Soth - Character Sheet
Soth - Character Sheet
Soth - Character Sheet
Excellent ( 1 / day )
Clarity Average Occupation:
Seedy
If multiple players want to seize the initiative: 1. Mention Soth or say something odd Dying
2. Hint at your superiority to the noncultist
cultists go before Investigators 3. Say something that flags to the people youre with You can take three points of injury before dying.
the cultist with the lowest Clarity (closest to that all is not well with you The fourth point kills you.
zero)goes first 4. Perform a single action that demonstrates all is not
If the cultists' Clarity scores are equal, these well with you To reduce from ...
players each roll a d6. Highest result wins. 5. Describe an aspect of Soth's glory or power ... 3 to 2 injuries requires two weeks of healing
6. Hint at the cults plans and care
7. Indirectly or subtly confess to a cultrelated crime ... 2 to 1 injuries requires 3 days of convalescence
Replace the Cult Leader 8. Menace the person youre with ... 1 to 0 injuries requires a short recovery period.
You can replace the current cult leader with a vote If you forget to do this, you still did something If your cultist dies, you get to play other members
or by murdering them. There's a maximum of one suspiciousyou just don't know what it is. The of the town, including the Investigators.`
vote per day. The cult leader can take an extra Keeper gains Suspicion equal to your Clarity.
point of injury (see 'Dying', on the right).
If your Clarity is higher than 8, choose 'Menace the
Summon a Servitor
person you're with'. 1 2 3
If you have the Tome of Soth, you can summon
and command a supernatural creature. A. Character Sheet
A