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Android Programming

The document provides an overview of setting up development for Android applications. It discusses installing the Java Development Kit and Android SDK, creating a basic 'Hello World' Android app in Android Studio, and deploying the app to an Android device or emulator. It also briefly explains the underlying code and manifest file for the simple app.

Uploaded by

Rodrigo Gomes
Copyright
© © All Rights Reserved
Available Formats
Download as ODP, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
143 views

Android Programming

The document provides an overview of setting up development for Android applications. It discusses installing the Java Development Kit and Android SDK, creating a basic 'Hello World' Android app in Android Studio, and deploying the app to an Android device or emulator. It also briefly explains the underlying code and manifest file for the simple app.

Uploaded by

Rodrigo Gomes
Copyright
© © All Rights Reserved
Available Formats
Download as ODP, PDF, TXT or read online on Scribd
You are on page 1/ 33

Android Programming: Setup for

Android Development

Based on material from Adam Champion, Xinfeng Li, C. Horstmann [1], J. Bloch [2],
C. Collins et al. [4], M.L. Sichitiu (NCSU), V. Janjic (Imperial College London),
CSE 2221 (OSU), and other sources
1
Outline
• Introduction to Android
• Getting Started
• Android Programming

2
Introduction to Android
• Popular mobile device
OS: 52% of U.S.
smartphone market [8]
• Developed by Open
Handset Alliance, led by
Google
• Google claims 900,000
Android device
activations [9]

Source: [8]
3
What is Android
• Android is an operating system for mobile devices such
as smartphones and tablet computers. It is developed by
the Open Handset Alliance led by Google.

• Android has beaten Apple iOS, being the leading mobile


operating system from first quarter of 2011

• Version: Android 1.0, 1.1 to 1.5 (Cupcake), 1.6 (Donut),


2.0/2.1 (Eclair), 2.2 (Froyo), 2.3 (Gingerbread), to 3.0
(Honeycomb), 4.0 (Ice Cream Sandwich), 5.0 (Lollipop)
Android Architecture
Outline
• Introduction to Android
• Getting Started
• Android Programming

6
Getting Started (1)
• Need to install Java Development Kit (JDK) to write
Java (and Android) programs
– Do not install Java Runtime Environment (JRE);
JDK and JRE are different!
• Can download the JDK for your OS at http://java.oracle.com
• Alternatively, for OS X, Linux:
– OS X:
• Open /Applications/Utilities/Terminal.app
• Type javac at command line
• Install Java when prompt appears
– Linux:
• Type sudo apt–get install default–jdk at command line
(Debian, Ubuntu)
• Other distributions: consult distribution’s documentation
7
Install!

8
Getting Started (2)
• After installing JDK, download Android SDK
from http://developer.android.com
• Simplest: download and install Android Studio
bundle (including Android SDK) for your OS
• Alternatives:
– Download/install Android Developer Tools from this
site (based on Eclipse)
– Install Android SDK tools by themselves, then install
ADT for Eclipse separately (from this site)
• We’ll use Android Studio with SDK included
(easy)
9
Install!

10
Getting Started (3)
• Install Android Studio directly (Windows, Mac); unzip to directory android-studio, then run ./android-studio/bin/studio.sh
(Linux)
• You should see this:

11
Getting Started (4)
• Strongly recommend testing
with real Android device Settings
– Android emulator: very slow
– Faster emulator: Genymotion
[14], [15]
– Install USB drivers for your
Android device!
• Bring up the Android SDK
Manager
– Recommended: Install
Android 2.2, 2.3.3 APIs and
4.x API
– Do not worry about Intel x86 Now you’re ready for Android development!
Atom, MIPS system images 12
Outline
• Introduction to Android
• Getting Started
• Android Programming

13
Android Highlights (1)
• Android apps execute on
Dalvik VM, a “clean-room”
implementation of JVM
– Dalvik optimized for efficient
execution
– Dalvik: register-based VM,
unlike Oracle’s stack-based
JVM
– Java .class bytecode translated
to Dalvik EXecutable (DEX)
bytecode, which Dalvik
interprets

15
Android Highlights (2)
• Android apps written in Java 5
– Actually, a Java dialect (Apache Harmony)
– Everything we’ve learned still holds
• Apps use four main components:
– Activity: A “single screen” that’s visible to user
– Service: Long-running background “part” of app (not
separate process or thread)
– ContentProvider: Manages app data (usually stored in
database) and data access for queries
– BroadcastReceiver: Component that listens for particular
Android system “events”, e.g., “found wireless device”,
and responds accordingly

16
App Manifest
• Every Android app must include an
AndroidManifest.xml file describing functionality
• The manifest specifies:
– App’s Activities, Services, etc.
– Permissions requested by app
– Minimum API required
– Hardware features required, e.g., camera with
autofocus
– External libraries to which app is linked, e.g., Google
Maps library

17
Activity Lifecycle
• Activity:key building
block of Android apps
• Extend Activity class,
override onCreate(),
onPause(), onResume()
methods
• Dalvik VM can stop any
Activity without warning,
so saving state is important!
• Activities need to be
“responsive”, otherwise
Android shows user “App
Not Responsive” warning:
– Place lengthy operations in
Runnable Threads,
AsyncTasks 18
Source: [12]
App Creation Checklist
• If you own an Android device:
– Ensure drivers are installed
– Enable developer options on device under Settings,
specifically USB Debugging
• Android 4.2+: Go to Settings→About phone, press Build number 7
times to enable developer options
• For Android Studio:
– Under File→Settings→Appearance, enable “Show tool
window bars”; the Android view shows LogCat, devices
– Programs should log states via android.util.Log’s
Log.d(APP_TAG_STR, “debug”), where APP_TAG_STR is a
final String tag denoting your app
– Other commands: Log.e() (error); Log.i() (info); Log.w()
(warning); Log.v() (verbose) – same parameters 19
Creating Android App (1)
• Creating Android app
project in Android
Studio:
– Go to File→New Project
– Enter app, project name
– Choose package name
using “reverse URL”
notation, e.g.,
edu.osu.myapp
– Select APIs for app, then
click Next
20
Creating Android App (2)
• Determine what kind of
Activity to create; then
click Next
– We’ll choose a Blank
Activity for simplicity
• Enter information about
your Activity, then click
Finish
• This creates a “Hello
World” app
21
Deploying the App
• Two choices for deployment:
– Real Android device
– Android virtual device
• Plug in your real device;
otherwise, create an Android
virtual device
• Emulator is slow. Try Intel
accelerated version, or perhaps
http://www.genymotion.com/
• Run the app: press “Run”
button in toolbar

22
Underlying Source Code
src/…/MainActivity.java
package edu.osu.helloandroid;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;

public class MainActivity extends Activity


{
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}

@Override
public boolean onCreateOptionsMenu(Menu menu)
{
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
23
}
Underlying GUI Code
res/layout/activity_main.xml
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/hello_world" />
</RelativeLayout>
24
– RelativeLayouts are quite complicated. See [13] for details
The App Manifest
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="edu.osu.helloandroid"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17" />

<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="edu.osu.helloandroid.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest> 25
A More Interesting App
• We’ll now examine an
app with more features:
WiFi Tester (code on
class website)
• Press a button, scan for
WiFi access points
(APs), display them

26
Underlying Source Code (1)
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_wi_fi);

// Set up WifiManager.
mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);

// Create listener object for Button. When Button is pressed, scan for
// APs nearby.
Button button = (Button) findViewById(R.id.button);
button.setOnClickListener(new View.OnClickListener()
{
public void onClick(View v)
{
boolean scanStarted = mWifiManager.startScan();

// If the scan failed, log it.


if (!scanStarted) Log.e(TAG, "WiFi scan failed...");
}
});

// Set up IntentFilter for "WiFi scan results available" Intent.


mIntentFilter = new IntentFilter();
mIntentFilter.addAction(WifiManager.SCAN_RESULTS_AVAILABLE_ACTION);
} 27
Underlying Source Code (2)
• Code much more complex @Override
• protected void onResume()
First get system WifiManager
{
• Create listener Object for button that super.onResume();
performs scans registerReceiver(mReceiver,
• mIntentFilter);
We register Broadcast Receiver,
}
mReceiver, to listen for
WifiManager’s “finished scan” system @Override
event (expressed as Intent protected void onPause()
WifiManager.SCAN_RESULTS_ {
AVAILABLE_ACTION) super.onPause();
• Unregister Broadcast Receiver when unregisterReceiver(mReceiver);
}
leaving Activity

28
The Broadcast Receiver
private final BroadcastReceiver mReceiver = new BroadcastReceiver()
{
@Override
public void onReceive(Context context, Intent intent)
{
String action = intent.getAction();
if (WifiManager.SCAN_RESULTS_AVAILABLE_ACTION.equals(action))
{
Log.e(TAG, "Scan results available");
List<ScanResult> scanResults = mWifiManager.getScanResults();
mApStr = "";
for (ScanResult result : scanResults)
{
mApStr = mApStr + result.SSID + "; ";
mApStr = mApStr + result.BSSID + "; ";
mApStr = mApStr + result.capabilities + "; ";
mApStr = mApStr + result.frequency + " MHz;";
mApStr = mApStr + result.level + " dBm\n\n";
}
// Update UI to show all this information.
setTextView(mApStr);
}
}
};
29
User Interface
Updating UI in code UI Layout (XML)
<LinearLayout
private void setTextView(String str) xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
{ android:layout_width="fill_parent"
android:layout_height="fill_parent"
TextView tv = (TextView) android:orientation="vertical">
findViewById(R.id.textview); <Button
tv.setMovementMethod(new android:layout_width="fill_parent"
android:layout_height="wrap_content"
ScrollingMovementMethod()); android:id="@+id/button"
android:text="@string/button_text"/>
tv.setText(str);
<TextView
} android:id="@+id/header"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/ap_list"
•This code simply has the UI display all tools:context=".WiFiActivity"
android:textStyle="bold"
collected WiFi APs, makes the text android:gravity="center">
</TextView>
information scrollable <TextView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
tools:context=".WiFiActivity"
android:id="@+id/textview"
android:scrollbars="vertical">
</TextView>
</LinearLayout> 30
Android Programming Notes
• Android apps have multiple points of entry: no main() method
– Cannot “sleep” in Android
– During each entrance, certain Objects may be null
– Defensive programming is very useful to avoid crashes, e.g.,
if (!(myObj == null)) { // do something }
• Java concurrency techniques are required
– Don’t block the “main” thread in Activities
– Implement long-running tasks such as network connections
asynchronously, e.g., as AsyncTasks
– Recommendation: read [4]; chapter 20 [10]; [11]
• Logging state via android.util.Log throughout app is essential
when debugging (finding root causes)
• Better to have “too many” permissions than too few
– Otherwise, app crashes due to security exceptions!
– Remove “unnecessary” permissions before releasing app to public
• Event handling in Android GUIs entails many listener Objects
31
Thank You

Any questions?

35
References (1)
1. C. Horstmann, Big Java Late Objects, Wiley, 2012. Online:
http://proquest.safaribooksonline.com.proxy.lib.ohio–state.edu/book/–/9781118087886
2. J. Bloch, Effective Java, 2nd ed., Addison–Wesley, 2008. Online:
http://proquest.safaribooksonline.com.proxy.lib.ohio–state.edu/book/programming/java/9780137150021
3. S.B. Zakhour, S. Kannan, and R. Gallardo, The Java® Tutorial: A Short Course on the Basics, 5th ed.,
Addison–Wesley, 2013. Online:
http://proquest.safaribooksonline.com.proxy.lib.ohio–state.edu/book/programming/java/9780132761987
4. C. Collins, M. Galpin, and M. Kaeppler, Android in Practice, Manning, 2011. Online:
http://proquest.safaribooksonline.com.proxy.lib.ohio–state.edu/book/programming/android/9781935182
924

5. M.L. Sichitiu, 2011,


http://www.ece.ncsu.edu/wireless/MadeInWALAN/AndroidTutorial/PPTs/javaReview.ppt
6. Oracle, http://docs.oracle.com/javase/1.5.0/docs/api/index.html
7. Wikipedia, https://en.wikipedia.org/wiki/Vehicle_Identification_Number
8. Nielsen Co., “Smartphone Milestone: Half of Mobile Subscribers Ages 55+ Own Smartphones”, 22 Apr.
2014, http://www.nielsen.com/us/en/insights/news/2014/
smartphone-milestone-half-of-americans-ages-55-own-smartphones.html
9. Android Open Source Project, http://www.android.com

36
References (2)
10. http://bcs.wiley.com/he-bcs/Books?action=index&itemId=1118087887&bcsId=7006
11. B. Goetz, T. Peierls, J. Bloch, J. Bowbeer, D. Holmes, and D. Lea, Java Concurrency in
Practice, Addison-Wesley, 2006, online at
http://proquest.safaribooksonline.com/book/programming/java/0321349601
12. https://developer.android.com/guide/components/activities.html
13. https://developer.android.com/guide/topics/ui/declaring-layout.html#CommonLayouts
14. https://cloud.genymotion.com/page/doc/#collapse4
15. http://blog.zeezonline.com/2013/11/install-google-play-on-genymotion-2-0/

37

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