Summative Math Project: Steven Carson March 02, 2016
Summative Math Project: Steven Carson March 02, 2016
Summative Math Project: Steven Carson March 02, 2016
Steven Carson
March 02, 2016
A Review of Math Manipulatives
Hands-on Equations Lab
Two-Sided Counters
Algebra Tiles
Fraction Dice
Giant Tangram Floor Tiles
2-6
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7-8
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STEM Lesson
13-18
Areas of Interest
19-27
Ethnomathematics
Using art enrichment in math
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Manipulatives
Hands-on Equations Math Lab
Students often mistake the equal sign as something that means equal, instead of
considering that one side of the sign should be the same or equal to the other side,
regardless of the age of the student. When math is elevated to complex algebraic
equations, it can become even more complicated for students to consider the correct
meaning of the equal sign. This manipulative is an advanced version of the pan balance
scale, commonly used in primary school to begin exploring the equal sign. The teacher
will introduce students to an algebraic equation and will use both game pieces and
weighted number cubes to recreate the equation; if both sides are not equal, the balance
will tilt. If a variable is introduced, students can use the manipulatives to find the piece
that equalizes the balance. This would be a great addition to an upper primary to grade 12
classroom, and it would help students explore the meaning of the equal sign, which will
help make algebra less intimidating!
Two-Sided Counters
Counters a valuable math manipulative for any grade level. Counters are easy to
use and user friendly; theres very little explanation or instructions needed because
students recognize them and understand their purpose. They can be used in the early
grades for learning simple addition and subtraction computation and can be used in
higher grades to model algebraic thinking. With their 2 color sides, they can also be used
to learn patterns and probability. Understanding groups of ten is important and counters
can be used as an enhancement to ten frames and Base Ten. They are a tangible and
visual way to help students visualize groups. I support the use of two-sided counters in
any grade level because of their simple and important purpose in helping students think in
groups, patterns, and algebraically.
Algebra Tiles
The large squares represent x2, the long strips represent x and the small squares
represent 1. The red sides represent the negative. The tiles allow students to visualize
algebraic equations regardless of whether the student is in primary, middle, or high
school. Many students find the introduction of letters in math very challenging and
intimidating, and subsequently, this geometric representation helps students visualize a
problem or equation that appears complicated. Students who benefit from visual aids and
are successful in geometry will find the use of algebra tiles extremely beneficial, and the
use of it within the classroom with be similar to giving students manipulatives to learn
how to count. Do we write the 1, 2, 3, 4, 5 when we learn to count, or do we do that
and give students objects to count? This will help students with concepts such as
polynomials and factoring, and also to understand how negatives and positives can cancel
each other out. Algebra tiles are a must-have for my classroom and will help students
visualize and develop concrete understanding of algebraic equations.
Fraction Dice
Spatial relationships are both important and challenging for students to learn and are
commonly an overlooked skill that students must learn to be successful. The tangram
floor tiles, approved as an NCTM Standard manipulative, serve as an opportunity to have
a large manipulative in the classroom as a reference guide for students, just as we do with
number lines and hundred charts. Tangrams use shapes in the form of puzzle to create
larger squares, rectangles, and triangles. Just as students will often choose to play with
blocks or Lego, they can also build and explore those same skills with tangram floor tiles.
Students could also use the shapes to learn about things such as area and perimeter by
using both an equation and different measurement units (i.e. how many Lego pieces
cover the surface of the triangle). Students would have the opportunity to get up, get
involved, and explore. They can also be used as models for transformations, eventually
helping students do mental rotations of shapes, which is a valuable skill in sectors such as
chemistry and engineering. Students can also learn vocabulary of shapes and
manipulating shapes through play-based learning. Even in grade 11, these could be used
to help students explore more complex geometric relationships.
collaborative, enjoyable, and hands-on mathematics classroom, which will only propel
success.
Christian Science Monitor. (2000). If they build itSchools find engineering is a natural
fit for boosting kids interest in math and science. Canadian Periodicals Index
Quarterly. 15. Retrieved from
http://go.galegroup.com.proxy.hil.unb.ca/ps/retrieve.do?sort=DASORT&docType=Article&tabID=T004&prodId=CPI&searchId=R4&resultLis
tType=RESULT_LIST&searchType=BasicSearchForm&contentSegment=&cu
rrentPosition=1&searchResultsType=SingleTab&inPS=true&userGroupName
=fred46430&docId=GALE%7CA62704847&contentSet=GALE%7CA627048
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Unquestionably, teachers grapple with the struggle of how to engage young
minds. Much of classroom time is spent reengaging and refocusing students, especially in
mathematics. Therefore, the more hands-on math can be made, the more likely students
are to feel engaged and focused. The Christian Science Monitor argues that engineering is
a key and simple implementation into the classroom to engage students and have them
interacting with what they are learning, whether it be literacy or math. The model
presented is based on dont watch it build it, and the teacher studied in the article
finds every opportunity to have students put what theyre learning to practice; if they read
The Lorax, students create a truffula, while in math, they may build a motorized duck.
The idea behind incorporating engineering into the classroom is that students are engaged
in practical application of learned concepts in subjects as math, and by applying
knowledge, they elevate each others knowledge and understanding by engaging in
higher-order thinking. The author goes on to highlight that as students spend more time in
the school system, they become disconnected from math, and by incorporating things
such as engineering, students are invested in what they are learning, and also helps to
narrow the gender gap with respect to interest in math and science.
I agree with the articles message that engineering can be a great opportunity to
have students put to practice what they are learning. Students become restless and
unfocused relatively quickly with copious amounts of lecturing, board work, and
worksheets, and therefore, incorporating authentic hands-on opportunities help them to
understand why theyre learning what they are and develop applicable skills for the
future. This type of structure helps the teacher share the responsibility of learning because
students are able to collaborate with their peers and the teacher, which ultimately
provides the teacher with opportunity to conference and offer one-on-one assistance. I
also appreciate the point made by the author about there being a dwindling interest in
students over time with math, as its complexity increases and seems increasingly useless;
why tell students it is useful when you can show them how it is?
Pierpont, Katherine. (2006). Greg Tang: Making Math Count. Teaching Pre K-8. 36(4).
46-48. Retrieved from
http://web.b.ebscohost.com.proxy.hil.unb.ca/ehost/detail/detail?sid=abb50af3
-b889-4bf7-9e274eff438c0ceb%40sessionmgr102&vid=0&hid=116&bdata=JnNpdGU9ZWhv
c3QtbGl2ZSZzY29wZT1zaXRl#AN=19204184&db=aph
Greg Tang is someone who has devoted his time to helping students learn that
math can be fun, interesting, and relevant. He has written a series of books that focus on
helping students recognize the value in what they are learning and not focus on the
tedious and often challenging nature of what they are learning. After noticing that instead
of adding, many students count, we saw the need to help teach strategies that made
students problem-solvers. He notes that it is important to help students of any age
recognize the relevance in what they are learning and find ways to connect the material to
practical situations students can relate to. He also believes that it is important to find the
opportunity to connect to other subjects to help engage the students who are timid or may
even have math anxiety. Having students laugh, play, and explore the concepts being
taught will enhance their success. Lastly, Tang believes that the most effective way to
teach problem-solving is to get kids to approach math visually.
I agree with Tang that math has to be approached from not just a computational
and numbers approach, but also a visually appealing and relevant area. It is simply good
practice to use: manipulatives, examples, diagrams, cross-curricular resources to help
students engage with and understand the material. Students should have access and
exposure to a wide-variety of manipulatives and those should be readily available to
every student, without the need to request them. I also agree with the authors perspective
that highlighting the practicality of the material and using real-life examples and
problems will enhance their success. Many students feel math is an endless list of
problems and equations that serve no purpose beyond a high school diploma, but in
actuality, much of what is learned is math is important to daily life. Helping students
recognize the value of what is being learned with increase their engagement and effort,
and subsequently their quality of learning success.
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Cuthsall, Sandy. (2003). Why Go Robo?. Techniques: Connecting Education & Careers.
78(8). 34-39. Retrieved from
http://web.b.ebscohost.com.proxy.hil.unb.ca/ehost/detail/detail?sid=1d8847fd
-1835-4274-8768b7d05eb235f7%40sessionmgr111&vid=0&hid=116&bdata=JnNpdGU9ZWh
vc3QtbGl2ZSZzY29wZT1zaXRl#AN=11235571&db=aph.
The article discussed why the use of robotics is valuable in teaching students
about math and science. Students are given the tools and supplies to build robots and
incorporate principles of physics, computer science, engineering, and math. In doing so,
students gain a deeper understanding of the content they are learning and work in
collaboration with others. The article suggests that robotics can be incorporated as a
cross-curricular tool to help students put theory to practice, and/or be used as enrichment
opportunities for students through robotic-themed after-school clubs. Teachers who have
incorporated robotics into their classroom report that students have had improvements in
their logical thinking, mathematical and problem-solving skills, and their creativity.
Giving students the opportunity to use what they are learning is important and I
believe robotics could be a great way to do that. Students often complain that they are
bored in math and do not understand why they are learning something, but robotics gives
them an engaging activity to see how it is useful and how what they are learning can be
fun. I also believe that this kind of activity would help students develop employable
skillsets that would greatly help them in the future job market that is currently very
focused on technology and innovation. As I teacher, I strive ultimately, to help students
learn skills and garner knowledge that helps them succeed in the future. This also gives
students the opportunity to learn using higher-order thinking skills because they become
problem-solvers determined to recreate and troubleshoot. Ultimately, I believe that
robotics can offer authentic learning opportunities in the classroom that will help students
learn and put their knowledge to practice.
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Zhang, M. (2014). Understanding the relationships between interest in online math games
and academic performance. Journal of Computer Assisted Learning. 31(3).
254-267. Retrieved from
http://onlinelibrary.wiley.com.proxy.hil.unb.ca/doi/10.1111/jcal.12077/full.
Zhang argues that math games can be valuable to student learning if they are used
to target learning outcomes. The author proclaims that it is not enough to just have
students play games each day and assume academic performance will improve. The focus
of the article was on math games found on a popular website: coolmath-games.com. The
article studies how students will use time given by the teacher to play online math games.
It is found that students will spend the first few minutes using the Internet for learning,
but then soon use it for entertainment. There was tremendous volume of Internet
searching by students of a variety of ages and locations throughout the United States of
America, which indicates that there is an extraordinary demand for an opportunity to
learn math in fun and more dynamic ways. Zhang highlights the fact that students often
struggle with being engaged in class and need something to feel more involved and
interested in the material being taught.
There is extraordinary interest in using math games to help students learn and
enjoy math. Throughout my time in classrooms, nearly every math class featured some
portion of a math game. There was also a lot of available opportunity to use Internet and
app-based math games to help students learn and put into practice what they were
learning, such as Sum Dog. I feel that games can be a great opportunity to helps students
find math less tedious and aimless and be given the chance to have fun and learn at the
same time. I also agree with Zhang in that it is important to select games that are
structured around what is being learned in class to ensure it is effective and contributing
to their learning and understanding.
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STEM Lesson
Name: Steven Carson
Time: 1 hour
Grade level: 7
Subject: Mathematics
Date:
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Notes:
Appendix
Toilet paper activity sheet:
How many squares of toilet paper?
How many meters using a meter stick?
What is the distance using the Trundle
wheel?
Build
a
solar
system
activity
sheet:
Planet
Distance from the Sun
(use your ruler to
measure)
(cms)
Mercury
Venus
Earth
Mars
Jupiter
Saturn
Uranus
Neptune
(mm)
(m)
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Hieroglyphs also represent fractions, but numerators of 1 represent all fractions other
than 2/3.
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This would be a great tie-in to social studies and could be an opportunity to expose
students to other cultures and how mathematics transcends cultures and civilizations. This
would also add another visual aid to learning math for students who enjoy having visuals
as they practice and learn. You could also use art and the technique of designing
hieroglyphs to give students the opportunity to learn number representation.
The following could be a poster that you put up in the classroom as a guide:
The Ancient Greeks focused heavily on geometry and were the first to begin to explore
the concept of infinity. Particularly for older grades, tying in Ancient Greek civilization
would be a unique and interesting way for students to learn math, but also learn about the
history of math, something that is often overlooked. Pythagoras, a Greek mathematician,
ultimately created the Pythagorean Theorem, and exploring how he ultimately created the
Theorem would be an interesting way for students to get involved in building their own
connections and understanding the point of an arbitrary equation.
This is the Ancient Greeks representation of their number system, and would be a great
way to learn about numbers, just as I suggested for the Ancient Egyptians:
Mayan Civilization
The Ancient Greeks and Egyptians had very little concept of place value and so, the
Mayans were the first to introduce a number system that incorporated place value. They
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were also the first to use a symbol to represent zero. Unlike our Base Ten number system,
theirs is in Base Twenty. The Base Twenty model arose from the fact that people counted
from their fingers and toes. Introducing Base Twenty would likely be very confusing for
most students; however, this would be a great enrichment learning opportunity for
students. Enrichment is often neglected and therefore, this would be a simple and very
interesting and self-directed learning opportunity for students. The students could also
use this information after learning the system and practicing problems in Mayan
numeracy to understand the very important and frequently discussed Mayan calendar.
The following represents their number system:
shell
pebble
stick
The following represents how the counting and subsequent representation would have
worked for numbers 1-40:
1 2 3 4 5
10 11 12 13 14 15 16 17 18 19
Numbers are also represented in a positional order instead of side by side; numbers are
stacked above one another.
References
http://discoveringegypt.com/egyptian-hieroglyphic-writing/egyptian-mathematicsnumbers-hieroglyphs/
http://www.storyofmathematics.com/egyptian.html
http://www.storyofmathematics.com/greek.html
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http://www.storyofmathematics.com/greek_pythagoras.html
http://mathcentral.uregina.ca/RR/database/RR.09.00/hubbard1/MayanNumerals.html
http://gwydir.demon.co.uk/jo/numbers/maya/
Another way to teach math is to use an overarching theme to the lessons. I have
experimented with using the theme of crime scene investigation (C.S.I.) to create a series
of math lessons that incorporate science, engineering, and technology, and provide
opportunity for art enrichment.
C.S.I. Themed Lessons
The crime scene:
One night, there was a car crash. The car crash was between an ice cream truck and a taco
truck, and when they crashed, the ice cream and tacos smashed together, and created a
new ice cream taco. This has been all over the news and has become a worldwide
sensation! Today, we are going to become crime scene investigators and return to the
scene of the crime, to figure out who deserves the credit for this invention!
Lesson Ideas
Going to use triangulation to find out where the crash occurred.
Create a structure out of Lego that could withstand impact and using a crash
simulator to determine how fast the trucks were going. Students will explore
sculpting and art with recycled materials.
Someone sees an M&M so were going to make a grid to figure out where it is,
because often times we communicate through grids.
Going to use chromatography to analyze M&Ms left behind at the crime scene
this will help us determine that the person is someone who works at an M&M
factory. This lesson will also touch on colour.
Discovering geometric shapes and using them to sketch faces. We will also have a
guest speaker who is a forensic sketch artist, and use Andy Warhol as an artist
example for creating a product.
We will do a fingerprint test to determine who it is, also a tie in to art because a
fingerprint is a texture so you can learn about that element of art.
Example Lessons:
Part 1: Triangulation
Name: Steven Carson
Time: 1 hour 35 minutes
Grade level: 5
Subject: STEM with art enrichment
Date:
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NCTM Standards:
Recognize, name, build, draw, compare, and sort two- and three-dimensional
shapes.
Identify, compare, and analyze attributes of two- and three-dimensional shapes
and develop vocabulary to describe the attributes.
Make and use coordinate systems to specify locations and to describe paths.
Build and draw geometric shapes.
NB Outcomes:
Art
GCO 1: Students will explore, challenge, develop, and express ideas, using the skills,
language, techniques, and processes of the arts.
GCO 2: Students will be expected to create and/or present, independently and
collaboratively, expressive products in the arts for a range of audiences and purposes.
Math
GCO: Shapes and Space
SCO: Describe and provide examples of edges and faces of 3-D objects, and sides of 2D shapes
SCO: Perform a single transformation and draw and describe the image
SCO: Identify a single transformation
Objectives:
Students will explore the importance of the triangle and learn that triangles help to
determine distance. Students will also learn that triangles are used as an important shape
in engineering and is used for musical instruments.
Materials:
Smart Board
Pencils and erasers
Paper with right angle triangle
Problem sheet
String
Badges
White paper
Pencil crayons and markers
Deepening Knowledge
Engagement (5 minutes)
What the teacher will do
The teacher will read the Deductive Duck by Brian Rock to get students thinking
about mysteries.
The teacher will tell the students about what is going to happen: we have become
crime scene investigators and over the next 2 days, we will work to solve a
mystery.
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sharpies)
The teacher will give the following instructions:
We will review what a prism looks like and how on one side, you see a triangle
and a rectangle on its side.
Students will start with one triangle and then draw other triangles, connecting
them to each other (each side of a triangle should touch another triangle, unless
they are at the edge of the paper).
In each triangle, you draw smaller and smaller triangles inside, making them
different colors with different patterns.
You can draw any size triangle with any angle you wish, along with any colors
and patterns.
Some triangles need at least one rectangle on a side of a triangle to make it look
3D.
Students will be given 3D prisms at their tables and Miras to help explore the
way a prism will look from different angles to incorporate into their image.
The triangles will be colored using pencil crayon or markers.
Evaluation
The sheet will be handed in and evaluated
Notes:
Part 5: Geometric Shapes and Drawing
Name: Steven Carson
Time: 40 minutes
Grade level: 5
Subject: STEM with art enrichment
Date:
Topic: Geometry
Prior Knowledge:
Students will have been pre-exposed to names of 3D shapes and transformations
(translations, rotations, reflections).
NB Outcomes:
Art
GCO 1: Students will explore, challenge, develop, and express ideas, using the skills,
language, techniques, and processes of the arts.
GCO 2: Students will create and/or present, collaboratively and independently,
expressive products in the arts for a range of audiences and purposes.
GCO 3: Students will be expected to demonstrate critical awareness of and value for the
role of the arts in creating and reflecting culture.
Math
GCO: Shapes and Space
SCO: SS5: Describe and provide examples of edges and faces of 3-D objects, and sides
of 2-D shapes that are: parallel intersecting perpendicular vertical or horizontal.
SCO: SS7: Perform a single transformation (translation, rotation, or reflection) of a 2-D
shape (with and without technology) and draw and describe the image.
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Objectives:
Students will learn about the vocabulary of geometry to use shapes to draw a human
face.
Materials:
White paper
Pencils
Erasers
Overhead projector
Rulers
Reflection mirrors
Paint
Pencil crayons
Pastels
Markers
Deepening Knowledge
Engagement (10 minutes)
What the teacher will do
Students will go on a classroom scavenger hunt, looking for examples of
different shapes asked for by the teacher.
The teacher will ask students to identify shape names, midpoints, and number of
faces on the shape.
Explanation (5 minutes)
What the teacher will do
Students will be given a non-standard shape and a translation mirror
Students will be told to use the shape and mirror to perform a translation,
reflection, and a rotation.
Students will be given white paper to do this.
Elaboration (10 minutes):
What the teacher will do
We are going to use our knowledge of shapes and geometry to draw the face of
who we each believe to be the suspect we are looking for! The teacher will draw
on the overhead projector and students will be given white paper and a ruler.
First, we are going to draw a circle on our page.
Draw a horizontal line through the middle, and a vertical line through the middle,
and they should intersect at the midpoint of the circle. You have created a
perpendicular set of lines
Now you can stretch out the chin of the face by making the bottom of the circle a
little pointier.
Now you can draw the outline of 2 eyes using an oval. In the top left quadrant of
the circle, draw the first eye, and in the top right, draw the second eye.
Now you can add a smaller circle into each oval for a pupil.
You can then put a half oval above each eye for the eyebrow.
For the nose, you will do half of the nose in the bottom left quadrant. Then, take
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