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Java Cheat Sheet

+ arrayName[i][j][k] + " |"); } System.out.println(); } System.out.println(); } // Polymorphism allows you to refer to a parent class and call overridden methods // in child classes Animal dog = new Dog(); Animal cat = new Cat(); Animal.speakAnimal(dog); Animal.speakAnimal(cat); } } 1. The document defines an Animal class with fields like name, weight, and methods like getName() and makeSound(). 2. It includes an explanation of common Java concepts like variables, methods, conditionals, loops, arrays and polymorph

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0% found this document useful (0 votes)
64 views

Java Cheat Sheet

+ arrayName[i][j][k] + " |"); } System.out.println(); } System.out.println(); } // Polymorphism allows you to refer to a parent class and call overridden methods // in child classes Animal dog = new Dog(); Animal cat = new Cat(); Animal.speakAnimal(dog); Animal.speakAnimal(cat); } } 1. The document defines an Animal class with fields like name, weight, and methods like getName() and makeSound(). 2. It includes an explanation of common Java concepts like variables, methods, conditionals, loops, arrays and polymorph

Uploaded by

georbe
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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// A Single line comment

/* A
* Multiple line
* comment
*/
// You can import libraries with helpful methods using import
import java.util.Scanner;
import java.util.*;
// A class defines the attributes (fields) and capabilities (methods) of a real world object
public class Animal {
// static means this number is shared by all objects of type Animal
// final means that this value can't be changed
public static final double FAVNUMBER = 1.6180;
// Variables (Fields) start with a letter, underscore or $
// Private fields can only be accessed by other methods in the class
// Strings are objects that hold a series of characters
private String name;
// An integer can hold values from -2 ^ 31 to (2 ^ 31) -1
private int weight;
// Booleans have a value of true or false
private boolean hasOwner = false;
// Bytes can hold the values between -128 to 127
private byte age;
// Longs can hold the values between -2 ^ 63 to (2 ^ 63) - 1
private long uniqueID;
// Chars are unsigned ints that represent UTF-16 codes from 0 to 65,535
private char favoriteChar;
// Doubles are 64 bit IEEE 754 floating points with decimal values
private double speed;
// Floats are 32 bit IEEE 754 floating points with decimal values
private float height;
// Static variables have the same value for every object
// Any variable or function that doesn't make sense for an object to have should be made
static
// protected means that this value can only be accessed by other code in the same package
// or by subclasses in other packages
protected static int numberOfAnimals = 0;
// A Scanner object allows you to except user input from the keyboard
static Scanner userInput = new Scanner(System.in);
// Any time an Animal object is created this function called the constructor is called

// to initialize the object


public Animal(){
// Shorthand for numberOfAnimals = numberOfAnimals + 1;
numberOfAnimals++;
int sumOfNumbers = 5 + 1;
System.out.println("5 + 1 = " + sumOfNumbers);
int diffOfNumbers = 5 - 1;
System.out.println("5 - 1 = " + diffOfNumbers);
int multOfNumbers = 5 * 1;
System.out.println("5 * 1 = " + multOfNumbers);
int divOfNumbers = 5 / 1;
System.out.println("5 / 1 = " + divOfNumbers);
int modOfNumbers = 5 % 3;
System.out.println("5 % 3 = " + modOfNumbers);
// print is used to print to the screen, but it doesn't end with a newline \n
System.out.print("Enter the name: \n");
// The if statement performs the actions between the { } if the condition is true
// userInput.hasNextLine() returns true if a String was entered in the keyboard
if(userInput.hasNextLine()){
// this provides you with a way to refer to the object itself
// userInput.nextLine() returns the value that was entered at the keyboard
this.setName(userInput.nextLine());
// hasNextInt, hasNextFloat, hasNextDouble, hasNextBoolean, hasNextByte,
// hasNextLong, nextInt, nextDouble, nextFloat, nextBoolean, etc.
}
this.setFavoriteChar();
this.setUniqueID();
}
// It is good to use getter and setter methods so that you can protect your data
// In Eclipse Right Click -> Source -> Generate Getter and Setters
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getWeight() {
return weight;
}
public void setWeight(int weight) {
this.weight = weight;

}
public boolean isHasOwner() {
return hasOwner;
}
public void setHasOwner(boolean hasOwner) {
this.hasOwner = hasOwner;
}
public byte getAge() {
return age;
}
public void setAge(byte age) {
this.age = age;
}
public long getUniqueID() {
return uniqueID;
}
// Method overloading allows you to accept different input with the same method name
public void setUniqueID(long uniqueID) {
this.uniqueID = uniqueID;
System.out.println("Unique ID set to: " + this.uniqueID);
}
public void setUniqueID() {
long minNumber = 1;
long maxNumber = 1000000;
// Generates a random number between 1 and 1000000
this.uniqueID = minNumber + (long)(Math.random() * ((maxNumber - minNumber) + 1));
// You can cast from one primitive value into another by putting what you want
between ( )
// (byte) (short) (long) (double)
// (float), (boolean) & (char) don't work.
// (char) stays as a number instead of a character
// You convert from a primitive to a string like this
String stringNumber = Long.toString(maxNumber);
// Byte.toString(bigByte); Short.toString(bigShort); Integer.toString(bigInt);
// Float.toString(bigFloat); Double.toString(bigDouble);
Boolean.toString(trueOrFalse);
// You convert from a String to a primitive like this
int numberString = Integer.parseInt(stringNumber);
// parseShort, parseLong, parseByte, parseFloat, parseDouble, parseBoolean
System.out.println("Unique ID set to: " + this.uniqueID);
}
public char getFavoriteChar() {

return favoriteChar;
}
public void setFavoriteChar(char favoriteChar) {
this.favoriteChar = favoriteChar;
}
public void setFavoriteChar() {
int randomNumber = (int) (Math.random() * 126) + 1;
this.favoriteChar = (char) randomNumber;
// if then else statement
// > < == != >= <=
if(randomNumber == 32){
System.out.println("Favorite character set to: Space");
} else if(randomNumber == 10){
System.out.println("Favorite character set to: New Line");
} else {
System.out.println("Favorite character set to: " + this.favoriteChar);
}
// Logical operators
// ! : Converts the boolean value to its right to its opposite form ie. true to false
// & : Returns true if boolean value on the right and left are both true (Always
evaluates both boolean values)
// && : Returns true if boolean value on the right and left are both true (Stops
evaluating after first false)
// | : Returns true if either boolean value on the right or left are true (Always
evaluates both boolean values)
// || : Returns true if either boolean value on the right or left are true (Stops
evaluating after first true)
// ^ : Returns true if there is 1 true and 1 false boolean value on the right or left
if((randomNumber > 97) && (randomNumber < 122)){
System.out.println("Favorite character is a lowercase letter");
}
if(((randomNumber > 97) && (randomNumber < 122)) || ((randomNumber > 64) && (
randomNumber < 91))){
System.out.println("Favorite character is a letter");
}
if(!false){
System.out.println("I turned false to " + !false);
}

// The ternary operator assigns one or another value based on a condition


int whichIsBigger = (50 > randomNumber) ? 50 : randomNumber;
System.out.println("The biggest number is " + whichIsBigger);
// The switch statement is great for when you have a limited number of values
// and the values are int, byte, or char unless you have Java 7 which allows Strings
switch(randomNumber){
case 8 :
System.out.println("Favorite character set to: Backspace");
break;
case 9 :
System.out.println("Favorite character set to: Horizontal Tab");
break;
case 10 :
case 11 :
case 12 :
System.out.println("Favorite character set to: Something else weird");
break;
default :
System.out.println("Favorite character set to: " + this.favoriteChar);
break;
}
}
public double getSpeed() {
return speed;
}
public void setSpeed(double speed) {
this.speed = speed;
}
public float getHeight() {
return height;
}
public void setHeight(float height) {
this.height = height;
}
protected static int getNumberOfAnimals() {
return numberOfAnimals;
}
// Since numberOfAnimals is Static you must set the value using the class name
public void setNumberOfAnimals(int numberOfAnimals) {
Animal.numberOfAnimals = numberOfAnimals;
}
protected static void countTo(int startingNumber){

for(int i = startingNumber; i <= 100; i++){


// continue is used to skip 1 iteration of the loop
if(i == 90) continue;
System.out.println(i);
}
}
protected static String printNumbers(int maxNumbers){
int i = 1;
while(i < (maxNumbers / 2)){
System.out.println(i);
i++;
// This isn't needed, but if you want to jump out of a loop use break
if(i == (maxNumbers/2)) break;
}
Animal.countTo(maxNumbers/2);
// You can return a value like this
return "End of printNumbers()";
}
protected static void guessMyNumber(){
int number;
// Do while loops are used when you want to execute the code in the braces at least
once
do {
System.out.println("Guess my number up to 100");
// If what they entered isn't a number send a warning
while(!userInput.hasNextInt()){
String numberEntered = userInput.next();
System.out.printf("%s is not a number\n", numberEntered);
}
number = userInput.nextInt();
}while(number != 50);
System.out.println("Yes the number was 50");
}
// This will be used to demonstrate polymorphism
public String makeSound(){

return "Grrrr";
}
// With polymorphism we can refer to any Animal and yet use overridden methods
// in the specific animal type
public static void speakAnimal(Animal randAnimal){
System.out.println("Animal says " + randAnimal.makeSound());
}
// public allows other classes to
// static means that only a class
// void means it doesn't return a
// This method can except Strings
executed

use this method


can call for this to execute
value when it finishes executing
that can be stored in the String array args when it is

public static void main(String[] args){


Animal theDog = new Animal();
System.out.println("The animal is named " + theDog.getName());
System.out.println(Animal.printNumbers(100));
Animal.countTo(100);
Animal.guessMyNumber();
// An array is a fixed series of boxes that contain multiple values of the same data
type
// How you create arrays
// int[] favoriteNumbers;
// favoriteNumbers = new int[20];
int[] favoriteNumbers = new int[20];
favoriteNumbers[0] = 100;
String[] stringArray = {"Random", "Words", "Here"};
// for(dataType[] varForRow : arrayName)
for(String word : stringArray)
{
System.out.println(word);
}
// This is a
String[][][]
{ {
{ {

multidimensional array
arrayName = { { { "000" }, { "100" }, { "200" }, { "300" } },
"010" }, { "110" }, { "210" }, { "310" } },
"020" }, { "120" }, { "220" }, { "320" } }};

for(int i = 0; i < arrayName.length; i++)


{
for(int j = 0; j < arrayName[i].length; j++)
{

for(int k = 0; k < arrayName[i][j].length; k++)


{
System.out.print("| " + arrayName[i][j][k] + " ");
}
}
System.out.println("|");
}
// You can copy an array (stringToCopy, indexes to copy)
String[] cloneOfArray = Arrays.copyOf(stringArray, 3);
// You can print out the whole array
System.out.println(Arrays.toString(cloneOfArray));
// Returns the index or a negative number
System.out.println(Arrays.binarySearch(cloneOfArray, "Random"));
}
}

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