to your classes arguably creates a harder dependency on the container than the dependency you are replacing. It also makes your code much less transparent and ultimately harder to test. Most modern frameworks have their own Dependency Injection Container that allows you to wire your dependencies together through configuration. What this means in practice is that you can write application code that is as clean and de-coupled as the framework it is built on.
Dependency Injection
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What is Dependency Injection? Dependency Injection: An analogy Dependency Injection: Huh? Dependency Injection as a tool for testing
7 Databases
Many times your PHP code will use a database to persist information. You have a few options to connect and interact with your database. The recommended option until PHP 5.1.0 was to use native drivers such as mysql, mysqli, pgsql, etc. Native drivers are great if you are only using ONE database in your application, but if, for example, you are using MySQL and a little bit of MSSQL, or you need to connect to an Oracle database, then you will not be able to use the same drivers. Youll need to learn a brand new API for each database and that can get silly. As an extra note on native drivers, the mysql extension for PHP is no longer in active development, and the official status since PHP 5.4.0 is Long term deprecation. This means it will be removed within the next few releases, so by PHP 5.6 (or whatever comes after 5.5) it may well be gone. If you are using mysql_connect() and mysql_query() in your applications then you will be faced with a rewrite at some point down the line, so the best option is to replace mysql usage with mysqli or PDO in your applications within your own development schedules so you wont be rushed later on. If you are starting from scratch then absolutely do not use the mysql extension: use the MySQLi extension, or use PDO. PHP: Choosing an API for MySQL
7.1 PDO
PDO is a database connection abstraction library built into PHP since 5.1.0 that provides a common interface to talk with many different databases. PDO will not translate your SQL queries or emulate missing features; it is purely for connecting to multiple types of database with the same API. More importantly, PDO allows you to safely inject foreign input (e.g. IDs) into your SQL queries without worrying about database SQL injection attacks. This is possible using PDO statements and bound parameters. Lets assume a PHP script receives a numeric ID as a query parameter. This ID should be used to fetch a user record from a database. This is the wrong way to do this:
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<?php $pdo = new PDO('sqlite:users.db'); $pdo->query("SELECT name FROM users WHERE id = " . $_GET['id']); // <-- NO!
This is terrible code. You are inserting a raw query parameter into a SQL query. This will get you hacked in a heartbeat. Just imagine if a hacker passes in an inventive id parameter by calling a URL like http://domain.com/?id=1%3BDELETE+FROM+users. This will set the $_GET['id'] variable to 1;DELETE FROM users which will delete all of your users! Instead, you should sanitize the ID input using PDO bound parameters.
http://php.net/mysql http://php.net/mysqli http://php.net/pgsql http://php.net/mysqli http://php.net/manual/en/mysqlinfo.api.choosing.php
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<?php $pdo = new PDO('sqlite:users.db'); $stmt = $pdo->prepare('SELECT name FROM users WHERE id = :id'); $stmt->bindParam(':id', $_GET['id'], PDO::PARAM_INT); // <-- Automatically sanitized by PDO $stmt->execute();
This is correct code. It uses a bound parameter on a PDO statement. This escapes the foreign input ID before it is introduced to the database preventing potential SQL injection attacks. Learn about PDO You should also be aware that database connections use up resources and it was not unheard-of to have resources exhausted if connections were not implicitly closed, however this was more common in other languages. Using PDO you can implicitly close the connection by destroying the object by ensuring all remaining references to it are deleted, i.e. set to NULL. If you dont do this explicitly, PHP will automatically close the connection when your script ends - unless of course you are using persistent connections. Learn about PDO connections
8.2 Exceptions
Exceptions are a standard part of most popular programming languages, but they are often overlooked by PHP programmers. Languages like Ruby are extremely Exception heavy, so whenever something goes wrong such as a HTTP request failing, or a DB query goes wrong, or even if an image asset could not be found, Ruby (or the gems being used) will throw an exception to the screen meaning you instantly know there is a mistake. PHP itself is fairly lax with this, and a call to file_get_contents() will usually just get you a FALSE and a warning. Many older PHP frameworks like CodeIgniter will just return a false, log a message to their proprietary logs and maybe let you use a method like $this->upload->get_error() to see what went wrong. The problem here is that you have to go looking for a mistake and check the docs to see what the error method is for this class, instead of having it made extremely obvious. Another problem is when classes automatically throw an error to the screen and exit the process. When you do this you stop another developer from being able to dynamically handle that error. Exceptions should be thrown to make a developer aware of an error; they then can choose how to handle this. E.g.:
http://www.php.net/manual/en/errorfunc.constants.php
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
<?php $email = new Fuel\Email; $email->subject('My Subject'); $email->body('How the heck are you?'); $email->to('guy@example.com', 'Some Guy'); try { $email->send(); } catch(Fuel\Email\ValidationFailedException $e) { // The validation failed } catch(Fuel\Email\SendingFailedException $e) { // The driver could not send the email } finally { // Executed regardless of whether an exception has been thrown, and before normal exec\ ution resumes }
SPL Exceptions
The generic Exception class provides very little debugging context for the developer; however, to remedy this, it is possible to create a specialized Exception type by sub-classing the generic Exception class:
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This means you can add multiple catch blocks and handle different Exceptions differently. This can lead to the creation of a of custom Exceptions, some of which could have been avoided using the SPL Exceptions provided in the SPL extension. If for example you use the __call() Magic Method and an invalid method is requested then instead of throwing a standard Exception which is vague, or creating a custom Exception just for that, you could just throw new BadFunctionCallException;. Read about Exceptions Read about SPL Exceptions
/#standard_php_library http://php.net/manual/en/language.exceptions.php http://php.net/manual/en/spl.exceptions.php
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9 Security
9.1 Web Application Security
There are bad people ready and willing to exploit your web application. It is important that you take necessary precautions to harden your web applications security. Luckily, the fine folks at The Open Web Application Security Project (OWASP) have compiled a comprehensive list of known security issues and methods to protect yourself against them. This is a must read for the security-conscious developer. Read the OWASP Security Guide
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<?php require 'password.php'; $passwordHash = password_hash('secret-password', PASSWORD_DEFAULT); if (password_verify('bad-password', $passwordHash)) { // Correct Password } else { // Wrong password }
Learn about password_hash password_compat for PHP >= 5.3.7 && < 5.5 Learn about hashing in regards to cryptography PHP password_hash RFC
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One last example is accepting foreign input to determine a file to load from the filesystem. This can be exploited by changing the filename to a file path. You need to remove /, ../, null bytes, or other characters from the file path so it cant load hidden, non-public, or sensitive files. Learn about data filtering Learn about filter_var Learn about filter_input Learn about handling null bytes
Sanitization
Sanitization removes (or escapes) illegal or unsafe characters from foreign input. For example, you should sanitize foreign input before including the input in HTML or inserting it into a raw SQL query. When you use bound parameters with PDO, it will sanitize the input for you. Sometimes it is required to allow some safe HTML tags in the input when including it in the HTML page. This is very hard to do and many avoid it by using other more restricted formatting like Markdown or BBCode, although whitelisting libraries like HTML Purifier exists for this reason. See Sanitization Filters
Validation
Validation ensures that foreign input is what you expect. For example, you may want to validate an email address, a phone number, or age when processing a registration submission. See Validation Filters
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Development
To show every possible error during , configure the following settings in your php.ini:
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Passing in the value -1 will show every possible error, even when new levels and constants are added in future PHP versions. The E_ALL constant also behaves this way as of PHP 5.4. - php.net The E_STRICT error level constant was introduced in 5.3.0 and is not part of E_ALL, however it became part of E_ALL in 5.4.0. What does this mean? In terms of reporting every possible error in version 5.3 it means you must use either -1 or E_ALL | E_STRICT. Reporting every possible error by PHP version < 5.3 -1 or E_ALL 5.3 -1 or E_ALL | E_STRICT > 5.3 -1 or E_ALL
Production
To hide errors on your environment, configure your php.ini as:
http://www.php.net/manual/en/security.globals.php http://php.net/manual/function.error-reporting.php
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With these settings in production, errors will still be logged to the error logs for the web server, but will not be shown to the user. For more information on these settings, see the PHP manual: error_reporting display_errors display_startup_errors log_errors
10 Testing
Writing automated tests for your PHP code is considered a best practice and can lead to well-built applications. Automated tests are a great tool for making sure your application does not break when you are making changes or adding new functionality and should not be ignored. There are several different types of testing tools (or frameworks) available for PHP, which use different approaches - all of which are trying to avoid manual testing and the need for large Quality Assurance teams, just to make sure recent changes didnt break existing functionality.
Unit Testing
Unit Testing is a programming approach to ensure functions, classes and methods are working as expected, from the point you build them all the way through the development cycle. By checking values going in and out of various functions and methods, you can make sure the internal logic is working correctly. By using Dependency Injection and building mock classes and stubs you can verify that dependencies are correctly used for even better test coverage. When you create a class or function you should create a unit test for each behavior it must have. At a very basic level you should make sure it errors if you send it bad arguments and make sure it works if you send it valid arguments. This will help ensure that when you make changes to this class or function later on in the development cycle that the old functionality continues to work as expected. The only alternative to this would be var_dump() in a test.php, which is no way to build an application - large or small. The other use for unit tests is contributing to open source. If you can write a test that shows broken functionality (i.e. fails), then fix it, and show the test passing, patches are much more likely to be accepted. If you run a project which accepts pull requests then you should suggest this as a requirement.
http://en.wikipedia.org/wiki/Test-driven_development
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PHPUnit is the de-facto testing framework for writing unit tests for PHP applications, but there are several alternatives atoum Enhance PHP PUnit SimpleTest
Integration Testing
From Wikipedia: Integration testing (sometimes called Integration and Testing, abbreviated I&T) is the phase in software testing in which individual software modules are combined and tested as a group. It occurs after unit testing and before validation testing. Integration testing takes as its input modules that have been unit tested, groups them in larger aggregates, applies tests defined in an integration test plan to those aggregates, and delivers as its output the integrated system ready for system testing. Many of the same tools that can be used for unit testing can be used for integration testing as many of the same principles are used.
Functional Testing
Sometimes also known as acceptance testing, functional testing consists of using tools to create automated tests that actually use your application instead of just verifying that individual units of code are behaving correctly and that individual units can speak to each other correctly. These tools typically work using real data and simulating actual users of the application. Functional Testing Tools Selenium Mink Codeception is a full-stack testing framework that includes acceptance testing tools Storyplayer is a full-stack testing framework that includes support for creating and destroying test environments on demand
http://phpunit.de https://github.com/atoum/atoum https://github.com/Enhance-PHP/Enhance-PHP http://punit.smf.me.uk/ http://simpletest.org http://en.wikipedia.org/wiki/Integration_testing http://seleniumhq.com http://mink.behat.org http://codeception.com http://datasift.github.io/storyplayer
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BDD Links
Behat, the StoryBDD framework for PHP, inspired by Rubys Cucumber project; PHPSpec, the SpecBDD framework for PHP, inspired by Rubys RSpec project; Codeception is a full-stack testing framework that uses BDD principles.
Tool Links
Selenium is a browser automation tool which can be integrated with PHPUnit Mockery is a Mock Object Framework which can be integrated with PHPUnit or PHPSpec Prophecy is a highly opinionated yet very powerful and flexible PHP object mocking framework. Its integrated with PHPSpec and can be used with PHPUnit.
http://cukes.info/ http://rspec.info/ http://behat.org/ http://cukes.info/ http://www.phpspec.net/ http://rspec.info/ http://www.codeception.com http://seleniumhq.org/ http://phpunit.de/manual/current/en/selenium.html https://github.com/padraic/mockery http://phpunit.de/ http://www.phpspec.net/ https://github.com/phpspec/prophecy http://www.phpspec.net/ http://phpunit.de/
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to use. This is probably the best choice if you dont want to dig too deeply into the server administration aspects. Note that if you use mod_php5 you MUST use the prefork MPM. Alternatively, if you want to squeeze more performance and stability out of Apache then you can take advantage of the same FPM system as nginx and run the worker MPM or event MPM with mod_fastcgi or mod_fcgid. This configuration will be significantly more memory efficient and much faster but it is more work to set up. Read more on Apache Read more on Multi-Processing Modules Read more on mod_fastcgi Read more on mod_fcgid
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Continuous Integration
Continuous Integration is a software development practice where members of a team integrate their work frequently, usually each person integrates at least daily leading to multiple integrations per day. Many teams find that this approach leads to significantly reduced integration problems and allows a team to develop cohesive software more rapidly.
http://www.phing.info/ http://ant.apache.org/ https://github.com/capistrano/capistrano/wiki http://www.davegardner.me.uk/blog/2012/02/13/php-deployment-with-capistrano/ http://www.opscode.com/chef/ http://www.jasongrimes.org/2012/06/managing-lamp-environments-with-chef-vagrant-and-ec2-1-of-3/ https://github.com/opscode-cookbooks/php http://net.tutsplus.com/tutorials/other/automate-your-projects-with-apache-ant/ http://maven.apache.org/ http://www.php-maven.org/
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Martin Fowler There are different ways to implement continuous integration for PHP. Recently Travis CI has done a great job of making continuous integration a reality even for small projects. Travis CI is a hosted continuous integration service for the open source community. It is integrated with GitHub and offers first class support for many languages including PHP. Further reading: Continuous Integration with Jenkins Continuous Integration with PHPCI Continuous Integration with Teamcity
https://travis-ci.org/ http://jenkins-ci.org/ http://www.phptesting.org/ http://www.jetbrains.com/teamcity/
12 Caching
PHP is pretty quick by itself, but bottlenecks can arise when you make remote connections, load files, etc. Thankfully, there are various tools available to speed up certain parts of your application, or reduce the number of times these various time-consuming tasks need to run.
Caching
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easy to setup and use. The one real limitation of APCu is that it is tied to the server its installed on. Memcached on the other hand is installed as a separate service and can be accessed across the network, meaning that you can store objects in a hyper-fast data store in a central location and many different systems can pull from it. Note that when running PHP as a (Fast-)CGI application inside your webserver, every PHP process will have its own cache, i.e. APCu data is not shared between your worker processes. In these cases, you might want to consider using memcached instead, as its not tied to the PHP processes. In a networked configuration APCu will usually outperform memcached in terms of access speed, but memcached will be able to scale up faster and further. If you do not expect to have multiple servers running your application, or do not need the extra features that memcached offers then APCu is probably your best choice for object caching. Example logic using APCu:
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<?php // check if there is data saved as 'expensive_data' in cache $data = apc_fetch('expensive_data'); if ($data === false) { // data is not in cache; save result of expensive call for later use apc_add('expensive_data', $data = get_expensive_data()); } print_r($data);
Note that prior to PHP 5.5, APC provides both an object cache and a bytecode cache. APCu is a project to bring APCs object cache to PHP 5.5+, since PHP now has a built-in bytecode cache (OPcache). Learn more about popular object caching systems: APCu APC Functions Memcached Redis XCache APIs WinCache Functions
13 Resources
13.1 From the Source
PHP Website PHP Documentation
13.3 Mentoring
phpmentoring.org - Formal, peer to peer mentoring in the PHP community.
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Heroku (PHP support is undocumented but based on stable Facebook partnership link) fortrabbit Engine Yard Cloud Red Hat OpenShift Platform dotCloud AWS Elastic Beanstalk cloudControl Windows Azure Zend Developer Cloud Google App Engine Jelastic
13.5 Frameworks
Rather than re-invent the wheel, many PHP developers use frameworks to build out web applications. Frameworks abstract away many of the low-level concerns and provide helpful, easy-to-use interfaces to complete common tasks. You do not need to use a framework for every project. Sometimes plain PHP is the right way to go, but if you do need a framework then there are three main types available: Micro Frameworks Full-Stack Frameworks Component Frameworks Micro-frameworks are essentially a wrapper to route a HTTP request to a callback, controller, method, etc as quickly as possible, and sometimes come with a few extra libraries to assist development such as basic database wrappers and the like. They are prominently used to build remote HTTP services. Many frameworks add a considerable number of features on top of what is available in a micro-framework and these are known Full-Stack Frameworks. These often come bundled with ORMs, Authentication packages, etc. Component-based frameworks are collections of specialized and single-purpose libraries. Disparate componentbased frameworks can be used together to make a micro- or full-stack framework. Popular PHP Frameworks
https://heroku.com http://net.tutsplus.com/tutorials/php/quick-tip-deploy-php-to-heroku-in-seconds/ http://fortrabbit.com/ https://www.engineyard.com/products/cloud http://openshift.com http://docs.dotcloud.com/services/php/ http://aws.amazon.com/elasticbeanstalk/ https://www.cloudcontrol.com/ http://www.windowsazure.com/ http://www.phpcloud.com/develop https://developers.google.com/appengine/docs/php/gettingstarted/ http://jelastic.com/ https://github.com/codeguy/php-the-right-way/wiki/Frameworks
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13.6 Components
As mentioned above Components are another approach to the common goal of creating, distributing and implementing shared code. Various component repositories exist, the main two of which are: Packagist PEAR Both of these repositories have command line tools associated with them to help the installation and upgrade processes, and have been explained in more detail in the Dependency Management section. There are also component-based frameworks, which allow you to use their components with minimal (or no) requirements. For example, you can use the FuelPHP Validation package, without needing to use the FuelPHP framework itself. These projects are essentially just another repository for reusable components: Aura FuelPHP (2.0 only) Laravels Illuminate Components Symfony Components
14 Community
The PHP community is as diverse as it is large, and its members are ready and willing to support new PHP programmers. Consider joining your local PHP user group (PUG) or attending larger PHP conferences to learn more about the best practices shown here. You can hang out on IRC in the #phpc channel on irc.freenode.com and follow the @phpc twitter account. Get out there, meet new developers, learn new topics, and above all, make new friends! Other community resources include the Google+ PHP Programmer community and StackOverflow. Read the Official PHP Events Calendar
http://webchat.freenode.net/?channels=phpc https://twitter.com/phpc https://plus.google.com/u/0/communities/104245651975268426012 http://stackoverflow.com/questions/tagged/php http://www.php.net/cal.php https://www.google.com/search?q=php+user+group+near+me http://www.meetup.com/find/ http://php.ug https://wiki.php.net/usergroups http://php.net/conferences/index.php