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CONTINENTAL EXPRESS - Rulebook - US PDF

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Object of the Game

As a railyard manager, players must switch the right train cars to


the station in order to form their train. The cars will be worth victory
points, depending on their number and rarity. The player with the
most victory points at the end of the game is declared the winner!

Game Components

20 Company tokens

82 Small cards, including:


30 Long cards, including:

58 Train Cars

(The number in the bottom right corner is the


number of each type of car available in the game)

20 Objective cards

12 Banknotes
2 Events
10 Contract cards

10 Character
cards

Game Setup
the Contracts and deal two face-down to each player.
1 Shuffle
Each player chooses one Contract, which they place face down in

front of them. The unused Contracts are returned to the box without
being revealed.

the Company tokens on the table; they should be easily


2 Place
accessible to all players.
the deck of Small Cards and then divide it into three
3 Shuffle
decks of roughly equal size. Place the three decks face down next

to each other. Turn over the top three cards from each deck and
place them in a line, as illustrated. If an Event is drawn, replace it with
another card and then return it to the deck which must be re-shuffled.

the Objective cards and place them face down next to the
Small cards. Turn over the top three cards and place them in a
4 Shuffle
line, as shown.

youngest player plays first, with play proceeding in


5 The
a clockwise direction.

All aboard!

1
2

3
1
4

Playing the Game


At each turn, the player will perform one required action and one
optional action:
Required Action: Take One Small Card
On the players turn, he/she must select one of the small cards
available from the table and place it face up in front of themselves.
The cards in the first row are free; the cards in the second row cost
one banknote; and the cards in the third row cost two banknotes.
Spent Banknotes are returned to the box.

Be Careful! If the player takes a Character card, they must


immediately apply its effect and then discard it to the box. If the
effect cannot be resolved, the Character is discarded without
further action.

After the player takes his/her Small card, they must move the
other cards in that line forward to fill the empty space. Then, turn
over the top card from that deck to fill the open space so that there
are always three cards visible:

Note: If the deck runs out of cards, leave the open spaces empty.
Continue to play with only the remaining face up cards.
Optional Action: Claim an Objective
After the player has taken their required action, they also have the
possibility of claiming one, and only one, Objective from the three
that are face up on the table. To claim an Objective, the player must
already possess all the Train Cars shown on the Objective. They
will take the Objective card and place it face up in front of themself
at the end of the train they are creating. The player will discard any
Train Cars that he/she used to claim the Objective to the box.

Finally, the player will flip over the top Objective card from the
deck to replace the one that was claimed.
The small cards that contain a Locomotive are
considered wild they can take the place of any
Train Car needed to claim an Objective.
Once the player has completed their actions, their turn is over and the
player to the left begins their turn taking first the required action,
then the optional action if possible and so on.

The Events

Two of the Small cards are Event cards. If one of these cards is revealed,
it takes effect immediately. Once the Event has been resolved, it is
discarded to the box and players may continue their turn normally.
Train Accident:
If this card appears, the player who revealed the card must
take all of the unclaimed face up Objective cards and return
them to the bottom of the deck. Then they will reveal three
new Objective cards to reform the line of cards. The Train
Accident card is returned to the box.
Station Fire:
If this card appears, the player who revealed it must take all of the
face up Small cards (including the Station Fire card) and discard
them to the box. Then, turn over three new cards from each deck
(a total of nine cards) to re-form the three lines of cards.

The Contracts

There are ten different Contracts, which are explained below. Players
can complete the Contracts by using the icons at the bottom left of
each Objective card, or also by using the Company tokens:
Each icon in the color indicated on the Contract is
worth 2 victory points.
Each pair of icons of the same color is worth 3 victory
points.
Each trio of icons of the same color is worth 7 victory
points.
Each trio of icons of different colors is worth 5 victory
points.
If the player successfully collects four icons and/or
tokens of different colors, they score 6 victory points.
If the player successfully collects two pairs of icons of
different colors, they score 7 victory points.
Example of a successfully completed Contract:

The Characters
The Investor: The player may take any one of the nine small
cards available for free, no matter what its cost.
The Pickpocket: The player may take all the Banknotes from
one of the other players.
The Switchman: The player may exchange one of their Train
Cars for any one of another players cars.
The Director: The player may take one Company token of their
choice and place it in front of themself. The player may use this
token to complete a Contract at the end of the game.

End of the Game

Once a player claims their fourth Objective, the remaining players


will have one final turn before the game is over.
Each player will then total the victory points on their claimed
Objectives, plus the points for their completed Contracts, plus one
point for each Banknote they possess. The player with the most
victory points is the winner! If there is a tie, the tied-player with the
most Objective victory points is declared the winner.
Credits
Author: Charles Chevallier
Artwork: Gal Lannurien
Translator: Eric Harlaux

Revision: Eric Franklin


Editor: William Niebling
Proofreaders: Laurent Pouchain,
Sylvain Thomas and Benot Forget

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