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Projectile Motion

This document provides notes on projectile motion, including investigating projectiles, modelling assumptions, the general strategy for solving projectile questions by splitting velocity into horizontal and vertical components, equations for various projectile quantities, examples, and the effect of initial height. It contains detailed information and examples for analyzing the motion of projectiles.

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wolfretonmaths
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0% found this document useful (0 votes)
204 views

Projectile Motion

This document provides notes on projectile motion, including investigating projectiles, modelling assumptions, the general strategy for solving projectile questions by splitting velocity into horizontal and vertical components, equations for various projectile quantities, examples, and the effect of initial height. It contains detailed information and examples for analyzing the motion of projectiles.

Uploaded by

wolfretonmaths
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 10

AQA Mechanics 1 Projectiles

Section 1: Projectile motion


Notes and Examples
These notes contain subsections on
Investigating projectiles
Modelling assumptions
General strategy for projectile questions
Components of the velocity
Finding the time of flight, range and maximum height
Height of projection
The equation of the path of a projectile (extension)

Investigating projectiles
There are several resources on the website which allow you to investigate
projectiles. It is worth trying some of these before working through the
chapter, to give yourself a feel for the topic.
The Component interactive spreadsheet allows you to investigate the flight
of a projectile as the vertical and horizontal components of the velocity vary.
The Angle interactive spreadsheet allows you to investigate how varying
the angle of projection affects the range of the projectile.
The Projectiles interactive spreadsheet allows you to view the path of a
projectile for which you can set the initial velocity, the angle of projection and
the initial height.
The Projectiles application provides four different activities: two
investigations and two worked examples..

Modelling assumptions
The modelling assumptions for projectile motion:

the object is a particle

the only force acting is gravity (so there is no air resistance)

the ground is a horizontal plane


are very important. Without them, analysing projectiles would be much
harder. In many situations these assumptions will not make a significant
difference to the final answer, so they are reasonable. However, throwing a
flat sheet of paper, for example, could not usefully be analysed without taking
account of the effects of air resistance.

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AQA M1 Projectiles 1 Notes and Examples


General strategy for projectile questions
Splitting the velocity into two components, horizontal and vertical, is the
standard way to solve projectiles questions.
The equations of motion are then applied to each component of velocity. The
main ones used are:1
v u at and s ut at 2
2
y
V
The diagram shows
the path of a projectile
with initial velocity V,
projected at angle to
the horizontal.

x
vertical velocity
(using v u at )

vertical displacement
(using

s ut 12 at 2 )

Vertically
ay g

Horizontally
ax 0

u y V sin

ux V cos

vy V sin gt

vx V cos

y Vt sin 12 gt 2

x Vt cos

where t is the time of flight.

horizontal velocity
(using v u at )

horizontal displacement
2
(using s ut 12 at )

Sometimes it may be more efficient to work in vector form, so that you are
dealing with the vertical and horizontal motion at the same time.
Applying the vector equation v u at gives

V cos 0
v
t
V sin g
Applying the vector equation s ut 12 at 2 gives

V cos 1 0 2
s
t t
V sin 2 g
Using column vectors rather than the ai + bj form of a vector is often clearer
since you can then read each separate equation off.

Components of the velocity


The vertical component
When the vertical component of velocity is positive, the particle is rising.

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At the instant the vertical component of velocity is 0, the particle is at


maximum height.
When the vertical component of velocity is negative, the particle is falling.

The horizontal component


Remember: THE HORIZONTAL VELOCITY REMAINS CONSTANT.
It is worth noting that a particle which is fired from the top of a cliff at
100 ms-1 horizontally and another which is dropped from the top of the
same cliff at the same time will land on the ground at the same time! This
is because they both have an initial vertical component of velocity of
0 ms-1. Their initial horizontal components of velocity will have no effect
on their motion in the vertical direction.

Direction of flight
The direction of flight depends upon the ratio of the horizontal and vertical
velocities.
As the horizontal velocity remains constant, the direction of flight changes
because of the change in the vertical velocity.
The direction of flight can be obtained by combining the velocity
components in the usual way:
V

vy V sin

tan

vy
vx

vx V cos

Finding the time of flight, range and maximum height


Time of flight
The time of flight can be found in two ways: Use v 0 in v u at to find the time to maximum height, and then
double it. This only works if the starting and finishing points are on the
same level.
1
Put y = h in s ut at 2 , where h is the vertical displacement from its
2
starting point when the particle lands, then solve this quadratic to give
t. If the projectile starts and stops at the same level, h = 0. There will be
two solutions to the quadratic, but the time when the particle lands
must be the greater (think about why this is the case).

Range
The range is found by multiplying the time of flight with the horizontal
component of the velocity.
(Remember, for a projectile, the horizontal component of velocity is
CONSTANT).

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It may be stating the obvious, but the range is always increasing whilst the
particle is off the ground.

Maximum height
At the maximum height, the vertical component of velocity is 0, so use v 0 in
v2 u 2 2as to get the maximum height and in v u at to get the time to
maximum height.

Note that you must NOT quote formulae for the range, time of flight or
maximum height of a projectile. In an examination you will be required to
show that you can find them using the ideas above.

Example 1
A projectile is fired with an initial speed V from a point O on a horizontal plane, the
angle of elevation being tan 1 23 . The particle returns to the plane at a point A. Find
the distance OA, in terms of V. Show that the same point could have been reached by
firing the particle at the same speed from O, but at an angle of elevation tan 1 32 .
Find, in terms of V, the difference in the times of flights of the two trajectories.
Solution
V

Notice how you can use


Pythagorass theorem to find the
sine and cosine of an angle if you
know its tangent as a fraction.

13
2

2
2
3
tan , sin
, cos
3
3
13
13
To find the time of flight, since the particle lands on the same level as it started, we
can find the time to maximum height and then double it:
Vertically:

2
V
13
v 0 (at max height)
a 9.8
t ?
u V sin

v u at
2V
0
9.8t
13
2V
t
9.8 13

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Alternatively, put y = 0
in the equation

y ut sin 12 gt 2

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AQA M1 Projectiles 1 Notes and Examples


The time of flight is double this,
4V
so the time of flight is t
0.113V seconds (3 s.f)
9.8 13
The horizontal range is the value of x when t takes the above value.
x Vt cos
4V
3
V

9.8 13
13
2
12V

9.8 13
0.094V 2 (3 d.p.)
If the particle is projected at the same speed, V, but at angle , such that tan

3
,
2

then:

13
3

3
3
2
tan , sin
, cos
2
13
13

2
To find the time of flight, find the time to maximum height and then double it, as
before:
Vertically:

3
V
13
v 0 (at max height)
a 9.8
t ?
u V sin

v u at
3V
0
9.8t
13
3V
t
9.8 13

The time of flight is double this,


6V
0.170V seconds (3 s.f).
So the time of flight is
9.8 13
The horizontal range is the value of x when t takes the above value.
x Vt cos
6V
2
V

9.8 13
13
2
12V

9.8 13
0.094V 2 (3 d.p.)
So the ranges are the same.

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AQA M1 Projectiles 1 Notes and Examples


The difference in the times of flight is

6V
4V
2V

0.0566V seconds
9.8 13 9.8 13 9.8 13

(3 s.f.)

Height of projection
If the object is not projected from ground level, then you need to be careful to
include the initial height in your equations.

Example 2

4
A ball is projected with a velocity from a position
5
find:
(i)
the maximum height,
(ii)
the time of flight,
(iii) the range,
(iv)
the angle of flight after 1 second.

0
. Assuming g = 10ms-2
10

The curved line


shows the path of
the projectile

-1

5ms

4ms-1
10m

Solution
(i)
At the maximum height, the vertical velocity is 0.
So, using the equation v 2 u 2 2as

02 52 2(-10) s
25
s
1.25
20
So the maximum height is 1.25 m above the starting point, 11.25 m above the
ground.
(ii)

The time of flight can be obtained using s ut 12 at 2 , considering the vertical


motion of the projectile. Here s will be 10 m, as we want the time when the
particle hits the ground. At this time the particle is 10 m below the starting
point.

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s ut 12 t 2
10 5t 12 10 t 2
5t 2 5t 10 0
5 t 1 t 2 0
So t 1 , which is impossible, or t 2 .
The time of flight is 2 seconds.
(iii)

The range is just the horizontal velocity, which remains constant, multiplied
by the time of flight.
So the range is 4 2 = 8 m

(iv)

The direction of the flight is given by the ratio of the velocities.


After 1 second, the vertical velocity is found using v = u + at
v 5 (10) 1

v 5
The horizontal velocity is still 4 ms-1. It does not change.
4 ms-1
Angle of flight:
5
tan A
4
A 51.3 (3s.f.)

A
5 ms-1

So, after 1 second, the direction of flight is 51.3 (3 s.f.) below the horizontal.

Example 3
A boy throws a ball horizontally from a point 5.1 m above the horizontal ground.
(i)
What is the minimum speed at which the ball must be thrown to clear a fence
2.6 m high at a horizontal distance of 8 m from the point of projection?
(ii)
Find the distance beyond the fence at which the ball strikes the ground if it is
projected at this speed?
Solution

Path of projectile
5.1m
2.6m

8m
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(i)

In the time the ball travels 8 m horizontally, it must fall a maximum distance
of 5.1 2.6 = 2.5 m if it is to clear the fence.
Considering the vertical motion:
The time to fall 2.5 m:

u 0
a 9.8 ms 2
s 2.5 m
t ?

1
s ut at 2
2
2.5 4.9t 2
t 0.714 sec onds (3 s.f.)

So the ball travels 8 m horizontally in 0.714 s,


8
so its initial horizontal speed is
= 11.2 ms-1 (3 s.f.), or greater.
0.714
(ii)

The time for the ball to fall to ground level is found as above, except that now
s = 5.1 m, instead of 2.5 m.
5.1
So 5.1 4.9t 2 t
1.02s (3 s.f.)
4.9
In 1.02 seconds the ball will travel 1.02 11.2 11.42m (4 s.f.) horizontally,
so it will land 11.42 - 8 = 3.42 m (3 s.f.) beyond the fence.

The equation of the path of a projectile (extension)


If you eliminate the t variable from the equations for vertical displacement (y)
and horizontal displacement (x), you get a Cartesian equation, which gives
you the projectiles path (its trajectory) through the air.
The path equation can be very useful. It gives you a way of identifying each
point on the trajectory easily.

Example 4
A particle is projected from a point 1 m above the ground, with initial velocity of
10 ms-1 at an angle above the horizontal, where cos 0.8 and sin 0.6 . The
origin is taken to be the point on the ground directly below the point of projection.
(i)
Find equations for the horizontal and vertical positions, x m and y m, in terms
of t.
(ii)
Find the Cartesian equation of the path of the particle.
(iii) Find the value of y when x is 2.
(iv)
Find the possible values of x when y is 2.
Solution
(i)
The initial horizontal speed of the particle is 10cos 10 0.8 8
Horizontally the speed is constant
so x 8t

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The initial vertical speed of the particle is 10sin 10 0.6 6
The vertical displacement is given by s ut 12 at 2

6t 12 10t 2
6t 5t 2
The initial height is 1 m
so y 1 6t 5t 2
(ii)

x
8
Substituting into y 1 6t 5t 2 :
x 8t t

6x
x
y 1
5
8
8
3
5
y 1 x x2
4
64
(iii)

(iii)

3
5
When x = 2, y 1 2 22
4
64
3 5
1
2 16
2.1875
3
5
x x2
4
64
5 2 3
x x 1 0
64
4
2
5 x 48 x 64 0
( x 8)(5 x 8) 0
x 8 or x 1.6

When y = 2, 2 1

In the same way, it is possible to find the general equation for the path of a
projectile in terms of its initial velocity V and angle of projection :

x Vt cos

x
V cos

(1)

y Vt sin 12 gt 2
(2)
Substituting (2) into (1):
2
x
x
y V sin
12 g

V cos
V cos
yx

sin
gx 2
2
cos 2V cos 2

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Using some trigonometry identities which you may or may not know, this gives
gx 2
y x tan 2 1 tan 2
2V
sin
tan
cos
1
1 tan 2
2
cos

This equation can easily be adapted to deal with a situation in which the
particle starts at a height h:

gx 2
y h x tan 2 1 tan 2
2V
Notice that these equations are quadratic in both and x. This means that
for each possible point on a projectiles path, for every initial velocity there are
two angles which will result in the projectile passing through the point, except
at maximum range (for a quadratic equation, for all y values, except the
maximum (or minimum) point, there are two possible x values think about
the graph of a quadratic)
You should NOT attempt to learn or quote this equation.
There are usually two ways of hitting a point with a given initial speed.
One path has a low trajectory and a short time of flight, whereas the other has
a much higher trajectory and a longer time of flight.
y

This point is on both trajectories.


For a given initial speed, one has a
steep angle of projection, the other
is much shallower.

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