Volcano: Standard Rules
Volcano: Standard Rules
Volcano: Standard Rules
Volcano
an Icehouse game designed by Kristin Looney
● Standard Rules
● Mini-Volcano
● Mega-Volcano
● House Rules
● Volcano Boards
STANDARD RULES
OVERVIEW
Volcano is a clever, puzzle-style game in which players move "caps" around on top of a group of
volcanoes, triggering eruptions which cause colored streams of lava to flow out across the playing field.
The object of the game is to capture as many pieces as possible, with bonus points awarded for special
combinations. Each player attempts to accumulate the highest score and then bring the game to a close
before another player has a chance to steal the lead away. Multi-player Volcano supports any number of
players, though between 2 and 6 is best. It can be also played by a single player as a solitaire challenge.
SETUP
Using all of the pieces
except the black ones,
create 25 solid-color
nests, and arrange them
into a 5x5 square. (A
"nest" consists of a large
piece on top of a medium
piece on top of a small
piece.) Set aside the
medium and large black
pieces - they will not be
used during the game.
Place the five small black
pieces on top of five
nests, using one of the
configurations shown
here. (After a few games,
you may want to try
creating your own
opening patterns.)
THE PLAY
Each stack of pieces within the 5x5 grid represents a volcano, and the five small black pieces represent
"caps" which keep the volcanoes beneath them from erupting.
On your turn, you may move any one of the five caps in any direction (horizontally, vertically, or
diagonally) for a distance of one space. You may not place a cap on top of another cap, and you may
not move a cap outside of the 5x5 square. Any other move is legal.
Moving a cap may cause the underlying volcano (if there is one) to erupt. If a move does not cause a
volcano to erupt, you are allowed to make another move with one of the caps. You may continue to
move caps in this fashion until an eruption does occur, at which point your turn ends and play passes to
the player on your left.
ERUPTIONS
Whenever you move a cap off of a volcano, that
volcano erupts outward in the same direction in An Example Eruption
which you moved the cap. To execute the eruption,
take the top piece of the uncovered volcano, move
it directly toward and over the cap which you just
moved, and then place the erupting piece on the
volcano (or empty space) which is just beyond the
cap. Then take the next piece off of the erupting
volcano, move it over the cap and the volcano
beyond it, and place it on top of the volcano (or
empty space) which is beyond both of those.
Continue erupting pieces outward in this fashion Stage 1: A black cap is moved off of
until one of the following occurs: a clear volcano, causing it to erupt.
NON-ERUPTIONS
It is possible to move a black cap without causing
an eruption. For instance, if you move a cap from
SCORING
As the game progresses, you should attempt to
arrange your captured pieces into as many solid-
color trees as possible. (A "tree" consists of a small
piece on a medium piece on a large piece.) These
trees are worth extra points when you tally your
score at the end of the game. You should arrange
the rest of your captured pieces into as many mixed-
color trees as possible; they'll be worth extra points
as well. At the end of the game, your total score
will be tallied as follows:
● 7 points for each solid-color tree Stage 4: The next and final erupting
● 5 points for each mixed-color tree piece sails even further to land on the
● 1 point for each of the rest of your pieces distant red volcano.
SOLITAIRE CHALLENGES
Volcano also makes for great fun as a solitaire activity. (In fact, Kristin initially envisioned it as a
solitaire game.) Solitaire Volcano is more like a puzzle than a typical solitaire game; the trick to these
solitaire challenges lies in developing your ability to move the black caps around, so that you'll be able
to take the specific piece(s) you desire. It may take a few games, but once you get a perfect score you'll
probably want to tackle a new challenge (or find other players) rather than solve the same puzzle again.
These challenges make excellent training for multi-player Volcano.
● Try to capture all of the red pieces with a minimum of other colors. You get one point for each
piece you take that isn't red. Assuming you begin with a black cap on a red piece, you should be
able to get a perfect score of 0.
● Try to capture all of the large pieces with a minimum of other sizes.
● Try to capture exactly one complete tree of each color.
CREDITS
VARIANTS
Mini-Volcano
A Volcano Variant for 4 Icehouse Colors
Intro
Volcano has become many people's favorite Icehouse game, but the fact that it requires 6 stashes has
kept some players from being able to try it.
A couple of weeks ago on the Icehouse list, Derek Hohls asked if there was any way to play Volcano
with just the basic 4 colors of a standard Icehouse set, and Ryan McGuire said: "Hey, I know, how about
Mini Volcano? Play with the four basic colors on a 4x4 board."
Good idea, Ryan! We've been playtesting variations on this theme for the last couple of weeks, and
while full-size Volcano is definitely better, Mini-Volcano is really pretty good. In fact, it makes for a
shorter game, which may even be preferable.
Setup
Here's what you do. Make 15 nests using the Green, Blue, and Yellow pyramids, and set aside the
medium and large Reds. Small Reds will do the job of the Black caps used in the full game. (This can be
a little confusing for seasoned Volcano players, but one quickly gets used to it.)
Then you must decide what type of setup to use. As in full Volcano, many arrangements of the colors
within the board are possible, but you can also choose to play on an almost-full 4x4 grid or on a largely
empty 5x5 board, as shown. Both setups yield enjoyable games... try 'em both to see which you fancy.
Ending
The movement, capture, and scoring mechanisms in Mini-Volcano are all the same as in the full game.
Only the end condition is different. With only 3 colors to capture, it would end far too abruptly if you
stopped when someone has one of each color, so we've been playing until a player is unable to make a
move that results in the capture of a piece.
The only problem with this ending condition is that you might sometimes conclude that the game is over
when it really isn't, just because no one is able to discover a piece-taking move. If you think no such
moves exist, say so... but don't be surprised if the other player says "No, wait... you could take a piece
this way." Needless to say, it would be highly Uncool to pretend you don't see a move just because you
want the game to end...
Note that it's always legal to make a move without making a capture; the game ends only when no piece
can be captured, not when a move is made without capturing something.
Mega-Volcano
A Volcano Variant for 9 Icehouse Colors
If you dig Volcano and you happen to have a full set of 9 Icehouse stashes, here's an advanced version of
the game you can try. It's played just like regular Volcano, but with the following differences. First, it
uses a 6x6 board-space, instead of the 5x5. Put the 7 translucent colors together in nests, and arrange
them however you wish within the 6x6 space, leaving one hole open in one of the centermost squares.
Fill in this last space with a single nest from the white stash, then place the 5 small blacks onto the red
pieces just as you would in the standard game. (Set aside the rest of the black and white pieces... they
will not be used.)
The game then plays as before, except that now you need all 7 colors to trigger the end. The white pieces
are not counted towards this total, because they are treated as wildcards. During score-counting, a white
piece can be considered any other color you wish, thus making them very useful for completing
monochrome trees. More importantly, any player who captures all 3 of the white pieces automatically
wins the game.
HOUSE RULES
Random Layouts
While the Standard Rules call for arranging the pyramids in one of various patterns, many players enjoy
a totally random setup.
VOLCANO BOARDS
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Last Modified: Jul 02 2007 at 16:44