What Is A Network
What Is A Network
What Is A Network
A network consists of two or more computers that are linked in order to share resources (such as printers and
CDs), exchange files, or allow electronic communications. The computers on a network may be linked through
cables, telephone lines, radio waves, satellites, or infrared light beams.
You may also see references to a Metropolitan Area Networks (MAN), a Wireless LAN (WLAN), or a Wireless
WAN (WWAN).
In a typical LAN configuration, one computer is designated as the file server. It stores all of the software that
controls the network, as well as the software that can be shared by the computers attached to the network.
Computers connected to the file server are called workstations. The workstations can be less powerful than the
file server, and they may have additional software on their hard drives. On many LANs, cables are used to
connect the network interface cards in each computer; other LANs may be wireless. See the Topology, Cabling,
and Hardware sections of this tutorial for more information on the configuration of a LAN.
Using a WAN, schools in Florida can communicate with places like Tokyo in a matter of minutes, without
paying enormous phone bills. A WAN is complicated. It uses multiplexers to connect local and metropolitan
networks to global communications networks like the Internet. To users, however, a WAN will not appear to be
much different than a LAN.
Figure 1 illustrates how some of the major protocols would correlate to the OSI model in order to communicate
via the Internet. In this model, there are four layers, including:
Assuming you want to send an e-mail message to someone in Italy, we will examine the layers "from the
bottom up" -- beginning with Ethernet (physical/data link kayers).
The data link layer of the network addresses the way that data packets are sent from one node to another.
Ethernet uses an access method called CSMA/CD (Carrier Sense Multiple Access/Collision Detection). This is
a system where each computer listens to the cable before sending anything through the network. If the network
is clear, the computer will transmit. If some other node is already transmitting on the cable, the computer will
wait and try again when the line is clear. Sometimes, two computers attempt to transmit at the same instant.
When this happens a collision occurs. Each computer then backs off and waits a random amount of time before
attempting to retransmit. With this access method, it is normal to have collisions. However, the delay caused by
collisions and retransmitting is very small and does not normally effect the speed of transmission on the
network.
Ethernet
The original Ethernet standard was developed in 1983 and had a maximum speed of 10 Mbps (phenomonal at
the time). The Ethernet protocol allows for bus, star, or tree topologies, depending on the type of cables used
and other factors .
The current standard at the 10 Mbps level is 10BaseT. The "10" stands for the speed of transmission (10
megabits per second); the "Base" stands for "baseband" meaning it has full control of the wire on a single
frequency; and the "T" stands for "twisted pair" cable. Older standards, such as 10Base2 and 10Base5, used
coaxial cable, but these standards are seldom used in new installations. Fiber cable can also be used at this level
in 10BaseFL.
Fast Ethernet
The Fast Ethernet protocol supports transmission up to 100 Mbps. Fast Ethernet requires the use of different,
more expensive network concentrators/hubs and network interface cards. In addition, category 5 twisted pair or
fiber optic cable is necessary. Fast Ethernet standards include:
Gigabit Ethernet
Gigabit Ethernet standard is a protocol that has a transmission speed of 1 Gbps (1000 Mbps). It can be used
with both fiber optic cabling and copper. The 1000BaseT, the copper cable used for Gigabit Ethernet (see the
Cabling section for more information).
The Ethernet standards continue to evolve. with 10 Gigabit Ethernet (10,000 Mbps) and 100 Gigabit Ethernet
(100,000 Mbps),
Ethernet Protocol Summary
LocalTalk
LocalTalk is a network protocol that was developed by Apple Computer, Inc. for Macintosh computers many
years ago. LocalTalk adapters and special twisted pair cable can be used to connect a series of older computers
through the serial port (current Macintosh computers have Ethernet cards and/or wireless adapters installed). A
primary disadvantage of LocalTalk is speed. Its speed of transmission is only 230 Kbps.
Token Ring
The Token Ring protocol was developed by IBM in the mid-1980s. The access method used involves token-
passing. In Token Ring, the computers are connected so that the signal travels around the network from one
computer to another in a logical ring. A single electronic token moves around the ring from one computer to the
next. If a computer does not have information to transmit, it simply passes the token on to the next workstation.
If a computer wishes to transmit and receives an empty token, it attaches data to the token. The token then
proceeds around the ring until it comes to the computer for which the data is meant. The Token Ring protocol
requires a star-wired ring using twisted pair or fiber optic cable. It can operate at transmission speeds of 4 Mbps
or 16 Mbps. Due to the increasing popularity of Ethernet, the use of Token Ring in school environments has
decreased dramatically.
Every network device (such as network interface cards and printers) have a physical address called a MAC
(Media Access Control) address. When you purchase a network card, the MAC address is fixed and cannot be
changed. Networks using the IP and IPX protocols assign logical addresses (which are made up of the MAC
address and the network address) to the devices on the network, This can all become quite complex -- suffice it
to say that the network layer takes care of assigning the correct addresses (via IP or IPX) and then uses routers
to send the data packets to other networks.
When the data packets are sent over a network, they may or may not take the same route -- it doesn't matter. At
the receiving end, the data packets are re-assembled into the proper order. After all packets are received, a
message goes back to the originating network. If a packet does not arrive, a message to "re-send" is sent back to
the originating network.
TCP, paired with IP, is by far the most popular protocol at the transport level. If the IPX protocol is used at the
network layer (on networks such as Novell or Microsoft), then it is paired with SPX at the transport layer.
• DNS - Domain Name System - translates network address (such as IP addresses) into terms understood
by humans (such as URLs)
• DHCP - Dynamic Host Configuration Protocol - can automatically assign Internet addresses to
computers and users
• FTP - File Transfer Protocol - a protocol that is used to transfer and manipulate files on the Internet
• HTTP - HyperText Transfer Protocol - An Internet-based protocol for sending and receiving webpages
• IMAP - Internet Message Access Protocol - A protocol for e-mail messages on the Internet
• IRC - Internet Relay Chat - a protocol used for Internet chat and other communications
• POP3 - Post Office protocol Version 3 - a protocol used by e-mail clients to retrieve messages from
remote servers
• SMTP - Simple Mail Transfer Protocol - A protocol for e-mail messages on the Internet.
What is Networking Hardware?
Networking hardware includes all computers, peripherals, interface cards and other equipment needed to
perform data-processing and communications within the network. CLICK on the terms below to learn more
about those pieces of networking hardware.
• File Servers
• Workstations
• Network Interface Cards
• Switches
• Repeaters
• Bridges
• Routers
File Servers
A file server stands at the heart of most networks. It is a very fast computer with a large amount of RAM and
storage space, along with a fast network interface card. The network operating system software resides on this
computer, along with any software applications and data files that need to be shared.
The file server controls the communication of information between the nodes on a network. For example, it may
be asked to send a word processor program to one workstation, receive a database file from another
workstation, and store an e-mail message during the same time period. This requires a computer that can store a
lot of information and share it very quickly. File servers should have at least the following characteristics:
Workstations
All of the user computers connected to a network are called workstations. A typical workstation is a computer
that is configured with a network interface card, networking software, and the appropriate cables. Workstations
do not necessarily need floppy disk drives because files can be saved on the file server. Almost any computer
can serve as a network workstation.
The most common network interface connections are Ethernet cards (LocalTalk connectors and Token Ring
cards are seldom used in current networks).
Ethernet Cards
Ethernet cards are usually purchased separately from a computer, although many computers (such as the
Macintosh) now include an option for a pre-installed Ethernet card. Ethernet cards contain connections for
either coaxial or twisted pair cables (or both) (See fig. 1). If it is designed for coaxial cable, the connection will
be BNC. If it is designed for twisted pair, it will have a RJ-45 connection. Some Ethernet cards also contain an
AUI connector. This can be used to attach coaxial, twisted pair, or fiber optics cable to an Ethernet card. When
this method is used there is always an external transceiver attached to the workstation. (See the Cabling section
for more information on connectors.)
LocalTalk Connectors
LocalTalk is Apple's built-in solution for networking older Macintosh computers. It utilized a special adapter
box and a cable that plugged into the printer port of a Macintosh. A major disadvantage of LocalTalk was that it
is slow (only 230 Kbps) in comparison to Ethernet; therefore, it is rarely used in current networks.
Token Ring network cards look similar to Ethernet cards and were popular in IBM computers. They are seldom
used with current networks.
Switches
A concentrator is a device that provides a central connection point for cables from workstations, servers, and
peripherals. In a star topology, twisted-pair wire is run from each workstation to a central switch/hub. Most
switches are active, that is they electrically amplify the signal as it moves from one device to another. Switches
no longer broadcast network packets as hubs did in the past, they memorize addressing of computers and send
the information to the correct location directly. Switches are:
Repeaters
Since a signal loses strength as it passes along a cable, it is often necessary to boost the signal with a device
called a repeater. The repeater electrically amplifies the signal it receives and rebroadcasts it. Repeaters can be
separate devices or they can be incorporated into a concentrator. They are used when the total length of your
network cable exceeds the standards set for the type of cable being used.
A good example of the use of repeaters would be in a local area network using a star topology with unshielded
twisted-pair cabling. The length limit for unshielded twisted-pair cable is 100 meters. The most common
configuration is for each workstation to be connected by twisted-pair cable to a multi-port active concentrator.
The concentrator amplifies all the signals that pass through it allowing for the total length of cable on the
network to exceed the 100 meter limit.
Bridges
A bridge is a device that allows you to segment a large network into two smaller, more efficient networks. If
you are adding to an older wiring scheme and want the new network to be up-to-date, a bridge can connect the
two.
A bridge monitors the information traffic on both sides of the network so that it can pass packets of information
to the correct location. Most bridges can "listen" to the network and automatically figure out the address of each
computer on both sides of the bridge. The bridge can inspect each message and, if necessary, broadcast it on the
other side of the network.
The bridge manages the traffic to maintain optimum performance on both sides of the network. You might say
that the bridge is like a traffic cop at a busy intersection during rush hour. It keeps information flowing on both
sides of the network, but it does not allow unnecessary traffic through. Bridges can be used to connect different
types of cabling, or physical topologies. They must, however, be used between networks with the same
protocol.
Routers
A router translates information from one network to another; it is similar to a superintelligent bridge. Routers
select the best path to route a message, based on the destination address and origin. The router can direct traffic
to prevent head-on collisions, and is smart enough to know when to direct traffic along back roads and
shortcuts.
While bridges know the addresses of all computers on each side of the network, routers know the addresses of
computers, bridges, and other routers on the network. Routers can even "listen" to the entire network to
determine which sections are busiest -- they can then redirect data around those sections until they clear up.
If you have a school LAN that you want to connect to the Internet, you will need to purchase a router. In this
case, the router serves as the translator between the information on your LAN and the Internet. It also
determines the best route to send the data over the Internet. Routers can:
The following sections discuss the types of cables used in networks and other related topics.
The quality of UTP may vary from telephone-grade wire to extremely high-speed cable. The cable has four
pairs of wires inside the jacket. Each pair is twisted with a different number of twists per inch to help eliminate
interference from adjacent pairs and other electrical devices. The tighter the twisting, the higher the supported
transmission rate and the greater the cost per foot. The EIA/TIA (Electronic Industry
Association/Telecommunication Industry Association) has established standards of UTP and rated six
categories of wire (additional categories are emerging).
Categories of Unshielded Twisted Pair
The standard connector for unshielded twisted pair cabling is an RJ-45 connector. This is a plastic connector
that looks like a large telephone-style connector (See fig. 2). A slot allows the RJ-45 to be inserted only one
way. RJ stands for Registered Jack, implying that the connector follows a standard borrowed from the telephone
industry. This standard designates which wire goes with each pin inside the connector.
Coaxial Cable
Coaxial cabling has a single copper conductor at its center. A plastic layer provides insulation between the
center conductor and a braided metal shield (See fig. 3). The metal shield helps to block any outside
interference from
Although coaxial cabling is difficult to install, it is highly resistant to signal interference. In addition, it can
support greater cable lengths between network devices than twisted pair cable. The two types of coaxial
Thin coaxial cable is also referred to as thinnet. 10Base2 refers to the specifications for thin coaxial cable
carrying Ethernet signals. The 2 refers to the approximate maximum segment length being 200 meters. In actual
fact the maximum segment length is 185 meters. Thin coaxial cable has been popular in
Thick coaxial cable is also referred to as thicknet. 10Base5 refers to the specifications for thick coaxial cable
carrying Ethernet signals. The 5 refers to the maximum segment length being 500 meters. Thick coaxial cable
has an extra protective plastic cover that helps keep moisture away from the center conductor. This makes thick
coaxial a great choice when running longer lengths in a linear bus network. One disadvantage of thick coaxial is
that it does
The most common type of connector used with coaxial cables is the Bayone-Neill-Concelman (BNC) connector
(See fig. 4). Different types of adapters are available for BNC connectors, including a T-connector, barrel
connector, and terminator. Connectors on the cable are the weakest points in any network. To help avoid
problems with your network, always use the BNC connectors that crimp, rather
Fiber optic cable has the ability to transmit signals over much longer distances than coaxial and twisted pair. It
also has the capability to carry information at vastly greater speeds. This capacity broadens communication
possibilities to include services such as video conferencing and interactive services. The cost of fiber optic
cabling is comparable to copper cabling; however, it is
The center core of fiber cables is made from glass or plastic fibers (see fig 5). A plastic coating then cushions
the fiber center, and kevlar fibers help to strengthen the cables and prevent breakage. The outer insulating jacket
made of teflon or PVC.
There are two common types of fiber cables -- single mode and multimode. Multimode cable has a larger
diameter; however, both cables provide high bandwidth at high speeds. Single mode can provide more distance,
but it is more expensive.
Ethernet Cable Summary
• Always use more cable than you need. Leave plenty of slack.
• Test every part of a network as you install it. Even if it is brand new, it may have problems that will be
difficult to isolate later.
• Stay at least 3 feet away from fluorescent light boxes and other sources of electrical interference.
• If it is necessary to run cable across the floor, cover the cable with cable protectors.
• Label both ends of each cable.
• Use cable ties (not tape) to keep cables in the same location together.
Wireless LANs
More and more networks are operating without cables, in the wireless mode. Wireless LANs use high frequency
radio signals, infrared light beams, or lasers to communicate between the workstations and the file server or
hubs. Each workstation and file server on a wireless network has some sort of transceiver/antenna to send and
receive the data. Information is relayed between transceivers as if they were physically connected. For longer
distance, wireless communications can also take place through cellular telephone technology, microwave
transmission, or by satellite.
Wireless networks are great for allowing laptop computers or remote computers to connect to the LAN.
Wireless networks are also beneficial in older buildings where it may be difficult or impossible to install cables.
The two most common types of infrared communications used in schools are line-of-sight and scattered
broadcast. Line-of-sight communication means that there must be an unblocked direct line between the
workstation and the transceiver. If a person walks within the line-of-sight while there is a transmission, the
information would need to be sent again. This kind of obstruction can slow down the wireless network.
Scattered infrared communication is a broadcast of infrared transmissions sent out in multiple directions that
bounces off walls and ceilings until it eventually hits the receiver. Networking communications with laser are
virtually the same as line-of-sight infrared networks.
The Wi-Fi Alliance is a global, non-profit organization that helps to ensure standards and interoperability for
wireless networks, and wireless networks are often referred to as WiFi (Wireless Fidelity). The original Wi-Fi
standard (IEEE 802.11) was adopted in 1997. Since then many variations have emerged (and will continue to
emerge). Wi-Fi networks use the Ethernet protocol.
Standard Max Speed Typical Range
• Mobility - With a laptop computer or mobile device, access can be available throughout a school, at the
mall, on an airplane, etc. More an more businesses are also offering free WiFi access.
• Fast setup - If your computer has a wireless adapter, locating a wireless network can be as simple as
clicking "Connect to a Network" -- in some cases, you will connect automatically to networks within
range.
• Cost - Setting up a wireless network can be much more cost effective than buying and installing cables.
• Expandability - Adding new computers to a wireless network is as easy as turning the computer on (as
long as you do not exceed the maximum number of devices).
• Security - Wireless networks are much more susceptible to unauthorized use. If you set up a wireless
network, be sure to include maximum security. You should always enable WEP (Wired Equivalent
Privacy) or WPA (Wi-Fi Protected Access), which will improve security and help to prevent virtual
intruders and freeloaders.
• Interference - Because wireless networks use radio signals and similar techniques for transmission, they
are susceptible to interference from lights and electronic devices.
• Inconsistent connections - How many times have you hears "Wait a minute, I just lost my connection?"
Because of the interference caused by electrical devices and/or items blocking the path of transmission,
wireless connections are not nearly as stable as those through a dedicated cable.
• Power consumption - The wireless transmitter in a laptop requires a significant amount of power;
therefore, the battery life of laptops can be adversely impacted. If you are planning a laptop project in
your classroom, be sure to have power plugs and/or additional batteries available.
• Speed - The transmission speed of wireless networks is improving; however, faster options (such as
gigabit Ethernet) are available via cables. In addition, if set up a wireless network at home, and you are
connecting to the Internet via a DSL modem (at perhaps 3 Mbps), your wireless access to the Internet
will have a maximum of 3 Mbps connection speed.
What is a Topology?
The physical topology of a network refers to the configuration of cables, computers, and other peripherals.
Physical topology should not be confused with logical topology which is the method used to pass information
between workstations. Logical topology was discussed in the Protocol chapter .
The following sections discuss the physical topologies used in networks and other related topics.
• Linear Bus
• Star
• Tree (Expanded Star)
• Considerations When Choosing a Topology
• Summary Chart
Linear Bus
A linear bus topology consists of a main run of cable with a terminator at each end (See fig. 1). All nodes (file
server, workstations, and peripherals) are connected to the linear cable.
Data on a star network passes through the hub, switch, or concentrator before continuing to its destination. The
hub, switch, or concentrator manages and controls all functions of the network. It also acts as a repeater for the
data flow. This configuration is common with twisted pair cable; however, it can also be used with coaxial cable
or fiber optic cable.
5-4-3 Rule
A consideration in setting up a tree topology using Ethernet protocol is the 5-4-3 rule. One aspect of the
Ethernet protocol requires that a signal sent out on the network cable reach every part of the network within a
specified length of time. Each concentrator or repeater that a signal goes through adds a small amount of time.
This leads to the rule that between any two nodes on the network there can only be a maximum of 5 segments,
connected through 4 repeaters/concentrators. In addition, only 3 of the segments may be populated (trunk)
segments if they are made of coaxial cable. A populated segment is one that has one or more nodes attached to
it . In Figure 4, the 5-4-3 rule is adhered to. The furthest two nodes on the network have 4 segments and 3
repeaters/concentrators between them.
This rule does not apply to other network protocols or Ethernet networks where all fiber optic cabling or a
combination of a fiber backbone with UTP cabling is used. If there is a combination of fiber optic backbone and
UTP cabling, the rule is simply translated to a 7-6-5 rule.
Summary Chart
Twisted Pair
Linear Bus Coaxial Ethernet
Fiber
Twisted Pair
Star Ethernet
Fiber
Twisted Pair
Tree Coaxial Ethernet
Fiber
What is a Network Operating System?
Unlike operating systems, such as Windows, that are designed for single users to control one computer, network
operating systems (NOS) coordinate the activities of multiple computers across a network. The network
operating system acts as a director to keep the network running smoothly.
• Peer-to-Peer
• Client/Server
Peer-to-Peer
Peer-to-peer network operating systems allow users to share resources and files located on their computers and
to access shared resources found on other computers. However, they do not have a file server or a centralized
management source (See fig. 1). In a peer-to-peer network, all computers are considered equal; they all have the
same abilities to use the resources available on the network. Peer-to-peer networks are designed primarily for
small to medium local area networks. AppleShare and Windows for Workgroups are examples of programs that
can function as peer-to-peer network operating systems.
Client/Server
Client/server network operating systems allow the network to centralize functions and applications in one or
more dedicated file servers (See fig. 2). The file servers become the heart of the system, providing access to
resources and providing security. Individual workstations (clients) have access to the resources available on the
file servers. The network operating system provides the mechanism to integrate all the components of the
network and allow multiple users to simultaneously share the same resources irrespective of physical location.
Novell Netware and Windows 2000 Server are examples of client/server network operating systems.
• Centralized - Resources and data security are controlled through the server.
• Scalability - Any or all elements can be replaced individually as needs increase.
• Flexibility - New technology can be easily integrated into system.
• Interoperability - All components (client/network/server) work together.
• Accessibility - Server can be accessed remotely and across multiple platforms.
• Macintosh OSX
• Microsoft Windows Server
• Novell
• UNIX
10Base2 - Ethernet specification for thin coaxial cable, transmits signals at 10 Mbps (megabits per second) with
a distance limit of 185 meters per segment.
10Base5 - Ethernet specification for thick coaxial cable, transmits signals at 10 Mbps (megabits per second)
with a distance limit of 500 meters per segment.
10BaseF - Ethernet specification for fiber optic cable, transmits signals at 10 Mbps (megabits per second) with
a distance limit of 2000 meters per segment.
10BaseT - Ethernet specification for unshielded twisted pair cable (category 3, 4, or 5), transmits signals at 10
Mbps (megabits per second) with a distance limit of 100 meters per segment.
100BaseT - Ethernet specification for unshielded twisted pair cabling that is used to transmit data at 100 Mbps
(megabits per second) with a distance limit of 100 meters per segment.
1000BaseTX -Ethernet specification for unshielded twisted pair cabling that is used to trasmit data at 1 Gbps
(gigabits per second) with a distance limitation of 220 meters per segment.
Asynchronous Transfer Mode (ATM) - A network protocol that transmits data at a speed of 155 Mbps and
higher. It is most often used to interconnect two or more local area networks.
AppleTalk - Apple Computer's network protocol originally designed to run over LocalTalk networks, but can
also run on Ethernet and Token Ring.
AUI Connector (Attachment Unit Interface) - A 15 pin connector found on Ethernet cards that can be used for
attaching coaxial, fiber optic, or twisted pair cable.
Bit - Binary digit in the binary numbering system. Its value can be 0 or 1. In an 8-bit character scheme, it takes
8 bits to make a byte (character) of data.
BNC Connector (Bayone-Neill-Concelman) - Standard connector used to connect 10Base2 coaxial cable.
Bridge - Devices that connect and pass packets between two network segments that use the same
communications protocol.
Cable - Transmission medium of copper wire or optical fiber wrapped in a protective cover.
Client/Server - A networking system in which one or more file servers (Server) provide services; such as
network management, application and centralized data storage for workstations (Clients).
CSMA/CA - Carrier Sense Multiple Access Collision Avoidance is a network access method in which each
device signals its intent to transmit before it actually does so. This prevents other devices from sending
information, thus preventing collisions from occurring between signals from two or more devices. This is the
access method used by LocalTalk.
CSMA/CD - Carrier Sense Multiple Access Collision Detection is a network access method in which devices
that are ready to transmit data first check the channel for a carrier. If no carrier is sensed, a device can transmit.
If two devices transmit at once, a collision occurs and each computer backs off and waits a random amount of
time before attempting to retransmit. This is the access method used by Ethernet.
Coaxial Cable - Cable consisting of a single copper conductor in the center surrounded by a plastic layer for
insulation and a braided metal outer shield.
Concentrator - A device that provides a central connection point for cables from workstations, servers, and
peripherals. Most concentrators contain the ability to amplify the electrical signal they receive.
DIN - A plug and socket connector consisting of a circular pattern of pins in a metal sleeve. This type of
connector is commonly seen on keyboards.
Dumb Terminal - Refers to devices that are designed to communicate exclusively with a host (main frame)
computer. It receives all screen layouts from the host computer and sends all keyboard entry to the host. It
cannot function without the host computer.
E-mail - An electronic mail message sent from a host computer to a remote computer.
Ethernet - A network protocol invented by Xerox Corporation and developed jointly by Xerox, Intel and
Digital Equipment Corporation. Ethernet networks use CSMA/CD and run over a variety of cable types at 10
Mbps (megabits per second).
Expansion Slot - Area in a computer that accepts additional input/output boards to increase the capability of the
computer.
Fast Ethernet - A new Ethernet standard that supports 100 Mbps using category 5 twisted pair or fiber optic
cable.
Fiber Distributed Data Interface (FDDI) - A network protocol that is used primarily to interconnect two or
more local area networks, often over large distances.
Fiber Optic Cable - A cable, consisting of a center glass core surrounded by layers of plastic, that transmits
data using light rather than electricity. It has the ability to carry more information over much longer distances.
File Server - A computer connected to the network that contains primary files/applications and shares them as
requested with the other computers on the network. If the file server is dedicated for that purpose only, it is
connected to a client/server network. An example of a client/server network is Novell Netware. All the
computers connected to a peer-to-peer network are capable of being the file server. Two examples of peer-to-
peer networks are LANtastic and Windows for Workgroups.
Gigabit Ethernet - An Ethernet protocol that raises the transmission rates to 1 Gbps (gigabits per second). It is
primarily used for a high speed backbone of a network.
Gigabyte (GB) - One billion bytes of information. One thousand megabytes.
Hub - A hardware device that contains multiple independent but connected modules of network and
internetwork equipment. Hubs can be active (where they repeat signals sent through them) or passive (where
they do not repeat but merely split signals sent through them).
Infrared - Electromagnetic waves whose frequency range is above that of microwaves, but below that of the
visible spectrum.
Internet - A global network of networks used to exchange information using the TCP/IP protocol. It allows for
electronic mail and the accessing ad retrieval of information from remote sources.
LAN (Local Area Network) - A network connecting computers in a relatively small area such as a building.
Linear Bus - A network topology in which each node attaches directly to a common cable.
LocalTalk - Apple Corporation proprietary protocol that uses CSMA/CA media access scheme and supports
transmissions at speeds of 230 Kbps (Kilobits per second).
MAN (Metropolitan Area Network) - A network connecting computers over a large geographical area, such as
a city or school district.
Modem (Modulator/Demodulator) - Devices that convert digital and analog signals. Modems allow computer
data (digital) to be transmitted over voice-grade telephone lines (analog).
Multiplexer - A device that allows multiple logical signals to be transmitted simultaneously across a single
physical channel.
Network Modem - A modem connected to a Local Area Network (LAN) that is accessible from any
workstation on the network.
Network Interface Card (NIC) - A board that provides network communication capabilities to and from a
computer.
Network Operating System (NOS) - Operating system designed to pass information and communicate
between more than one computer. Examples include AppleShare, Novell NetWare, and Windows NT Server.
Node - End point of a network connection. Nodes include any device attached to a network such as file servers,
printers, or workstations.
Peer-to-Peer Network - A network in which resources and files are shared without a centralized management
source.
Physical Topology - The physical layout of the network; how the cables are arranged; and how the computers
are connected.
Protocol -A formal description of a set of rules and conventions that govern how devices on a network
exchange information.
RAID (Redundant Array of Inexpensive Disks) - A configuration of multiple disks designed to preserve data
after a disk casualty.
RAM (Random Access Memory) - The working memory of a computer where data and programs are
temporarily stored. RAM only holds information when the computer is on.
Repeater - A device used in a network to strengthen a signal as it is passed along the network cable.
Router -A device that routes information between interconnected networks. It can select the best path to route a
message, as well as translate information from one network to another. It is similar to a superintelligent bridge.
SCSI (Small Computer Serial Interface) - An interface controller that allows several peripherals to be
connected to the same port on a computer.
Segment - Refers to a section of cable on a network. In Ethernet networks, two types of segments are defined.
A populated or trunk segment is a network cable that has one or more nodes attached to it. A link segment is a
cable that connects a computer to an interconnecting device, such as a repeater or concentrator, or connects a
interconnecting device to another interconnecting device.
Sneaker-Net - Refers to a manual method of sharing files in which a file is copied from a computer to a floppy
disk, transported to a second computer by a person physically walking (apparently wearing sneakers) to the
second computer, and manually transferring the file from floppy disk to the second computer.
Speed of Data Transfer - The rate at which information travels through a network, usually measured in
megabits per second.
Star Topology - LAN topology in which each node on a network is connected directly to a central network hub
or concentrator.
Star-Wired Ring - Network topology that connects network devices (such as computers and printers) in a
complete circle.
Switch - A "intelligent" type of hub, in that it sends packets only to the intended ports, rather than all computers
on the network.
Tape Back-Up - Copying all the data and programs of a computer system on magnetic tape. On tape, data is
stored sequentially. When retrieving data, the tape is searched from the beginning of tape until the data is found.
Terminator - A device that provides electrical resistance at the end of a transmission line. Its function is to
absorb signals on the line, thereby keeping them from bouncing back and being received again by the network.
Thicknet - A thick coaxial cable that is used with a 10Base5 Ethernet LAN.
Thinnet - A thin coaxial cable that is used with a 10Base2 Ethernet LAN.
Token - A special packet that contains data and acts as a messenger or carrier between each computer and
device on a ring topology. Each computer must wait for the messenger to stop at its node before it can send data
over the network.
Token Ring - A network protocol developed by IBM in which computers access the network through token-
passing. Usually uses a star-wired ring topology.
Topology - There are two types of topology: physical and logical. The physical topology of a network refers to
the configuration of cables, computers, and other peripherals. Logical topology is the method used to pass the
information between workstations. Issues involving logical topologies are discussed on the Protocol chapter
Transceiver (Transmitter/Receiver) - A Device that receives and sends signals over a medium. In networks, it
is generally used to allow for the connection between two different types of cable connectors, such as AUI and
RJ-45.
Tree Topology - LAN topology similar to linear bus topology, except that tree networks can contain branches
with multiple nodes.
Twisted Pair - Network cabling that consists of four pairs of wires that are manufactured with the wires twisted
to certain specifications. Available in shielded and unshielded versions.
USB (Universal Serial Bus) Port - A hardware interface for low-speed peripherals such as the keyboard,
mouse, joystick, scanner, printer, and telephony devices.
WAN (Wide Area Network) - A network connecting computers within very large areas, such as states,
countries, and the world.
Workgroup - A collection of workstations and servers on a LAN that are designated to communicate and
exchange data with one another.
Workstation - A computer connected to a network at which users interact with software stored on the network.