Cartesian Coordinate System and Vectors
Cartesian Coordinate System and Vectors
Cartesian Coordinate System and Vectors
and Vectors
Coordinate System
1. An origin as the
reference point
2. A set of coordinate
axes with scales and
labels
3. Choice of positive
direction for each axis
4. Choice of unit vectors
at each point in space Cartesian Coordinate System
Vectors
Vector
A vector is a quantity
that has both
direction and
magnitude. Let a
vector be denoted
r by
the symbol A
r
The magnitude of A
r
is denoted by | A |! A
Application of Vectors
r r r r
A = A x + A y + A
z
Unit Vectors and Components
The idea of
multiplication by real
numbers allows us to
in space (i , j, k
)
with |i |= 1, | j |= 1, | k |= 1
Components:
r
A = ( Ax , Ay , Az )
r r r r
A x = Ax i, A y = Ay j,
A z = Az k A = Ax i + Ay j + Az k
Vector Decomposition in Two
Dimensions
Consider a vector
r
A = ( Ax , Ay , 0)
x- and y components:
Ax = A cos(! ), Ay = Asin(! )
Magnitude: A= Ax2 + Ay2
Ay Asin(! )
Direction: =
Ax Acos(! )
= tan(! )
! = tan "1 ( Ay / Ax )
Vector Addition
r
A = A cos(! A ) i + Asin(! A ) j
r
B = B cos(! B ) i + Bsin(! B ) j
r r r
Vector Sum: C = A + B
Components
Cx = Ax + Bx , C y = Ay + By
C x = C cos(! C ) = A cos(! A )+ B cos(! B )
r
C = ( Ax + Bx ) i + ( Ay + By ) j = C cos(!C ) i + C sin(!C ) j
Checkpoint Problem: Vector
Decomposition
Sailboat
A Coast Guard ship is located 35 km away
from a checkpoint in a direction 420 north of
west. A distressed sailboat located in still
water 20 km from the same checkpoint in a
direction 360 south of east is about to sink.
Draw a diagram indicating the position of
both ships. In what direction and how far
must the Coast Guard ship travel to reach
the sailboat?
Preview: Vector Description of
Motion
r
Position r (t ) = x(t )i + y (t )j
r
Displacement !r (t ) = !x(t ) i + !y (t ) j
r dx(t ) dy (t )
Velocity v (t ) = i+ j ! vx (t )i + v y (t )j
dt dt
Acceleration r dvx (t ) dv y (t )
a(t ) = i+ j ! ax (t )i + a y (t )j
dt dt
Dot Product
A scalar quantity
r r r r
Magnitude: A " B = A B cos !
r r r r r r r r r r
A " B = A (cos ! ) B = A B A " B = A (cos ! ) B = A B
Dot Product Properties
r r r r
A!B = B!A
r r r r
cA ! B = c( A ! B)
r r r r r r r
( A + B) ! C = A ! C + B ! C
Dot Product in Cartesian Coordinates
i ! i = j ! j = k ! k = 1 i " i = | i || i | cos(0) = 1
i " j =| i || j |cos(! /2) = 0
i ! j = i ! k = j ! k = 0
Example:
r r
A = Axi + Ayj + Az k
, B = B i + B j + B k
x y z
r r
A ! B = Ax Bx + Ay By + Az Bz
Checkpoint Problem: Scalar
Product
Direction: determined by
the Right-Hand-Rule
Properties of Cross Products
r r r r
A ! B = "B ! A
r r r r r r
c( A ! B) = A ! cB = cA ! B
r r r r r r r
( A + B) ! C = A ! C + B ! C
Cross Product of Unit Vectors
i " i =| i || j | sin(0) = 0
r
i ! j = k
i ! i = 0
r
j ! k
= i j ! j = 0
r
!i = j k
k !k =0
Components of Cross Product
r r
A = Axi + Ayj + Az k
, B = B i + B j + B k
x y z
r r
A ! B = ( Ay Bz " Az By )i + ( Az Bx " Ax Bz )j + ( Ax By " Ay Bx )k
i j k
= Ax Ay Az
Bx By Bz
Checkpoint Problem: Vector
Product
Find a unit vector perpendicular to
r
A = i + j ! k
and
r
B = !2i ! j + 3k .
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