Core Masterclass User Experience - The Skool
Core Masterclass User Experience - The Skool
Core Masterclass User Experience - The Skool
CORE MASTERCLASS
USER EXPERIENCE
@josecaballer
@thechrisdo
@theskoolrocks
#theskool
Agenda
1. Introduction (02 min)
2. You (10 min)
3. At the CORE of UX (5 min)
4. Principle 1: UX Mindset (5 min) C
CEO
CEO
Designer Marketing
Before Now
Before Now
SCARY
Confidence
Leadership
Communication
Facilitation
Setting the Frequency
©2015 The Skool
It’s about controlling the
flow of decisions
It’s a conversation
Comps
Customer Needs?
Features?
Revisions
Define Brand Prioritize Goals Wireframes Prototype QA
Brand
Goals User
Our business Our
goals customers
needs
The Brand The User Goals
K
CASE STUDY 1
24
Agenda
05:10 - 05:25 Victor Introduces Moto Di Santa Monica and the project.
Rebel
Sophisticate
Adventurous
Safe
Status
Exclusive Inclusive
Passionate
Professional
Authentic
Unique
Exclusive
Sage Advice
Gaf
Risk Taking Genuine
Important
More Educated
Trusted Firm
Family
Don’t Fit
Wise
Part Of A Circle
Guidance
Caring Guide
Informed Equipped
• 48 Years Old
• Work on a stressful job with high
• Male
power deals.
• Second wife
• Have to manage 100 people.
• 4 kids
• Want to get his own job and
leave his actual work.
• Escape
• 1 Brotherhood
• Upgrade ride
Needs Solutions
First Name: John McRow
• Bespoke Service
• CRM System Exclusive events
• Community
• Newsletter
• Special treatment
• Featured
• Reviews exclusive
• Service level
• Conversation
• Membership Club
Revenue
Term Description Desireablity Doability Total
M Premium Membership 10 7 17
S Accessories online 10 8 18
S Apparel online 10 8 18
S Service Appointment/leads 9 7 16
S Financing Partner 10 9 19
M Return Business/Process 9 6 15
S Newsletter 8 9 17
Awareness
Term Description Desireablity Doability Total
M Live help 5 6 11
S Finance calculation 7 8 15
L Video Comercial 9 4 13
S Video content 10 8 18
M News information 9 5 14
S Featured Customers 10 7 17
S Customer Stories 10 8 18
M CRM 10 5 15
M Retargeting 7 6 13
M Facebook Ads 9 8 17
S Fun Engagement 10 8 18
©2015 Chris Do 44
3 DIMENSIONAL
DESIGN
Facilitation Delivery
Visualization
It’s less about the
deliverables and more
about the client feeling
included in the
decision making.
2: Understand
UX Patterns
There are already standard UI/UX patterns for Mobile,
responsive web and almost any device.
• Do a competitive audit.
BKLYN
A very complete template
ready to go for our
products.
https://themes.shopify.com/themes/
brooklyn/styles/brooklyn/preview
Jumpstart
Simple, designed for one
product but can be
expanded.
https://themes.shopify.com/themes/
jumpstart/styles/jumpstart
Simple
Super simple, starts
segmenting on the left
menu.
https://themes.shopify.com/themes/
jumpstart/styles/jumpstart
3: Everything
is Story
Stories are the bridge from customer needs
to customer experience.
Story
Scene Scene Scene Scene Scene Scene Scene Scene Scene Scene Scene Scene
54
Beats
User Story
First Name: John McRow
Middle Aged Entrepreneur
• Trusted Friend
• Customer highlights
• Content
• Accessories for his bike
• Reviews
• Has a big circle
• Cool video
• Secret members Only • Live help
• Get more info on a bike • Tell friend
• He has big influence
• Get a feel
group
• Purchase
and come in to learn more
• Gift toolkit
• They care about
• website
• Sign up
• Facebook
each other
• Private community
• newsletter • Limited edition gifts
• About us
• Bio of founder
4: Anchor Your
Decisions
Move forward gradually and anchor your next
steps in the last deliverable you made.
•Use ‘If then’ logic. “If the brand attribute was X then the color is X.”
Anchors
Less Important
5: Confirm
Agreements
At the end of each anchor confirm and reconfirm
approval. In writing and with witnesses.
6: Validate with
Real Users
It’s not enough to use assumptions and client input.
Talking to customers is the best UX tool ever. YUGE!
•Get comfortable in a 3 way conversation with your client and their customers.
CASE STUDY 2
INCAE
theskool.co/collections/kits
@josecaballer
@thechrisdo
@theskoolrocks
#theskool
theskool.co