Outcomes
(p.
132):
• Severe: overcome Fantastic (+6), one whole
scenario. • Fail: Fail your action or succeed at a major cost. The
Ladder
(p.
9)
• Tie (0 Shifts): Succeed at minor cost. +8 Legendary • Succeed (1—2 shifts): Succeed with no cost. Aspect
Types
(p.
57)
• Succeed with style (3+ shifts): succeed with +7 Epic additional benefit. • Game aspects: permanent, made during game creation +6 Fantastic • Character aspects: permanent, made during +5 Superb Four
Actions
(p.
134)
character creation • Situation aspects: last for a scene, until +4 Great +3 Good o Overcome: get past an obstacle. • overcome, or until irrelevant Boosts: last until invoked one time • Consequences: last until recovered +2 Fair +1 Average C Create an Advantage: Invoke an aspect for free. +0 Mediocre Invoking
Aspects
(p.
68)
-1 Poor A Attack: Harm another character. Spend a fate point or free invoke. Choose one: • +2 to your skill roll -2 Terrible D Defend: prevent attacks or advantages on you. • Reroll all our dice • Teamwork: +2 to another character’s roll versus relevant passive opposition • Obstacle: +2 to the passive opposition Game
Time
(p.
194)
Free invokes stack with a paid one and each other. • Exchange: time for everyone to get a turn Mitigating
Damage
(p.
160)
• Scene: Time to resolve a situation Fill in one stress box greater than or equal to the value of an attach, take one or more consequence, or fill in one • Session: a single sitting stress box and take consequences—if you can’t do one of Compelling
Aspects
(p.
71):
• Scenario: An Episode Accept a complication for a fate point. these three things, you’re taken out. • Arc: A Season • Event-based: You have _____ aspect and are in • Campaign: The entire game in a particular _____ situation, so it makes sense that, setting unfortunately, _____ would happen to you. Consequences
(p.
162)
Damn your luck. • Mild: -2 to attack value • Decision-based: You have _____ aspect in Skill
Roll
(p.
130)
• Moderate: -4 to attack value _____ situation, so it makes sense that you’d Roll four Fate dice and add to skill rating. Compare to • Severe: -6 to attack value decide to _____. This goes wrong when _____ opposition. For each step on the ladder greater than your • Extreme: -8 to attack and permanent character happens. aspect opposition, you earn a shift.