Projectile Motion
Projectile Motion
Investigating projectiles
There are several resources on the website which allow you to investigate
projectiles. It is worth trying some of these before working through the
chapter, to give yourself a feel for the topic.
The Component interactive spreadsheet allows you to investigate the flight
of a projectile as the vertical and horizontal components of the velocity vary.
The Angle interactive spreadsheet allows you to investigate how varying
the angle of projection affects the range of the projectile.
The Projectiles interactive spreadsheet allows you to view the path of a
projectile for which you can set the initial velocity, the angle of projection and
the initial height.
The Projectiles application provides four different activities: two
investigations and two worked examples..
Modelling assumptions
The modelling assumptions for projectile motion:
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x
vertical velocity
(using v u at )
vertical displacement
(using
s ut 12 at 2 )
Vertically
ay g
Horizontally
ax 0
u y V sin
ux V cos
vy V sin gt
vx V cos
y Vt sin 12 gt 2
x Vt cos
horizontal velocity
(using v u at )
horizontal displacement
2
(using s ut 12 at )
Sometimes it may be more efficient to work in vector form, so that you are
dealing with the vertical and horizontal motion at the same time.
Applying the vector equation v u at gives
V cos 0
v
t
V sin g
Applying the vector equation s ut 12 at 2 gives
V cos 1 0 2
s
t t
V sin 2 g
Using column vectors rather than the ai + bj form of a vector is often clearer
since you can then read each separate equation off.
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Direction of flight
The direction of flight depends upon the ratio of the horizontal and vertical
velocities.
As the horizontal velocity remains constant, the direction of flight changes
because of the change in the vertical velocity.
The direction of flight can be obtained by combining the velocity
components in the usual way:
V
vy V sin
tan
vy
vx
vx V cos
Range
The range is found by multiplying the time of flight with the horizontal
component of the velocity.
(Remember, for a projectile, the horizontal component of velocity is
CONSTANT).
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Maximum height
At the maximum height, the vertical component of velocity is 0, so use v 0 in
v2 u 2 2as to get the maximum height and in v u at to get the time to
maximum height.
Note that you must NOT quote formulae for the range, time of flight or
maximum height of a projectile. In an examination you will be required to
show that you can find them using the ideas above.
Example 1
A projectile is fired with an initial speed V from a point O on a horizontal plane, the
angle of elevation being tan 1 23 . The particle returns to the plane at a point A. Find
the distance OA, in terms of V. Show that the same point could have been reached by
firing the particle at the same speed from O, but at an angle of elevation tan 1 32 .
Find, in terms of V, the difference in the times of flights of the two trajectories.
Solution
V
13
2
2
2
3
tan , sin
, cos
3
3
13
13
To find the time of flight, since the particle lands on the same level as it started, we
can find the time to maximum height and then double it:
Vertically:
2
V
13
v 0 (at max height)
a 9.8
t ?
u V sin
v u at
2V
0
9.8t
13
2V
t
9.8 13
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Alternatively, put y = 0
in the equation
y ut sin 12 gt 2
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9.8 13
13
2
12V
9.8 13
0.094V 2 (3 d.p.)
If the particle is projected at the same speed, V, but at angle , such that tan
3
,
2
then:
13
3
3
3
2
tan , sin
, cos
2
13
13
2
To find the time of flight, find the time to maximum height and then double it, as
before:
Vertically:
3
V
13
v 0 (at max height)
a 9.8
t ?
u V sin
v u at
3V
0
9.8t
13
3V
t
9.8 13
9.8 13
13
2
12V
9.8 13
0.094V 2 (3 d.p.)
So the ranges are the same.
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6V
4V
2V
0.0566V seconds
9.8 13 9.8 13 9.8 13
(3 s.f.)
Height of projection
If the object is not projected from ground level, then you need to be careful to
include the initial height in your equations.
Example 2
4
A ball is projected with a velocity from a position
5
find:
(i)
the maximum height,
(ii)
the time of flight,
(iii) the range,
(iv)
the angle of flight after 1 second.
0
. Assuming g = 10ms-2
10
-1
5ms
4ms-1
10m
Solution
(i)
At the maximum height, the vertical velocity is 0.
So, using the equation v 2 u 2 2as
02 52 2(-10) s
25
s
1.25
20
So the maximum height is 1.25 m above the starting point, 11.25 m above the
ground.
(ii)
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The range is just the horizontal velocity, which remains constant, multiplied
by the time of flight.
So the range is 4 2 = 8 m
(iv)
v 5
The horizontal velocity is still 4 ms-1. It does not change.
4 ms-1
Angle of flight:
5
tan A
4
A 51.3 (3s.f.)
A
5 ms-1
So, after 1 second, the direction of flight is 51.3 (3 s.f.) below the horizontal.
Example 3
A boy throws a ball horizontally from a point 5.1 m above the horizontal ground.
(i)
What is the minimum speed at which the ball must be thrown to clear a fence
2.6 m high at a horizontal distance of 8 m from the point of projection?
(ii)
Find the distance beyond the fence at which the ball strikes the ground if it is
projected at this speed?
Solution
Path of projectile
5.1m
2.6m
8m
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In the time the ball travels 8 m horizontally, it must fall a maximum distance
of 5.1 2.6 = 2.5 m if it is to clear the fence.
Considering the vertical motion:
The time to fall 2.5 m:
u 0
a 9.8 ms 2
s 2.5 m
t ?
1
s ut at 2
2
2.5 4.9t 2
t 0.714 sec onds (3 s.f.)
The time for the ball to fall to ground level is found as above, except that now
s = 5.1 m, instead of 2.5 m.
5.1
So 5.1 4.9t 2 t
1.02s (3 s.f.)
4.9
In 1.02 seconds the ball will travel 1.02 11.2 11.42m (4 s.f.) horizontally,
so it will land 11.42 - 8 = 3.42 m (3 s.f.) beyond the fence.
Example 4
A particle is projected from a point 1 m above the ground, with initial velocity of
10 ms-1 at an angle above the horizontal, where cos 0.8 and sin 0.6 . The
origin is taken to be the point on the ground directly below the point of projection.
(i)
Find equations for the horizontal and vertical positions, x m and y m, in terms
of t.
(ii)
Find the Cartesian equation of the path of the particle.
(iii) Find the value of y when x is 2.
(iv)
Find the possible values of x when y is 2.
Solution
(i)
The initial horizontal speed of the particle is 10cos 10 0.8 8
Horizontally the speed is constant
so x 8t
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6t 12 10t 2
6t 5t 2
The initial height is 1 m
so y 1 6t 5t 2
(ii)
x
8
Substituting into y 1 6t 5t 2 :
x 8t t
6x
x
y 1
5
8
8
3
5
y 1 x x2
4
64
(iii)
(iii)
3
5
When x = 2, y 1 2 22
4
64
3 5
1
2 16
2.1875
3
5
x x2
4
64
5 2 3
x x 1 0
64
4
2
5 x 48 x 64 0
( x 8)(5 x 8) 0
x 8 or x 1.6
When y = 2, 2 1
In the same way, it is possible to find the general equation for the path of a
projectile in terms of its initial velocity V and angle of projection :
x Vt cos
x
V cos
(1)
y Vt sin 12 gt 2
(2)
Substituting (2) into (1):
2
x
x
y V sin
12 g
V cos
V cos
yx
sin
gx 2
2
cos 2V cos 2
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This equation can easily be adapted to deal with a situation in which the
particle starts at a height h:
gx 2
y h x tan 2 1 tan 2
2V
Notice that these equations are quadratic in both and x. This means that
for each possible point on a projectiles path, for every initial velocity there are
two angles which will result in the projectile passing through the point, except
at maximum range (for a quadratic equation, for all y values, except the
maximum (or minimum) point, there are two possible x values think about
the graph of a quadratic)
You should NOT attempt to learn or quote this equation.
There are usually two ways of hitting a point with a given initial speed.
One path has a low trajectory and a short time of flight, whereas the other has
a much higher trajectory and a longer time of flight.
y
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