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The Ashlands
The War ended when the Psychic Weapon went off, wiping away the
memories of the battles, of the terrible weapons, of the endless grudge.
But the damage was already done. The cities have been burned to husks,
the greatest turned to a Glass Plateau (A) in a moment of inferno. Poison
water flows in the river Lain (B). Ash chokes the skies of the Black Hills
(C) and the once abundant woodlands are disfigured by craters. Though
desolate, the Ashlands are still inhabited. Bands of old soldiers let their
herds graze on what grass remains and grow strange new flora in the
marshes of the Lain’s delta. Prospectors and Occultists arrive to pick
through the remains of the past. The knights of the Green Crusade come
by sea to heal this tired land.
The remains of the war still haunt the Ashlands. Swarms of Immortal
Soldiers (Zombies) patrol the old roads. Hungry Rust Monsters roam
without masters. Rubble Birds (Cockatrices) and Nightmare herds
compete for territory. The dead cities are full of neglected weapons
engineered and summoned to ensure maximum civilian casualties.
Relative safety can be found in the cities of Prospera (D), who’s primary
business is the extraction of slag from the Glass Plateau; Veneto (E),
which connects the Ashlands to the sea and is a hub for trade; and NPCs:
in Magra (F), where lumber from the charred forest is moved down one of
Arch-Prosecutor Harun: Leads the Green Crusade. Focused on finding
the country’s last healthy rivers.
the source of the river Lain, where the corruption must be from.
Adventure Hooks:
Lazarus Intractable: Owner of mine in Prospera, is afraid of both the
1-A squad of Helmed Horrors patrols a set route, protecting a heavily discontent among the miners and what they might uncover in the glass.
armored courier automaton
Elena: A famed prospector, aware of her amnesia, digging to fill the gap.
2-The remains of a fortress on the Lain river is ripe for the plundering,
Yggkha: Gnoll Matriarch trying to establish a foothold in the charred
but it is protected by a deranged bioweapon (Beholder)
woodlands, fleeing east due to strife in her homeland
3-A man with flesh of stone is dug up in Prospera. He’s a geomancer and Wilderness Encounters 2d6 Dead City Encounters 2d 6
remembers the War perfectly. 2. Find an oasis of odd flora due to a leaking 2. Find an antennae relay for controlling
magic weapon Immortal Soldiers
4-Veneto is struck by a mutating plague, somebody has smuggled a 3. An Iron Golem's rumble is heard 3. Spear Eater (Black Pudding)
leaking magical weapon into the city 4. Ash storm rolls in 4. Patch of hallucinatory terrain
5. 2d4 Rubble Birds 5. 1d4 Grells
5-A sleeping Conflict Archon (Chain Devil) beneath the Black Hills is
starting to wake, drawing a bloodthirsty cult 6. Shepherds with their herd 6. 4d4 shadows
7. 3d6 Immortal Soldiers 7. Psychic aftershock, find cover or save vs
6-A party of wounded Gnolls has unwittingly led a horde of Immortal catatonic state
Soldiers to a small logging camp 8. 1d8 Rust Monsters 8. Spell mine field, cloudkills, cones of cold, ect
9. Green Crusade Expedition Party 9. 2d6 Occultists fallen to Ghoul-dom
7-The shell of the Psychic Weapon is still intact. It is haunted by angry
10. Gnoll Settlers 10. 1d8 Intellect Devours in the bodies of
psychic specters, contains the memories stolen by the weapon’s firing
prospectors
11. 1d4 Nightmares 11. Prospector party, transporting a prize
12. Find a magical weapon which failed to 12. Gorgon in an iron mask, crying
detonate

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