Necrons Q&A
Necrons Q&A
Necrons Q&A
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Q. If Necrons are tank shocked' then choose to stand & shoot at the
tank, miss horribly and are run down by the tank, do they get to stand back
up?
A. They may not attempt Well be back rolls as the weight of the vehicle is
sufficient to crush even a Necron to its constituent components.
Q. When Necron scarabs are created by a Tomb Spyder does the opponent
get any victory points for destroying them?
A. No
Q. When Nightbringer uses his Etheric Tempest ability, does this affect
more than one unit. Originally I thought yes, but having read the rules
again today I'm not so sure.
A. It works on any enemy units with a Strength below 4, and a model within 6".
Q. When using the Monolith Portal, the Codex states that a unit getting out
of it counts as getting out of a stationary vehicle? Does that mean I can:
1. move a unit (say Destroyers) 12" toward the Monolith.
2. teleport the Destroyers using the Monolith's power matrix.
3. move the Destroyers again, 12" away from the Monolith.
A. Fair point - the assumption is that the move to emerge from the Monolith
constitutes the transported units move. After all an extra move beyond
teleportation is not stated as part of the deal. If the unit teleported has moved
then it may only be deployed within 2 of the portal, if it hasnt moved then it may
deploy out 2 and then move normally.
Q. Can the Monolith fire its Gauss Arcs into close combat or at units to
which it has no line of sight?
A. No, it can only engage targets that it would normally be able to fire at so it
cannot fire into close combat and must have a line of sight.
Q. If a unit is wiped out, and there are no models of a like type within 6"
(and no Tomb Spyder around), can the Resurrection Orb be used to allow
them a Well be back roll?
A. No, the Resurrection Orb effect is to override the ability of high Strength and
ignore Armour save weaponry to destroy Necrons in such a way that they may
not make Well be back rolls.
Q. Can a Necron Lord use his own Resurrection Orb to get back up from a
power weapon/double-Toughness hit?
A. Yes, as stated under Resurrection Orb.
Q. Do Necrons that are down awaiting an opportunity to make their Well
be back (henceforth WBB) roll count as Necrons of the same type for
determining whether a WBB roll can be made.
A. Absolutely not, Necron casualties remain on table as markers only to remind
the players how many WBB rolls will be needed and the position where the
casualties were taken. For models to self-repair they need an active model of the
same type within 6 (or a Tomb Spyder within 12 and another similar active
model on the table).
Q. When a Necron unit falls back having been beaten in close combat by a
unit with power weapons, and they leave destroyed members behind do the
active Necrons have to be within 6" for the dead ones to benefit from the
Resurrection Orb, or do only the destroyed ones have to be within 6"?
A. The destroyed models must be within 6 of the Orb as that is where the
damage was inflicted. If they self-repair they will immediately be placed with the
nearest unit of the same type which will probably be their falling back friends.
Q. If Necrons fail their WBB roll are they removed or do they remain there
to try again next move?
A. When a Necron has either failed a WBB roll or is ineligible to take one at the
start of the Necron turn it is deemed to be destroyed and is removed, unless you
intend to use a Monolith portal to teleport the unit during the current move. If for
some reason you change your mind about using the portal, they are removed
immediately.
Q. Could you clarify the way victory points and below half-strength is
calculated for Necron units.
A. Certainly. As stated in the Codex you only need worry about the units original
starting strength and its current strength. It is possible the current strength could
be higher than the starting strength as the unit picks up recovered casualties
from other Necron units, dont worry about this, just compare initial strength and
current strength.
Q. Do you requires 6s to hit a Monolith in close combat?
A. Yes - it is a skimmer.
Q. When calculating the phase out total, when does the army phase out?
Will it do so as soon as 75% are downed or do you wait till the recovery
phase to see if any troops recover before counting total? For example, an
army of 60 troops is reduced to15 troops at the end of their opponents
turn, on the following turn 2 troops are able to recover. This would raise
them above the 25% required, but the fact that they were below in the first
place begs the question.
A. Phase out is calculated after Well be back - this is stated at the end of phase
out in the special rules.
Q. If an enemy unit in close combat is hit with a Nightmare Shroud and falls
back, can the Necron unit in close combat with it perform an advance on
them and wipe them out?
A. No, because the unit is falling back from combat in the Shooting phase this
would interfere too much with the normal sequence of play. However, there is
nothing to stop the Necrons that were in close combat shooting at it or assaulting
it if it is still in range.
Q. Is the Gaze of Flame in effect if the Lord himself is not assaulted but
the unit that he is leading is?
A. Units with one or more models in contact with the Lord are affected.
Q. Do Necron Warriors block line of sight to Destroyers?
A. Yes, if they are in base-to-base contact.
Q. Necrons suffer morale effects like being under 50% and being unable to
regroup etc, unless they are flagged Fearless. Is this correct?
A. Thats right.
Q. I have an army of 99 Warriors and a Lord. Phase out occurs when I drop
below 25% of my original force rounding fractions up or when I have lost
75% rounding up. Therefore, my question may seem dopey but, if I take the
first to be true, when I lose my 75th warrior I will take phase out at the
beginning of the next turn, or is it when I lose the warrior that reduces the
number of warriors left on the table to below 25% (ie, the 25th model)?
A. Its when you are reduced to 25% or less, so in the example given, when the
on-table Necrons are reduced to 25 models or less, you enter the phase out
point.
A. B is correct.
Q. In the Codex under the Tomb Spyder entry it reads:
Artificer: Each Necron turn, a Tomb Spyder that is not in close combat can
expend energy to create a Scarab swarm. The swarm is placed in contact
with Tomb Spyder at the start of the Assault phase. Roll a D6 for each
swarm produced. On a 1, the Tomb Spyder takes a wound as it is drained
by the energy expenditure. Each swarm produced will form a unit with the
Tomb Spyder that created it, and must retain coherency with it for the
remainder of the game. My questions regarding this are:
During which phase of the turn does the Tomb Spyder do this and, if it
does this, can it still move or shoot?
A. It does this at the start of the Assault phase.
I at first read that rule to mean it could produce one swarm per turn but it
does not say that exactly. In fact it almost seems to indicate you could
crank out a dozen or so in one turn as long as you are not rolling ones. I'm
fairly certain that is not the way that rule should be interpreted but what do
you think?
A. Afraid not, a single swarm per turn only.
Q. I take it warriors in reserve only require a Monolith to enter when they
use their special rule?
A. Thats right. If they are using their special Reserves rule and all available
Monoliths are destroyed they count as destroyed and may therefore trigger the
phase out of the on-table portion of the army.
Q. Do you need permission to field a C'Tan since they are special
characters?
A. Nope, as with the Tyranid and Tau armies, the old constraint on special
character use does not apply to them.
Q. The Ctan Deceive ability is intended to affect fearless models, correct?
A. Yes, it is.
Q. If Pariahs come within range of a Seer Council, the Psykers take a test.
Do they all take one test based on the Farseer's Ld or does each member
take a separate test?
A. The whole unit would test as one, using the leadership of 7 that they are