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Welcome To The Ard Boyz!: Note About Judges, Rulz and Being A Git

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complete each game.

Anyone found to be deliberately


WELCOME TO THE ‘ARD BOYZ! stalling may be asked to leave the tournament.
This rules packet contains all the information needed Before the game begins, players should determine the
to participate in the rough and tumble world of ‘Ard nature and game impact of each piece of terrain.
Boyz Tournaments.
The ‘Ard Boyz is an open list tournament. You will be
Note about Judges, Rulz and being a Git required to provide a copy of your army list to judges
All participants be advised: all judges rulings are final. before the tournament and to each opponent before
This applies to rulings during games as well as all each game begins. Lists will be checked throughout the
matters of health and safety. day and if you are found to have an illegal list you will
‘Ard Boyz tournaments are all about commanding be disqualified. Check that math Boyz!
large armies and doing your best to blast your Players will receive result sheets at the end of each
opponent to bits. At its heart though, the ‘Ard Boyz is round. Each player must record the results of the round
about having fun. So don’t be a git! In other words do and turn in their signed sheet to the judges. Note:
your best to win, but win nicely. there are no painting, composition, or sportsmanship
Anyone not adhering to these principles may be asked scores at ‘Ard Boyz tournaments.
to leave the tournament.
WHAT YOU NEED TO DO BEFORE
HOW THE ‘ARD BOYZ WORK THE PRELIMINARY ROUND
The ‘Ard Boyz is a series of three tournaments
• Register on the GW Online Store - This is necessary
designed to find the best 40k player in the nation. The
for you to receive prize support in the Semi Final
first tournaments, the ‘Ard Boyz Qualifiers, will be held
rounds onward as we are awarding Online Store
on July 11th, 2009 at scores of locations around the
vouchers to the winners. If you are not registered,
country. The top three finishers in each tournament
you will not receive prizes!
will be asked to attend the Regional ‘Ard Boyz
Semi-finals on August 8th. Locations of the Semis will • Sign up at your local store for the Preliminary Round
be posted on the GW web site shortly after the Be sure to provide the email address that you used to
Preliminary Round and will be scattered across the register for the online store. This is the email we will
country. The top three finishers at the Semis will be send your Online Store Voucher to if you’re in the
asked to attend the Finals held at the Chicago Battle top three.
Bunker on Friday, Septmber 19th, 2009. • Review the rules of the tournament and your army.
If any of the top three finishers from a Qualifier or Be sure to check online and bring any FAQs or other
Semi-final are unable to attend the next round, the rules updates to avoid any possible rules disputes.
invitation will be transferred to the fourth place
winner and so on. WHAT YOU SHOULD BRING
There is no entry fee for any of the tournaments. • Your Army
At each ‘Ard Boyz tournament, competitors will • At least four (4) copies of you army list
participate in three (3) games over the course of the
• Rulebooks and any other books you need
day. In each game you will play a scenario and record
the outcome of the battle on your result sheet. • Pen and paper
In the first round, players will be matched up • Dice and templates
randomly. All attempts will be made that groups • Tape measure
travelling together will not have to play each other.
After the first round, players will be matched up • Super glue (accidents will happen!)
according to current rankings in the tournament. First
place will play second place and so on. The only
exception to this rule is that nobody will never play the
THINGS YOU NEED TO TAKE CARE OF
• Lodging
same opponent twice.
• Food
We ask that each player be conscious of time and that
they play at a regular and steady pace in order to • Transportation to and from the event
Space Marines
APPROVED ARMY LISTS • Codex Space Marines 5th edition

Chaos Daemons • Codex Dark Angels


• Codex Chaos Daemons • Codex Space Wolves (Please check errata on
US web site)
Chaos Space Marines
• Codex Chaos Space Marines • Codex Black Templars
Dark Eldar • Space Marine may take Inquisitorial Allies as defined
• Codex Dark Eldar, Second Edition in Codex Daemonhunters or Codex Witchhunters
Eldar • Blood Angels (White Dwarf 329-330)
• Codex Eldar Tau
Forces of the Inquisition • Codex Tau Empire
• Codex Daemonhunters
Tyranids
• Codex Witchhunters • Codex Tyranids
• Inquisitorial armies may take Imperial Guard and
Space Marine allies, chosen from the latest versions of
their codices. As both of these codices have changed
recently, use the following amendments to the list on
pg 30-31 of the Daemon Hunters book and page 26
of the Witch Hunters book:
Troops
Space Marine Tactical Squad, Space Marine Scout
Squad, Imperial Guad Infantry Platoon, Imperial
Guard Veteran Squad. Unit upgrade characters
may NOT be taken (i.e. Commander Chenkov,
Sergeant Bastonne)
Fast Attack
Space Marine Assault Squad, Land Speeder
Squadron, Space Marine Bike Squadron, Scout
Sentinel Squadron, Armored Sentinel Squadron,
Rough Rider Squad, Scout Bike Squad
Heavy Support
Space Marine Devastator Squad, Space Marine
Land Raider (Crusader and Redeemer as well),
Space Marine Dreadnought, Space Marine
Predator, 0-1 Leman Russ Squadron (Pask may NOT
“Orkses never lose a battle. If we win we win. If we die
be taken)
we die fightin so it don’t count. If we runs for it we
Imperial Guard don’t die neither, cos we can come back for annuver
• Codex Imperial Guard 2009 go, see!”
• Imperial Guard may take Inquisitorial Allies - Commonly held Ork view of warfare
as defined in Codex Daemonhunters or
Codex Witchhunters. “ We don’t fight for food, or fer teef, or guns, or cos
we’s told to fight. We fight cos we woz born to fight.
• Grey Knight Terminators may not travel in Valkyries
And win.”
or Vendetta Gunships
- Grukk, Ork Boy
Necrons
• Codex Necrons “Kaboom!”
Orks - Anonymous Bomb Squig
• Codex Orks
Parameters to determine the base battle points will be
ARMY SELECTION explicit in each scenario.
No more than 2,500 points may be used in the In addition, each scenario will have up to four (4)
selection of an army. additional battle points possible. These will be
Only the main army lists may be used for the army in listed in order from easiest to hardest to achieve.
question. No appendix lists are permitted. Pay strict attention to the scenarios. You don’t
want to be the guy who demolishes his opponent
Special Characters are permitted, subject to the normal and fails to gain any objectives!
restrictions for that character in the Codex.
Total victory points will be used for any tie breakers
Only armies listed in the Approved Army Lists section
may be taken.
Any armor, weapons and upgrades must be modelled
PRIZE SUPPORT
on the miniatures (WYSIWYG). In order to streamline the process and get you your
Models should start the tournaments fully assembled. prizes in a reliable fashion, we have decided to award
Models breaking are a part of the game, but models all prize support for the Semi-final and Final rounds in
that are not fully assembled at the beginning of the the form of GW Online Store vouchers. Winners will be
tournament should not be used. sent an email with a promotional code that will credit
their online account. It is very important that all ‘Ard
Any conversions must begin as Citadel models and Boyz participants make an account on the GW Online
contain a majority of Citadel components. Store and provide the email address that they used
Non-Citadel models may not be used in the event. when registering to the tournament organizers.
Forge World models are permitted in the tournament, Qualifiers
but they can only be used to represent models from These prizes will be awarded at the tournament and
existing Codex list. No Forge World rules are allowed. are provided by the tournament organizers.
1st Place - A GW boxed set worth $60.00 or less
BATTLES 2nd place - A GW boxed set worth $40.00 or less
Each ‘Ard Boyz tournament will consist of three games 3rd place - A GW blister worth $20.00 or less
of Warhammer 40,000 for each player. The 5th Edition
Rulebook will be in use for all games and will be the The 1st, 2nd and 3rd place finishers will be asked to
definitive guide for all rules. The time limit for each attend the Semi-finals. If for some reason they cannot
game is 2 1/2 hours (150 minutes). At the end of this attend, the invitation will slip to the fourth place
time limit, time will be called and all games must be finisher and so on.
finished immediately. No additional time will be Semi-finals
provided. Note: do not begin a round unless there is Prizes will be awarded in the form of Online Vouchers
ample time for both players to receive their turn! that are emailed to winning participants. In addition,
In each game, players will play a scenario. Each all Semifinalists will receive an ‘Ard Boyz patch.
scenario will have a list of special rules and other 1st Place A 2,500 pt army of the player’s choice
information. Players will be informed at the beginning
2nd Place A $100.00 Online Voucher
of each round as to what scenario will be used.
3rd Place A $75.00 Online Voucher
SCORING The 1st, 2nd and 3rd place finishers will be asked to
attend the Finals. If for some reason they cannot
There are a possible 72 points that you can earn per
tournament. Base battle points should be determined attend, the invitation will slip to the fourth place
by the chart below. finisher and so on.

Result Winner Loser Finals


Massacre 20 0 The top three winners will receive absurdly huge piles
Major Victory 17 3 of loot, cool custom made trophies, and the right to
Minor Victory 13 7 call all others dirty runtherders in light of their
Draw 10 10 prestigous accomplishment!

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