Age of Napoleon Rules
Age of Napoleon Rules
Age of Napoleon Rules
STRATEGIC BOARDGAME BY
1 8 1 5
RENAUD VERLAQUE
REVISED EDITION
CONTENTS
1.0
2.0
3.0
4.0
5.0
6.0
7.0
8.0
9.0
10.0
11.0
12.0
13.0
14.0
15.0
16.0
Introduction
Components
Diplomatic Situation
Military Organization
General Course of Play
Game Objectives
Diplomacy Phase
Insurrection Phase
Strategy Phase
Reinforcement Phase
Campaign Phase General
Campaign Phase Movement
Campaign Phase Battle
Surrender Phase
Winter Attrition Phase
Victory Check Phase
1.0 INTRODUCTION
2.0 COMPONENTS
Barren Area
Mountain Area
Capital Area
Movement
Rating
Seniority
Rating
2.2.1.1 The basic military unit in Age of Napoleon 18051815 is called a corps and represents a senior Napoleonic
commander, his staff, and about 40,000 troops.
Design Note: While some countries did not even have a corps
structure in place, the term corps is used here out of convenience.
French
Ally
Neutral
Country
Insurgent
Country
Coalition
Member
Radetzky
Britannia
Stein
2.7 Abbreviations
There are six major countries in Age of Napoleon 18051815: Britain, France, sterreich (Austria), Preuen (Prussia),
Russia and Spain.
Each major country, with the exception of Britain,
comprises 6 or more areas.
3.8 Britain
3.9 France
6.3 Tie-Breaker
If at the end of the 1815 game turn neither side has met the
victory conditions described above, the French player wins.
France
Any French dominion
Any neutral country occupied by French-controlled corps,
except that Metternich and Alexander I can still be played to
turn sterreich and Russia, respectively, into Coalition
members.
Britain
Any country currently or previously insurgent
Any country occupied by Coalition corps
In addition, sterreich, Preuen or Russia can only be
turned into French allies when their respective capital areas
are occupied by French-controlled corps
7.2.4 Procedure
Note that the French player cannot play any of the cards
listed in 7.2.1 to create French dominions. However,
Napoleonic Dynasty or Joseph may also be played in the
Diplomacy Phase to such effect.
7.3 Consequences
8. INSURRECTION PHASE
9.3 Each player must then draw a number of new cards that
is based on the countries he controls (see Strategy Chart of
Player Aid Card 1), but can never be less than 6 or more than
10. The French player draws first in 1805-1810. The
Coalition player draws first in 1811-15.
Example: Britain, Russia and 4 minor countries are
Coalition members, and Spain is an insurgent country.
Based on the countries in his control, the Coalition player is
entitled to 9 cards (4 for Britain + 3 for Russia + 1 for
Spain + 1 for the minor countries).
9.4 If the deck runs out of cards while drawing, shuffle the
discard pile to make a new deck.
9.5 Newly drawn strategy cards may be immediately played!
10.2 Reinforcements
10.4 Deployment
10
12.1.2 The moving player may normally move only one army
per campaign round.
Exception: By playing a Major Campaign card, up to three
armies may be moved per campaign round, although no
corps can be moved more than once. A player is not
allowed to play a Major Campaign card after having already
moved one army in the current campaign round.
12.1.3 The moving player may move an entire army or
detach corps to form a new army and move the latter.
12.1.4 The moving player may never move any army with
more corps than the SR of its designated army leader.
Excess corps, if any, must be left in the area of departure
prior to any move.
12.1.5 Any moving army may pick up or drop off friendly
corps along the way provided it always keeps the same army
leader and its total move never exceeds the movement
allowance (see 12.2.2) of its army leader.
Note: The fact that an army cannot pick up a corps with a
higher SR and still move does not prevent said army from
moving through an area where there is a friendly corps with
a higher SR.
12.1.6 The other players armies may have the opportunity to
withdraw in front of (see 12.5), or intercept (see 12.6),
the moving players armies.
12.1.7 Every army move or interception requires the moving
player to discard one card. No discard is necessary to
withdraw before battle or retreat.
Exception #1: Each players first move or interception of
the Campaign Phase, regardless of the campaign round in
which it takes place, does not require a discard.
Exception #2: The play of a Forced March card entitles a
player to move or intercept without discarding a card (other
than the played Forced March card).
Note: When playing a Major Campaign card, the moving
player must discard one card for each army that he wants to
move (but Exception #1 may still apply).
12.1.8 The moving player must stop moving his army as
soon as the latter has exhausted its MA or entered an enemyoccupied area.
12.5 Withdrawal
11
12.6 Interception
12
13
13.4.2 Retreat
14
13.4.3 Victory
15.1 Each player must roll one die for each area in which he
has three or more corps. The relevant modifiers are applied
to each die roll and the result is cross-referenced with the
number of corps on the Winter Attrition Table (see Player
Aid Card 2). This determines the number of corps lost to
winter attrition in the tested area.
15.2 All winter attrition losses are permanent. The owning
player removes the corps of his choice.
Example: Napoleons army of 5 fresh corps and 3 spent
corps completes the Campaign Phase in neutral Moscow.
The French player rolls a 4, + 1 (for capital area), - 2 (for
barren area) for a modified die roll result of 3. Napolons
army therefore must sustain 2 permanent losses.
Note: It is possible to play Napoleonica to recover a Depot
card that was just played and play that Depot card again.
The same applies to Scorched Earth.
15
CREDITS
Thanks to all the players who have played the first published version of the game and made the
comments that have led to this updated version. We hope you keep enjoying the game.
Design: Renaud Verlaque
Original Playtesting: Michael Bruinsma, Steve Crowley, Neville Fisher, John Foley,
Garry Haggerty, Matthew Hayes, Andy Lewis, Christoph Ludwig, Kim Meints,
John Menichelli, Dan Raspler, Neil Siddons-Smith, Jim Silsby (and son), Gareth Simon,
Peter Stein, Stuart Tucker, Charles Vasey, Rick Young.