1. The document is a table of specifications for an E-Tech second quarterly assessment that lists 23 learning competencies across 13 topics and how they will be assessed.
2. It outlines the number of hours spent and test items allocated to assessing lower and higher order thinking skills, including remembering, understanding, application, analysis, evaluation, and creation.
3. The competencies focus on areas like information and communication technology, online safety and ethics, online research skills, productivity tools, imaging and design, online content development, collaboration, multimedia, using ICTs for social change, and reflecting on the ICT learning process.
1. The document is a table of specifications for an E-Tech second quarterly assessment that lists 23 learning competencies across 13 topics and how they will be assessed.
2. It outlines the number of hours spent and test items allocated to assessing lower and higher order thinking skills, including remembering, understanding, application, analysis, evaluation, and creation.
3. The competencies focus on areas like information and communication technology, online safety and ethics, online research skills, productivity tools, imaging and design, online content development, collaboration, multimedia, using ICTs for social change, and reflecting on the ICT learning process.
1. The document is a table of specifications for an E-Tech second quarterly assessment that lists 23 learning competencies across 13 topics and how they will be assessed.
2. It outlines the number of hours spent and test items allocated to assessing lower and higher order thinking skills, including remembering, understanding, application, analysis, evaluation, and creation.
3. The competencies focus on areas like information and communication technology, online safety and ethics, online research skills, productivity tools, imaging and design, online content development, collaboration, multimedia, using ICTs for social change, and reflecting on the ICT learning process.
1. The document is a table of specifications for an E-Tech second quarterly assessment that lists 23 learning competencies across 13 topics and how they will be assessed.
2. It outlines the number of hours spent and test items allocated to assessing lower and higher order thinking skills, including remembering, understanding, application, analysis, evaluation, and creation.
3. The competencies focus on areas like information and communication technology, online safety and ethics, online research skills, productivity tools, imaging and design, online content development, collaboration, multimedia, using ICTs for social change, and reflecting on the ICT learning process.
Download as DOCX, PDF, TXT or read online from Scribd
Download as docx, pdf, or txt
You are on page 1of 5
TABLE OF SPECIFICATIONS
E-Tech Second Quarterly Assessment
No. of % of Lower Order Thinking Skills Higher Order Thinking Skills
No. of Hours Class 60% Total Number Learning Competencies Spent on Time on Test 30% 10% Item Placement of Items Items:80 Topics Topic Remembering Understanding Application Analysis Evaluating Creating I. INFORMATION AND COMMUNICATION TECHNOLOGY 1. Compare and contrast the nuances of varied online platforms, sites, and content to best achieve specific class objectives or address situational challenges II. ONLINE SAFETY, SECURITY, ETHICS, AND ETIQUETTE 2. Apply online safety, security, ethics, and etiquette standards and practice in the use of ICTs as it would relate to their specific professional tracks III. CONTEXTUALIZE ONLINE SEARCH AND RESEARCH SKILLS 3. Use the Internet as a tool for credible research and information gathering to best achieve specific class objectives or address situational IV. APPLIED PRODUCTIVITY TOOLS WITH ADVANCED APPLICATION TECHNIQUES 4. Uses common productivity tools effectively by maximizing advanced application techniques. 5. Creates an original or derivative ICT content to effectively communicate or present data or information related to specific professional tracks V. IMAGING AND DESIGN FOR THE ONLINE ENVIRONMENT 6. Evaluate existing websites and online resources based on the principles of layout, graphic, and visual message design 7. Use image manipulation techniques on existing images to change or enhance their current state to communicate a message for a specific purpose 8. Create an original or derivative ICT content to effectively communicate a visual message in an online environment related to specific professional tracks VI. ONLINE PLATFORMS AS TOOLS FOR ICT CONTENT DEVELOPMENT 9. Evaluate existing online creation tools, platforms and applications in developing ICT content for specific professional tracks 10. Apply web design principles and elements using online creation tools, platforms, and applications to communicate a message for a specific purpose in specific professional tracks 11. Create an original or derivative ICT content using online creation tools, platforms, and applications to effectively communicate messages related to specific professional tracks VII. COLLABORATIVE DEVELOPMENT OF ICT CONTENT 12. Evaluate the quality, value, and appropriateness of peer’s existing or previously developed ICT content in relation to the theme or intended audience/viewer of an ICT project 13. Share and showcase existing or previously developed material in the form of a collaboratively designed newsletter or blog site intended for a specific audiences or viewer VIII. MULTIMEDIA AND ICTs 14. Explore the principles of interactivity and rich content in the context of Web 2.0 and the participation of the user in the online experience IX. ICTs AS PLATFORM FOR CHANGE 15. Share anecdotes of how he/she has used ICTs to be part of a social movement, change, or cause to illustrate aspects of digital citizenship X. DEVELOPING AN ICT PROJECT FOR SOCIAL CHANGE 16. Identify a local or regional cause or issue for Social Change related to specific professional tracks that can be addressed or tackled using an ICT Project for Social Changel 17. Analyse how target or intended users and audiences are expected to respond to the proposed ICT Project for Social Change on the basis of content, value, and user experience 18. Integrate rich multimedia content in design and development to best enhance the user experience and deliver content of an ICT Project for Social Change 19. Develop a working prototype of an ICT Project for Social Change XI. PUBLISHING AN ICT PROJECT 20. Demonstrate how online ICT Projects for Social Change are uploaded, manage, and promoted for maximum audience impact. 21. Generate a technical report interpreting data analytics, e.g. Google, Facebook, or similar traffic data on the general aspects of search visibility, reach, and virality XII. SUSTAINING AN ICT PROJECT FOR SOCIAL CHANGE 22. Generate a report on the performance of their ICT Project for Social Change on the basis of data gathered from available monitoring tools and evaluating techniques XIII. REFLECTING ON THE ICT LEARNING PROCESS 23. Create a reflexive piece or output using an ICT tool, platform, or application of choice on the learning experience undergone during the semester