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Deathwatch 500pts (Warhammer 40,000 9th Edition) [28 PL, 1CP, 500pts]

Patrol Detachment 0CP (Imperium - Adeptus Astartes - Deathwatch) [28 PL, 1CP, 500pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Chapter Tactics, Combat Doctrines, Mission Tactics, Shock Assault

Configuration [3CP]

Battle Size [3CP]


Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration

Chapter Selection: Deathwatch


Categories: Configuration, PC: DW

Detachment Command Cost


Categories: Configuration

Game Type
Selections: Open
Categories: Configuration

HQ [5 PL, -1CP, 85pts]


Captain [5 PL, -1CP, 85pts]
Selections: Bolt pistol, Frag & Krak grenades, Storm shield, Stratagem: A Vigil Unmatched [-1CP], The Imperium's Sword, The Thief
of Secrets, Warlord, Xenophase blade
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Warlord
Rules: Angels of Death
Abilities: Iron Halo, Rites of Battle, Storm shield, Stratagem: A Vigil Unmatched, The Imperium's Sword, The Thief of Secrets, Unit:
Captain, Weapon: Bolt pistol, Frag grenades, Krak grenades, The Thief of Secrets, Xenophase blade

2. Paragon of their Chapter


Selections: Salamanders: Anvil of Strength
Abilities: 2. Paragon of their Chapter, Anvil of Strength

Abilities Description Ref

Select one Warlord Trait from the Chapter Warlord Traits (see Codex: Space Marines) for
this WARLORD. Replace all instances of that Chapter's keyword on that Warlord Trait with
Codex
2. Paragon of DEATHWATCH. If this WARLORD has the heraldry of one of those Chapters (or, other than
Supplement:
their Chapter Crimson Fists, Black Templars and Flesh Tearers, one of their successor Chapters), you
Deathwatch p37
must select that Chapter's Warlord Trait. Note that this cannot be a Chapter Warlord Trait
found in a Codex supplement.

Anvil of
Add 2 to the Strength characteristic of this warlord.
Strength

Iron Halo This model has a 4+ invulnerable save.

While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that
Rites of Battle
unit makes an attack, re-roll a hit roll of 1

The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for
Storm shield
the bearer.

Use this Stratagem after nominating a DEATHWATCH CHARACTER model that is not a
Stratagem: A named character to be your WARLORD. You can generate one additional Warlord Trait for
Vigil them from the Deathwatch Warlord Traits table. Each Warlord Trait in your army must be
Unmatched unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem
once.

You can re-roll charge rolls made for this WARLORD


The
Each time this WARLORD fights, if it made a charge move or performed a Heroic
Imperium's
Intervention this turn, then until that fight phase is resolved, add 1 to its Strength and
Sword
Attacks characteristics

Model with a power sword, master-crafted power sword or xenophase blade only. This Relic Codex
The Thief of
replaces a power sword, master-crafted power sword or xenophase blade with The Thief of Supplement:
Secrets
Secrets weapon. Deathwatch p38

Unit M WS BS S T W A Ld Save Ref

Captain 6" 2+ 2+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag Grenade
6" 3 0 1 Blast.
grenades D6

Krak Grenade
6" 6 -1 D3 -
grenades 1

Each time an attack is made with this weapon, invulnerable


saving throws cannot be made against that attack. Each Codex
The Thief of
Melee Melee +1 -4 1 time an attack made with this weapon is allocated to a Supplement:
Secrets
TYRANIDS, AELDARI, ORK, NECRONS or T'AU EMPIRE Deathwatch p38
model, that attack has a Damage characteristics of 2.

Xenophase Each time an attack is made with this weapon, invulnerable


Melee Melee +1 -4 1
blade saving throws cannot be made against this attack

Troops [16 PL, 280pts]


Deathwatch Veterans [8 PL, 140pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Deathwatch, Infantry, Core, Veterans, Troops
Rules: Angels of Death, Combat Squads

Deathwatch Veteran [27pts]


Selections: Frag & Krak grenades, Inferno pistol, Storm shield
Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenades, Inferno pistol, Krak grenades

Deathwatch Veteran [27pts]


Selections: Frag & Krak grenades, Inferno pistol, Storm shield
Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenades, Inferno pistol, Krak grenades

Deathwatch Veteran [27pts]


Selections: Frag & Krak grenades, Inferno pistol, Storm shield
Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenades, Inferno pistol, Krak grenades

Deathwatch Veteran [27pts]


Selections: Frag & Krak grenades, Inferno pistol, Storm shield
Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenades, Inferno pistol, Krak grenades

Watch Sergeant [32pts]


Selections: Frag & Krak grenades, Storm shield, Xenophase blade [5pts]
Abilities: Storm shield, Unit: Deathwatch Watch Sergeant, Weapon: Frag grenades, Krak grenades, Xenophase blade

Abilities Description Ref

Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.

Unit M WS BS S T W A Ld Save Ref

Deathwatch Veteran 6" 3+ 3+ 4 4 2 2 8 3+ Codex Supplement: Deathwatch p56

Deathwatch Watch Sergeant 6" 3+ 3+ 4 4 2 3 9 3+ Codex Supplement: Deathwatch p56

Weapon Range Type S AP D Abilities Ref

Frag Grenade
6" 3 0 1 Blast.
grenades D6

Each time an attack made with this weapon targets a unit Index:
Inferno pistol 6" Pistol 1 8 -4 D6 within half range, that attack has a Damage characteristic Imperium 2
of D6+2. p157

Krak Grenade
6" 6 -1 D3 -
grenades 1

Each time an attack is made with this weapon,


Xenophase
Melee Melee +1 -4 1 invulnerable saving throws cannot be made against this
blade
attack
Deathwatch Veterans [8 PL, 140pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Deathwatch, Infantry, Core, Veterans, Troops
Rules: Angels of Death, Combat Squads

Deathwatch Veteran [27pts]


Selections: Frag & Krak grenades, Inferno pistol, Storm shield
Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenades, Inferno pistol, Krak grenades

Deathwatch Veteran [27pts]


Selections: Frag & Krak grenades, Inferno pistol, Storm shield
Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenades, Inferno pistol, Krak grenades

Deathwatch Veteran [27pts]


Selections: Frag & Krak grenades, Inferno pistol, Storm shield
Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenades, Inferno pistol, Krak grenades

Deathwatch Veteran [27pts]


Selections: Frag & Krak grenades, Inferno pistol, Storm shield
Abilities: Storm shield, Unit: Deathwatch Veteran, Weapon: Frag grenades, Inferno pistol, Krak grenades

Watch Sergeant [32pts]


Selections: Frag & Krak grenades, Storm shield, Xenophase blade [5pts]
Abilities: Storm shield, Unit: Deathwatch Watch Sergeant, Weapon: Frag grenades, Krak grenades, Xenophase blade

Abilities Description Ref

Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.

Unit M WS BS S T W A Ld Save Ref

Deathwatch Veteran 6" 3+ 3+ 4 4 2 2 8 3+ Codex Supplement: Deathwatch p56

Deathwatch Watch Sergeant 6" 3+ 3+ 4 4 2 3 9 3+ Codex Supplement: Deathwatch p56

Weapon Range Type S AP D Abilities Ref

Frag Grenade
6" 3 0 1 Blast.
grenades D6

Each time an attack made with this weapon targets a unit Index:
Inferno pistol 6" Pistol 1 8 -4 D6 within half range, that attack has a Damage characteristic Imperium 2
of D6+2. p157

Krak Grenade
6" 6 -1 D3 -
grenades 1

Each time an attack is made with this weapon,


Xenophase
Melee Melee +1 -4 1 invulnerable saving throws cannot be made against this
blade
attack

Elites [5 PL, -1CP, 95pts]


Apothecary [5 PL, -1CP, 95pts]
Selections: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 30pts], Frag & Krak grenades, Selfless
Healer, Stratagem: Hero of the Chapter [-1CP]
Categories: Faction: Adeptus Astartes, Apothecary, Character, Faction: Imperium, Infantry, Command Squad, Elite
Character, Elites, Chief Apothecary
Rules: Angels of Death
Abilities: Chief Apothecary, Combat Restoratives, Command Squad, Narthecium [Aura], Selfless Healer, Unit: Apothecary, Weapon:
Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Abilities Description Ref

Chief At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of
Apothecary once.

At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or
Combat
<CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each
Restoratives
model can only be healed once per turn.

For each <CHAPTER> COMPANY VETERANS units included in a Detachment, one <CHAPTER>
Command
COMMAND SQUAD APOTHECARY unit can be included in that detachment without taking up a
Squad
Battlefield Role slot.

Narthecium While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a
[Aura] model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.

Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3
lost wounds instead of D3
Selfless Healer
Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival
Stratagem, that Stratagem costs 0 command points

Unit M WS BS S T W A Ld Save Ref

Apothecary 6" 3+ 3+ 4 4 4 3 8 3+

Weapon Range Type S AP D Abilities Ref

Astartes When the bearer fights, it makes 1 additional attack with this
Melee Melee User -1 1
Chainsword weapon.

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Krak grenades 6" Grenade 1 6 -1 D3 -

Heavy Support [2 PL, 40pts]

Tarantula Air Defence Battery [Legends] [2 PL, 40pts]


Categories: Faction: Adeptus Astartes, Gun Emplacement, Faction: Imperium, Tarantula Air Defence Battery, Heavy Support
Rules: Angels of Death, Bolter Discipline, Shock Assault
Abilities: Automated Emplacement

Tarantula Air Defence Battery [2 PL, 40pts]


Selections: Tarantula air defence missiles
Unit: Tarantula Air Defence Battery, Weapon: Tarantula air defence missiles

Abilities Description Ref

Each time a model in this unit shoots, when selecting targets for that model’s attacks, you must select
Automated the closest eligible enemy unit that can FLY. If there are no eligible units that can FLY, that model must
Emplacement target the closest eligible unit instead. This unit is never eligible to charge or Heroically Intervene, and
cannot make pile-in or consolidation moves.

Unit M WS BS S T W A Ld Save Ref

Tarantula Air Defence Battery - - 4+ 4 5 4 - 7 3+

Weapon Range Type S AP D Abilities Ref

Tarantula air Heavy Blast. Each time an attack is made with this weapon against an
48" 7 -2 1
defence missiles D6 AIRCRAFT unit, that attack has a Damage characteristic of 2.
Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the
number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Chapter Tactics: Deathwatch: Xenos Hunters

- Each time a model with this tactic makes a melee attack against a TYRANIDS, AELDARI, ORK, NECRONS or T'AU EMPIRE unit, re-roll a hit roll of 1.
- After both sides have finished deploying their armies, select one Battlefield Role. Until the end of the battle, each time a model with this tactical
makes an attack against an enemy unit with that Battlefield Role, re-roll a wound roll of 1. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Mission Tactics: If every unit from your army (excluding UNALIGNED units) has the DEATHWATCH keyword, then every unit that has the Combat
Doctrines ability and is in a DEATHWATCH Detachment gains the Mission Tactics ability below:

Do not use the rules in Codex: Space Marines to determine which combat doctrine is active for your army during each battle round. Instead, at the
start of each battle round, select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. The combat doctrine you select is active for your
army until the end of that battle round. Note, however, that when selecting a combat doctrine at the start of the battle round.
- You cannot select the Devastator Doctrine to be active for your army more than once during the battle.
- You cannot select the Tactical Doctrine to be active for your army more than twice during the battle.
- You cannot select the Assault Doctrine to be active for your army more than three times during the battle. (Codex Supplement: Deathwatch p33)
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is
resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the
number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split
into two units each containing an equal number of models. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is
resolved, add 1 to the Attacks characteristic of models in this unit. ()

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