18EU Minor Powers Variant Rules
18EU Minor Powers Variant Rules
18EU Minor Powers Variant Rules
This Variant is the result of a collaborative effort between Paul Zieske, Franklin T. Adams-Watters and Richard Price.
As posted in the 18xx Yahoo Group and discussed at https://boardgamegeek.com/thread/1194072/minor-company-
special-powers-variant.
For a 2-player game, one optional suggestion – not mentioned in these rules as originally posted – is to apply the
changes specified below for a 4-player game so each player receives the same number of Minor Companies. With 6
players, even distribution can be achieved by using 12 Minor Companies, leaving those not selected out of the game.
Setup and game play differences
Minor Companies do not start in cities as marked on the board in original 18EU. Instead they have special powers,
and start later in any open city. The major companies retain the powers of the Minor Companies that merge into
them.
Players start the game with no money.
Instead of bidding for Minor Companies, players simply take them. Each player takes one Minor Company, then the
priority is passed to the left – so the player choosing first in one round has the last choice in the next round. This
progression includes the final round of taking Minor Companies and thus determines the priority for the first regular
stock round.
Following the distribution of all 15 Minor Companies (or 16 in a 4-player game; see below), players select a starting
location for their Minor Companies in Minor Company number order. Possible starting locations of Minor Companies
are the same starting locations as in the original 18EU (with the addition of Hamburg in a 4-player game). The same
reserved hexes for Minor Companies are used, plus the hex northeast of Paris for the Minor Company starting in
Paris (NE), and Leipzig for the Minor Company starting in Dresden.
A company may not improve the same hex twice in one OR, neither by playing a tile and upgrading it, nor by
upgrading it twice. Even when using special upgrade powers, green tiles are not available until the first 3-Train has
been purchased. This is also true for brown and grey tiles with their respective train purchases.
All other rules are the same as in the original 18EU.
Changes for a 4-player game
For a 4-player game, one additional Minor Company is added: Minor #0, which has no special power. Also, for a 4-
player game, Minor #1 gets a special power because it no longer has the advantage of going first.
An additional starting location – Hamburg – is required for a 4-player game. This is the only way to get a token there,
and a token in Hamburg does not block the hex for other companies. A Red-to-Red run including Hamburg as an
endpoint does get a bonus for this token (if owned by the operating company).