This document provides rules and information for participating in the 'Ard Boyz tournament series for Warhammer 40k. Key details include:
- Judges' rulings are final. Players should aim to win games in a sportsmanlike manner. Unsportsmanlike conduct can result in removal from the tournament.
- The tournament series consists of preliminary local tournaments, followed by regional semi-finals for the top 3 from each preliminary. The top 3 from each semi-final advance to the finals.
- Players must bring a legal 2,500 point army from one of the approved codexes. They must provide multiple copies of their army list.
- Players will play 3 games per tournament, being
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Welcome To The Ard Boyz!: Note About Judges, Rulz and Being A Git
This document provides rules and information for participating in the 'Ard Boyz tournament series for Warhammer 40k. Key details include:
- Judges' rulings are final. Players should aim to win games in a sportsmanlike manner. Unsportsmanlike conduct can result in removal from the tournament.
- The tournament series consists of preliminary local tournaments, followed by regional semi-finals for the top 3 from each preliminary. The top 3 from each semi-final advance to the finals.
- Players must bring a legal 2,500 point army from one of the approved codexes. They must provide multiple copies of their army list.
- Players will play 3 games per tournament, being
This document provides rules and information for participating in the 'Ard Boyz tournament series for Warhammer 40k. Key details include:
- Judges' rulings are final. Players should aim to win games in a sportsmanlike manner. Unsportsmanlike conduct can result in removal from the tournament.
- The tournament series consists of preliminary local tournaments, followed by regional semi-finals for the top 3 from each preliminary. The top 3 from each semi-final advance to the finals.
- Players must bring a legal 2,500 point army from one of the approved codexes. They must provide multiple copies of their army list.
- Players will play 3 games per tournament, being
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online from Scribd
Download as pdf or txt
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Welcome To The Ard Boyz!: Note About Judges, Rulz and Being A Git
This document provides rules and information for participating in the 'Ard Boyz tournament series for Warhammer 40k. Key details include:
- Judges' rulings are final. Players should aim to win games in a sportsmanlike manner. Unsportsmanlike conduct can result in removal from the tournament.
- The tournament series consists of preliminary local tournaments, followed by regional semi-finals for the top 3 from each preliminary. The top 3 from each semi-final advance to the finals.
- Players must bring a legal 2,500 point army from one of the approved codexes. They must provide multiple copies of their army list.
- Players will play 3 games per tournament, being
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online from Scribd
Download as pdf or txt
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complete each game.
Anyone found to be deliberately
WELCOME TO THE ‘ARD BOYZ! stalling may be asked to leave the tournament. This rules packet contains all the information needed Before the game begins, players should determine the to participate in the rough and tumble world of ‘Ard nature and game impact of each piece of terrain. Boyz Tournaments. The ‘Ard Boyz is an open list tournament. You will be Note about Judges, Rulz and being a Git required to provide a copy of your army list to judges All participants be advised: all judges rulings are final. before the tournament and to each opponent before This applies to rulings during games as well as all each game begins. Lists will be checked throughout the matters of health and safety. day and if you are found to have an illegal list you will ‘Ard Boyz tournaments are all about commanding be disqualified. Check that math Boyz! large armies and doing your best to blast your Players will receive result sheets at the end of each opponent to bits. At its heart though, the ‘Ard Boyz is round. Each player must record the results of the round about having fun. So don’t be a git! In other words do and turn in their signed sheet to the judges. Note: your best to win, but win nicely. there are no painting, composition, or sportsmanship Anyone not adhering to these principles may be asked scores at ‘Ard Boyz tournaments. to leave the tournament. WHAT YOU NEED TO DO BEFORE HOW THE ‘ARD BOYZ WORK THE PRELIMINARY ROUND The ‘Ard Boyz is a series of three tournaments • Register on the GW Online Store - This is necessary designed to find the best 40k player in the nation. The for you to receive prize support in the Semi Final first tournaments, the ‘Ard Boyz Qualifiers, will be held rounds onward as we are awarding Online Store on July 11th, 2009 at scores of locations around the vouchers to the winners. If you are not registered, country. The top three finishers in each tournament you will not receive prizes! will be asked to attend the Regional ‘Ard Boyz Semi-finals on August 8th. Locations of the Semis will • Sign up at your local store for the Preliminary Round be posted on the GW web site shortly after the Be sure to provide the email address that you used to Preliminary Round and will be scattered across the register for the online store. This is the email we will country. The top three finishers at the Semis will be send your Online Store Voucher to if you’re in the asked to attend the Finals held at the Chicago Battle top three. Bunker on Friday, Septmber 19th, 2009. • Review the rules of the tournament and your army. If any of the top three finishers from a Qualifier or Be sure to check online and bring any FAQs or other Semi-final are unable to attend the next round, the rules updates to avoid any possible rules disputes. invitation will be transferred to the fourth place winner and so on. WHAT YOU SHOULD BRING There is no entry fee for any of the tournaments. • Your Army At each ‘Ard Boyz tournament, competitors will • At least four (4) copies of you army list participate in three (3) games over the course of the • Rulebooks and any other books you need day. In each game you will play a scenario and record the outcome of the battle on your result sheet. • Pen and paper In the first round, players will be matched up • Dice and templates randomly. All attempts will be made that groups • Tape measure travelling together will not have to play each other. After the first round, players will be matched up • Super glue (accidents will happen!) according to current rankings in the tournament. First place will play second place and so on. The only exception to this rule is that nobody will never play the THINGS YOU NEED TO TAKE CARE OF • Lodging same opponent twice. • Food We ask that each player be conscious of time and that they play at a regular and steady pace in order to • Transportation to and from the event Space Marines APPROVED ARMY LISTS • Codex Space Marines 5th edition
Chaos Daemons • Codex Dark Angels
• Codex Chaos Daemons • Codex Space Wolves (Please check errata on US web site) Chaos Space Marines • Codex Chaos Space Marines • Codex Black Templars Dark Eldar • Space Marine may take Inquisitorial Allies as defined • Codex Dark Eldar, Second Edition in Codex Daemonhunters or Codex Witchhunters Eldar • Blood Angels (White Dwarf 329-330) • Codex Eldar Tau Forces of the Inquisition • Codex Tau Empire • Codex Daemonhunters Tyranids • Codex Witchhunters • Codex Tyranids • Inquisitorial armies may take Imperial Guard and Space Marine allies, chosen from the latest versions of their codices. As both of these codices have changed recently, use the following amendments to the list on pg 30-31 of the Daemon Hunters book and page 26 of the Witch Hunters book: Troops Space Marine Tactical Squad, Space Marine Scout Squad, Imperial Guad Infantry Platoon, Imperial Guard Veteran Squad. Unit upgrade characters may NOT be taken (i.e. Commander Chenkov, Sergeant Bastonne) Fast Attack Space Marine Assault Squad, Land Speeder Squadron, Space Marine Bike Squadron, Scout Sentinel Squadron, Armored Sentinel Squadron, Rough Rider Squad, Scout Bike Squad Heavy Support Space Marine Devastator Squad, Space Marine Land Raider (Crusader and Redeemer as well), Space Marine Dreadnought, Space Marine Predator, 0-1 Leman Russ Squadron (Pask may NOT “Orkses never lose a battle. If we win we win. If we die be taken) we die fightin so it don’t count. If we runs for it we Imperial Guard don’t die neither, cos we can come back for annuver • Codex Imperial Guard 2009 go, see!” • Imperial Guard may take Inquisitorial Allies - Commonly held Ork view of warfare as defined in Codex Daemonhunters or Codex Witchhunters. “ We don’t fight for food, or fer teef, or guns, or cos we’s told to fight. We fight cos we woz born to fight. • Grey Knight Terminators may not travel in Valkyries And win.” or Vendetta Gunships - Grukk, Ork Boy Necrons • Codex Necrons “Kaboom!” Orks - Anonymous Bomb Squig • Codex Orks Parameters to determine the base battle points will be ARMY SELECTION explicit in each scenario. No more than 2,500 points may be used in the In addition, each scenario will have up to four (4) selection of an army. additional battle points possible. These will be Only the main army lists may be used for the army in listed in order from easiest to hardest to achieve. question. No appendix lists are permitted. Pay strict attention to the scenarios. You don’t want to be the guy who demolishes his opponent Special Characters are permitted, subject to the normal and fails to gain any objectives! restrictions for that character in the Codex. Total victory points will be used for any tie breakers Only armies listed in the Approved Army Lists section may be taken. Any armor, weapons and upgrades must be modelled PRIZE SUPPORT on the miniatures (WYSIWYG). In order to streamline the process and get you your Models should start the tournaments fully assembled. prizes in a reliable fashion, we have decided to award Models breaking are a part of the game, but models all prize support for the Semi-final and Final rounds in that are not fully assembled at the beginning of the the form of GW Online Store vouchers. Winners will be tournament should not be used. sent an email with a promotional code that will credit their online account. It is very important that all ‘Ard Any conversions must begin as Citadel models and Boyz participants make an account on the GW Online contain a majority of Citadel components. Store and provide the email address that they used Non-Citadel models may not be used in the event. when registering to the tournament organizers. Forge World models are permitted in the tournament, Qualifiers but they can only be used to represent models from These prizes will be awarded at the tournament and existing Codex list. No Forge World rules are allowed. are provided by the tournament organizers. 1st Place - A GW boxed set worth $60.00 or less BATTLES 2nd place - A GW boxed set worth $40.00 or less Each ‘Ard Boyz tournament will consist of three games 3rd place - A GW blister worth $20.00 or less of Warhammer 40,000 for each player. The 5th Edition Rulebook will be in use for all games and will be the The 1st, 2nd and 3rd place finishers will be asked to definitive guide for all rules. The time limit for each attend the Semi-finals. If for some reason they cannot game is 2 1/2 hours (150 minutes). At the end of this attend, the invitation will slip to the fourth place time limit, time will be called and all games must be finisher and so on. finished immediately. No additional time will be Semi-finals provided. Note: do not begin a round unless there is Prizes will be awarded in the form of Online Vouchers ample time for both players to receive their turn! that are emailed to winning participants. In addition, In each game, players will play a scenario. Each all Semifinalists will receive an ‘Ard Boyz patch. scenario will have a list of special rules and other 1st Place A 2,500 pt army of the player’s choice information. Players will be informed at the beginning 2nd Place A $100.00 Online Voucher of each round as to what scenario will be used. 3rd Place A $75.00 Online Voucher SCORING The 1st, 2nd and 3rd place finishers will be asked to attend the Finals. If for some reason they cannot There are a possible 72 points that you can earn per tournament. Base battle points should be determined attend, the invitation will slip to the fourth place by the chart below. finisher and so on.
Result Winner Loser Finals
Massacre 20 0 The top three winners will receive absurdly huge piles Major Victory 17 3 of loot, cool custom made trophies, and the right to Minor Victory 13 7 call all others dirty runtherders in light of their Draw 10 10 prestigous accomplishment!